Ryujinx/Ryujinx.Audio/Renderer/Server/Types/PlayState.cs

39 lines
1.1 KiB
C#
Raw Normal View History

namespace Ryujinx.Audio.Renderer.Server.Types
{
/// <summary>
/// The internal play state of a <see cref="Voice.VoiceState"/>
/// </summary>
public enum PlayState
{
/// <summary>
/// The voice has been started and is playing.
/// </summary>
Started,
/// <summary>
/// The voice has been stopped.
/// </summary>
/// <remarks>
/// This cannot be directly set by user.
/// See <see cref="Stopping"/> for correct usage.
/// </remarks>
Stopped,
/// <summary>
/// The user asked the voice to be stopped.
/// </summary>
/// <remarks>
/// This is changed to the <see cref="Stopped"/> state after command generation.
/// <seealso cref="Voice.VoiceState.UpdateForCommandGeneration(Voice.VoiceContext)"/>
/// </remarks>
Stopping,
/// <summary>
/// The voice has been paused by user request.
/// </summary>
/// <remarks>
/// The user can resume to the <see cref="Started"/> state.
/// </remarks>
Paused
}
}