Ryujinx/Ryujinx.Tests/Cpu/CpuTest32.cs

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Add multi-level function table (#2228) * Add AddressTable<T> * Use AddressTable<T> for dispatch * Remove JumpTable & co. * Add fallback for out of range addresses * Add PPTC support * Add documentation to `AddressTable<T>` * Make AddressTable<T> configurable * Fix table walk * Fix IsMapped check * Remove CountTableCapacity * Add PPTC support for fast path * Rename IsMapped to IsValid * Remove stale comment * Change format of address in exception message * Add TranslatorStubs * Split DispatchStub Avoids recompilation of stubs during tests. * Add hint for 64bit or 32bit * Add documentation to `Symbol` * Add documentation to `TranslatorStubs` Make `TranslatorStubs` disposable as well. * Add documentation to `SymbolType` * Add `AddressTableEventSource` to monitor function table size Add an EventSource which measures the amount of unmanaged bytes allocated by AddressTable<T> instances. dotnet-counters monitor -n Ryujinx --counters ARMeilleure * Add `AllowLcqInFunctionTable` optimization toggle This is to reduce the impact this change has on the test duration. Before everytime a test was ran, the FunctionTable would be initialized and populated so that the newly compiled test would get registered to it. * Implement unmanaged dispatcher Uses the DispatchStub to dispatch into the next translation, which allows execution to stay in unmanaged for longer and skips a ConcurrentDictionary look up when the target translation has been registered to the FunctionTable. * Remove redundant null check * Tune levels of FunctionTable Uses 5 levels instead of 4 and change unit of AddressTableEventSource from KB to MB. * Use 64-bit function table Improves codegen for direct branches: mov qword [rax+0x408],0x10603560 - mov rcx,sub_10603560_OFFSET - mov ecx,[rcx] - mov ecx,ecx - mov rdx,JIT_CACHE_BASE - add rdx,rcx + mov rcx,sub_10603560 + mov rdx,[rcx] mov rcx,rax Improves codegen for dispatch stub: and rax,byte +0x1f - mov eax,[rcx+rax*4] - mov eax,eax - mov rcx,JIT_CACHE_BASE - lea rax,[rcx+rax] + mov rax,[rcx+rax*8] mov rcx,rbx * Remove `JitCacheSymbol` & `JitCache.Offset` * Turn `Translator.Translate` into an instance method We do not have to add more parameter to this method and related ones as new structures are added & needed for translation. * Add symbol only when PTC is enabled Address LDj3SNuD's feedback * Change `NativeContext.Running` to a 32-bit integer * Fix PageTable symbol for host mapped
2021-05-29 23:06:28 +02:00
using ARMeilleure;
using ARMeilleure.State;
using ARMeilleure.Translation;
Add most of the A32 instruction set to ARMeilleure (#897) * Implement TEQ and MOV (Imm16) * Initial work on A32 instructions + SVC. No tests yet, hangs in rtld. * Implement CLZ, fix BFI and BFC Now stops on SIMD initialization. * Exclusive access instructions, fix to mul, system instructions. Now gets to a break after SignalProcessWideKey64. * Better impl of UBFX, add UDIV and SDIV Now boots way further - now stuck on VMOV instruction. * Many more instructions, start on SIMD and testing framework. * Fix build issues * svc: Rework 32 bit codepath Fixing once and for all argument ordering issues. * Fix 32 bits stacktrace * hle debug: Add 32 bits dynamic section parsing * Fix highCq mode, add many tests, fix some instruction bugs Still suffers from critical malloc failure :weary: * Fix incorrect opcode decoders and a few more instructions. * Add a few instructions and fix others. re-disable highCq for now. Disabled the svc memory clear since i'm not sure about it. * Fix build * Fix typo in ordered/exclusive stores. * Implement some more instructions, fix others. Uxtab16/Sxtab16 are untested. * Begin impl of pairwise, some other instructions. * Add a few more instructions, a quick hack to fix svcs for now. * Add tests and fix issues with VTRN, VZIP, VUZP * Add a few more instructions, fix Vmul_1 encoding. * Fix way too many instruction bugs, add tests for some of the more important ones. * Fix HighCq, enable FastFP paths for some floating point instructions (not entirely sure why these were disabled, so important to note this commit exists) Branching has been removed in A32 shifts until I figure out if it's worth it * Cleanup Part 1 There should be no functional change between these next few commits. Should is the key word. (except for removing break handler) * Implement 32 bits syscalls Co-authored-by: riperiperi <rhy3756547@hotmail.com> Implement all 32 bits counterparts of the 64 bits syscalls we currently have. * Refactor part 2: Move index/subindex logic to Operand May have inadvertently fixed one (1) bug * Add FlushProcessDataCache32 * Address jd's comments * Remove 16 bit encodings from OpCodeTable Still need to catch some edge cases (operands that use the "F" flag) and make Q encodings with non-even indexes undefined. * Correct Fpscr handling for FP vector slow paths WIP * Add StandardFPSCRValue behaviour for all Arithmetic instructions * Add StandardFPSCRValue behaviour to compare instructions. * Force passing of fpcr to FPProcessException and FPUnpack. Reduces potential for code error significantly * OpCode cleanup * Remove urgency from DMB comment in MRRC DMB is currently a no-op via the instruction, so it should likely still be a no-op here. * Test Cleanup * Fix FPDefaultNaN on Ryzen CPUs * Improve some tests, fix some shift instructions, add slow path for Vadd * Fix Typo * More test cleanup * Flip order of Fx and index, to indicate that the operand's is the "base" * Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does. * Reintroduce alignment to DecoderHelper (removed by accident) * One more realign as reading diffs is hard * Use I32 registers in A32 (part 2) Swap default integer register type based on current execution mode. * FPSCR flags as Registers (part 1) Still need to change NativeContext and ExecutionContext to allow getting/setting with the flag values. * Use I32 registers in A32 (part 1) * FPSCR flags as registers (part 2) Only CMP flags are on the registers right now. It could be useful to use more of the space in non-fast-float when implementing A32 flags accurately in the fast path. * Address Feedback * Correct FP->Int behaviour (should saturate) * Make branches made by writing to PC eligible for Rejit Greatly improves performance in most games. * Remove unused branching for Vtbl * RejitRequest as a class rather than a tuple Makes a lot more sense than storing tuples on a dictionary. * Add VMOVN, VSHR (imm), VSHRN (imm) and related tests * Re-order InstEmitSystem32 Alphabetical sorting. * Address Feedback Feedback from Ac_K, remove and sort usings. * Address Feedback 2 * Address Feedback from LDj3SNuD Opcode table reordered to have alphabetical sorting within groups, Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits, Test nits and Test simplification with ValueSource. * Add Debug Asserts to A32 helpers Mainly to prevent the shift ones from being used on I64 operands, as they expect I32 input for most operations (eg. carry flag setting), and expect I32 input for shift and boolean amounts. Most other helper functions don't take Operands, throw on out of range values, and take specific types of OpCode, so didn't need any asserts. * Use ConstF rather than creating an operand. (useful for pooling in future) * Move exclusive load to helper, reference call flag rather than literal 1. * Address LDj feedback (minus table flatten) one final look before it's all gone. the world is so beautiful. * Flatten OpCodeTable oh no * Address more table ordering * Call Flag as int on A32 Co-authored-by: Natalie C. <cyuubiapps@gmail.com> Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 22:20:40 +01:00
using NUnit.Framework;
using Ryujinx.Cpu.Jit;
using Ryujinx.Memory;
