using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeTlds : OpCodeTextureScalar
public TexelLoadTarget Target => (TexelLoadTarget)RawType;
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeTlds(emitter, address, opCode);
public OpCodeTlds(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode) { }
}