using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.Input.Motion.CemuHook.Protocol
{
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct Header
public uint MagicString;
public ushort Version;
public ushort Length;
public Array4<byte> Crc32;
public uint Id;
}