Add most of the A32 instruction set to ARMeilleure (#897) * Implement TEQ and MOV (Imm16) * Initial work on A32 instructions + SVC. No tests yet, hangs in rtld. * Implement CLZ, fix BFI and BFC Now stops on SIMD initialization. * Exclusive access instructions, fix to mul, system instructions. Now gets to a break after SignalProcessWideKey64. * Better impl of UBFX, add UDIV and SDIV Now boots way further - now stuck on VMOV instruction. * Many more instructions, start on SIMD and testing framework. * Fix build issues * svc: Rework 32 bit codepath Fixing once and for all argument ordering issues. * Fix 32 bits stacktrace * hle debug: Add 32 bits dynamic section parsing * Fix highCq mode, add many tests, fix some instruction bugs Still suffers from critical malloc failure :weary: * Fix incorrect opcode decoders and a few more instructions. * Add a few instructions and fix others. re-disable highCq for now. Disabled the svc memory clear since i'm not sure about it. * Fix build * Fix typo in ordered/exclusive stores. * Implement some more instructions, fix others. Uxtab16/Sxtab16 are untested. * Begin impl of pairwise, some other instructions. * Add a few more instructions, a quick hack to fix svcs for now. * Add tests and fix issues with VTRN, VZIP, VUZP * Add a few more instructions, fix Vmul_1 encoding. * Fix way too many instruction bugs, add tests for some of the more important ones. * Fix HighCq, enable FastFP paths for some floating point instructions (not entirely sure why these were disabled, so important to note this commit exists) Branching has been removed in A32 shifts until I figure out if it's worth it * Cleanup Part 1 There should be no functional change between these next few commits. Should is the key word. (except for removing break handler) * Implement 32 bits syscalls Co-authored-by: riperiperi <rhy3756547@hotmail.com> Implement all 32 bits counterparts of the 64 bits syscalls we currently have. * Refactor part 2: Move index/subindex logic to Operand May have inadvertently fixed one (1) bug * Add FlushProcessDataCache32 * Address jd's comments * Remove 16 bit encodings from OpCodeTable Still need to catch some edge cases (operands that use the "F" flag) and make Q encodings with non-even indexes undefined. * Correct Fpscr handling for FP vector slow paths WIP * Add StandardFPSCRValue behaviour for all Arithmetic instructions * Add StandardFPSCRValue behaviour to compare instructions. * Force passing of fpcr to FPProcessException and FPUnpack. Reduces potential for code error significantly * OpCode cleanup * Remove urgency from DMB comment in MRRC DMB is currently a no-op via the instruction, so it should likely still be a no-op here. * Test Cleanup * Fix FPDefaultNaN on Ryzen CPUs * Improve some tests, fix some shift instructions, add slow path for Vadd * Fix Typo * More test cleanup * Flip order of Fx and index, to indicate that the operand's is the "base" * Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does. * Reintroduce alignment to DecoderHelper (removed by accident) * One more realign as reading diffs is hard * Use I32 registers in A32 (part 2) Swap default integer register type based on current execution mode. * FPSCR flags as Registers (part 1) Still need to change NativeContext and ExecutionContext to allow getting/setting with the flag values. * Use I32 registers in A32 (part 1) * FPSCR flags as registers (part 2) Only CMP flags are on the registers right now. It could be useful to use more of the space in non-fast-float when implementing A32 flags accurately in the fast path. * Address Feedback * Correct FP->Int behaviour (should saturate) * Make branches made by writing to PC eligible for Rejit Greatly improves performance in most games. * Remove unused branching for Vtbl * RejitRequest as a class rather than a tuple Makes a lot more sense than storing tuples on a dictionary. * Add VMOVN, VSHR (imm), VSHRN (imm) and related tests * Re-order InstEmitSystem32 Alphabetical sorting. * Address Feedback Feedback from Ac_K, remove and sort usings. * Address Feedback 2 * Address Feedback from LDj3SNuD Opcode table reordered to have alphabetical sorting within groups, Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits, Test nits and Test simplification with ValueSource. * Add Debug Asserts to A32 helpers Mainly to prevent the shift ones from being used on I64 operands, as they expect I32 input for most operations (eg. carry flag setting), and expect I32 input for shift and boolean amounts. Most other helper functions don't take Operands, throw on out of range values, and take specific types of OpCode, so didn't need any asserts. * Use ConstF rather than creating an operand. (useful for pooling in future) * Move exclusive load to helper, reference call flag rather than literal 1. * Address LDj feedback (minus table flatten) one final look before it's all gone. the world is so beautiful. * Flatten OpCodeTable oh no * Address more table ordering * Call Flag as int on A32 Co-authored-by: Natalie C. <cyuubiapps@gmail.com> Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 22:20:40 +01:00
using Ryujinx.Tests.Unicorn;
using System;
using MemoryPermission = Ryujinx.Tests.Unicorn.MemoryPermission;
Add most of the A32 instruction set to ARMeilleure (#897) * Implement TEQ and MOV (Imm16) * Initial work on A32 instructions + SVC. No tests yet, hangs in rtld. * Implement CLZ, fix BFI and BFC Now stops on SIMD initialization. * Exclusive access instructions, fix to mul, system instructions. Now gets to a break after SignalProcessWideKey64. * Better impl of UBFX, add UDIV and SDIV Now boots way further - now stuck on VMOV instruction. * Many more instructions, start on SIMD and testing framework. * Fix build issues * svc: Rework 32 bit codepath Fixing once and for all argument ordering issues. * Fix 32 bits stacktrace * hle debug: Add 32 bits dynamic section parsing * Fix highCq mode, add many tests, fix some instruction bugs Still suffers from critical malloc failure :weary: * Fix incorrect opcode decoders and a few more instructions. * Add a few instructions and fix others. re-disable highCq for now. Disabled the svc memory clear since i'm not sure about it. * Fix build * Fix typo in ordered/exclusive stores. * Implement some more instructions, fix others. Uxtab16/Sxtab16 are untested. * Begin impl of pairwise, some other instructions. * Add a few more instructions, a quick hack to fix svcs for now. * Add tests and fix issues with VTRN, VZIP, VUZP * Add a few more instructions, fix Vmul_1 encoding. * Fix way too many instruction bugs, add tests for some of the more important ones. * Fix HighCq, enable FastFP paths for some floating point instructions (not entirely sure why these were disabled, so important to note this commit exists) Branching has been removed in A32 shifts until I figure out if it's worth it * Cleanup Part 1 There should be no functional change between these next few commits. Should is the key word. (except for removing break handler) * Implement 32 bits syscalls Co-authored-by: riperiperi <rhy3756547@hotmail.com> Implement all 32 bits counterparts of the 64 bits syscalls we currently have. * Refactor part 2: Move index/subindex logic to Operand May have inadvertently fixed one (1) bug * Add FlushProcessDataCache32 * Address jd's comments * Remove 16 bit encodings from OpCodeTable Still need to catch some edge cases (operands that use the "F" flag) and make Q encodings with non-even indexes undefined. * Correct Fpscr handling for FP vector slow paths WIP * Add StandardFPSCRValue behaviour for all Arithmetic instructions * Add StandardFPSCRValue behaviour to compare instructions. * Force passing of fpcr to FPProcessException and FPUnpack. Reduces potential for code error significantly * OpCode cleanup * Remove urgency from DMB comment in MRRC DMB is currently a no-op via the