using System;
namespace Ryujinx.Graphics.Vulkan
{
readonly struct BufferState : IDisposable
public static BufferState Null => new BufferState(null, 0, 0);
private readonly int _offset;
private readonly int _size;
private readonly Auto<DisposableBuffer> _buffer;
public BufferState(Auto<DisposableBuffer> buffer, int offset, int size)
_buffer = buffer;
_offset = offset;
_size = size;
buffer?.IncrementReferenceCount();
}
public void BindTransformFeedbackBuffer(VulkanRenderer gd, CommandBufferScoped cbs, uint binding)
if (_buffer != null)
var buffer = _buffer.Get(cbs, _offset, _size).Value;
gd.TransformFeedbackApi.CmdBindTransformFeedbackBuffers(cbs.CommandBuffer, binding, 1, buffer, (ulong)_offset, (ulong)_size);
public void Dispose()
_buffer?.DecrementReferenceCount();