namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct ClearBufferCommand : IGALCommand, IGALCommand<ClearBufferCommand>
public CommandType CommandType => CommandType.ClearBuffer;
private BufferHandle _destination;
private int _offset;
private int _size;
private uint _value;
public void Set(BufferHandle destination, int offset, int size, uint value)
_destination = destination;
_offset = offset;
_size = size;
_value = value;
}
public static void Run(ref ClearBufferCommand command, ThreadedRenderer threaded, IRenderer renderer)
renderer.Pipeline.ClearBuffer(threaded.Buffers.MapBuffer(command._destination), command._offset, command._size, command._value);