instruction, so it should likely still be a no-op here. * Test Cleanup * Fix FPDefaultNaN on Ryzen CPUs * Improve some tests, fix some shift instructions, add slow path for Vadd * Fix Typo * More test cleanup * Flip order of Fx and index, to indicate that the operand's is the "base" * Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does. * Reintroduce alignment to DecoderHelper (removed by accident) * One more realign as reading diffs is hard * Use I32 registers in A32 (part 2) Swap default integer register type based on current execution mode. * FPSCR flags as Registers (part 1) Still need to change NativeContext and ExecutionContext to allow getting/setting with the flag values. * Use I32 registers in A32 (part 1) * FPSCR flags as registers (part 2) Only CMP flags are on the registers right now. It could be useful to use more of the space in non-fast-float when implementing A32 flags accurately in the fast path. * Address Feedback * Correct FP->Int behaviour (should saturate) * Make branches made by writing to PC eligible for Rejit Greatly improves performance in most games. * Remove unused branching for Vtbl * RejitRequest as a class rather than a tuple Makes a lot more sense than storing tuples on a dictionary. * Add VMOVN, VSHR (imm), VSHRN (imm) and related tests * Re-order InstEmitSystem32 Alphabetical sorting. * Address Feedback Feedback from Ac_K, remove and sort usings. * Address Feedback 2 * Address Feedback from LDj3SNuD Opcode table reordered to have alphabetical sorting within groups, Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits, Test nits and Test simplification with ValueSource. * Add Debug Asserts to A32 helpers Mainly to prevent the shift ones from being used on I64 operands, as they expect I32 input for most operations (eg. carry flag setting), and expect I32 input for shift and boolean amounts. Most other helper functions don't take Operands, throw on out of range values, and take specific types of OpCode, so didn't need any asserts. * Use ConstF rather than creating an operand. (useful for pooling in future) * Move exclusive load to helper, reference call flag rather than literal 1. * Address LDj feedback (minus table flatten) one final look before it's all gone. the world is so beautiful. * Flatten OpCodeTable oh no * Address more table ordering * Call Flag as int on A32 Co-authored-by: Natalie C. <cyuubiapps@gmail.com> Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 22:20:40 +01:00
namespace Ryujinx.Tests.Cpu
{
[TestFixture]
public class CpuTest32
{
protected const uint Size = 0x1000;
protected const uint CodeBaseAddress = 0x1000;
protected const uint DataBaseAddress = CodeBaseAddress + Size;
Add most of the A32 instruction set to ARMeilleure (#897) * Implement TEQ and MOV (Imm16) * Initial work on A32 instructions + SVC. No tests yet, hangs in rtld. * Implement CLZ, fix BFI and BFC Now stops on SIMD initialization. * Exclusive access instructions, fix to mul, system instructions. Now gets to a break after SignalProcessWideKey64. * Better impl of UBFX, add UDIV and SDIV Now boots way further - now stuck on VMOV instruction. * Many more instructions, start on SIMD and testing framework. * Fix build issues * svc: Rework 32 bit codepath Fixing once and for all argument ordering issues. * Fix 32 bits stacktrace * hle debug: Add 32 bits dynamic section parsing * Fix highCq mode, add many tests, fix some instruction bugs Still suffers from critical malloc failure :weary: * Fix incorrect opcode decoders and a few more instructions. * Add a few instructions and fix others. re-disable highCq for now. Disabled the svc memory clear since i'm not sure about it. * Fix build * Fix typo in ordered/exclusive stores. * Implement some more instructions, fix others. Uxtab16/Sxtab16 are untested. * Begin impl of pairwise, some other instructions. * Add a few more instructions, a quick hack to fix svcs for now. * Add tests and fix issues with VTRN, VZIP, VUZP * Add a few more instructions, fix Vmul_1 encoding. * Fix way too many instruction bugs, add tests for some of the more important ones. * Fix HighCq, enable FastFP paths for some floating point instructions (not entirely sure why these were disabled, so important to note this commit exists) Branching has been removed in A32 shifts until I figure out if it's worth it * Cleanup Part 1 There should be no functional change between these next few commits. Should is the key word. (except for removing break handler) * Implement 32 bits syscalls Co-authored-by: riperiperi <rhy3756547@hotmail.com> Implement all 32 bits counterparts of the 64 bits syscalls we currently have. * Refactor part 2: Move index/subindex logic to Operand May have inadvertently fixed one (1) bug * Add FlushProcessDataCache32 * Address jd's comments * Remove 16 bit encodings from OpCodeTable Still need to catch some edge cases (operands that use the "F" flag) and make Q encodings with non-even indexes undefined. * Correct Fpscr handling for FP vector slow paths WIP * Add StandardFPSCRValue behaviour for all Arithmetic instructions * Add StandardFPSCRValue behaviour to compare instructions. * Force passing of fpcr to FPProcessException and FPUnpack. Reduces potential for code error significantly * OpCode cleanup * Remove urgency from DMB comment in MRRC DMB is currently a no-op via the instruction, so it should likely still be a no-op here. * Test Cleanup * Fix FPDefaultNaN on Ryzen CPUs * Improve some tests, fix some shift instructions, add slow path for Vadd * Fix Typo * More test cleanup * Flip order of Fx and index, to indicate that the operand's is the "base" * Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does. * Reintroduce alignment to DecoderHelper (removed by accident) * One more realign as reading diffs is hard * Use I32 registers in A32 (part 2) Swap default integer register type based on current execution mode. * FPSCR flags as Registers (part 1) Still need to change NativeContext and ExecutionContext to allow getting/setting with the flag values. * Use I32 registers in A32 (part 1) * FPSCR flags as registers (part 2) Only CMP flags are on the registers right now. It could be useful to use more of the space in non-fast-float when implementing A32 flags accurately in the fast path. * Address Feedback * Correct FP->Int behaviour (should saturate) * Make branches made by writing to PC eligible for Rejit Greatly improves performance in most games. * Remove unused branching for Vtbl * RejitRequest as a class rather than a tuple Makes a lot more sense than storing tuples on a dictionary. * Add VMOVN, VSHR (imm), VSHRN (imm) and related tests * Re-order InstEmitSystem32 Alphabetical sorting. * Address Feedback Feedback from Ac_K, remove and sort usings. * Address Feedback 2 * Address Feedback from LDj3SNuD Opcode table reordered to have alphabetical sorting within groups, Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits, Test nits and Test simplification with ValueSource. * Add Debug Asserts to A32 helpers Mainly to prevent the shift ones from being used on I64 operands, as they expect I32 input for most operations (eg. carry flag setting), and expect I32 input for shift and boolean amounts. Most other helper functions don't take Operands, throw on out of range values, and take specific types of OpCode, so didn't need any asserts. * Use ConstF rather than creating an operand. (useful for pooling in future) * Move exclusive load to helper, reference call flag rather than literal 1. * Address LDj feedback (minus table flatten) one final look before it's all gone. the world is so beautiful. * Flatten OpCodeTable oh no * Address more table ordering * Call Flag as int on A32 Co-authored-by: Natalie C. <cyuubiapps@gmail.com> Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 22:20:40 +01:00
private uint _currAddress;
