2022-07-12 00:32:14 +02:00
{
2022-05-15 13:30:15 +02:00
"MenuBarFileOpenApplet" : "Abrir applet" ,
"MenuBarFileOpenAppletOpenMiiAppletToolTip" : "Abre el editor de Mii en modo autónomo" ,
"SettingsTabInputDirectMouseAccess" : "Acceso directo al ratón" ,
"SettingsTabSystemMemoryManagerMode" : "Modo del administrador de memoria:" ,
"SettingsTabSystemMemoryManagerModeSoftware" : "Software" ,
"SettingsTabSystemMemoryManagerModeHost" : "Host (rápido)" ,
"SettingsTabSystemMemoryManagerModeHostUnchecked" : "Host sin verificación (más rápido, inseguro)" ,
"MenuBarFile" : "_Archivo" ,
"MenuBarFileOpenFromFile" : "_Cargar aplicación desde un archivo" ,
"MenuBarFileOpenUnpacked" : "Cargar juego _desempaquetado" ,
"MenuBarFileOpenEmuFolder" : "Abrir carpeta de Ryujinx" ,
"MenuBarFileOpenLogsFolder" : "Abrir carpeta de registros" ,
"MenuBarFileExit" : "_Salir" ,
"MenuBarOptions" : "_Opciones" ,
"MenuBarOptionsToggleFullscreen" : "Alternar pantalla completa" ,
"MenuBarOptionsStartGamesInFullscreen" : "Iniciar juegos en pantalla completa" ,
"MenuBarOptionsStopEmulation" : "Detener emulación" ,
"MenuBarOptionsSettings" : "_Configuración" ,
"MenuBarOptionsManageUserProfiles" : "_Gestionar perfiles de usuario" ,
"MenuBarActions" : "Accio_nes" ,
"MenuBarOptionsSimulateWakeUpMessage" : "Simular mensaje de _reactivación" ,
"MenuBarActionsScanAmiibo" : "_Escanear Amiibo" ,
"MenuBarTools" : "_Herramientas" ,
"MenuBarToolsInstallFirmware" : "Instalar firmware" ,
"MenuBarFileToolsInstallFirmwareFromFile" : "Instalar firmware desde un archivo XCI o ZIP" ,
"MenuBarFileToolsInstallFirmwareFromDirectory" : "Instalar firmware desde una carpeta" ,
"MenuBarHelp" : "A_yuda" ,
"MenuBarHelpCheckForUpdates" : "Buscar actualizaciones" ,
"MenuBarHelpAbout" : "Acerca de" ,
"MenuSearch" : "Buscar..." ,
"GameListHeaderFavorite" : "Fav" ,
"GameListHeaderIcon" : "Icono" ,
"GameListHeaderApplication" : "Aplicación" ,
"GameListHeaderDeveloper" : "Desarrollador" ,
"GameListHeaderVersion" : "Versión" ,
"GameListHeaderTimePlayed" : "Tiempo jugado" ,
"GameListHeaderLastPlayed" : "Última vez" ,
"GameListHeaderFileExtension" : "Extensión" ,
"GameListHeaderFileSize" : "Tamaño" ,
"GameListHeaderPath" : "Directorio" ,
"GameListContextMenuOpenUserSaveDirectory" : "Abrir carpeta de guardado de este usuario" ,
"GameListContextMenuOpenUserSaveDirectoryToolTip" : "Abre la carpeta que contiene la partida guardada del usuario para esta aplicación" ,
"GameListContextMenuOpenUserDeviceDirectory" : "Abrir carpeta de guardado del sistema para el usuario actual" ,
"GameListContextMenuOpenUserDeviceDirectoryToolTip" : "Abre la carpeta que contiene la partida guardada del sistema para esta aplicación" ,
"GameListContextMenuOpenUserBcatDirectory" : "Abrir carpeta de guardado BCAT del usuario" ,
"GameListContextMenuOpenUserBcatDirectoryToolTip" : "Abre la carpeta que contiene el guardado BCAT de esta aplicación" ,
"GameListContextMenuManageTitleUpdates" : "Gestionar actualizaciones del juego" ,
"GameListContextMenuManageTitleUpdatesToolTip" : "Abre la ventana de gestión de actualizaciones de esta aplicación" ,
"GameListContextMenuManageDlc" : "Gestionar DLC" ,
"GameListContextMenuManageDlcToolTip" : "Abre la ventana de gestión del contenido descargable" ,
"GameListContextMenuOpenModsDirectory" : "Abrir carpeta de mods" ,
"GameListContextMenuOpenModsDirectoryToolTip" : "Abre la carpeta que contiene los mods (archivos modificantes) de esta aplicación" ,
"GameListContextMenuCacheManagement" : "Gestión de cachés" ,
"GameListContextMenuCacheManagementPurgePptc" : "Purgar caché de PPTC" ,
"GameListContextMenuCacheManagementPurgePptcToolTip" : "Elimina la caché de PPTC de esta aplicación" ,
"GameListContextMenuCacheManagementPurgeShaderCache" : "Purgar caché de sombreadores" ,
"GameListContextMenuCacheManagementPurgeShaderCacheToolTip" : "Elimina la caché de sombreadores de esta aplicación" ,
"GameListContextMenuCacheManagementOpenPptcDirectory" : "Abrir carpeta de PPTC" ,
"GameListContextMenuCacheManagementOpenPptcDirectoryToolTip" : "Abre la carpeta que contiene la caché de PPTC de esta aplicación" ,
"GameListContextMenuCacheManagementOpenShaderCacheDirectory" : "Abrir carpeta de caché de sombreadores" ,
"GameListContextMenuCacheManagementOpenShaderCacheDirectoryToolTip" : "Abre la carpeta que contiene la caché de sombreadores de esta aplicación" ,
"GameListContextMenuExtractData" : "Extraer datos" ,
"GameListContextMenuExtractDataExeFS" : "ExeFS" ,
"GameListContextMenuExtractDataExeFSToolTip" : "Extrae la sección ExeFS de la configuración actual de la aplicación (incluyendo actualizaciones)" ,
"GameListContextMenuExtractDataRomFS" : "RomFS" ,
"GameListContextMenuExtractDataRomFSToolTip" : "Extrae la sección RomFS de la configuración actual de la aplicación (incluyendo actualizaciones)" ,
"GameListContextMenuExtractDataLogo" : "Logo" ,
"GameListContextMenuExtractDataLogoToolTip" : "Extrae la sección Logo de la configuración actual de la aplicación (incluyendo actualizaciones)" ,
"StatusBarGamesLoaded" : "{0}/{1} juegos cargados" ,
"StatusBarSystemVersion" : "Versión del sistema: {0}" ,
"Settings" : "Configuración" ,
"SettingsTabGeneral" : "General" ,
"SettingsTabGeneralGeneral" : "General" ,
"SettingsTabGeneralEnableDiscordRichPresence" : "Habilitar presencia enriquecida de Discord" ,
"SettingsTabGeneralCheckUpdatesOnLaunch" : "Buscar actualizaciones al iniciar" ,
"SettingsTabGeneralShowConfirmExitDialog" : "Mostrar diálogo de confirmación al cerrar" ,
"SettingsTabGeneralHideCursorOnIdle" : "Ocultar cursor cuando esté inactivo" ,
"SettingsTabGeneralGameDirectories" : "Carpetas de juegos" ,
"SettingsTabGeneralAdd" : "Agregar" ,
"SettingsTabGeneralRemove" : "Quitar" ,
"SettingsTabSystem" : "Sistema" ,
"SettingsTabSystemCore" : "Principal" ,
"SettingsTabSystemSystemRegion" : "Región del sistema:" ,
"SettingsTabSystemSystemRegionJapan" : "Japón" ,
"SettingsTabSystemSystemRegionUSA" : "EEUU" ,
"SettingsTabSystemSystemRegionEurope" : "Europa" ,
"SettingsTabSystemSystemRegionAustralia" : "Australia" ,
"SettingsTabSystemSystemRegionChina" : "China" ,
"SettingsTabSystemSystemRegionKorea" : "Corea" ,
"SettingsTabSystemSystemRegionTaiwan" : "Taiwán" ,
"SettingsTabSystemSystemLanguage" : "Idioma del sistema:" ,
"SettingsTabSystemSystemLanguageJapanese" : "Japonés" ,
"SettingsTabSystemSystemLanguageAmericanEnglish" : "Inglés americano" ,
"SettingsTabSystemSystemLanguageFrench" : "Francés" ,
"SettingsTabSystemSystemLanguageGerman" : "Alemán" ,
"SettingsTabSystemSystemLanguageItalian" : "Italiano" ,
"SettingsTabSystemSystemLanguageSpanish" : "Español" ,
"SettingsTabSystemSystemLanguageChinese" : "Chino" ,
"SettingsTabSystemSystemLanguageKorean" : "Coreano" ,
"SettingsTabSystemSystemLanguageDutch" : "Neerlandés/Holandés" ,
"SettingsTabSystemSystemLanguagePortuguese" : "Portugués" ,
"SettingsTabSystemSystemLanguageRussian" : "Ruso" ,
"SettingsTabSystemSystemLanguageTaiwanese" : "Taiwanés" ,
"SettingsTabSystemSystemLanguageBritishEnglish" : "Inglés británico" ,
"SettingsTabSystemSystemLanguageCanadianFrench" : "Francés canadiense" ,
"SettingsTabSystemSystemLanguageLatinAmericanSpanish" : "Español latinoamericano" ,
"SettingsTabSystemSystemLanguageSimplifiedChinese" : "Chino simplificado" ,
"SettingsTabSystemSystemLanguageTraditionalChinese" : "Chino tradicional" ,
"SettingsTabSystemSystemTimeZone" : "Zona horaria del sistema:" ,
"SettingsTabSystemSystemTime" : "Hora del sistema:" ,
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"SettingsTabSystemEnableVsync" : "Sincronización vertical" ,
"SettingsTabSystemEnablePptc" : "PPTC (Profiled Persistent Translation Cache)" ,
"SettingsTabSystemEnableFsIntegrityChecks" : "Comprobar integridad de los archivos" ,
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"SettingsTabSystemAudioBackend" : "Motor de audio:" ,
"SettingsTabSystemAudioBackendDummy" : "Dummy" ,
"SettingsTabSystemAudioBackendOpenAL" : "OpenAL" ,
"SettingsTabSystemAudioBackendSoundIO" : "SoundIO" ,
"SettingsTabSystemAudioBackendSDL2" : "SDL2" ,
"SettingsTabSystemHacks" : "Hacks" ,
2022-07-29 03:14:37 +02:00
"SettingsTabSystemHacksNote" : " (Pueden causar inestabilidad)" ,
2022-11-16 23:27:42 +01:00
"SettingsTabSystemExpandDramSize" : "Expandir DRAM a 6GiB" ,
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"SettingsTabSystemIgnoreMissingServices" : "Ignorar servicios no implementados" ,
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"SettingsTabGraphics" : "Gráficos" ,
Vulkan backend (#2518)
* WIP Vulkan implementation
* No need to initialize attributes on the SPIR-V backend anymore
* Allow multithreading shaderc and vkCreateShaderModule
You'll only really see the benefit here with threaded-gal or parallel shader cache compile.
Fix shaderc multithreaded changes
Thread safety for shaderc Options constructor
Dunno how they managed to make a constructor not thread safe, but you do you. May avoid some freezes.
* Support multiple levels/layers for blit.
Fixes MK8D when scaled, maybe a few other games. AMD software "safe" blit not supported right now.
* TextureStorage should hold a ref of the foreign storage, otherwise it might be freed while in use
* New depth-stencil blit method for AMD
* Workaround for AMD driver bug
* Fix some tessellation related issues (still doesn't work?)
* Submit command buffer before Texture GetData. (UE4 fix)
* DrawTexture support
* Fix BGRA on OpenGL backend
* Fix rebase build break
* Support format aliasing on SetImage
* Fix uniform buffers being lost when bindings are out of order
* Fix storage buffers being lost when bindings are out of order
(also avoid allocations when changing bindings)
* Use current command buffer for unscaled copy (perf)
Avoids flushing commands and renting a command buffer when fulfilling copy dependencies and when games do unscaled copies.
