Ryujinx/Ryujinx.Graphics.Gpu/State/RtDepthStencilState.cs

16 lines
387 B
C#
Raw Normal View History

2019-10-13 08:02:07 +02:00
namespace Ryujinx.Graphics.Gpu.State
{
/// <summary>
/// Render target depth-stencil buffer state.
/// </summary>
2019-10-13 08:02:07 +02:00
struct RtDepthStencilState
{
#pragma warning disable CS0649
2019-10-13 08:02:07 +02:00
public GpuVa Address;
public ZetaFormat Format;
2019-10-13 08:02:07 +02:00
public MemoryLayout MemoryLayout;
public int LayerSize;
#pragma warning restore CS0649
2019-10-13 08:02:07 +02:00
}
}