Add most of the A32 instruction set to ARMeilleure (#897) * Implement TEQ and MOV (Imm16) * Initial work on A32 instructions + SVC. No tests yet, hangs in rtld. * Implement CLZ, fix BFI and BFC Now stops on SIMD initialization. * Exclusive access instructions, fix to mul, system instructions. Now gets to a break after SignalProcessWideKey64. * Better impl of UBFX, add UDIV and SDIV Now boots way further - now stuck on VMOV instruction. * Many more instructions, start on SIMD and testing framework. * Fix build issues * svc: Rework 32 bit codepath Fixing once and for all argument ordering issues. * Fix 32 bits stacktrace * hle debug: Add 32 bits dynamic section parsing * Fix highCq mode, add many tests, fix some instruction bugs Still suffers from critical malloc failure :weary: * Fix incorrect opcode decoders and a few more instructions. * Add a few instructions and fix others. re-disable highCq for now. Disabled the svc memory clear since i'm not sure about it. * Fix build * Fix typo in ordered/exclusive stores. * Implement some more instructions, fix others. Uxtab16/Sxtab16 are untested. * Begin impl of pairwise, some other instructions. * Add a few more instructions, a quick hack to fix svcs for now. * Add tests and fix issues with VTRN, VZIP, VUZP * Add a few more instructions, fix Vmul_1 encoding. * Fix way too many instruction bugs, add tests for some of the more important ones. * Fix HighCq, enable FastFP paths for some floating point instructions (not entirely sure why these were disabled, so important to note this commit exists) Branching has been removed in A32 shifts until I figure out if it's worth it * Cleanup Part 1 There should be no functional change between these next few commits. Should is the key word. (except for removing break handler) * Implement 32 bits syscalls Co-authored-by: riperiperi <rhy3756547@hotmail.com> Implement all 32 bits counterparts of the 64 bits syscalls we currently have. * Refactor part 2: Move index/subindex logic to Operand May have inadvertently fixed one (1) bug * Add FlushProcessDataCache32 * Address jd's comments * Remove 16 bit encodings from OpCodeTable Still need to catch some edge cases (operands that use the "F" flag) and make Q encodings with non-even indexes undefined. * Correct Fpscr handling for FP vector slow paths WIP * Add StandardFPSCRValue behaviour for all Arithmetic instructions * Add StandardFPSCRValue behaviour to compare instructions. * Force passing of fpcr to FPProcessException and FPUnpack. Reduces potential for code error significantly * OpCode cleanup * Remove urgency from DMB comment in MRRC DMB is currently a no-op via the instruction, so it should likely still be a no-op here. * Test Cleanup * Fix FPDefaultNaN on Ryzen CPUs * Improve some tests, fix some shift instructions, add slow path for Vadd * Fix Typo * More test cleanup * Flip order of Fx and index, to indicate that the operand's is the "base" * Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does. * Reintroduce alignment to DecoderHelper (removed by accident) * One more realign as reading diffs is hard * Use I32 registers in A32 (part 2) Swap default integer register type based on current execution mode. * FPSCR flags as Registers (part 1) Still need to change NativeContext and ExecutionContext to allow getting/setting with the flag values. * Use I32 registers in A32 (part 1) * FPSCR flags as registers (part 2) Only CMP flags are on the registers right now. It could be useful to use more of the space in non-fast-float when implementing A32 flags accurately in the fast path. * Address Feedback * Correct FP->Int behaviour (should saturate) * Make branches made by writing to PC eligible for Rejit Greatly improves performance in most games. * Remove unused branching for Vtbl * RejitRequest as a class rather than a tuple Makes a lot more sense than storing tuples on a dictionary. * Add VMOVN, VSHR (imm), VSHRN (imm) and related tests * Re-order InstEmitSystem32 Alphabetical sorting. * Address Feedback Feedback from Ac_K, remove and sort usings. * Address Feedback 2 * Address Feedback from LDj3SNuD Opcode table reordered to have alphabetical sorting within groups, Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits, Test nits and Test simplification with ValueSource. * Add Debug Asserts to A32 helpers Mainly to prevent the shift ones from being used on I64 operands, as they expect I32 input for most operations (eg. carry flag setting), and expect I32 input for shift and boolean amounts. Most other helper functions don't take Operands, throw on out of range values, and take specific types of OpCode, so didn't need any asserts. * Use ConstF rather than creating an operand. (useful for pooling in future) * Move exclusive load to helper, reference call flag rather than literal 1. * Address LDj feedback (minus table flatten) one final look before it's all gone. the world is so beautiful. * Flatten OpCodeTable oh no * Address more table ordering * Call Flag as int on A32 Co-authored-by: Natalie C. <cyuubiapps@gmail.com> Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 22:20:40 +01:00
private MemoryBlock _ram;
Add most of the A32 instruction set to ARMeilleure (#897) * Implement TEQ and MOV (Imm16) * Initial work on A32 instructions + SVC. No tests yet, hangs in rtld. * Implement CLZ, fix BFI and BFC Now stops on SIMD initialization. * Exclusive access instructions, fix to mul, system instructions. Now gets to a break after SignalProcessWideKey64. * Better impl of UBFX, add UDIV and SDIV Now boots way further - now stuck on VMOV instruction. * Many more instructions, start on SIMD and testing framework. * Fix build issues * svc: Rework 32 bit codepath Fixing once and for all argument ordering issues. * Fix 32 bits stacktrace * hle debug: Add 32 bits dynamic section parsing * Fix highCq mode, add many tests, fix some instruction bugs Still suffers from critical malloc failure :weary: * Fix incorrect opcode decoders and a few more instructions. * Add a few instructions and fix others. re-disable highCq for now. Disabled the svc memory clear since i'm not sure about it. * Fix build * Fix typo in ordered/exclusive stores. * Implement some more instructions, fix others. Uxtab16/Sxtab16 are untested. * Begin impl of pairwise, some other instructions. * Add a few more instructions, a quick hack to fix svcs for now. * Add tests and fix issues with VTRN, VZIP, VUZP * Add a few more instructions, fix Vmul_1 encoding. * Fix way too many instruction bugs, add tests for some of the more important ones. * Fix HighCq, enable FastFP paths for some floating point instructions (not entirely sure why these were disabled, so important to note this commit exists) Branching has been removed in A32 shifts until I figure out if it's worth it * Cleanup Part 1 There should be no functional change between these next few commits. Should is the key word. (except for removing break handler) * Implement 32 bits syscalls Co-authored-by: riperiperi <rhy3756547@hotmail.com> Implement all 32 bits counterparts of the 64 bits syscalls we currently have. * Refactor part 2: Move index/subindex logic to Operand May have inadvertently fixed one (1) bug * Add FlushProcessDataCache32 * Address jd's comments * Remove 16 bit encodings from OpCodeTable Still need to catch some edge cases (operands that use the "F" flag) and make Q encodings with non-even indexes undefined. * Correct Fpscr handling for FP vector slow paths WIP * Add StandardFPSCRValue behaviour for all Arithmetic instructions * Add StandardFPSCRValue behaviour to compare instructions. * Force passing of fpcr to FPProcessException and FPUnpack. Reduces potential for code error significantly * OpCode cleanup * Remove urgency from DMB comment in MRRC DMB is currently a no-op via the instruction, so it should likely still be a no-op