* Update to .net6
* Update Silk.NET to version 2.10.1
Somehow, massive performance boost. Seems like their vtable for looking up vulkan methods was really slow before.
* Fix PrimitivesGenerated query, disable Transform Feedback queries for now
Lets Splatoon 2 work on nvidia. (mostly)
* Update counter queue to be similar to the OGL one
Fixes softlocks when games had to flush counters.
* Don't throw when ending conditional rendering for now
This should be re-enabled when conditional rendering is enabled on nvidia etc.
* Update findMSB/findLSB to match master's instruction enum
* Fix triangle overlay on SMO, Captain Toad, maybe others?
* Don't make Intel Mesa pay for Intel Windows bugs
* Fix samplers with MinFilter Linear or Nearest (fixes New Super Mario Bros U Deluxe black borders)
* Update Spv.Generator
* Add alpha test emulation on shader (but no shader specialisation yet...)
* Fix R4G4B4A4Unorm texture format permutation
* Validation layers should be enabled for any log level other than None
* Add barriers around vkCmdCopyImage
Write->Read barrier for src image (we want to wait for a write to read it)
Write->Read barrier for dst image (we want to wait for the copy to complete before use)
* Be a bit more careful with texture access flags, since it can be used for anything
* Device local mapping for all buffers
May avoid issues with drivers with NVIDIA on linux/older gpus on windows when using large buffers (?)
Also some performance things and fixes issues with opengl games loading textures weird.
* Cleanup, disable device local buffers for now.
* Add single queue support
Multiqueue seems to be a bit more responsive on NVIDIA. Should fix texture flush on intel. AMD has been forced to single queue for an experiment.
* Fix some validation errors around extended dynamic state
* Remove Intel bug workaround, it was fixed on the latest driver
* Use circular queue for checking consumption on command buffers
Speeds up games that spam command buffers a little. Avoids checking multiple command buffers if multiple are active at once.
* Use SupportBufferUpdater, add single layer flush
* Fix counter queue leak when game decides to use host conditional rendering
* Force device local storage for textures (fixes linux performance)
* Port #3019
* Insert barriers around vkCmdBlitImage (may fix some amd flicker)
* Fix transform feedback on Intel, gl_Position feedback and clears to inexistent depth buffers
* Don't pause transform feedback for multi draw
* Fix draw outside of render pass and missing capability
* Workaround for wrong last attribute on AMD (affects FFVII, STRIKERS1945, probably more)
* Better workaround for AMD vertex buffer size alignment issue
* More instructions + fixes on SPIR-V backend
* Allow custom aspect ratio on Vulkan
* Correct GTK UI status bar positions
* SPIR-V: Functions must always end with a return
* SPIR-V: Fix ImageQuerySizeLod
* SPIR-V: Set DepthReplacing execution mode when FragDepth is modified
* SPIR-V: Implement LoopContinue IR instruction
* SPIR-V: Geometry shader support
* SPIR-V: Use correct binding number on storage buffers array
* Reduce allocations for Spir-v serialization
Passes BinaryWriter instead of the stream to Write and WriteOperand
- Removes creation of BinaryWriter for each instruction
- Removes allocations for literal string
* Some optimizations to Spv.Generator
- Dictionary for lookups of type declarations, constants, extinst
- LiteralInteger internal data format -> ushort
- Deterministic HashCode implementation to avoid spirv result not being the same between runs
- Inline operand list instead of List<T>, falls back to array if many operands. (large performance boost)
TODO: improve instruction allocation, structured program creator, ssa?
* Pool Spv.Generator resources, cache delegates, spv opts
- Pools for Instructions and LiteralIntegers. Can be passed in when creating the generator module.
- NewInstruction is called instead of new Instruction()
- Ryujinx SpirvGenerator passes in some pools that are static. The idea is for these to be shared between threads eventually.
- Estimate code size when creating the output MemoryStream
- LiteralInteger pools using ThreadStatic pools that are initialized before and after creation... not sure of a better way since the way these are created is via implicit cast.
Also, cache delegates for Spv.Generator for functions that are passed around to GenerateBinary etc, since passing the function raw creates a delegate on each call.
TODO: update python spv cs generator to make the coregrammar with NewInstruction and the `params` overloads.
* LocalDefMap for Ssa Rewriter
Rather than allocating a large array of all registers for each block in the shader, allocate one array of all registers and clear it between blocks. Reduces allocations in the shader translator.
* SPIR-V: Transform feedback support
* SPIR-V: Fragment shader interlock support (and image coherency)
* SPIR-V: Add early fragment tests support
* SPIR-V: Implement SwizzleAdd, add missing Triangles ExecutionMode for geometry shaders, remove SamplerType field from TextureMeta
* Don't pass depth clip state right now (fix decals)
Explicitly disabling it is incorrect. OpenGL currently automatically disables based on depth clamp, which is the behaviour if this state is omitted.
* Multisampling support
* Multisampling: Use resolve if src samples count > dst samples count
* Multisampling: We can only resolve for unscaled copies
* SPIR-V: Only add FSI exec mode if used.
* SPIR-V: Use ConstantComposite for Texture Offset Vector
Fixes a bunch of freezes with SPIR-V on AMD hardware, and validation errors. Note: Obviously assumes input offsets are constant, which they currently are.
* SPIR-V: Don't OpReturn if we already OpExit'ed
Fixes spir-v parse failure and stack smashing in RADV (obviously you still need bolist)
* SPIR-V: Only use input attribute type for input attributes
Output vertex attributes should always be of type float.
* Multithreaded Pipeline Compilation
* Address some feedback
* Make this 32
* Update topology with GpuAccessorState
* Cleanup for merge (note: disables spir-v)
* Make more robust to shader compilation failure
- Don't freeze when GLSL compilation fails
- Background SPIR-V pipeline compile failure results in skipped draws, similar to GLSL compilation failure.
* Fix Multisampling
* Only update fragment scale count if a vertex texture needs a scale.
Fixes a performance regression introduced by texture scaling in the vertex stage where support buffer updates would be very frequent, even at 1x, if any textures were used on the vertex stage.
This check doesn't exactly look cheap (a flag in the shader stage would probably be preferred), but it is much cheaper than uploading scales in both vulkan and opengl, so it will do for now.
* Use a bitmap to do granular tracking for buffer uploads.
This path is only taken if the much faster check of "is the buffer rented at all" is triggered, so it doesn't actually end up costing too much, and the time saved by not ending render passes (and on gpu for not waiting on barriers) is probably helpful.
Avoids ending render passes to update buffer data (not all the time)
- 140-180 to 35-45 in SMO metro kingdom (these updates are in the UI)
- Very variable 60-150(!) to 16-25 in mario kart 8 (these updates are in the UI)
As well as allowing more data to be preloaded persistently, this will also allow more data to be loaded in the preload buffer, which should be faster as it doesn't need to insert barriers between draws. (and on tbdr, does not need to flush and reload tile memory)
Improves performance in GPU limited scenarios. Should notably improve performance on TBDR gpus. Still a lot more to do here.
* Copy query results after RP ends, rather than ending to copy
We need to end the render pass to get the data (submit command buffer) anyways...
Reduces render passes created in games that use queries.
* Rework Query stuff a bit to avoid render pass end
Tries to reset returned queries in background when possible, rather than ending the render pass.
Still ends render pass when resetting a counter after draws, but maybe that can be solved too. (by just pulling an empty object off the pool?)
* Remove unnecessary lines
Was for testing
* Fix validation error for query reset
Need to think of a better way to do this.
* SPIR-V: Fix SwizzleAdd and some validation errors
* SPIR-V: Implement attribute indexing and StoreAttribute
* SPIR-V: Fix TextureSize for MS and Buffer sampler types
* Fix relaunch issues
* SPIR-V: Implement LogicalExclusiveOr
* SPIR-V: Constant buffer indexing support
* Ignore unsupported attributes rather than throwing (matches current GLSL behaviour)
* SPIR-V: Implement tessellation support
* SPIR-V: Geometry shader passthrough support
* SPIR-V: Implement StoreShader8/16 and StoreStorage8/16
* SPIR-V: Resolution scale support and fix TextureSample multisample with LOD bug
* SPIR-V: Fix field index for scale count
* SPIR-V: Fix another case of wrong field index
* SPIRV/GLSL: More scaling related fixes
* SPIR-V: Fix ImageLoad CompositeExtract component type
* SPIR-V: Workaround for Intel FrontFacing bug
* Enable SPIR-V backend by default
* Allow null samplers (samplers are not required when only using texelFetch to access the texture)
* Fix some validation errors related to texel block view usage flag and invalid image barrier base level
* Use explicit subgroup size if we can (might fix some block flickering on AMD)
* Take componentMask and scissor into account when clearing framebuffer attachments
* Add missing barriers around CmdFillBuffer (fixes Monster Hunter Rise flickering on NVIDIA)
* Use ClampToEdge for Clamp sampler address mode on Vulkan (fixes Hollow Knight)
Clamp is unsupported on Vulkan, but ClampToEdge behaves almost the same. ClampToBorder on the other hand (which was being used before) is pretty different
* Shader specialization for new Vulkan required state (fixes remaining alpha test issues, vertex stretching on AMD on Crash Bandicoot, etc)
* Check if the subgroup size is supported before passing a explicit size
* Only enable ShaderFloat64 if the GPU supports it
* We don't need to recompile shaders if alpha test state changed but alpha test is disabled
* Enable shader cache on Vulkan and implement MultiplyHighS32/U32 on SPIR-V (missed those before)
* Fix pipeline state saving before it is updated.
This should fix a few warnings and potential stutters due to bad pipeline states being saved in the cache. You may need to clear your guest cache.
* Allow null samplers on OpenGL backend
* _unit0Sampler should be set only for binding 0
* Remove unused PipelineConverter format variable (was causing IOR)
* Raise textures limit to 64 on Vulkan
* No need to pack the shader binaries if shader cache is disabled
* Fix backbuffer not being cleared and scissor not being re-enabled on OpenGL
* Do not clear unbound framebuffer color attachments
* Geometry shader passthrough emulation
* Consolidate UpdateDepthMode and GetDepthMode implementation
* Fix A1B5G5R5 texture format and support R4G4 on Vulkan
* Add barrier before use of some modified images
* Report 32 bit query result on AMD windows (smo issue)
* Add texture recompression support (disabled for now)
It recompresses ASTC textures into BC7, which might reduce VRAM usage significantly on games that uses ASTC textures
* Do not report R4G4 format as supported on Vulkan
It was causing mario head to become white on Super Mario 64 (???)
* Improvements to -1 to 1 depth mode.
- Transformation is only applied on the last stage in the vertex pipeline.
- Should fix some issues with geometry and tessellation (hopefully)
- Reading back FragCoord Z on fragment will transform back to -1 to 1.
* Geometry Shader index count from ThreadsPerInputPrimitive
Generally fixes SPIR-V emitting too many triangles, may change games in OpenGL
* Remove gl_FragDepth scaling
This is always 0-1; the other two issues were causing the problems. Fixes regression with Xenoblade.
* Add Gl StencilOp enum values to Vulkan
* Update guest cache to v1.1 (due to specialization state changes)
This will explode your shader cache from earlier vulkan build, but it must be done. :pensive:
* Vulkan/SPIR-V support for viewport inverse
* Fix typo
* Don't create query pools for unsupported query types
* Return of the Vector Indexing Bug
One day, everyone will get this right.
* Check for transform feedback query support
Sometimes transform feedback is supported without the query type.
* Fix gl_FragCoord.z transformation
FragCoord.z is always in 0-1, even when the real depth range is -1 to 1. Turns out the only bug was geo and tess stage outputs.
Fixes Pokemon Sword/Shield, possibly others.
* Fix Avalonia Rebase
Vulkan is currently not available on Avalonia, but the build does work and you can use opengl.
