Ryujinx/Ryujinx.Audio/Renderer/Common/EffectType.cs

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namespace Ryujinx.Audio.Renderer.Common
{
/// <summary>
/// The type of an effect.
/// </summary>
public enum EffectType : byte
{
/// <summary>
/// Invalid effect.
/// </summary>
Invalid,
/// <summary>
/// Effect applying additional mixing capability.
/// </summary>
BufferMix,
/// <summary>
/// Effect applying custom user effect (via auxiliary buffers).
/// </summary>
AuxiliaryBuffer,
/// <summary>
/// Effect applying a delay.
/// </summary>
Delay,
/// <summary>
/// Effect applying a reverberation effect via a given preset.
/// </summary>
Reverb,
/// <summary>
/// Effect applying a 3D reverberation effect via a given preset.
/// </summary>
Reverb3d,
/// <summary>
/// Effect applying a biquad filter.
/// </summary>
BiquadFilter,
/// <summary>
/// Effect applying a limiter (DRC).
/// </summary>
Limiter,
/// <summary>
/// Effect to capture mixes (via auxiliary buffers).
/// </summary>
CaptureBuffer,
/// <summary>
/// Effect applying a compressor filter (DRC).
/// </summary>
Compressor,
}
}