193 lines
6.6 KiB
INI
193 lines
6.6 KiB
INI
; This configuration file was automatically generated by Luma3DS v12.0
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[meta]
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; Do not edit these two lines.
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config_version_major = 3
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config_version_minor = 5
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[boot]
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; Options appearing on the Luma3DS initial boot menu
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; (save for 'splash_duration_ms').
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; If enabled (= 1), the selected emuNAND will be launched
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; on boot. Otherwise, sysNAND will be launched instead.
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; Hold L on boot to switch between sysNAND and emuNAND.
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; Hold Up/Right/Down/Left to select emuNAND no. 1/2/3/4.
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autoboot_emunand = 0
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; If enabled, when holding R on boot, sysNAND will be
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; booted with the FIRM of the selected emuNANDs.
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; Otherwise, the selected emuNAND will be booted using
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; the sysNAND's FIRM.
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; Use directional keys to select between emuNANDs
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; (see above). Additionally hold 'A' if you happen to
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; have a matching payload in /luma/payloads.
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use_emunand_firm_if_r_pressed = 0
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; Enable loading external FIRMs and system modules from
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; Luma3DS's folders. Usually not needed. Refer to wiki
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; for further details.
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enable_external_firm_and_modules = 0
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; Enable multiple game patching functions: locale
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; emulation, IPS support, LayeredFS, and more.
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enable_game_patching = 0
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; Redirect application threads that would spawn on core1,
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; to core2 (which is an extra CPU core for applications
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; that usually remains unused). New 3DS only.
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; This improves the performance of very demanding games (those
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; that use 3x clockrate and L2C by default), like Pokémon US/UM
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; by about 10%. Can break some games and other applications.
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; Context: core1 is the core where all sysmodules (device drivers,
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; etc.) except head tracking run on. Applications can request to
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; run threads on that core a percentage of the total CPU time,
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; but this reduces the time sysmodules can run. This patch
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; prevents this from happening.
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app_syscore_threads_on_core_2 = 0
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; Enables showing the current NAND in System Settings:
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; - Sys = sysNAND
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; - Emu = emuNAND 1
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; - EmuX = emuNAND X
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; - SysE = sysNAND with emuNAND 1 FIRM
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; - SyEX = sysNAND with emuNAND X FIRM
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; - EmuS = emuNAND 1 with sysNAND FIRM
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; - EmXS = emuNAND X with sysNAND FIRM
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; You can also opt to display your own custom string
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; (max 19 characters) by creating and writing to the
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; following files: /luma/customversion_NANDtype.txt
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; where NANDtype is one of: sys, emu, emu2, emu3, emu4.
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show_system_settings_string = 1
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; Enables showing the GBA boot animation when launching
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; GBA games.
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show_gba_boot_screen = 0
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; Force routing audio output to headphones.
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; Currently only for NATIVE_FIRM.
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; Due to software limitations, this gets undone if you actually
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; insert then remove HPs (just enter then exit sleep mode if
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; this happens).
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; Also gets bypassed for camera shutter sound.
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force_headphone_output = 0
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; Default emuNAND number (1 to 4) to be booted when
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; no directional buttons are pressed.
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default_emunand_number = 1
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; Brightness level the Luma3DS boot menu should use
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; (1 to 4).
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brightness_level = 4
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; When to display the splash screen. One of:
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; "off", "before payloads", "after payloads".
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splash_position = off
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; The duration of the splash screen, in milliseconds.
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splash_duration_ms = 3000
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; Number of PIN digits (0, 4, 6, 8).
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pin_lock_num_digits = 0
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; N3DS mode to use when launching applications. One of:
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; "off", "clock", "l2", "clock+l2". Does not apply to New 3DS
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; exclusive/enhanced games. Clock+L2 can cause issues as
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; it can reveal hidden bugs within some games.
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app_launch_new_3ds_cpu = off
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; Autoboot mode:
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; - 0: disabled (boot normally)
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; - 1: boot into the 3DS title specfied by hbldr_3dsx_titleid
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; - 2: boot into the DSi title specified by autoboot_dsi_titleid
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autoboot_mode = 0
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[rosalina]
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; Rosalina options
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; Title ID of the application to take over when launching
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; boot.3dsx.
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hbldr_3dsx_titleid = 000400000d921e00
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; Button combo to open the Rosalina menu.
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rosalina_menu_combo = X+Y
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; NTP timezone offset, in minutes (-779 to 899).
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ntp_tz_offset_min = 0
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[screen_filters]
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; For screen filters, we use the GPU's color correction lookup
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; tables (one LUT for each color component).
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; These LUTs replace each color intensity by the corresponding
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; value in the LUT (0 to 255).
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; The following formula is used:
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; y_c = (contrast * whitepoint_c(cct) * x_c + brightness) ^ gamma
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; where:
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; * x_c = intensity_c / 255, or x = 1 - (intensity_c / 255),
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; depending on whether or not colors are to be inverted
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; * gamma is skipped if polynomial output is <= 0
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; * output is multiplied by 255, rounded, and clamped
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; Correlated Color Temperature (CCT) for the screen filters
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; (1000 to 25100).
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screen_filters_top_cct = 6500
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screen_filters_bot_cct = 6500
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; Gamma adjustment for the screen filters (0 to 1411).
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; Increasing this above 1 will make colors look more saturated.
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screen_filters_top_gamma = 1
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screen_filters_bot_gamma = 1
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; Contrast adjustment for the screen filters (0 to 255).
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screen_filters_top_contrast = 1
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screen_filters_bot_contrast = 1
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; Brightness adjustment for the screen filters (-1 to 1).
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screen_filters_top_brightness = 0
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screen_filters_bot_brightness = 0
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; Whether or not the screen filters should invert colors.
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screen_filters_top_invert = 0
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screen_filters_bot_invert = 0
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[autoboot]
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; Autoboot options
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; DSi title ID of the application to use when autobooting
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; into DSi mode. The title must be installed on NAND.
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autoboot_dsi_titleid = 0003000448424c41
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; Memory layout to use when autobooting into 3DS homebrew:
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; - 0: Normal memory layout (64 MB of application memory on O3DS,
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; 124 MB on N3DS)
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; - 1: Dev1 memory layout (96 MB / 178 MB)
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; - 2: Dev2 memory layout (80 MB / 124 MB)
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; - 3: Dev3 memory layout (72 MB / 124 MB)
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; - 4: Dev4 memory layout (32 MB / 124 MB)
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; Please note that using anything other than the normal memory
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; layout here will cause Home Menu to crash if it launched
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; (usually via the HOME button or the POWER button - just
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; use the poweroff/reboot option from Rosalina menu instead).
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autoboot_3ds_app_mem_type = 0
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[misc]
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; "Hidden" miscellaneous options.
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; Make the console be always detected as a development unit,
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; and conversely (Arm11-side only).
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; This breaks online features, amiibo and retail CIAs, but
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; allows installing and booting some developer software.
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; Only enable this if you know what you are doing!
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use_dev_unitinfo = 0
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; Disables the fatal error exception handlers for the Arm11
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; CPU. Disabling this will disqualify you from submitting
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; issues to the Luma3DS repository.
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disable_arm11_exception_handlers = 0
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; Enables Rosalina, the kernel ext. and sysmodule reimpls
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; on SAFE_FIRM (New 3DS only). Also suppresses QTM error
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; 0xF96183FE, allowing to use 8.1-11.3 N3DS on New 2DS XL
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; consoles.
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; Only select this if you know what you are doing!
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enable_safe_firm_rosalina = 0
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