* Fix headless build
* Add support for BC6 and BC7 decompression, decompress all BC formats if they are not supported by the host
* Fix BCn 4/5 conversion, GetTextureTarget
BCn 4/5 could generate invalid data when a line's size in bytes was not divisible by 4, which both backends expect.
GetTextureTarget was not creating a view with the replacement format.
* Fix dependency
* Fix inverse viewport transform vector type on SPIR-V
* Do not require null descriptors support
* If MultiViewport is not supported, do not try to set more than one viewport/scissor
* Bounds check on bitmap add.
* Flush queries on attachment change rather than program change
Occlusion queries are usually used in a depth only pass so the attachments changing is a better indication of the query block ending.
Write mask changes are also considered since some games do depth only pass by setting 0 write mask on all the colour targets.
* Add support for avalonia (#6)
* add avalonia support
* only lock around skia flush
* addressed review
* cleanup
* add fallback size if avalonia attempts to render but the window size is 0. read desktop scale after enabling dpi check
* fix getting window handle on linux. skip render is size is 0
* Combine non-buffer with buffer image descriptor sets
* Support multisample texture copy with automatic resolve on Vulkan
* Remove old CompileShader methods from the Vulkan backend
* Add minimal pipeline layouts that only contains used bindings
They are used by helper shaders, the intention is avoiding needing to recompile the shaders (from GLSL to SPIR-V) if the bindings changes on the translated guest shaders
* Pre-compile helper shader as SPIR-V, and some fixes
* Remove pre-compiled shaderc binary for Windows as its no longer needed by default
* Workaround RADV crash
Enabling the descriptor indexing extension, even if it is not used, forces the radv driver to use "bolist".
* Use RobustBufferAccess on NVIDIA gpus
Avoids the SMO waterfall triangle on older NVIDIA gpus.
* Implement GPU selector and expose texture recompression on the UI and config
* Fix and enable background compute shader compilation
Also disables warnings from shader cache pipeline misses.
* Fix error due to missing subpass dependency when Attachment Write -> Shader Read barriers are added
* If S8D24 is not supported, use D32FS8
* Ensure all fences are destroyed on dispose
* Pre-allocate arrays up front on DescriptorSetUpdater, allows the removal of some checks
* Add missing clear layer parameter after rebase
* Use selected gpu from config for avalonia (#7)
* use configured device
* address review
* Fix D32S8 copy workaround (AMD)
Fixes water in Pokemon Legends Arceus on AMD GPUs. Possibly fixes other things.
* Use push descriptors for uniform buffer updates (disabled for now)
* Push descriptor support check, buffer redundancy checks
Should make push descriptors faster, needs more testing though.
* Increase light command buffer pool to 2 command buffers, throw rather than returning invalid cbs
* Adjust bindings array sizes
* Force submit command buffers if memory in use by its resources is high
* Add workaround for AMD GCN cubemap view sins
`ImageCreateCubeCompatibleBit` seems to generally break 2D array textures with mipmaps... even if they are eventually aliased as a cubemap with mipmaps. Forcing a copy here works around the issue.
This could be used in future if enabling this bit reduces performance on certain GPUs. (mobile class is generally a worry)
Currently also enabled on Linux as I don't know if they managed to dodge this bug (someone please tell me). Not enabled on Vega at the moment, but easy to add if the issue is there.
* Add mobile, non-RX variants to the GCN regex.
Also make sure that the 3 digit ones only include numbers starting with 7 or 8.
* Increase image limit per stage from 8 to 16
Xenoblade Chronicles 2 was hiting the limit of 8
* Minor code cleanup
* Fix NRE caused by SupportBufferUpdater calling pipeline ClearBuffer
* Add gpu selector to Avalonia (#8)
* Add gpu selector to avalonia settings
* show backend label on window
* some fixes
* address review
* Minor changes to the Avalonia UI
* Update graphics window UI and locales. (#9)
* Update xaml and update locales
* locale updates
Did my best here but likely needs to be checked by native speakers, especially the use of ampersands in greek, russian and turkish?
* Fix locales with more (?) correct translations.
* add separator to render widget
* fix spanish and portuguese
* Add new IdList, replaces buffer list that could not remove elements and had unbounded growth
* Don't crash the settings window if Vulkan is not supported
* Fix Actions menu not being clickable on GTK UI after relaunch
* Rename VulkanGraphicsDevice to VulkanRenderer and Renderer to OpenGLRenderer
* Fix IdList and make it not thread safe
* Revert useless OpenGL format table changes
* Fix headless project build
* List throws ArgumentOutOfRangeException
* SPIR-V: Fix tessellation
* Increase shader cache version due to tessellation fix
* Reduce number of Sync objects created (improves perf in some specific titles)
* Fix vulkan validation errors for NPOT compressed upload and GCN workaround.
* Add timestamp to the shader cache and force rebuild if host cache is outdated
* Prefer Mail box present mode for popups (#11)
* Prefer Mail box present mode
* fix debug
* switch present mode when vsync is toggled
* only disable vsync on the main window
* SPIR-V: Fix geometry shader input load with transform feedback
* BC7 Encoder: Prefer more precision on alpha rather than RGB when alpha is 0
* Fix Avalonia build
* Address initial PR feedback
* Only set transform feedback outputs on last vertex stage
* Address riperiperi PR feedback
* Remove outdated comment
* Remove unused constructor
* Only throw for negative results
* Throw for QueueSubmit and other errors
No point in delaying the inevitable
* Transform feedback decorations inside gl_PerVertex struct breaks the NVIDIA compiler
* Fix some resolution scale issues
* No need for two UpdateScale calls
* Fix comments on SPIR-V generator project
* Try to fix shader local memory size
On DOOM, a shader is using local memory, but both Low and High size are 0, CRS size is 1536, it seems to store on that region?
* Remove RectangleF that is now unused
* Fix ImageGather with multiple offsets
Needs ImageGatherExtended capability, and must use `ConstantComposite` instead of `CompositeConstruct`
* Address PR feedback from jD in all projects except Avalonia
* Address most of jD PR feedback on Avalonia
* Remove unsafe
* Fix VulkanSkiaGpu
* move present mode request out of Create Swapchain method
* split more parts of create swapchain
* addressed reviews
* addressed review
* Address second batch of jD PR feedback
* Fix buffer <-> image copy row length and height alignment
AlignUp helper does not support NPOT alignment, and ASTC textures can have NPOT block sizes
* Better fix for NPOT alignment issue
* Use switch expressions on Vulkan EnumConversion
Thanks jD
* Fix Avalonia build
* Add Vulkan selection prompt on startup
* Grammar fixes on Vulkan prompt message
* Add missing Vulkan migration flag
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Co-authored-by: Emmanuel Hansen <emmausssss@gmail.com>
Co-authored-by: MutantAura <44103205+MutantAura@users.noreply.github.com>
2022-07-31 23:26:06 +02:00
"SettingsTabGraphicsAPI" : "API de gráficos" ,
"SettingsTabGraphicsEnableShaderCache" : "Habilitar caché de sombreadores" ,
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"SettingsTabGraphicsAnisotropicFiltering" : "Filtro anisotrópico:" ,
"SettingsTabGraphicsAnisotropicFilteringAuto" : "Auto" ,
"SettingsTabGraphicsAnisotropicFiltering2x" : "x2" ,
"SettingsTabGraphicsAnisotropicFiltering4x" : "x4" ,
"SettingsTabGraphicsAnisotropicFiltering8x" : "x8" ,
"SettingsTabGraphicsAnisotropicFiltering16x" : "x16" ,
"SettingsTabGraphicsResolutionScale" : "Escala de resolución:" ,
"SettingsTabGraphicsResolutionScaleCustom" : "Personalizada (no recomendado)" ,
"SettingsTabGraphicsResolutionScaleNative" : "Nativa (720p/1080p)" ,
"SettingsTabGraphicsResolutionScale2x" : "x2 (1440p/2160p)" ,
"SettingsTabGraphicsResolutionScale3x" : "x3 (2160p/3240p)" ,
"SettingsTabGraphicsResolutionScale4x" : "x4 (2880p/4320p)" ,
"SettingsTabGraphicsAspectRatio" : "Relación de aspecto:" ,
"SettingsTabGraphicsAspectRatio4x3" : "4:3" ,
"SettingsTabGraphicsAspectRatio16x9" : "16:9" ,
"SettingsTabGraphicsAspectRatio16x10" : "16:10" ,
"SettingsTabGraphicsAspectRatio21x9" : "21:9" ,
"SettingsTabGraphicsAspectRatio32x9" : "32:9" ,
"SettingsTabGraphicsAspectRatioStretch" : "Estirar a la ventana" ,
"SettingsTabGraphicsDeveloperOptions" : "Opciones de desarrollador" ,
"SettingsTabGraphicsShaderDumpPath" : "Directorio de volcado de sombreadores:" ,
"SettingsTabLogging" : "Registros" ,
"SettingsTabLoggingLogging" : "Registros" ,
"SettingsTabLoggingEnableLoggingToFile" : "Escribir registros en archivo" ,
"SettingsTabLoggingEnableStubLogs" : "Habilitar registros de Stub" ,
"SettingsTabLoggingEnableInfoLogs" : "Habilitar registros de Info" ,
"SettingsTabLoggingEnableWarningLogs" : "Habilitar registros de Advertencia" ,
"SettingsTabLoggingEnableErrorLogs" : "Habilitar registros de Error" ,
2022-07-12 00:32:14 +02:00
"SettingsTabLoggingEnableTraceLogs" : "Habilitar registros de Rastro" ,
2022-05-15 13:30:15 +02:00
"SettingsTabLoggingEnableGuestLogs" : "Habilitar registros de Guest" ,
"SettingsTabLoggingEnableFsAccessLogs" : "Habilitar registros de Fs Access" ,
"SettingsTabLoggingFsGlobalAccessLogMode" : "Modo de registros Fs Global Access:" ,
"SettingsTabLoggingDeveloperOptions" : "Opciones de desarrollador (ADVERTENCIA: empeorarán el rendimiento)" ,
2022-12-06 01:48:41 +01:00
"SettingsTabLoggingGraphicsBackendLogLevelNone" : "Nada" ,
"SettingsTabLoggingGraphicsBackendLogLevelError" : "Errores" ,
"SettingsTabLoggingGraphicsBackendLogLevelPerformance" : "Ralentizaciones" ,
"SettingsTabLoggingGraphicsBackendLogLevelAll" : "Todo" ,
2022-05-15 13:30:15 +02:00
