namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetIndexBufferCommand : IGALCommand, IGALCommand<SetIndexBufferCommand>
public CommandType CommandType => CommandType.SetIndexBuffer;
private BufferRange _buffer;
private IndexType _type;
public void Set(BufferRange buffer, IndexType type)
_buffer = buffer;
_type = type;
}
public static void Run(ref SetIndexBufferCommand command, ThreadedRenderer threaded, IRenderer renderer)
BufferRange range = threaded.Buffers.MapBufferRange(command._buffer);
renderer.Pipeline.SetIndexBuffer(range, command._type);