126 lines
3.2 KiB
C#
126 lines
3.2 KiB
C#
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using System;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Graphics.Gpu.Engine
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{
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struct UniformBufferParams
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{
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public int AddressLow;
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public int AddressHighAndSize;
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public ulong PackAddress()
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{
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return (uint)AddressLow | ((ulong)(AddressHighAndSize & 0xff) << 32);
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}
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public ulong UnpackSize()
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{
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return (ulong)((AddressHighAndSize >> 15) & 0x1ffff);
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}
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}
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struct ComputeParams
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{
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public int Unknown0;
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public int Unknown1;
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public int Unknown2;
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public int Unknown3;
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public int Unknown4;
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public int Unknown5;
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public int Unknown6;
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public int Unknown7;
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public int ShaderOffset;
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public int Unknown9;
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public int Unknown10;
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public int Unknown11;
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public int GridSizeX;
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public int GridSizeYZ;
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public int Unknown14;
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public int Unknown15;
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public int Unknown16;
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public int Unknown17;
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public int BlockSizeX;
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public int BlockSizeYZ;
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public int UniformBuffersConfig;
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public int Unknown21;
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public int Unknown22;
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public int Unknown23;
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public int Unknown24;
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public int Unknown25;
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public int Unknown26;
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public int Unknown27;
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public int Unknown28;
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private UniformBufferParams _uniformBuffer0;
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private UniformBufferParams _uniformBuffer1;
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private UniformBufferParams _uniformBuffer2;
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private UniformBufferParams _uniformBuffer3;
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private UniformBufferParams _uniformBuffer4;
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private UniformBufferParams _uniformBuffer5;
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private UniformBufferParams _uniformBuffer6;
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private UniformBufferParams _uniformBuffer7;
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public Span<UniformBufferParams> UniformBuffers
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{
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get
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{
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return MemoryMarshal.CreateSpan(ref _uniformBuffer0, 8);
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}
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}
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public int Unknown45;
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public int Unknown46;
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public int Unknown47;
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public int Unknown48;
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public int Unknown49;
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public int Unknown50;
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public int Unknown51;
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public int Unknown52;
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public int Unknown53;
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public int Unknown54;
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public int Unknown55;
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public int Unknown56;
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public int Unknown57;
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public int Unknown58;
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public int Unknown59;
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public int Unknown60;
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public int Unknown61;
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public int Unknown62;
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public int Unknown63;
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public int UnpackGridSizeX()
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{
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return GridSizeX & 0x7fffffff;
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}
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public int UnpackGridSizeY()
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{
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return GridSizeYZ & 0xffff;
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}
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public int UnpackGridSizeZ()
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{
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return (GridSizeYZ >> 16) & 0xffff;
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}
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public int UnpackBlockSizeX()
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{
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return (BlockSizeX >> 16) & 0xffff;
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}
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public int UnpackBlockSizeY()
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{
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return BlockSizeYZ & 0xffff;
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}
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public int UnpackBlockSizeZ()
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{
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return (BlockSizeYZ >> 16) & 0xffff;
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}
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public uint UnpackUniformBuffersEnableMask()
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{
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return (uint)UniformBuffersConfig & 0xff;
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}
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}
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}
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