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using Ryujinx.Common.Utilities;
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using System;
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2020-08-18 03:49:37 +02:00
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using System.Runtime.InteropServices;
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namespace Ryujinx.Audio.Renderer.Parameter
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{
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/// <summary>
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/// Effect result state (added in REV9).
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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public struct EffectResultState
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{
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/// <summary>
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/// Specific data storage.
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2020-08-18 03:49:37 +02:00
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/// </summary>
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private SpecificDataStruct _specificDataStart;
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2021-05-25 19:01:09 +02:00
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[StructLayout(LayoutKind.Sequential, Size = 0x80, Pack = 1)]
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private struct SpecificDataStruct { }
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/// <summary>
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/// Specific data changing depending of the type of effect. See also the <see cref="Effect"/> namespace.
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2020-08-18 03:49:37 +02:00
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/// </summary>
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public Span<byte> SpecificData => SpanHelpers.AsSpan<SpecificDataStruct, byte>(ref _specificDataStart);
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2020-08-18 03:49:37 +02:00
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}
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2022-07-25 20:46:33 +02:00
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}
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