here. * Test Cleanup * Fix FPDefaultNaN on Ryzen CPUs * Improve some tests, fix some shift instructions, add slow path for Vadd * Fix Typo * More test cleanup * Flip order of Fx and index, to indicate that the operand's is the "base" * Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does. * Reintroduce alignment to DecoderHelper (removed by accident) * One more realign as reading diffs is hard * Use I32 registers in A32 (part 2) Swap default integer register type based on current execution mode. * FPSCR flags as Registers (part 1) Still need to change NativeContext and ExecutionContext to allow getting/setting with the flag values. * Use I32 registers in A32 (part 1) * FPSCR flags as registers (part 2) Only CMP flags are on the registers right now. It could be useful to use more of the space in non-fast-float when implementing A32 flags accurately in the fast path. * Address Feedback * Correct FP->Int behaviour (should saturate) * Make branches made by writing to PC eligible for Rejit Greatly improves performance in most games. * Remove unused branching for Vtbl * RejitRequest as a class rather than a tuple Makes a lot more sense than storing tuples on a dictionary. * Add VMOVN, VSHR (imm), VSHRN (imm) and related tests * Re-order InstEmitSystem32 Alphabetical sorting. * Address Feedback Feedback from Ac_K, remove and sort usings. * Address Feedback 2 * Address Feedback from LDj3SNuD Opcode table reordered to have alphabetical sorting within groups, Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits, Test nits and Test simplification with ValueSource. * Add Debug Asserts to A32 helpers Mainly to prevent the shift ones from being used on I64 operands, as they expect I32 input for most operations (eg. carry flag setting), and expect I32 input for shift and boolean amounts. Most other helper functions don't take Operands, throw on out of range values, and take specific types of OpCode, so didn't need any asserts. * Use ConstF rather than creating an operand. (useful for pooling in future) * Move exclusive load to helper, reference call flag rather than literal 1. * Address LDj feedback (minus table flatten) one final look before it's all gone. the world is so beautiful. * Flatten OpCodeTable oh no * Address more table ordering * Call Flag as int on A32 Co-authored-by: Natalie C. <cyuubiapps@gmail.com> Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 22:20:40 +01:00
private MemoryManager _memory;
private ExecutionContext _context;
private CpuContext _cpuContext;
Add most of the A32 instruction set to ARMeilleure (#897) * Implement TEQ and MOV (Imm16) * Initial work on A32 instructions + SVC. No tests yet, hangs in rtld. * Implement CLZ, fix BFI and BFC Now stops on SIMD initialization. * Exclusive access instructions, fix to mul, system instructions. Now gets to a break after SignalProcessWideKey64. * Better impl of UBFX, add UDIV and SDIV Now boots way further - now stuck on VMOV instruction. * Many more instructions, start on SIMD and testing framework. * Fix build issues * svc: Rework 32 bit codepath Fixing once and for all argument ordering issues. * Fix 32 bits stacktrace * hle debug: Add 32 bits dynamic section parsing * Fix highCq mode, add many tests, fix some instruction bugs Still suffers from critical malloc failure :weary: * Fix incorrect opcode decoders and a few more instructions. * Add a few instructions and fix others. re-disable highCq for now. Disabled the svc memory clear since i'm not sure about it. * Fix build * Fix typo in ordered/exclusive stores. * Implement some more instructions, fix others. Uxtab16/Sxtab16 are untested. * Begin impl of pairwise, some other instructions. * Add a few more instructions, a quick hack to fix svcs for now. * Add tests and fix issues with VTRN, VZIP, VUZP * Add a few more instructions, fix Vmul_1 encoding. * Fix way too many instruction bugs, add tests for some of the more important ones. * Fix HighCq, enable FastFP paths for some floating point instructions (not entirely sure why these were disabled, so important to note this commit exists) Branching has been removed in A32 shifts until I figure out if it's worth it * Cleanup Part 1 There should be no functional change between these next few commits. Should is the key word. (except for removing break handler) * Implement 32 bits syscalls Co-authored-by: riperiperi <rhy3756547@hotmail.com> Implement all 32 bits counterparts of the 64 bits syscalls we currently have. * Refactor part 2: Move index/subindex logic to Operand May have inadvertently fixed one (1) bug * Add FlushProcessDataCache32 * Address jd's comments * Remove 16 bit encodings from OpCodeTable Still need to catch some edge cases (operands that use the "F" flag) and make Q encodings with non-even indexes undefined. * Correct Fpscr handling for FP vector slow paths WIP * Add StandardFPSCRValue behaviour for all Arithmetic instructions * Add StandardFPSCRValue behaviour to compare instructions. * Force passing of fpcr to FPProcessException and FPUnpack. Reduces potential for code error significantly * OpCode cleanup * Remove urgency from DMB comment in MRRC DMB is currently a no-op via the instruction, so it should likely still be a no-op here. * Test Cleanup * Fix FPDefaultNaN on Ryzen CPUs * Improve some tests, fix some shift instructions, add slow path for Vadd * Fix Typo * More test cleanup * Flip order of Fx and index, to indicate that the operand's is the "base" * Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does. * Reintroduce alignment to DecoderHelper (removed by accident) * One more realign as reading diffs is hard * Use I32 registers in A32 (part 2) Swap default integer register type based on current execution mode. * FPSCR flags as Registers (part 1) Still need to change NativeContext and ExecutionContext to allow getting/setting with the flag values. * Use I32 registers in A32 (part 1) * FPSCR flags as registers (part 2) Only CMP flags are on the registers right now. It could be useful to use more of the space in non-fast-float when implementing A32 flags accurately in the fast path. * Address Feedback * Correct FP->Int behaviour (should saturate) * Make branches made by writing to PC eligible for Rejit Greatly improves performance in most games. * Remove unused branching for Vtbl * RejitRequest as a class rather than a tuple Makes a lot more sense than storing tuples on a dictionary. * Add VMOVN, VSHR (imm), VSHRN (imm) and related tests * Re-order InstEmitSystem32 Alphabetical sorting. * Address Feedback Feedback from Ac_K, remove and sort usings. * Address Feedback 2 * Address Feedback from LDj3SNuD Opcode table reordered to have alphabetical sorting within groups, Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits, Test nits and Test simplification with ValueSource. * Add Debug Asserts to A32 helpers Mainly to prevent the shift ones from being used on I64 operands, as they expect I32 input for most operations (eg. carry flag setting), and expect I32 input for shift and boolean amounts. Most other helper functions don't take Operands, throw on out of range values, and take specific types of OpCode, so didn't need any asserts. * Use ConstF rather than creating an operand. (useful for pooling in future) * Move exclusive load to helper, reference call flag rather than literal 1. * Address LDj feedback (minus table flatten) one final look before it's all gone. the world is so beautiful. * Flatten OpCodeTable oh no * Address more table ordering * Call Flag as int on A32 Co-authored-by: Natalie C. <cyuubiapps@gmail.com> Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 22:20:40 +01:00
private UnicornAArch32 _unicornEmu;
private bool _usingMemory;
