using Silk.NET.Vulkan;
using System;
namespace Ryujinx.Graphics.Vulkan
{
readonly struct MemoryAllocation : IDisposable
private readonly MemoryAllocatorBlockList _owner;
private readonly MemoryAllocatorBlockList.Block _block;
public DeviceMemory Memory { get; }
public IntPtr HostPointer { get;}
public ulong Offset { get; }
public ulong Size { get; }
public MemoryAllocation(
MemoryAllocatorBlockList owner,
MemoryAllocatorBlockList.Block block,
DeviceMemory memory,
IntPtr hostPointer,
ulong offset,
ulong size)
_owner = owner;
_block = block;
Memory = memory;
HostPointer = hostPointer;
Offset = offset;
Size = size;
}
public void Dispose()
_owner.Free(_block, Offset, Size);