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<h1 id="page-title" class="page__title" itemprop="headline">Recovery Mode
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<header><h4 class="nav__title"><i class="fas fa-file-alt"></i> Table of Contents</h4></header>
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<li><a href="#requirements" id="markdown-toc-requirements">Requirements</a></li>
<li><a href="#preparation" id="markdown-toc-preparation">Preparation</a></li>
<li><a href="#method-i---recovery-menu-to-smash-stack" id="markdown-toc-method-i---recovery-menu-to-smash-stack">Method I - Recovery Menu to Smash Stack</a></li>
<li><a href="#method-ii---recovery-menu-to-save-game-exploit" id="markdown-toc-method-ii---recovery-menu-to-save-game-exploit">Method II - Recovery Menu to Save Game Exploit</a></li>
<li><a href="#method-iii---recovery-menu-to-bluebomb" id="markdown-toc-method-iii---recovery-menu-to-bluebomb">Method III - Recovery Menu to Bluebomb</a></li>
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<p>Recovery Mode is a last resort method for recovering your Wii console from a brick before resorting to hard-modding and manual NAND programming. This mode was accessed by Nintendo employees in the factory by the usage of a special dongle, but the input needed to access it can easily be replicated in the present with a GameCube controller. Essentially, Recovery Mode puts a Wii Menu in a state where programs can be executed from a disc, including some retail games. This guide will instruct you on how to recover from bricks (especially Korean Kii/Error 003) with it.</p>
<h4 id="requirements">Requirements</h4>
<ul>
<li>A GameCube controller</li>
<li>If the Diagnostic Disc Check was previously removed with Priiloader, or if a drive chip is on hand:
<ul>
<li>Super Smash Bros. Brawl (<a href="legacy-exploits#smash-stack">Smash Stack</a>) OR</li>
<li>Any other exploited Wii game, with the current exploit game save on the console (see <a href="legacy-exploits">Legacy Exploits</a>) OR</li>
<li>Any retail game, and access to the <a href="bluebomb">Bluebomb</a> exploit</li>
</ul>
</li>
<li>If the Diagnostic Disc Check was not previously removed with Priiloader, and no drive chip is on hand:
<ul>
<li>Super Smash Bros. Brawl (<a href="legacy-exploits#smash-stack">Smash Stack</a>)</li>
</ul>
</li>
<li>An original revision Wii (Family Edition Wiis will not work due to the lack of GameCube ports - otherwise you must solder some on)</li>
<li>A Windows/macOS/Linux PC with an Internet connection</li>
<li>An SD Card formatted to FAT32</li>
</ul>
<h4 id="preparation">Preparation</h4>
<p class="notice--warning">In order to hold down all 4 individual D-Pad buttons on a GameCube controller, you may be required to take the casing apart.</p>
<p>First of all, verify that your Wii can boot into Recovery Mode <em>at all</em>. This involves taking a GameCube controller, plugging it into the fourth controller port on a Wii, and simultaneously holding down the 4 individual D-Pad buttons on boot. If everything goes right, you should see a screen similar to the above. Bear in mind that if you are on a System Menu version on 2.0 or prior, you will not see a version number display at all, and you will not be able to boot from discs.</p>
<h4 id="method-i---recovery-menu-to-smash-stack">Method I - Recovery Menu to Smash Stack</h4>
<h4 id="method-ii---recovery-menu-to-save-game-exploit">Method II - Recovery Menu to Save Game Exploit</h4>
<h4 id="method-iii---recovery-menu-to-bluebomb">Method III - Recovery Menu to Bluebomb</h4>
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