Add most of the A32 instruction set to ARMeilleure (#897) * Implement TEQ and MOV (Imm16) * Initial work on A32 instructions + SVC. No tests yet, hangs in rtld. * Implement CLZ, fix BFI and BFC Now stops on SIMD initialization. * Exclusive access instructions, fix to mul, system instructions. Now gets to a break after SignalProcessWideKey64. * Better impl of UBFX, add UDIV and SDIV Now boots way further - now stuck on VMOV instruction. * Many more instructions, start on SIMD and testing framework. * Fix build issues * svc: Rework 32 bit codepath Fixing once and for all argument ordering issues. * Fix 32 bits stacktrace * hle debug: Add 32 bits dynamic section parsing * Fix highCq mode, add many tests, fix some instruction bugs Still suffers from critical malloc failure :weary: * Fix incorrect opcode decoders and a few more instructions. * Add a few instructions and fix others. re-disable highCq for now. Disabled the svc memory clear since i'm not sure about it. * Fix build * Fix typo in ordered/exclusive stores. * Implement some more instructions, fix others. Uxtab16/Sxtab16 are untested. * Begin impl of pairwise, some other instructions. * Add a few more instructions, a quick hack to fix svcs for now. * Add tests and fix issues with VTRN, VZIP, VUZP * Add a few more instructions, fix Vmul_1 encoding. * Fix way too many instruction bugs, add tests for some of the more important ones. * Fix HighCq, enable FastFP paths for some floating point instructions (not entirely sure why these were disabled, so important to note this commit exists) Branching has been removed in A32 shifts until I figure out if it's worth it * Cleanup Part 1 There should be no functional change between these next few commits. Should is the key word. (except for removing break handler) * Implement 32 bits syscalls Co-authored-by: riperiperi <rhy3756547@hotmail.com> Implement all 32 bits counterparts of the 64 bits syscalls we currently have. * Refactor part 2: Move index/subindex logic to Operand May have inadvertently fixed one (1) bug * Add FlushProcessDataCache32 * Address jd's comments * Remove 16 bit encodings from OpCodeTable Still need to catch some edge cases (operands that use the "F" flag) and make Q encodings with non-even indexes undefined. * Correct Fpscr handling for FP vector slow paths WIP * Add StandardFPSCRValue behaviour for all Arithmetic instructions * Add StandardFPSCRValue behaviour to compare instructions. * Force passing of fpcr to FPProcessException and FPUnpack. Reduces potential for code error significantly * OpCode cleanup * Remove urgency from DMB comment in MRRC DMB is currently a no-op via the instruction, so it should likely still be a no-op here. * Test Cleanup * Fix FPDefaultNaN on Ryzen CPUs * Improve some tests, fix some shift instructions, add slow path for Vadd * Fix Typo * More test cleanup * Flip order of Fx and index, to indicate that the operand's is the "base" * Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does. * Reintroduce alignment to DecoderHelper (removed by accident) * One more realign as reading diffs is hard * Use I32 registers in A32 (part 2) Swap default integer register type based on current execution mode. * FPSCR flags as Registers (part 1) Still need to change NativeContext and ExecutionContext to allow getting/setting with the flag values. * Use I32 registers in A32 (part 1) * FPSCR flags as registers (part 2) Only CMP flags are on the registers right now. It could be useful to use more of the space in non-fast-float when implementing A32 flags accurately in the fast path. * Address Feedback * Correct FP->Int behaviour (should saturate) * Make branches made by writing to PC eligible for Rejit Greatly improves performance in most games. * Remove unused branching for Vtbl * RejitRequest as a class rather than a tuple Makes a lot more sense than storing tuples on a dictionary. * Add VMOVN, VSHR (imm), VSHRN (imm) and related tests * Re-order InstEmitSystem32 Alphabetical sorting. * Address Feedback Feedback from Ac_K, remove and sort usings. * Address Feedback 2 * Address Feedback from LDj3SNuD Opcode table reordered to have alphabetical sorting within groups, Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits, Test nits and Test simplification with ValueSource. * Add Debug Asserts to A32 helpers Mainly to prevent the shift ones from being used on I64 operands, as they expect I32 input for most operations (eg. carry flag setting), and expect I32 input for shift and boolean amounts. Most other helper functions don't take Operands, throw on out of range values, and take specific types of OpCode, so didn't need any asserts. * Use ConstF rather than creating an operand. (useful for pooling in future) * Move exclusive load to helper, reference call flag rather than literal 1. * Address LDj feedback (minus table flatten) one final look before it's all gone. the world is so beautiful. * Flatten OpCodeTable oh no * Address more table ordering * Call Flag as int on A32 Co-authored-by: Natalie C. <cyuubiapps@gmail.com> Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 22:20:40 +01:00
[SetUp]
public void Setup()
{
_currAddress = CodeBaseAddress;
Add most of the A32 instruction set to ARMeilleure (#897) * Implement TEQ and MOV (Imm16) * Initial work on A32 instructions + SVC. No tests yet, hangs in rtld. * Implement CLZ, fix BFI and BFC Now stops on SIMD initialization. * Exclusive access instructions, fix to mul, system instructions. Now gets to a break after SignalProcessWideKey64. * Better impl of UBFX, add UDIV and SDIV Now boots way further - now stuck on VMOV instruction. * Many more instructions, start on SIMD and testing framework. * Fix build issues * svc: Rework 32 bit codepath Fixing once and for all argument ordering issues. * Fix 32 bits stacktrace * hle debug: Add 32 bits dynamic section parsing * Fix highCq mode, add many tests, fix some instruction bugs Still suffers from critical malloc failure :weary: * Fix incorrect opcode decoders and a few more instructions. * Add a few instructions and fix others. re-disable highCq for now. Disabled the svc memory clear since i'm not sure about it. * Fix build * Fix typo in ordered/exclusive stores. * Implement some more instructions, fix others. Uxtab16/Sxtab16 are untested. * Begin impl of pairwise, some other instructions. * Add a few more instructions, a quick hack to fix svcs for now. * Add tests and fix issues with VTRN, VZIP, VUZP * Add a few more instructions, fix Vmul_1 encoding. * Fix way too many instruction bugs, add tests for some of the more important ones. * Fix HighCq, enable FastFP paths for some floating point instructions (not entirely sure why these were disabled, so important to note this commit exists) Branching has been removed in A32 shifts until I figure out if it's worth it * Cleanup Part 1 There should be no functional change between these next few commits. Should is the key word. (except for removing break handler) * Implement 32 bits syscalls Co-authored-by: riperiperi <rhy3756547@hotmail.com> Implement all 32 bits counterparts of the 64 bits syscalls we currently have. * Refactor part 2: Move index/subindex logic to Operand May have inadvertently fixed one (1) bug * Add FlushProcessDataCache32 * Address jd's comments * Remove 16 bit encodings from OpCodeTable Still need to catch some edge cases (operands that use the "F" flag) and make Q encodings with non-even indexes undefined. * Correct Fpscr handling for FP vector slow paths WIP * Add StandardFPSCRValue behaviour for all Arithmetic instructions * Add StandardFPSCRValue behaviour to compare instructions. * Force passing of fpcr to FPProcessException and FPUnpack. Reduces potential for code error significantly * OpCode cleanup * Remove urgency from DMB comment in MRRC DMB is currently a no-op via the instruction, so it should likely still be a no-op here. * Test Cleanup * Fix FPDefaultNaN on Ryzen CPUs * Improve some tests, fix some shift instructions, add