Ryujinx/src/Ryujinx.Input/MouseStateSnapshot.cs

46 lines
1.4 KiB
C#
Raw Permalink Normal View History

2021-06-14 08:42:55 +02:00
using System.Numerics;
using System.Runtime.CompilerServices;
namespace Ryujinx.Input
{
/// <summary>
/// A snapshot of a <see cref="IMouse"/>.
/// </summary>
public class MouseStateSnapshot
{
private readonly bool[] _buttonState;
2021-06-14 08:42:55 +02:00
/// <summary>
/// The position of the mouse cursor
/// </summary>
2021-06-14 08:42:55 +02:00
public Vector2 Position { get; }
/// <summary>
/// The scroll delta of the mouse
/// </summary>
public Vector2 Scroll { get; }
2021-06-14 08:42:55 +02:00
/// <summary>
/// Create a new <see cref="MouseStateSnapshot"/>.
/// </summary>
/// <param name="buttonState">The button state</param>
/// <param name="position">The position of the cursor</param>
/// <param name="scroll">The scroll delta</param>
public MouseStateSnapshot(bool[] buttonState, Vector2 position, Vector2 scroll)
2021-06-14 08:42:55 +02:00
{
_buttonState = buttonState;
Position = position;
Scroll = scroll;
2021-06-14 08:42:55 +02:00
}
/// <summary>
/// Check if a given button is pressed.
/// </summary>
/// <param name="button">The button</param>
/// <returns>True if the given button is pressed</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool IsPressed(MouseButton button) => _buttonState[(int)button];
}
}