"SettingsTabLoggingEnableDebugLogs" : "Habilitar registros de debug" ,
"SettingsTabInput" : "Entrada" ,
2022-07-12 00:32:14 +02:00
"SettingsTabInputEnableDockedMode" : "Modo dock/TV" ,
2022-05-15 13:30:15 +02:00
"SettingsTabInputDirectKeyboardAccess" : "Acceso directo al teclado" ,
2022-12-02 13:46:18 +01:00
"SettingsButtonSave" : "Guardar" ,
"SettingsButtonClose" : "Cerrar" ,
2022-12-02 03:31:21 +01:00
"SettingsButtonOk" : "OK" ,
"SettingsButtonCancel" : "Cancelar" ,
2022-05-15 13:30:15 +02:00
"SettingsButtonApply" : "Aplicar" ,
"ControllerSettingsPlayer" : "Jugador" ,
"ControllerSettingsPlayer1" : "Jugador 1" ,
"ControllerSettingsPlayer2" : "Jugador 2" ,
"ControllerSettingsPlayer3" : "Jugador 3" ,
"ControllerSettingsPlayer4" : "Jugador 4" ,
"ControllerSettingsPlayer5" : "Jugador 5" ,
"ControllerSettingsPlayer6" : "Jugador 6" ,
"ControllerSettingsPlayer7" : "Jugador 7" ,
"ControllerSettingsPlayer8" : "Jugador 8" ,
"ControllerSettingsHandheld" : "Portátil" ,
"ControllerSettingsInputDevice" : "Dispositivo de entrada" ,
"ControllerSettingsRefresh" : "Actualizar" ,
"ControllerSettingsDeviceDisabled" : "Deshabilitado" ,
"ControllerSettingsControllerType" : "Tipo de Mando" ,
"ControllerSettingsControllerTypeHandheld" : "Portátil" ,
"ControllerSettingsControllerTypeProController" : "Mando Pro" ,
"ControllerSettingsControllerTypeJoyConPair" : "Doble Joy-Con" ,
"ControllerSettingsControllerTypeJoyConLeft" : "Joy-Con Izquierdo" ,
"ControllerSettingsControllerTypeJoyConRight" : "Joy-Con Derecho" ,
"ControllerSettingsProfile" : "Perfil" ,
"ControllerSettingsProfileDefault" : "Predeterminado" ,
"ControllerSettingsLoad" : "Cargar" ,
"ControllerSettingsAdd" : "Agregar" ,
"ControllerSettingsRemove" : "Quitar" ,
"ControllerSettingsButtons" : "Botones" ,
"ControllerSettingsButtonA" : "A" ,
"ControllerSettingsButtonB" : "B" ,
"ControllerSettingsButtonX" : "X" ,
"ControllerSettingsButtonY" : "Y" ,
"ControllerSettingsButtonPlus" : "+" ,
"ControllerSettingsButtonMinus" : "-" ,
"ControllerSettingsDPad" : "Pad direccional" ,
"ControllerSettingsDPadUp" : "Arriba" ,
"ControllerSettingsDPadDown" : "Abajo" ,
"ControllerSettingsDPadLeft" : "Izquierda" ,
"ControllerSettingsDPadRight" : "Derecha" ,
"ControllerSettingsLStick" : "Palanca izquierda" ,
"ControllerSettingsLStickButton" : "Botón (L3)" ,
"ControllerSettingsLStickUp" : "Arriba" ,
"ControllerSettingsLStickDown" : "Abajo" ,
"ControllerSettingsLStickLeft" : "Izquierda" ,
"ControllerSettingsLStickRight" : "Derecha" ,
"ControllerSettingsLStickStick" : "Palanca" ,
"ControllerSettingsLStickInvertXAxis" : "Invertir eje X" ,
"ControllerSettingsLStickInvertYAxis" : "Invertir eje Y" ,
"ControllerSettingsLStickDeadzone" : "Zona muerta:" ,
"ControllerSettingsRStick" : "Palanca derecha" ,
"ControllerSettingsRStickButton" : "Botón (R3)" ,
"ControllerSettingsRStickUp" : "Arriba" ,
"ControllerSettingsRStickDown" : "Abajo" ,
"ControllerSettingsRStickLeft" : "Izquierda" ,
"ControllerSettingsRStickRight" : "Derecha" ,
"ControllerSettingsRStickStick" : "Palanca" ,
"ControllerSettingsRStickInvertXAxis" : "Invertir eje X" ,
"ControllerSettingsRStickInvertYAxis" : "Invertir eje Y" ,
"ControllerSettingsRStickDeadzone" : "Zona muerta:" ,
"ControllerSettingsTriggersLeft" : "Gatillos izquierdos" ,
"ControllerSettingsTriggersRight" : "Gatillos derechos" ,
"ControllerSettingsTriggersButtonsLeft" : "Botones de gatillo izquierdos" ,
"ControllerSettingsTriggersButtonsRight" : "Botones de gatillo derechos" ,
"ControllerSettingsTriggers" : "Gatillos" ,
"ControllerSettingsTriggerL" : "L" ,
"ControllerSettingsTriggerR" : "R" ,
"ControllerSettingsTriggerZL" : "ZL" ,
"ControllerSettingsTriggerZR" : "ZR" ,
"ControllerSettingsLeftSL" : "SL" ,
"ControllerSettingsLeftSR" : "SR" ,
"ControllerSettingsRightSL" : "SL" ,
"ControllerSettingsRightSR" : "SR" ,
"ControllerSettingsExtraButtonsLeft" : "Botones izquierdos" ,
"ControllerSettingsExtraButtonsRight" : "Botones derechos" ,
"ControllerSettingsMisc" : "Misceláneo" ,
"ControllerSettingsTriggerThreshold" : "Límite de gatillos:" ,
"ControllerSettingsMotion" : "Movimiento" ,
"ControllerSettingsMotionUseCemuhookCompatibleMotion" : "Usar movimiento compatible con CemuHook" ,
"ControllerSettingsMotionControllerSlot" : "Puerto del mando:" ,
"ControllerSettingsMotionMirrorInput" : "Paralelizar derecho e izquierdo" ,
"ControllerSettingsMotionRightJoyConSlot" : "Puerto del Joy-Con derecho:" ,
"ControllerSettingsMotionServerHost" : "Host del servidor:" ,
"ControllerSettingsMotionGyroSensitivity" : "Sensibilidad de Gyro:" ,
"ControllerSettingsMotionGyroDeadzone" : "Zona muerta de Gyro:" ,
"ControllerSettingsSave" : "Guardar" ,
"ControllerSettingsClose" : "Cerrar" ,
"UserProfilesSelectedUserProfile" : "Perfil de usuario seleccionado:" ,
"UserProfilesSaveProfileName" : "Guardar nombre de perfil" ,
"UserProfilesChangeProfileImage" : "Cambiar imagen de perfil" ,
"UserProfilesAvailableUserProfiles" : "Perfiles de usuario disponibles:" ,
"UserProfilesAddNewProfile" : "Añadir nuevo perfil" ,
"UserProfilesDeleteSelectedProfile" : "Eliminar perfil seleccionado" ,
"UserProfilesClose" : "Cerrar" ,
"ProfileImageSelectionTitle" : "Selección de imagen de perfil" ,
"ProfileImageSelectionHeader" : "Elige una imagen de perfil" ,
"ProfileImageSelectionNote" : "Puedes importar una imagen de perfil personalizada, o seleccionar un avatar del firmware de sistema" ,
"ProfileImageSelectionImportImage" : "Importar imagen" ,
"ProfileImageSelectionSelectAvatar" : "Seleccionar avatar del firmware" ,
"InputDialogTitle" : "Cuadro de diálogo de entrada" ,
"InputDialogOk" : "Aceptar" ,
"InputDialogCancel" : "Cancelar" ,
"InputDialogAddNewProfileTitle" : "Introducir nombre de perfil" ,
"InputDialogAddNewProfileHeader" : "Por favor elige un nombre de usuario" ,
"InputDialogAddNewProfileSubtext" : "(Máximo de caracteres: {0})" ,
"AvatarChoose" : "Escoger" ,
"AvatarSetBackgroundColor" : "Establecer color de fondo" ,
"AvatarClose" : "Cerrar" ,
"ControllerSettingsLoadProfileToolTip" : "Cargar perfil" ,
"ControllerSettingsAddProfileToolTip" : "Agregar perfil" ,
"ControllerSettingsRemoveProfileToolTip" : "Eliminar perfil" ,
"ControllerSettingsSaveProfileToolTip" : "Guardar perfil" ,
"MenuBarFileToolsTakeScreenshot" : "Captura de pantalla" ,
"MenuBarFileToolsHideUi" : "Ocultar interfaz" ,
"GameListContextMenuToggleFavorite" : "Marcar favorito" ,
"GameListContextMenuToggleFavoriteToolTip" : "Marca o desmarca el juego como favorito" ,
"SettingsTabGeneralTheme" : "Tema" ,
"SettingsTabGeneralThemeCustomTheme" : "Directorio de tema personalizado" ,
"SettingsTabGeneralThemeBaseStyle" : "Estilo base" ,
"SettingsTabGeneralThemeBaseStyleDark" : "Oscuro" ,
"SettingsTabGeneralThemeBaseStyleLight" : "Claro" ,
"SettingsTabGeneralThemeEnableCustomTheme" : "Habilitar tema personalizado" ,
"ButtonBrowse" : "Buscar" ,
2022-07-05 20:06:31 +02:00
"ControllerSettingsConfigureGeneral" : "Configurar" ,
2022-05-15 13:30:15 +02:00
"ControllerSettingsRumble" : "Vibración" ,
"ControllerSettingsRumbleStrongMultiplier" : "Multiplicador de vibraciones fuertes" ,
"ControllerSettingsRumbleWeakMultiplier" : "Multiplicador de vibraciones débiles" ,
"DialogMessageSaveNotAvailableMessage" : "No hay datos de guardado para {0} [{1:x16}]" ,
"DialogMessageSaveNotAvailableCreateSaveMessage" : "¿Quieres crear datos de guardado para este juego?" ,
"DialogConfirmationTitle" : "Ryujinx - Confirmación" ,
"DialogUpdaterTitle" : "Ryujinx - Actualizador" ,
"DialogErrorTitle" : "Ryujinx - Error" ,
"DialogWarningTitle" : "Ryujinx - Advertencia" ,
"DialogExitTitle" : "Ryujinx - Salir" ,
"DialogErrorMessage" : "Ryujinx encontró un error" ,
"DialogExitMessage" : "¿Seguro que quieres cerrar Ryujinx?" ,
"DialogExitSubMessage" : "¡Se perderán los datos no guardados!" ,
"DialogMessageCreateSaveErrorMessage" : "Hubo un error al crear los datos de guardado especificados: {0}" ,
"DialogMessageFindSaveErrorMessage" : "Hubo un error encontrando los datos de guardado especificados: {0}" ,
"FolderDialogExtractTitle" : "Elige la carpeta en la que deseas extraer" ,
"DialogNcaExtractionMessage" : "Extrayendo {0} sección de {1}..." ,
"DialogNcaExtractionTitle" : "Ryujinx - Extractor de sección NCA" ,
"DialogNcaExtractionMainNcaNotFoundErrorMessage" : "Fallo de extracción. El NCA principal no estaba presente en el archivo seleccionado." ,
"DialogNcaExtractionCheckLogErrorMessage" : "Fallo de extracción. Lee el registro para más información." ,
"DialogNcaExtractionSuccessMessage" : "Se completó la extracción con éxito." ,
"DialogUpdaterConvertFailedMessage" : "No se pudo convertir la versión actual de Ryujinx." ,
"DialogUpdaterCancelUpdateMessage" : "¡Cancelando actualización!" ,
"DialogUpdaterAlreadyOnLatestVersionMessage" : "¡Ya tienes la versión más reciente de Ryujinx!" ,
2022-07-12 00:32:14 +02:00
"DialogUpdaterFailedToGetVersionMessage" : "Ha ocurrido un error al intentar obtener información de versión desde GitHub Release. Esto puede ocurrir cuando una nueva versión está siendo compilada por GitHub Actions. Inténtalo de nuevo en unos minutos." ,
"DialogUpdaterConvertFailedGithubMessage" : "No se pudo convertir la versión de Ryujinx recibida de GitHub Release." ,
2022-05-15 13:30:15 +02:00
"DialogUpdaterDownloadingMessage" : "Descargando actualización..." ,
"DialogUpdaterExtractionMessage" : "Extrayendo actualización..." ,
"DialogUpdaterRenamingMessage" : "Renombrando actualización..." ,
"DialogUpdaterAddingFilesMessage" : "Aplicando actualización..." ,
"DialogUpdaterCompleteMessage" : "¡Actualización completa!" ,
"DialogUpdaterRestartMessage" : "¿Quieres reiniciar Ryujinx?" ,
"DialogUpdaterArchNotSupportedMessage" : "¡Tu arquitectura de sistema no es compatible!" ,
"DialogUpdaterArchNotSupportedSubMessage" : "(¡Solo son compatibles los sistemas x64!)" ,
"DialogUpdaterNoInternetMessage" : "¡No estás conectado a internet!" ,
"DialogUpdaterNoInternetSubMessage" : "¡Por favor, verifica que tu conexión a Internet funciona!" ,
"DialogUpdaterDirtyBuildMessage" : "¡No puedes actualizar una versión \"dirty\" de Ryujinx!" ,