slow path for Vadd * Fix Typo * More test cleanup * Flip order of Fx and index, to indicate that the operand's is the "base" * Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does. * Reintroduce alignment to DecoderHelper (removed by accident) * One more realign as reading diffs is hard * Use I32 registers in A32 (part 2) Swap default integer register type based on current execution mode. * FPSCR flags as Registers (part 1) Still need to change NativeContext and ExecutionContext to allow getting/setting with the flag values. * Use I32 registers in A32 (part 1) * FPSCR flags as registers (part 2) Only CMP flags are on the registers right now. It could be useful to use more of the space in non-fast-float when implementing A32 flags accurately in the fast path. * Address Feedback * Correct FP->Int behaviour (should saturate) * Make branches made by writing to PC eligible for Rejit Greatly improves performance in most games. * Remove unused branching for Vtbl * RejitRequest as a class rather than a tuple Makes a lot more sense than storing tuples on a dictionary. * Add VMOVN, VSHR (imm), VSHRN (imm) and related tests * Re-order InstEmitSystem32 Alphabetical sorting. * Address Feedback Feedback from Ac_K, remove and sort usings. * Address Feedback 2 * Address Feedback from LDj3SNuD Opcode table reordered to have alphabetical sorting within groups, Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits, Test nits and Test simplification with ValueSource. * Add Debug Asserts to A32 helpers Mainly to prevent the shift ones from being used on I64 operands, as they expect I32 input for most operations (eg. carry flag setting), and expect I32 input for shift and boolean amounts. Most other helper functions don't take Operands, throw on out of range values, and take specific types of OpCode, so didn't need any asserts. * Use ConstF rather than creating an operand. (useful for pooling in future) * Move exclusive load to helper, reference call flag rather than literal 1. * Address LDj feedback (minus table flatten) one final look before it's all gone. the world is so beautiful. * Flatten OpCodeTable oh no * Address more table ordering * Call Flag as int on A32 Co-authored-by: Natalie C. <cyuubiapps@gmail.com> Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 22:20:40 +01:00
_ram = new MemoryBlock(Size * 2);
_memory = new MemoryManager(_ram, 1ul << 16);
POWER - Performance Optimizations With Extensive Ramifications (#2286) * Refactoring of KMemoryManager class * Replace some trivial uses of DRAM address with VA * Get rid of GetDramAddressFromVa * Abstracting more operations on derived page table class * Run auto-format on KPageTableBase * Managed to make TryConvertVaToPa private, few uses remains now * Implement guest physical pages ref counting, remove manual freeing * Make DoMmuOperation private and call new abstract methods only from the base class * Pass pages count rather than size on Map/UnmapMemory * Change memory managers to take host pointers * Fix a guest memory leak and simplify KPageTable * Expose new methods for host range query and mapping * Some refactoring of MapPagesFromClientProcess to allow proper page ref counting and mapping without KPageLists * Remove more uses of AddVaRangeToPageList, now only one remains (shared memory page checking) * Add a SharedMemoryStorage class, will be useful for host mapping * Sayonara AddVaRangeToPageList, you served us well * Start to implement host memory mapping (WIP) * Support memory tracking through host exception handling * Fix some access violations from HLE service guest memory access and CPU * Fix memory tracking * Fix mapping list bugs, including a race and a error adding mapping ranges * Simple page table for memory tracking * Simple "volatile" region handle mode * Update UBOs directly (experimental, rough) * Fix the overlap check * Only set non-modified buffers as volatile * Fix some memory tracking issues * Fix possible race in MapBufferFromClientProcess (block list updates were not locked) * Write uniform update to memory immediately, only defer the buffer set. * Fix some memory tracking issues * Pass correct pages count on shared memory unmap * Armeilleure Signal Handler v1 + Unix changes Unix currently behaves like windows, rather than remapping physical * Actually check if the host platform is unix * Fix decommit on linux. * Implement windows 10 placeholder shared memory, fix a buffer issue. * Make PTC version something that will never match with master * Remove testing variable for block count * Add reference count for memory manager, fix dispose Can still deadlock with OpenAL * Add address validation, use page table for mapped check, add docs Might clean up the page table traversing routines. * Implement batched mapping/tracking. * Move documentation, fix tests. * Cleanup uniform buffer update stuff. * Remove unnecessary assignment. * Add unsafe host mapped memory switch On by default. Would be good to turn this off for untrusted code (homebrew, exefs mods) and give the user the option to turn it on manually, though that requires some UI work. * Remove C# exception handlers They have issues due to current .NET limitations, so the meilleure one fully replaces them for now. * Fix MapPhysicalMemory on the software MemoryManager. * Null check for GetHostAddress, docs * Add configuration for setting memory manager mode (not in UI yet) * Add config to UI * Fix type mismatch on Unix signal handler code emit * Fix 6GB DRAM mode. The size can be greater than `uint.MaxValue` when the DRAM is >4GB. * Address some feedback. * More detailed error if backing memory cannot be mapped. * SetLastError on all OS functions for consistency * Force pages dirty with UBO update instead of setting them directly. Seems to be much faster across a few games. Need retesting. * Rebase, configuration rework, fix mem tracking regression * Fix race in FreePages * Set memory managers null after decrementing ref count * Remove readonly keyword, as this is now modified. * Use a local variable for the signal handler rather than a register. * Fix bug with buffer resize, and index/uniform buffer binding. Should fix flickering in games. * Add InvalidAccessHandler to MemoryTracking Doesn't do anything yet * Call invalid access handler on unmapped read/write. Same rules as the regular memory manager. * Make unsafe mapped memory its own MemoryManagerType * Move FlushUboDirty into UpdateState. * Buffer dirty cache, rather than ubo cache Much cleaner, may be reusable for Inline2Memory updates. * This doesn't return anything anymore. * Add sigaction remove methods, correct a few function signatures. * Return empty list of physical regions for size 0. * Also on AddressSpaceManager Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2021-05-24 22:52:44 +02:00
_memory.IncrementReferenceCount();
_memory.Map(CodeBaseAddress, 0, Size * 2, MemoryMapFlags.Private);
