Ryujinx/Ryujinx.HLE/Utilities/StructReader.cs

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using ChocolArm64.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.Utilities
{
class StructReader
{
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private MemoryManager _memory;
public long Position { get; private set; }
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public StructReader(MemoryManager memory, long position)
{
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_memory = memory;
Position = position;
}
public T Read<T>() where T : struct
{
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T value = MemoryHelper.Read<T>(_memory, Position);
Position += Marshal.SizeOf<T>();
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return value;
}
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public T[] Read<T>(int size) where T : struct
{
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int structSize = Marshal.SizeOf<T>();
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int count = size / structSize;
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T[] output = new T[count];
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for (int index = 0; index < count; index++)
{
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output[index] = MemoryHelper.Read<T>(_memory, Position);
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Position += structSize;
}
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return output;
}
}
}