"DialogUpdaterDirtyBuildSubMessage" : "Por favor, descarga Ryujinx en https://ryujinx.org/ si buscas una versión con soporte." ,
"DialogRestartRequiredMessage" : "Se necesita reiniciar" ,
"DialogThemeRestartMessage" : "Tema guardado. Se necesita reiniciar para aplicar el tema." ,
"DialogThemeRestartSubMessage" : "¿Quieres reiniciar?" ,
"DialogFirmwareInstallEmbeddedMessage" : "¿Quieres instalar el firmware incluido en este juego? (Firmware versión {0})" ,
"DialogFirmwareInstallEmbeddedSuccessMessage" : "No se encontró firmware instalado pero Ryujinx pudo instalar el firmware {0} a partir de este juego.\nA continuación, se iniciará el emulador." ,
"DialogFirmwareNoFirmwareInstalledMessage" : "No hay firmware instalado" ,
"DialogFirmwareInstalledMessage" : "Se instaló el firmware {0}" ,
"DialogOpenSettingsWindowLabel" : "Abrir ventana de opciones" ,
"DialogControllerAppletTitle" : "Applet de mandos" ,
"DialogMessageDialogErrorExceptionMessage" : "Error al mostrar cuadro de diálogo: {0}" ,
"DialogSoftwareKeyboardErrorExceptionMessage" : "Error al mostrar teclado de software: {0}" ,
"DialogErrorAppletErrorExceptionMessage" : "Error al mostrar díalogo ErrorApplet: {0}" ,
"DialogUserErrorDialogMessage" : "{0}: {1}" ,
"DialogUserErrorDialogInfoMessage" : "\nPara más información sobre cómo arreglar este error, sigue nuestra Guía de Instalación." ,
"DialogUserErrorDialogTitle" : "Ryujinx Error ({0})" ,
"DialogAmiiboApiTitle" : "Amiibo API" ,
"DialogAmiiboApiFailFetchMessage" : "Ocurrió un error al recibir información de la API." ,
"DialogAmiiboApiConnectErrorMessage" : "No se pudo conectar al servidor de la API Amiibo. El servicio puede estar caído o tu conexión a internet puede haberse desconectado." ,
"DialogProfileInvalidProfileErrorMessage" : "El perfil {0} no es compatible con el sistema actual de configuración de entrada." ,
"DialogProfileDefaultProfileOverwriteErrorMessage" : "El perfil predeterminado no se puede sobreescribir" ,
"DialogProfileDeleteProfileTitle" : "Eliminando perfil" ,
"DialogProfileDeleteProfileMessage" : "Esta acción es irreversible, ¿estás seguro de querer continuar?" ,
"DialogWarning" : "Advertencia" ,
"DialogPPTCDeletionMessage" : "Vas a borrar la caché de PPTC para:\n\n{0}\n\n¿Estás seguro de querer continuar?" ,
"DialogPPTCDeletionErrorMessage" : "Error purgando la caché de PPTC en {0}: {1}" ,
"DialogShaderDeletionMessage" : "Vas a borrar la caché de sombreadores para:\n\n{0}\n\n¿Estás seguro de querer continuar?" ,
"DialogShaderDeletionErrorMessage" : "Error purgando la caché de sombreadores en {0}: {1}" ,
"DialogRyujinxErrorMessage" : "Ryujinx ha encontrado un error" ,
"DialogInvalidTitleIdErrorMessage" : "Error de interfaz: El juego seleccionado no tiene una ID válida" ,
"DialogFirmwareInstallerFirmwareNotFoundErrorMessage" : "No se pudo encontrar un firmware válido en {0}." ,
"DialogFirmwareInstallerFirmwareInstallTitle" : "Instalar firmware {0}" ,
"DialogFirmwareInstallerFirmwareInstallMessage" : "Se instalará la versión de sistema {0}." ,
"DialogFirmwareInstallerFirmwareInstallSubMessage" : "\n\nEsto reemplazará la versión de sistema actual, {0}." ,
"DialogFirmwareInstallerFirmwareInstallConfirmMessage" : "\n\n¿Continuar?" ,
"DialogFirmwareInstallerFirmwareInstallWaitMessage" : "Instalando firmware..." ,
"DialogFirmwareInstallerFirmwareInstallSuccessMessage" : "Versión de sistema {0} instalada con éxito." ,
"DialogUserProfileDeletionWarningMessage" : "Si eliminas el perfil seleccionado no quedará ningún otro perfil" ,
"DialogUserProfileDeletionConfirmMessage" : "¿Quieres eliminar el perfil seleccionado?" ,
"DialogControllerSettingsModifiedConfirmMessage" : "Se ha actualizado la configuración del mando actual." ,
"DialogControllerSettingsModifiedConfirmSubMessage" : "¿Guardar cambios?" ,
"DialogDlcLoadNcaErrorMessage" : "{0}. Archivo con error: {1}" ,
"DialogDlcNoDlcErrorMessage" : "¡Ese archivo no contiene contenido descargable para el título seleccionado!" ,
"DialogPerformanceCheckLoggingEnabledMessage" : "Has habilitado los registros debug, diseñados solo para uso de los desarrolladores." ,
"DialogPerformanceCheckLoggingEnabledConfirmMessage" : "Para un rendimiento óptimo, se recomienda deshabilitar los registros debug. ¿Quieres deshabilitarlos ahora?" ,
"DialogPerformanceCheckShaderDumpEnabledMessage" : "Has habilitado el volcado de sombreadores, diseñado solo para uso de los desarrolladores." ,
"DialogPerformanceCheckShaderDumpEnabledConfirmMessage" : "Para un rendimiento óptimo, se recomienda deshabilitar el volcado de sombreadores. ¿Quieres deshabilitarlo ahora?" ,
"DialogLoadAppGameAlreadyLoadedMessage" : "Ya has cargado un juego" ,
"DialogLoadAppGameAlreadyLoadedSubMessage" : "Por favor, detén la emulación o cierra el emulador antes de iniciar otro juego." ,
"DialogUpdateAddUpdateErrorMessage" : "¡Ese archivo no contiene una actualización para el título seleccionado!" ,
"DialogSettingsBackendThreadingWarningTitle" : "Advertencia - multihilado de gráficos" ,
"DialogSettingsBackendThreadingWarningMessage" : "Ryujinx debe reiniciarse para aplicar este cambio. Dependiendo de tu plataforma, puede que tengas que desactivar manualmente la optimización enlazada de tus controladores gráficos para usar el multihilo de Ryujinx." ,
"SettingsTabGraphicsFeaturesOptions" : "Funcionalidades" ,
"SettingsTabGraphicsBackendMultithreading" : "Multihilado del motor gráfico:" ,
"CommonAuto" : "Auto" ,
"CommonOff" : "Desactivado" ,
"CommonOn" : "Activado" ,
"InputDialogYes" : "Sí" ,
"InputDialogNo" : "No" ,
"DialogProfileInvalidProfileNameErrorMessage" : "El nombre de archivo contiene caracteres inválidos. Por favor, inténtalo de nuevo." ,
"MenuBarOptionsPauseEmulation" : "Pausar" ,
"MenuBarOptionsResumeEmulation" : "Reanudar" ,
"AboutUrlTooltipMessage" : "Haz clic para abrir el sitio web de Ryujinx en tu navegador predeterminado." ,
"AboutDisclaimerMessage" : "Ryujinx no tiene afiliación alguna con Nintendo™,\nni con ninguno de sus socios." ,
"AboutAmiiboDisclaimerMessage" : "Utilizamos AmiiboAPI (www.amiiboapi.com)\nen nuestra emulación de Amiibo." ,
"AboutPatreonUrlTooltipMessage" : "Haz clic para abrir el Patreon de Ryujinx en tu navegador predeterminado." ,
"AboutGithubUrlTooltipMessage" : "Haz clic para abrir el GitHub de Ryujinx en tu navegador predeterminado." ,
"AboutDiscordUrlTooltipMessage" : "Haz clic para recibir una invitación al Discord de Ryujinx en tu navegador predeterminado." ,
"AboutTwitterUrlTooltipMessage" : "Haz clic para abrir el Twitter de Ryujinx en tu navegador predeterminado." ,
"AboutRyujinxAboutTitle" : "Acerca de:" ,
"AboutRyujinxAboutContent" : "Ryujinx es un emulador para Nintendo Switch™.\nPor favor, apóyanos en Patreon.\nEncuentra las noticias más recientes en nuestro Twitter o Discord.\nDesarrolladores interesados en contribuir pueden encontrar más información en GitHub o Discord." ,
"AboutRyujinxMaintainersTitle" : "Mantenido por:" ,
"AboutRyujinxMaintainersContentTooltipMessage" : "Haz clic para abrir la página de contribuidores en tu navegador predeterminado." ,
"AboutRyujinxSupprtersTitle" : "Mecenas en Patreon:" ,
"AmiiboSeriesLabel" : "Serie de Amiibo" ,
"AmiiboCharacterLabel" : "Personaje" ,
"AmiiboScanButtonLabel" : "Escanear" ,
"AmiiboOptionsShowAllLabel" : "Mostrar todos los Amiibo" ,
"AmiiboOptionsUsRandomTagLabel" : "Hack: usar etiqueta aleatoria Uuid" ,
"DlcManagerTableHeadingEnabledLabel" : "Habilitado" ,
"DlcManagerTableHeadingTitleIdLabel" : "ID de título" ,
"DlcManagerTableHeadingContainerPathLabel" : "Directorio del contenedor" ,
"DlcManagerTableHeadingFullPathLabel" : "Directorio completo" ,
"DlcManagerRemoveAllButton" : "Quitar todo" ,
"MenuBarOptionsChangeLanguage" : "Cambiar idioma" ,
"CommonSort" : "Orden" ,
"CommonShowNames" : "Mostrar nombres" ,
"CommonFavorite" : "Favorito" ,
"OrderAscending" : "Ascendente" ,
"OrderDescending" : "Descendente" ,
Vulkan backend (#2518)
* WIP Vulkan implementation
* No need to initialize attributes on the SPIR-V backend anymore
* Allow multithreading shaderc and vkCreateShaderModule
You'll only really see the benefit here with threaded-gal or parallel shader cache compile.
Fix shaderc multithreaded changes
Thread safety for shaderc Options constructor
Dunno how they managed to make a constructor not thread safe, but you do you. May avoid some freezes.
* Support multiple levels/layers for blit.
Fixes MK8D when scaled, maybe a few other games. AMD software "safe" blit not supported right now.
* TextureStorage should hold a ref of the foreign storage, otherwise it might be freed while in use
* New depth-stencil blit method for AMD
* Workaround for AMD driver bug
* Fix some tessellation related issues (still doesn't work?)
* Submit command buffer before Texture GetData. (UE4 fix)
* DrawTexture support
* Fix BGRA on OpenGL backend
* Fix rebase build break
* Support format aliasing on SetImage
* Fix uniform buffers being lost when bindings are out of order
* Fix storage buffers being lost when bindings are out of order
(also avoid allocations when changing bindings)
* Use current command buffer for unscaled copy (perf)
Avoids flushing commands and renting a command buffer when fulfilling copy dependencies and when games do unscaled copies.
* Update to .net6
* Update Silk.NET to version 2.10.1
Somehow, massive performance boost. Seems like their vtable for looking up vulkan methods was really slow before.
* Fix PrimitivesGenerated query, disable Transform Feedback queries for now
Lets Splatoon 2 work on nvidia. (mostly)
* Update counter queue to be similar to the OGL one
Fixes softlocks when games had to flush counters.
* Don't throw when ending conditional rendering for now
This should be re-enabled when conditional rendering is enabled on nvidia etc.
* Update findMSB/findLSB to match master's instruction enum
* Fix triangle overlay on SMO, Captain Toad, maybe others?
* Don't make Intel Mesa pay for Intel Windows bugs
* Fix samplers with MinFilter Linear or Nearest (fixes New Super Mario Bros U Deluxe black borders)
* Update Spv.Generator
* Add alpha test emulation on shader (but no shader specialisation yet...)
