As MSET9 has mostly matured, we will no longer need several other
exploits.
The following are removed:
- alternate-exploits (and all linked by it)
- All seedminer-related paths
- firmware update pages
- MSET9 now has extensive error-checking, which is almost fully accounted for in the troubleshooting (save for errors that shouldn't happen)
- Enhanced troubleshooting for ID1, pulled from the visual troubleshooter. Commonized and used for Seedminer multiple ID1 scenarios
- Update MSET9 page to account for mset9 v1.1
- Finalizing script v1.5.1 to remove errors.txt
- Reword uninstalling mset9 to removing mset9 for consistency and so that people hopefully don't skip it
- Add an additional message right before the finalizing setup link to make even fewer people skip it, hopefully
- Move Assert id0 troubleshooting to the top of mset9 (it's the first error people are likely to encounter)
- Add MSET9 detected to troubleshooting
- Update to script v1.5.0, which adds proper(ish) MSET9 detection
- instructions now work on more than o3ds 11.7-11.17
- clarify python needs to be installed
- add instruction to select console and model
- add informational blurb to the top of each section
- reword do not skip warning
- new troubleshooting (infinite loading)
- have troubleshooting account for model selector
- small troubleshooting grammar edits
Adapted from 3DS:Alternate Exploits/Installing boot9strap (MSET9) on
the wiki, a page written primarily by @Gruetzig.
Also modifies FAQ accordingly.
Co-authored-by: Gruetzig <florianavilov@gmail.com>
Script now uses and imports a donor title database to prevent confusing rebooting / database resetting - no more "Dummy title database found"!
Explicitly check for A:/dbs/title.db to determine existence of title database (likely inconsequential)
Check if A:/dbs/title.db is valid
Check if any dependency files are missing and/or fail to install
Clean up SD card files for Alternate Exploits, menuhax67, nimdsphax
Catch double-backups (i.e. user tries to re-run script without Nintendo 3DS folder after already having made a NAND backup)
Troubleshooting also updated accordingly.
- Move script backups to /gm9/backups/.
- Remove redundant silent A:/backups/essential.exefs backup.
- Fix logical error relating to moving Nintendo 3DS folder off of SD card.
- If Nintendo 3DS folder is not detected, script will now propmt user to skip to making a NAND backup
- This will create a file in SD:/gm9/flags/ called BACKUPFLAG
- If this flag is present when the Nintendo 3DS folder is present (re-added), the script will tell the user that a NAND backup likely already exists and prompt the user to either create another backup or to skip creating the backup
- Move database dummyflag from A:/dbs/ to SD:/gm9/flags/
- Change errors to error levels, and adjust top screen accordingly
- "Information" indicates that the user didn't do anything wrong, but that the user must do something that deviates from the normal guide (e.g. create title database, NAND backup flag tripped) - indicated on top screen with `(i)`
- "Warning" indicates that the script will continue, but will not complete as intended (e.g. no Nintendo 3DS folder) - indicated on top screen with `/!\`
- "Error" indicates that the script cannot continue due to user error (incorrect GM9 version, missing files, etc) - indicated on top screen with `:(`
- "Fatal Error" indicates that the script has triggered an error that should not occur and requires debugging (CIA install fail, invalid SD size) - indicated on top screen with `wtf?`
Guide also adjusted accordingly.
* exchange fredtool-legacy for menuhax-uloader
* troubleshooting: add troubleshooting for menuhax67 leftover
* menuhax-uloader->menuhax
* fix wording of stuff
* make bb3 and uloader direct downloads
* add image for the home menu icon
* add commas
* wipe wipe and do do(usm -> menuhax)
- Wrong soundhax file should not recommend updating to latest fw
- agbhax TWN/CHN edgecase troubleshooting should no longer be necessary with JS routing