namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetLineParametersCommand : IGALCommand, IGALCommand<SetLineParametersCommand>
public CommandType CommandType => CommandType.SetLineParameters;
private float _width;
private bool _smooth;
public void Set(float width, bool smooth)
_width = width;
_smooth = smooth;
}
public static void Run(ref SetLineParametersCommand command, ThreadedRenderer threaded, IRenderer renderer)
renderer.Pipeline.SetLineParameters(command._width, command._smooth);