* Fix R4G4B4A4Unorm texture format permutation
* Validation layers should be enabled for any log level other than None
* Add barriers around vkCmdCopyImage
Write->Read barrier for src image (we want to wait for a write to read it)
Write->Read barrier for dst image (we want to wait for the copy to complete before use)
* Be a bit more careful with texture access flags, since it can be used for anything
* Device local mapping for all buffers
May avoid issues with drivers with NVIDIA on linux/older gpus on windows when using large buffers (?)
Also some performance things and fixes issues with opengl games loading textures weird.
* Cleanup, disable device local buffers for now.
* Add single queue support
Multiqueue seems to be a bit more responsive on NVIDIA. Should fix texture flush on intel. AMD has been forced to single queue for an experiment.
* Fix some validation errors around extended dynamic state
* Remove Intel bug workaround, it was fixed on the latest driver
* Use circular queue for checking consumption on command buffers
Speeds up games that spam command buffers a little. Avoids checking multiple command buffers if multiple are active at once.
* Use SupportBufferUpdater, add single layer flush
* Fix counter queue leak when game decides to use host conditional rendering
* Force device local storage for textures (fixes linux performance)
* Port #3019
* Insert barriers around vkCmdBlitImage (may fix some amd flicker)
* Fix transform feedback on Intel, gl_Position feedback and clears to inexistent depth buffers
* Don't pause transform feedback for multi draw
* Fix draw outside of render pass and missing capability
* Workaround for wrong last attribute on AMD (affects FFVII, STRIKERS1945, probably more)
* Better workaround for AMD vertex buffer size alignment issue
* More instructions + fixes on SPIR-V backend
* Allow custom aspect ratio on Vulkan
* Correct GTK UI status bar positions
* SPIR-V: Functions must always end with a return
* SPIR-V: Fix ImageQuerySizeLod
* SPIR-V: Set DepthReplacing execution mode when FragDepth is modified
* SPIR-V: Implement LoopContinue IR instruction
* SPIR-V: Geometry shader support
* SPIR-V: Use correct binding number on storage buffers array
* Reduce allocations for Spir-v serialization
Passes BinaryWriter instead of the stream to Write and WriteOperand
- Removes creation of BinaryWriter for each instruction
- Removes allocations for literal string
* Some optimizations to Spv.Generator
- Dictionary for lookups of type declarations, constants, extinst
- LiteralInteger internal data format -> ushort
- Deterministic HashCode implementation to avoid spirv result not being the same between runs
- Inline operand list instead of List<T>, falls back to array if many operands. (large performance boost)
TODO: improve instruction allocation, structured program creator, ssa?
* Pool Spv.Generator resources, cache delegates, spv opts
- Pools for Instructions and LiteralIntegers. Can be passed in when creating the generator module.
- NewInstruction is called instead of new Instruction()
- Ryujinx SpirvGenerator passes in some pools that are static. The idea is for these to be shared between threads eventually.
- Estimate code size when creating the output MemoryStream
- LiteralInteger pools using ThreadStatic pools that are initialized before and after creation... not sure of a better way since the way these are created is via implicit cast.
Also, cache delegates for Spv.Generator for functions that are passed around to GenerateBinary etc, since passing the function raw creates a delegate on each call.
TODO: update python spv cs generator to make the coregrammar with NewInstruction and the `params` overloads.
* LocalDefMap for Ssa Rewriter
Rather than allocating a large array of all registers for each block in the shader, allocate one array of all registers and clear it between blocks. Reduces allocations in the shader translator.
* SPIR-V: Transform feedback support
* SPIR-V: Fragment shader interlock support (and image coherency)
* SPIR-V: Add early fragment tests support
* SPIR-V: Implement SwizzleAdd, add missing Triangles ExecutionMode for geometry shaders, remove SamplerType field from TextureMeta
* Don't pass depth clip state right now (fix decals)
Explicitly disabling it is incorrect. OpenGL currently automatically disables based on depth clamp, which is the behaviour if this state is omitted.
* Multisampling support
* Multisampling: Use resolve if src samples count > dst samples count
* Multisampling: We can only resolve for unscaled copies
* SPIR-V: Only add FSI exec mode if used.
* SPIR-V: Use ConstantComposite for Texture Offset Vector
Fixes a bunch of freezes with SPIR-V on AMD hardware, and validation errors. Note: Obviously assumes input offsets are constant, which they currently are.
* SPIR-V: Don't OpReturn if we already OpExit'ed
Fixes spir-v parse failure and stack smashing in RADV (obviously you still need bolist)
* SPIR-V: Only use input attribute type for input attributes
Output vertex attributes should always be of type float.
* Multithreaded Pipeline Compilation
* Address some feedback
* Make this 32
* Update topology with GpuAccessorState
* Cleanup for merge (note: disables spir-v)
* Make more robust to shader compilation failure
- Don't freeze when GLSL compilation fails
- Background SPIR-V pipeline compile failure results in skipped draws, similar to GLSL compilation failure.
* Fix Multisampling
* Only update fragment scale count if a vertex texture needs a scale.
Fixes a performance regression introduced by texture scaling in the vertex stage where support buffer updates would be very frequent, even at 1x, if any textures were used on the vertex stage.
This check doesn't exactly look cheap (a flag in the shader stage would probably be preferred), but it is much cheaper than uploading scales in both vulkan and opengl, so it will do for now.
* Use a bitmap to do granular tracking for buffer uploads.
This path is only taken if the much faster check of "is the buffer rented at all" is triggered, so it doesn't actually end up costing too much, and the time saved by not ending render passes (and on gpu for not waiting on barriers) is probably helpful.
Avoids ending render passes to update buffer data (not all the time)
- 140-180 to 35-45 in SMO metro kingdom (these updates are in the UI)
- Very variable 60-150(!) to 16-25 in mario kart 8 (these updates are in the UI)
As well as allowing more data to be preloaded persistently, this will also allow more data to be loaded in the preload buffer, which should be faster as it doesn't need to insert barriers between draws. (and on tbdr, does not need to flush and reload tile memory)
Improves performance in GPU limited scenarios. Should notably improve performance on TBDR gpus. Still a lot more to do here.
* Copy query results after RP ends, rather than ending to copy
We need to end the render pass to get the data (submit command buffer) anyways...
Reduces render passes created in games that use queries.
* Rework Query stuff a bit to avoid render pass end
Tries to reset returned queries in background when possible, rather than ending the render pass.
Still ends render pass when resetting a counter after draws, but maybe that can be solved too. (by just pulling an empty object off the pool?)
* Remove unnecessary lines
Was for testing
* Fix validation error for query reset
Need to think of a better way to do this.
* SPIR-V: Fix SwizzleAdd and some validation errors
* SPIR-V: Implement attribute indexing and StoreAttribute
* SPIR-V: Fix TextureSize for MS and Buffer sampler types
* Fix relaunch issues
* SPIR-V: Implement LogicalExclusiveOr
* SPIR-V: Constant buffer indexing support
* Ignore unsupported attributes rather than throwing (matches current GLSL behaviour)
* SPIR-V: Implement tessellation support
* SPIR-V: Geometry shader passthrough support
* SPIR-V: Implement StoreShader8/16 and StoreStorage8/16
* SPIR-V: Resolution scale support and fix TextureSample multisample with LOD bug
* SPIR-V: Fix field index for scale count
* SPIR-V: Fix another case of wrong field index
* SPIRV/GLSL: More scaling related fixes
* SPIR-V: Fix ImageLoad CompositeExtract component type
* SPIR-V: Workaround for Intel FrontFacing bug
* Enable SPIR-V backend by default
* Allow null samplers (samplers are not required when only using texelFetch to access the texture)
* Fix some validation errors related to texel block view usage flag and invalid image barrier base level
* Use explicit subgroup size if we can (might fix some block flickering on AMD)
* Take componentMask and scissor into account when clearing framebuffer attachments
* Add missing barriers around CmdFillBuffer (fixes Monster Hunter Rise flickering on NVIDIA)
* Use ClampToEdge for Clamp sampler address mode on Vulkan (fixes Hollow Knight)
Clamp is unsupported on Vulkan, but ClampToEdge behaves almost the same. ClampToBorder on the other hand (which was being used before) is pretty different
* Shader specialization for new Vulkan required state (fixes remaining alpha test issues, vertex stretching on AMD on Crash Bandicoot, etc)
* Check if the subgroup size is supported before passing a explicit size
* Only enable ShaderFloat64 if the GPU supports it
* We don't need to recompile shaders if alpha test state changed but alpha test is disabled
* Enable shader cache on Vulkan and implement MultiplyHighS32/U32 on SPIR-V (missed those before)
* Fix pipeline state saving before it is updated.
This should fix a few warnings and potential stutters due to bad pipeline states being saved in the cache. You may need to clear your guest cache.
* Allow null samplers on OpenGL backend
* _unit0Sampler should be set only for binding 0
* Remove unused PipelineConverter format variable (was causing IOR)
* Raise textures limit to 64 on Vulkan
* No need to pack the shader binaries if shader cache is disabled
* Fix backbuffer not being cleared and scissor not being re-enabled on OpenGL
* Do not clear unbound framebuffer color attachments
* Geometry shader passthrough emulation
* Consolidate UpdateDepthMode and GetDepthMode implementation
* Fix A1B5G5R5 texture format and support R4G4 on Vulkan
* Add barrier before use of some modified images
* Report 32 bit query result on AMD windows (smo issue)
* Add texture recompression support (disabled for now)
It recompresses ASTC textures into BC7, which might reduce VRAM usage significantly on games that uses ASTC textures
* Do not report R4G4 format as supported on Vulkan
It was causing mario head to become white on Super Mario 64 (???)
* Improvements to -1 to 1 depth mode.
- Transformation is only applied on the last stage in the vertex pipeline.
- Should fix some issues with geometry and tessellation (hopefully)
- Reading back FragCoord Z on fragment will transform back to -1 to 1.
* Geometry Shader index count from ThreadsPerInputPrimitive
Generally fixes SPIR-V emitting too many triangles, may change games in OpenGL
* Remove gl_FragDepth scaling
This is always 0-1; the other two issues were causing the problems. Fixes regression with Xenoblade.
* Add Gl StencilOp enum values to Vulkan
* Update guest cache to v1.1 (due to specialization state changes)
This will explode your shader cache from earlier vulkan build, but it must be done. :pensive:
* Vulkan/SPIR-V support for viewport inverse
* Fix typo
* Don't create query pools for unsupported query types
* Return of the Vector Indexing Bug
One day, everyone will get this right.
* Check for transform feedback query support
Sometimes transform feedback is supported without the query type.
* Fix gl_FragCoord.z transformation
FragCoord.z is always in 0-1, even when the real depth range is -1 to 1. Turns out the only bug was geo and tess stage outputs.
Fixes Pokemon Sword/Shield, possibly others.
* Fix Avalonia Rebase
Vulkan is currently not available on Avalonia, but the build does work and you can use opengl.
* Fix headless build
* Add support for BC6 and BC7 decompression, decompress all BC formats if they are not supported by the host
* Fix BCn 4/5 conversion, GetTextureTarget
BCn 4/5 could generate invalid data when a line's size in bytes was not divisible by 4, which both backends expect.
GetTextureTarget was not creating a view with the replacement format.
* Fix dependency
* Fix inverse viewport transform vector type on SPIR-V
* Do not require null descriptors support
* If MultiViewport is not supported, do not try to set more than one viewport/scissor
* Bounds check on bitmap add.
* Flush queries on attachment change rather than program change
Occlusion queries are usually used in a depth only pass so the attachments changing is a better indication of the query block ending.
Write mask changes are also considered since some games do depth only pass by setting 0 write mask on all the colour targets.
