Ryujinx/Ryujinx.Graphics.Vic/Types/MatrixStruct.cs

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namespace Ryujinx.Graphics.Vic.Types
{
struct MatrixStruct
{
private long _word0;
private long _word1;
private long _word2;
private long _word3;
public int MatrixCoeff00 => _word0.ExtractSx(0, 20);
public int MatrixCoeff10 => _word0.ExtractSx(20, 20);
public int MatrixCoeff20 => _word0.ExtractSx(40, 20);
public int MatrixRShift => _word0.Extract(60, 4);
public int MatrixCoeff01 => _word1.ExtractSx(64, 20);
public int MatrixCoeff11 => _word1.ExtractSx(84, 20);
public int MatrixCoeff21 => _word1.ExtractSx(104, 20);
public bool MatrixEnable => _word1.Extract(127);
public int MatrixCoeff02 => _word2.ExtractSx(128, 20);
public int MatrixCoeff12 => _word2.ExtractSx(148, 20);
public int MatrixCoeff22 => _word2.ExtractSx(168, 20);
public int MatrixCoeff03 => _word3.ExtractSx(192, 20);
public int MatrixCoeff13 => _word3.ExtractSx(212, 20);
public int MatrixCoeff23 => _word3.ExtractSx(232, 20);
}
}