using Ryujinx.Graphics.GAL;
using Silk.NET.Vulkan;
using System;
namespace Ryujinx.Graphics.Vulkan.Queries
{
class Counters : IDisposable
private readonly CounterQueue[] _counterQueues;
private readonly PipelineFull _pipeline;
public Counters(VulkanRenderer gd, Device device, PipelineFull pipeline)
_pipeline = pipeline;
int count = Enum.GetNames(typeof(CounterType)).Length;
_counterQueues = new CounterQueue[count];
for (int index = 0; index < count; index++)
CounterType type = (CounterType)index;
_counterQueues[index] = new CounterQueue(gd, device, pipeline, type);
}
public void ResetCounterPool()
foreach (var queue in _counterQueues)
queue.ResetCounterPool();
public void ResetFutureCounters(CommandBuffer cmd, int count)
_counterQueues[(int)CounterType.SamplesPassed].ResetFutureCounters(cmd, count);
public CounterQueueEvent QueueReport(CounterType type, EventHandler<ulong> resultHandler, bool hostReserved)
return _counterQueues[(int)type].QueueReport(resultHandler, _pipeline.DrawCount, hostReserved);
public void QueueReset(CounterType type)
_counterQueues[(int)type].QueueReset(_pipeline.DrawCount);
public void Update()
queue.Flush(false);
public void Flush(CounterType type)
_counterQueues[(int)type].Flush(true);
public void Dispose()
queue.Dispose();