* Add support for avalonia (#6)
* add avalonia support
* only lock around skia flush
* addressed review
* cleanup
* add fallback size if avalonia attempts to render but the window size is 0. read desktop scale after enabling dpi check
* fix getting window handle on linux. skip render is size is 0
* Combine non-buffer with buffer image descriptor sets
* Support multisample texture copy with automatic resolve on Vulkan
* Remove old CompileShader methods from the Vulkan backend
* Add minimal pipeline layouts that only contains used bindings
They are used by helper shaders, the intention is avoiding needing to recompile the shaders (from GLSL to SPIR-V) if the bindings changes on the translated guest shaders
* Pre-compile helper shader as SPIR-V, and some fixes
* Remove pre-compiled shaderc binary for Windows as its no longer needed by default
* Workaround RADV crash
Enabling the descriptor indexing extension, even if it is not used, forces the radv driver to use "bolist".
* Use RobustBufferAccess on NVIDIA gpus
Avoids the SMO waterfall triangle on older NVIDIA gpus.
* Implement GPU selector and expose texture recompression on the UI and config
* Fix and enable background compute shader compilation
Also disables warnings from shader cache pipeline misses.
* Fix error due to missing subpass dependency when Attachment Write -> Shader Read barriers are added
* If S8D24 is not supported, use D32FS8
* Ensure all fences are destroyed on dispose
* Pre-allocate arrays up front on DescriptorSetUpdater, allows the removal of some checks
* Add missing clear layer parameter after rebase
* Use selected gpu from config for avalonia (#7)
* use configured device
* address review
* Fix D32S8 copy workaround (AMD)
Fixes water in Pokemon Legends Arceus on AMD GPUs. Possibly fixes other things.
* Use push descriptors for uniform buffer updates (disabled for now)
* Push descriptor support check, buffer redundancy checks
Should make push descriptors faster, needs more testing though.
* Increase light command buffer pool to 2 command buffers, throw rather than returning invalid cbs
* Adjust bindings array sizes
* Force submit command buffers if memory in use by its resources is high
* Add workaround for AMD GCN cubemap view sins
`ImageCreateCubeCompatibleBit` seems to generally break 2D array textures with mipmaps... even if they are eventually aliased as a cubemap with mipmaps. Forcing a copy here works around the issue.
This could be used in future if enabling this bit reduces performance on certain GPUs. (mobile class is generally a worry)
Currently also enabled on Linux as I don't know if they managed to dodge this bug (someone please tell me). Not enabled on Vega at the moment, but easy to add if the issue is there.
* Add mobile, non-RX variants to the GCN regex.
Also make sure that the 3 digit ones only include numbers starting with 7 or 8.
* Increase image limit per stage from 8 to 16
Xenoblade Chronicles 2 was hiting the limit of 8
* Minor code cleanup
* Fix NRE caused by SupportBufferUpdater calling pipeline ClearBuffer
* Add gpu selector to Avalonia (#8)
* Add gpu selector to avalonia settings
* show backend label on window
* some fixes
* address review
* Minor changes to the Avalonia UI
* Update graphics window UI and locales. (#9)
* Update xaml and update locales
* locale updates
Did my best here but likely needs to be checked by native speakers, especially the use of ampersands in greek, russian and turkish?
* Fix locales with more (?) correct translations.
* add separator to render widget
* fix spanish and portuguese
* Add new IdList, replaces buffer list that could not remove elements and had unbounded growth
* Don't crash the settings window if Vulkan is not supported
* Fix Actions menu not being clickable on GTK UI after relaunch
* Rename VulkanGraphicsDevice to VulkanRenderer and Renderer to OpenGLRenderer
* Fix IdList and make it not thread safe
* Revert useless OpenGL format table changes
* Fix headless project build
* List throws ArgumentOutOfRangeException
* SPIR-V: Fix tessellation
* Increase shader cache version due to tessellation fix
* Reduce number of Sync objects created (improves perf in some specific titles)
* Fix vulkan validation errors for NPOT compressed upload and GCN workaround.
* Add timestamp to the shader cache and force rebuild if host cache is outdated
* Prefer Mail box present mode for popups (#11)
* Prefer Mail box present mode
* fix debug
* switch present mode when vsync is toggled
* only disable vsync on the main window
* SPIR-V: Fix geometry shader input load with transform feedback
* BC7 Encoder: Prefer more precision on alpha rather than RGB when alpha is 0
* Fix Avalonia build
* Address initial PR feedback
* Only set transform feedback outputs on last vertex stage
* Address riperiperi PR feedback
* Remove outdated comment
* Remove unused constructor
* Only throw for negative results
* Throw for QueueSubmit and other errors
No point in delaying the inevitable
* Transform feedback decorations inside gl_PerVertex struct breaks the NVIDIA compiler
* Fix some resolution scale issues
* No need for two UpdateScale calls
* Fix comments on SPIR-V generator project
* Try to fix shader local memory size
On DOOM, a shader is using local memory, but both Low and High size are 0, CRS size is 1536, it seems to store on that region?
* Remove RectangleF that is now unused
* Fix ImageGather with multiple offsets
Needs ImageGatherExtended capability, and must use `ConstantComposite` instead of `CompositeConstruct`
* Address PR feedback from jD in all projects except Avalonia
* Address most of jD PR feedback on Avalonia
* Remove unsafe
* Fix VulkanSkiaGpu
* move present mode request out of Create Swapchain method
* split more parts of create swapchain
* addressed reviews
* addressed review
* Address second batch of jD PR feedback
* Fix buffer <-> image copy row length and height alignment
AlignUp helper does not support NPOT alignment, and ASTC textures can have NPOT block sizes
* Better fix for NPOT alignment issue
* Use switch expressions on Vulkan EnumConversion
Thanks jD
* Fix Avalonia build
* Add Vulkan selection prompt on startup
* Grammar fixes on Vulkan prompt message
* Add missing Vulkan migration flag
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Co-authored-by: Emmanuel Hansen <emmausssss@gmail.com>
Co-authored-by: MutantAura <44103205+MutantAura@users.noreply.github.com>
2022-07-31 23:26:06 +02:00
"SettingsTabGraphicsFeatures" : "Funcionalidades & Mejoras" ,
2022-05-15 13:30:15 +02:00
"ErrorWindowTitle" : "Ventana de error" ,
2022-07-12 00:32:14 +02:00
"ToggleDiscordTooltip" : "Elige si muestras Ryujinx o no en tu actividad de Discord cuando lo estés usando" ,
2022-05-15 13:30:15 +02:00
"AddGameDirBoxTooltip" : "Elige un directorio de juegos para mostrar en la ventana principal" ,
"AddGameDirTooltip" : "Agrega un directorio de juegos a la lista" ,
"RemoveGameDirTooltip" : "Quita el directorio seleccionado de la lista" ,
"CustomThemeCheckTooltip" : "Activa o desactiva los temas personalizados para la interfaz" ,
"CustomThemePathTooltip" : "Carpeta que contiene los temas personalizados para la interfaz" ,
"CustomThemeBrowseTooltip" : "Busca un tema personalizado para la interfaz" ,
2022-07-12 00:32:14 +02:00
"DockModeToggleTooltip" : "El modo dock o modo TV hace que la consola emulada se comporte como una Nintendo Switch en su dock. Esto mejora la calidad gráfica en la mayoría de los juegos. Del mismo modo, si lo desactivas, el sistema emulado se comportará como una Nintendo Switch en modo portátil, reduciendo la cálidad de los gráficos.\n\nConfigura los controles de \"Jugador\" 1 si planeas jugar en modo dock/TV; configura los controles de \"Portátil\" si planeas jugar en modo portátil.\n\nActívalo si no sabes qué hacer." ,
2022-05-15 13:30:15 +02:00
"DirectKeyboardTooltip" : "Activa o desactiva \"soporte para acceso directo al teclado (HID)\" (Permite a los juegos utilizar tu teclado como entrada de texto)" ,
"DirectMouseTooltip" : "Activa o desactiva \"soporte para acceso directo al ratón (HID)\" (Permite a los juegos utilizar tu ratón como cursor)" ,
"RegionTooltip" : "Cambia la región del sistema" ,
"LanguageTooltip" : "Cambia el idioma del sistema" ,
"TimezoneTooltip" : "Cambia la zona horaria del sistema" ,
"TimeTooltip" : "Cambia la hora del sistema" ,
2022-07-12 00:32:14 +02:00
"VSyncToggleTooltip" : "Sincronización vertical del sistema emulado. A efectos prácticos es un límite de fotogramas para la mayoría de juegos; deshabilitarlo puede hacer que los juegos se aceleren o que las pantallas de carga tarden más o se atasquen.\n\nPuedes activar y desactivar esto mientras el emulador está funcionando con un atajo de teclado a tu elección. Recomendamos hacer esto en vez de deshabilitarlo.\n\nActívalo si no sabes qué hacer." ,
"PptcToggleTooltip" : "Guarda funciones de JIT traducidas para que no sea necesario traducirlas cada vez que el juego carga.\n\nReduce los tirones y acelera significativamente el tiempo de inicio de los juegos después de haberlos ejecutado al menos una vez.\n\nActívalo si no sabes qué hacer." ,
"FsIntegrityToggleTooltip" : "Comprueba si hay archivos corruptos en los juegos que ejecutes al abrirlos, y si detecta archivos corruptos, muestra un error de Hash en los registros.\n\nEsto no tiene impacto alguno en el rendimiento y está pensado para ayudar a resolver problemas.\n\nActívalo si no sabes qué hacer." ,
"AudioBackendTooltip" : "Cambia el motor usado para renderizar audio.\n\nSDL2 es el preferido, mientras que OpenAL y SoundIO se usan si hay problemas con este. Dummy no produce audio.\n\nSelecciona SDL2 si no sabes qué hacer." ,
"MemoryManagerTooltip" : "Cambia la forma de mapear y acceder a la memoria del guest. Afecta en gran medida al rendimiento de la CPU emulada.\n\nSelecciona \"Host sin verificación\" si no sabes qué hacer." ,
2022-05-15 13:30:15 +02:00
"MemoryManagerSoftwareTooltip" : "Usa una tabla de paginación de software para traducir direcciones. Ofrece la precisión más exacta pero el rendimiento más lento." ,
"MemoryManagerHostTooltip" : "Mapea la memoria directamente en la dirección de espacio del host. Compilación y ejecución JIT mucho más rápida." ,
"MemoryManagerUnsafeTooltip" : "Mapea la memoria directamente, pero no enmascara la dirección dentro del espacio de dirección del guest antes del acceso. El modo más rápido, pero a costa de seguridad. La aplicación guest puede acceder a la memoria desde cualquier parte en Ryujinx, así que ejecuta solo programas en los que confíes cuando uses este modo." ,
2022-11-16 23:27:42 +01:00
