Ryujinx/Ryujinx.HLE/HOS/Services/Audio/AudioRenderer/AalHardwareDevice.cs

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C#
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using Ryujinx.Audio;
using Ryujinx.Audio.Renderer;
using Ryujinx.Audio.Renderer.Integration;
using System;
using System.Collections.Generic;
using System.Threading;
namespace Ryujinx.HLE.HOS.Services.Audio.AudioRenderer
{
public class AalHardwareDevice : HardwareDevice
{
private IAalOutput _output;
private int _trackId;
private int _bufferTag;
private int _nextTag;
private AutoResetEvent _releaseEvent;
private uint _channelCount;
private uint _sampleRate;
private short[] _buffer;
private Queue<long> _releasedTags;
public AalHardwareDevice(int bufferTag, IAalOutput output, uint channelCount, uint sampleRate)
{
_bufferTag = bufferTag;
_channelCount = channelCount;
_sampleRate = sampleRate;
_output = output;
_releaseEvent = new AutoResetEvent(true);
_trackId = _output.OpenTrack((int)sampleRate, (int)channelCount, AudioCallback);
_releasedTags = new Queue<long>();
_buffer = new short[RendererConstants.TargetSampleCount * channelCount];
_output.Start(_trackId);
}
private void AudioCallback()
{
long[] released = _output.GetReleasedBuffers(_trackId, int.MaxValue);
lock (_releasedTags)
{
foreach (long tag in released)
{
_releasedTags.Enqueue(tag);
}
}
}
private long GetReleasedTag()
{
lock (_releasedTags)
{
if (_releasedTags.Count > 0)
{
return _releasedTags.Dequeue();
}
return (_bufferTag << 16) | (_nextTag++);
}
}
public void AppendBuffer(ReadOnlySpan<short> data, uint channelCount)
{
data.CopyTo(_buffer.AsSpan());
_output.AppendBuffer(_trackId, GetReleasedTag(), _buffer);
}
public uint GetChannelCount()
{
return _channelCount;
}
public uint GetSampleRate()
{
return _sampleRate;
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
_output.Stop(_trackId);
_output.CloseTrack(_trackId);
_releaseEvent.Dispose();
}
}
}
}