"DRamTooltip" : "Expande la memoria DRAM del sistema emulado de 4GiB a 6GiB.\n\nUtilizar solo con packs de texturas HD o mods de resolución 4K. NO mejora el rendimiento.\n\nDesactívalo si no sabes qué hacer." ,
2022-07-12 00:32:14 +02:00
"IgnoreMissingServicesTooltip" : "Hack para ignorar servicios no implementados del Horizon OS. Esto puede ayudar a sobrepasar crasheos cuando inicies ciertos juegos.\n\nDesactívalo si no sabes qué hacer." ,
"GraphicsBackendThreadingTooltip" : "Ejecuta los comandos del motor gráfico en un segundo hilo. Acelera la compilación de sombreadores, reduce los tirones, y mejora el rendimiento en controladores gráficos que no realicen su propio multihilado. Rendimiento máximo ligeramente superior en controladores gráficos que soporten multihilado.\n\nSelecciona \"Auto\" si no sabes qué hacer." ,
"GalThreadingTooltip" : "Ejecuta los comandos del motor gráfico en un segundo hilo. Acelera la compilación de sombreadores, reduce los tirones, y mejora el rendimiento en controladores gráficos que no realicen su propio multihilado. Rendimiento máximo ligeramente superior en controladores gráficos que soporten multihilado.\n\nSelecciona \"Auto\" si no sabes qué hacer." ,
"ShaderCacheToggleTooltip" : "Guarda una caché de sombreadores en disco, la cual reduce los tirones a medida que vas jugando.\n\nActívalo si no sabes qué hacer." ,
2022-05-15 13:30:15 +02:00
"ResolutionScaleTooltip" : "Escala de resolución aplicada a objetivos aplicables en el renderizado" ,
"ResolutionScaleEntryTooltip" : "Escalado de resolución de coma flotante, como por ejemplo 1,5. Los valores no íntegros pueden causar errores gráficos o crashes." ,
"AnisotropyTooltip" : "Nivel de filtrado anisotrópico (selecciona Auto para utilizar el valor solicitado por el juego)" ,
"AspectRatioTooltip" : "Relación de aspecto aplicada a la ventana de renderizado." ,
"ShaderDumpPathTooltip" : "Directorio en el cual se volcarán los sombreadores de los gráficos" ,
2022-07-12 00:32:14 +02:00
"FileLogTooltip" : "Guarda los registros de la consola en archivos en disco. No afectan al rendimiento." ,
"StubLogTooltip" : "Escribe mensajes de Stub en la consola. No afectan al rendimiento." ,
"InfoLogTooltip" : "Escribe mensajes de Info en la consola. No afectan al rendimiento." ,
"WarnLogTooltip" : "Escribe mensajes de Advertencia en la consola. No afectan al rendimiento." ,
"ErrorLogTooltip" : "Escribe mensajes de Error en la consola. No afectan al rendimiento." ,
"TraceLogTooltip" : "Escribe mensajes de Rastro en la consola. No afectan al rendimiento." ,
"GuestLogTooltip" : "Escribe mensajes de Guest en la consola. No afectan al rendimiento." ,
2022-05-15 13:30:15 +02:00
"FileAccessLogTooltip" : "Activa mensajes de acceso a archivo en la consola" ,
"FSAccessLogModeTooltip" : "Activa registros FS Access en la consola. Los modos posibles son entre 0 y 3" ,
"DeveloperOptionTooltip" : "Usar con cuidado" ,
"OpenGlLogLevel" : "Requiere activar los niveles de registro apropiados" ,
2022-07-12 00:32:14 +02:00
"DebugLogTooltip" : "Escribe mensajes de debug en la consola\n\nActiva esto solo si un miembro del equipo te lo pide expresamente, pues hará que el registro sea difícil de leer y empeorará el rendimiento del emulador." ,
2022-05-15 13:30:15 +02:00
"LoadApplicationFileTooltip" : "Abre el explorador de archivos para elegir un archivo compatible con Switch para cargar" ,
"LoadApplicationFolderTooltip" : "Abre el explorador de archivos para elegir un archivo desempaquetado y compatible con Switch para cargar" ,
"OpenRyujinxFolderTooltip" : "Abre la carpeta de sistema de Ryujinx" ,
"OpenRyujinxLogsTooltip" : "Abre la carpeta en la que se guardan los registros" ,
"ExitTooltip" : "Cierra Ryujinx" ,
"OpenSettingsTooltip" : "Abre la ventana de configuración" ,
"OpenProfileManagerTooltip" : "Abre la ventana para gestionar los perfiles de usuario" ,
"StopEmulationTooltip" : "Detiene la emulación del juego actual y regresa a la selección de juegos" ,
"CheckUpdatesTooltip" : "Busca actualizaciones para Ryujinx" ,
"OpenAboutTooltip" : "Abre la ventana \"Acerca de\"" ,
"GridSize" : "Tamaño de cuadrícula" ,
"GridSizeTooltip" : "Cambia el tamaño de los objetos en la cuadrícula" ,
"SettingsTabSystemSystemLanguageBrazilianPortuguese" : "Portugués brasileño" ,
2022-07-12 00:32:14 +02:00
"AboutRyujinxContributorsButtonHeader" : "Ver todos los contribuidores" ,
2022-05-15 13:30:15 +02:00
"SettingsTabSystemAudioVolume" : "Volumen: " ,
"AudioVolumeTooltip" : "Ajusta el nivel de volumen" ,
2022-07-12 00:32:14 +02:00
"SettingsTabSystemEnableInternetAccess" : "Conectar guest a Internet/Modo LAN" ,
"EnableInternetAccessTooltip" : "Permite a la aplicación emulada conectarse a Internet.\n\nLos juegos que tengan modo LAN podrán conectarse entre sí habilitando esta opción y estando conectados al mismo módem. Asimismo, esto permite conexiones con consolas reales.\n\nNO permite conectar con los servidores de Nintendo Online. Puede causar que ciertos juegos crasheen al intentar conectarse a sus servidores.\n\nDesactívalo si no estás seguro." ,
"GameListContextMenuManageCheatToolTip" : "Activa o desactiva los cheats" ,
"GameListContextMenuManageCheat" : "Administrar cheats" ,
"ControllerSettingsStickRange" : "Alcance:" ,
"DialogStopEmulationTitle" : "Ryujinx - Detener emulación" ,
2022-05-15 13:30:15 +02:00
"DialogStopEmulationMessage" : "¿Seguro que quieres detener la emulación actual?" ,
"SettingsTabCpu" : "CPU" ,
"SettingsTabAudio" : "Audio" ,
"SettingsTabNetwork" : "Red" ,
2022-07-12 00:32:14 +02:00
"SettingsTabNetworkConnection" : "Conexión de red" ,
"SettingsTabCpuCache" : "Caché de CPU" ,
"SettingsTabCpuMemory" : "Memoria de CPU" ,
"DialogUpdaterFlatpakNotSupportedMessage" : "Por favor, actualiza Ryujinx a través de FlatHub." ,
"UpdaterDisabledWarningTitle" : "¡Actualizador deshabilitado!" ,
"GameListContextMenuOpenSdModsDirectory" : "Abrir carpeta de mods Atmosphere" ,
"GameListContextMenuOpenSdModsDirectoryToolTip" : "Abre la carpeta alternativa de mods en la que puedes insertar mods de Atmosphere. Útil para mods que vengan organizados para uso en consola." ,
"ControllerSettingsRotate90" : "Rotar 90° en el sentido de las agujas del reloj" ,
"IconSize" : "Tamaño de iconos" ,
"IconSizeTooltip" : "Cambia el tamaño de los iconos de juegos" ,
"MenuBarOptionsShowConsole" : "Mostrar consola" ,
"ShaderCachePurgeError" : "Error al eliminar la caché en {0}: {1}" ,
"UserErrorNoKeys" : "No se encontraron keys" ,
"UserErrorNoFirmware" : "No se encontró firmware" ,
"UserErrorFirmwareParsingFailed" : "Error al analizar el firmware" ,
"UserErrorApplicationNotFound" : "No se encontró la aplicación" ,
"UserErrorUnknown" : "Error desconocido" ,
"UserErrorUndefined" : "Error indefinido" ,
"UserErrorNoKeysDescription" : "Ryujinx no pudo encontrar tus 'prod.keys'." ,
"UserErrorNoFirmwareDescription" : "Ryujinx no pudo encontrar un firmware instalado." ,
"UserErrorFirmwareParsingFailedDescription" : "Ryujinx no pudo analizar el firmware. Normalmente esto ocurre debido a keys desfasadas." ,
"UserErrorApplicationNotFoundDescription" : "Ryujinx no pudo encontrar una aplicación válida en ese camino." ,
"UserErrorUnknownDescription" : "¡Ocurrió un error desconocido!" ,
"UserErrorUndefinedDescription" : "¡Ocurrió un error indefinido! Esto no debería pasar, por favor, ¡contacta con un desarrollador!" ,
"OpenSetupGuideMessage" : "Abrir la guía de instalación" ,
"NoUpdate" : "No actualizado" ,
"TitleUpdateVersionLabel" : "Versión {0} - {1}" ,
"RyujinxInfo" : "Ryujinx - Info" ,
"RyujinxConfirm" : "Ryujinx - Confirmación" ,
"FileDialogAllTypes" : "Todos los tipos" ,
"Never" : "Nunca" ,
"SwkbdMinCharacters" : "Debe tener al menos {0} caracteres" ,
"SwkbdMinRangeCharacters" : "Debe tener {0}-{1} caracteres" ,
"SoftwareKeyboard" : "Teclado de software" ,
"DialogControllerAppletMessagePlayerRange" : "La aplicación require {0} jugador(es) con:\n\nTYPES: {1}\n\nPLAYERS: {2}\n\n{3}Por favor abre las opciones y reconfigura los dispositivos de entrada o presiona 'Cerrar'." ,
"DialogControllerAppletMessage" : "La aplicación require exactamente {0} jugador(es) con:\n\nTYPES: {1}\n\nPLAYERS: {2}\n\n{3}Por favor abre las opciones y reconfigura los dispositivos de entrada o presiona 'Cerrar'." ,
"DialogControllerAppletDockModeSet" : "Modo dock/TV activo. El control portátil también es inválido.\n\n" ,
"UpdaterRenaming" : "Renombrando archivos viejos..." ,
"UpdaterRenameFailed" : "El actualizador no pudo renombrar el archivo: {0}" ,
"UpdaterAddingFiles" : "Añadiendo nuevos archivos..." ,
"UpdaterExtracting" : "Extrayendo actualización..." ,
"UpdaterDownloading" : "Descargando actualización..." ,
"Game" : "Juego" ,
"Docked" : "Dock/TV" ,
"Handheld" : "Portátil" ,
"ConnectionError" : "Error de conexión." ,
"AboutPageDeveloperListMore" : "{0} y más..." ,
"ApiError" : "Error de API." ,
"LoadingHeading" : "Cargando {0}" ,
"CompilingPPTC" : "Compilando PTC" ,
"CompilingShaders" : "Compilando sombreadores" ,
"AllKeyboards" : "Todos los teclados" ,
"OpenFileDialogTitle" : "Selecciona un archivo soportado para cargar" ,
"OpenFolderDialogTitle" : "Selecciona una carpeta con un juego desempaquetado" ,
"AllSupportedFormats" : "Todos los formatos soportados" ,
"RyujinxUpdater" : "Actualizador de Ryujinx" ,
"SettingsTabHotkeys" : "Atajos de teclado" ,
"SettingsTabHotkeysHotkeys" : "Atajos de teclado" ,
"SettingsTabHotkeysToggleVsyncHotkey" : "Alternar la sincronización vertical:" ,
"SettingsTabHotkeysScreenshotHotkey" : "Captura de pantalla:" ,
"SettingsTabHotkeysShowUiHotkey" : "Mostrar interfaz:" ,
"SettingsTabHotkeysPauseHotkey" : "Pausar:" ,
"SettingsTabHotkeysToggleMuteHotkey" : "Silenciar:" ,
"ControllerMotionTitle" : "Opciones de controles de movimiento" ,
"ControllerRumbleTitle" : "Opciones de vibración" ,
"SettingsSelectThemeFileDialogTitle" : "Selecciona un archivo de tema" ,
"SettingsXamlThemeFile" : "Archivo de tema Xaml" ,
"AvatarWindowTitle" : "Administrar cuentas - Avatar" ,
"Amiibo" : "Amiibo" ,
"Unknown" : "Desconocido" ,
"Usage" : "Usage" ,
"Writable" : "Escribible" ,
"SelectDlcDialogTitle" : "Selecciona archivo(s) de DLC" ,
"SelectUpdateDialogTitle" : "Selecciona archivo(s) de actualización" ,
"UserProfileWindowTitle" : "Administrar perfiles de usuario" ,
"CheatWindowTitle" : "Administrar cheats" ,
"DlcWindowTitle" : "Administrar contenido descargable" ,
"UpdateWindowTitle" : "Administrar actualizaciones" ,
"CheatWindowHeading" : "Cheats disponibles para {0} [{1}]" ,
"DlcWindowHeading" : "Contenido descargable disponible para {0} [{1}]" ,
2022-07-24 20:44:47 +02:00
"GameUpdateWindowHeading" : "Actualizaciones disponibles para {0} [{1}]" ,
"SettingsTabHotkeysResScaleUpHotkey" : "Aumentar la resolución:" ,
"SettingsTabHotkeysResScaleDownHotkey" : "Disminuir la resolución:"
2022-05-15 13:30:15 +02:00
}