Add most of the A32 instruction set to ARMeilleure (#897) * Implement TEQ and MOV (Imm16) * Initial work on A32 instructions + SVC. No tests yet, hangs in rtld. * Implement CLZ, fix BFI and BFC Now stops on SIMD initialization. * Exclusive access instructions, fix to mul, system instructions. Now gets to a break after SignalProcessWideKey64. * Better impl of UBFX, add UDIV and SDIV Now boots way further - now stuck on VMOV instruction. * Many more instructions, start on SIMD and testing framework. * Fix build issues * svc: Rework 32 bit codepath Fixing once and for all argument ordering issues. * Fix 32 bits stacktrace * hle debug: Add 32 bits dynamic section parsing * Fix highCq mode, add many tests, fix some instruction bugs Still suffers from critical malloc failure :weary: * Fix incorrect opcode decoders and a few more instructions. * Add a few instructions and fix others. re-disable highCq for now. Disabled the svc memory clear since i'm not sure about it. * Fix build * Fix typo in ordered/exclusive stores. * Implement some more instructions, fix others. Uxtab16/Sxtab16 are untested. * Begin impl of pairwise, some other instructions. * Add a few more instructions, a quick hack to fix svcs for now. * Add tests and fix issues with VTRN, VZIP, VUZP * Add a few more instructions, fix Vmul_1 encoding. * Fix way too many instruction bugs, add tests for some of the more important ones. * Fix HighCq, enable FastFP paths for some floating point instructions (not entirely sure why these were disabled, so important to note this commit exists) Branching has been removed in A32 shifts until I figure out if it's worth it * Cleanup Part 1 There should be no functional change between these next few commits. Should is the key word. (except for removing break handler) * Implement 32 bits syscalls Co-authored-by: riperiperi <rhy3756547@hotmail.com> Implement all 32 bits counterparts of the 64 bits syscalls we currently have. * Refactor part 2: Move index/subindex logic to Operand May have inadvertently fixed one (1) bug * Add FlushProcessDataCache32 * Address jd's comments * Remove 16 bit encodings from OpCodeTable Still need to catch some edge cases (operands that use the "F" flag) and make Q encodings with non-even indexes undefined. * Correct Fpscr handling for FP vector slow paths WIP * Add StandardFPSCRValue behaviour for all Arithmetic instructions * Add StandardFPSCRValue behaviour to compare instructions. * Force passing of fpcr to FPProcessException and FPUnpack. Reduces potential for code error significantly * OpCode cleanup * Remove urgency from DMB comment in MRRC DMB is currently a no-op via the instruction, so it should likely still be a no-op here. * Test Cleanup * Fix FPDefaultNaN on Ryzen CPUs * Improve some tests, fix some shift instructions, add slow path for Vadd * Fix Typo * More test cleanup * Flip order of Fx and index, to indicate that the operand's is the "base" * Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does. * Reintroduce alignment to DecoderHelper (removed by accident) * One more realign as reading diffs is hard * Use I32 registers in A32 (part 2) Swap default integer register type based on current execution mode. * FPSCR flags as Registers (part 1) Still need to change NativeContext and ExecutionContext to allow getting/setting with the flag values. * Use I32 registers in A32 (part 1) * FPSCR flags as registers (part 2) Only CMP flags are on the registers right now. It could be useful to use more of the space in non-fast-float when implementing A32 flags accurately in the fast path. * Address Feedback * Correct FP->Int behaviour (should saturate) * Make branches made by writing to PC eligible for Rejit Greatly improves performance in most games. * Remove unused branching for Vtbl * RejitRequest as a class rather than a tuple Makes a lot more sense than storing tuples on a dictionary. * Add VMOVN, VSHR (imm), VSHRN (imm) and related tests * Re-order InstEmitSystem32 Alphabetical sorting. * Address Feedback Feedback from Ac_K, remove and sort usings. * Address Feedback 2 * Address Feedback from LDj3SNuD Opcode table reordered to have alphabetical sorting within groups, Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits, Test nits and Test simplification with ValueSource. * Add Debug Asserts to A32 helpers Mainly to prevent the shift ones from being used on I64 operands, as they expect I32 input for most operations (eg. carry flag setting), and expect I32 input for shift and boolean amounts. Most other helper functions don't take Operands, throw on out of range values, and take specific types of OpCode, so didn't need any asserts. * Use ConstF rather than creating an operand. (useful for pooling in future) * Move exclusive load to helper, reference call flag rather than literal 1. * Address LDj feedback (minus table flatten) one final look before it's all gone. the world is so beautiful. * Flatten OpCodeTable oh no * Address more table ordering * Call Flag as int on A32 Co-authored-by: Natalie C. <cyuubiapps@gmail.com> Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 22:20:40 +01:00
_context = CpuContext.CreateExecutionContext();
Add most of the A32 instruction set to ARMeilleure (#897) * Implement TEQ and MOV (Imm16) * Initial work on A32 instructions + SVC. No tests yet, hangs in rtld. * Implement CLZ, fix BFI and BFC Now stops on SIMD initialization. * Exclusive access instructions, fix to mul, system instructions. Now gets to a break after SignalProcessWideKey64. * Better impl of UBFX, add UDIV and SDIV Now boots way further - now stuck on VMOV instruction. * Many more instructions, start on SIMD and testing framework. * Fix build issues * svc: Rework 32 bit codepath Fixing once and for all argument ordering issues. * Fix 32 bits stacktrace * hle debug: Add 32 bits dynamic section parsing * Fix highCq mode, add many tests, fix some instruction bugs Still suffers from critical malloc failure :weary: * Fix incorrect opcode decoders and a few more instructions. * Add a few instructions and fix others. re-disable highCq for now. Disabled the svc memory clear since i'm not sure about it. * Fix build * Fix typo in ordered/exclusive stores. * Implement some more instructions, fix others. Uxtab16/Sxtab16 are untested. * Begin impl of pairwise, some other instructions. * Add a few more instructions, a quick hack to fix svcs for now. * Add tests and fix issues with VTRN, VZIP, VUZP * Add a few more instructions, fix Vmul_1 encoding. * Fix way too many instruction bugs, add tests for some of the more important ones. * Fix HighCq, enable FastFP paths for some floating point instructions (not entirely sure why these were disabled, so important to note this commit exists) Branching has been removed in A32 shifts until I figure out if it's worth it * Cleanup Part 1 There should be no functional change between these next few commits. Should is the key word. (except for removing break handler) * Implement 32 bits syscalls Co-authored-by: riperiperi <rhy3756547@hotmail.com> Implement all 32 bits counterparts of the 64 bits syscalls we currently have. * Refactor part 2: Move index/subindex logic to Operand May have inadvertently fixed one (1) bug * Add FlushProcessDataCache32 * Address jd's comments * Remove 16 bit encodings from OpCodeTable Still need to catch some edge cases (operands that use the "F" flag) and make Q encodings with non-even indexes undefined. * Correct Fpscr handling for FP vector slow paths WIP * Add StandardFPSCRValue behaviour for all Arithmetic instructions * Add StandardFPSCRValue behaviour to compare instructions. * Force passing of fpcr to FPProcessException and FPUnpack. Reduces potential for code error significantly * OpCode cleanup * Remove urgency from DMB comment in MRRC DMB is currently a no-op via the instruction, so it should likely still be a no-op here. * Test Cleanup * Fix FPDefaultNaN on Ryzen CPUs * Improve some tests, fix some shift instructions, add slow path for Vadd * Fix Typo * More test cleanup * Flip order of Fx and index, to indicate that the operand's is the "base" * Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does. * Reintroduce alignment to DecoderHelper (removed by accident) * One more realign as reading diffs is hard * Use I32 registers in A32 (part 2) Swap default integer register type based on current execution mode. * FPSCR flags as Registers (part 1) Still need to change NativeContext and ExecutionContext to allow getting/setting with the flag values. * Use I32 registers in A32 (part 1) * FPSCR flags as registers (part 2) Only CMP flags are on the registers right now. It could be useful to use more of the space in non-fast-float when implementing A32 flags accurately in the fast path. * Address Feedback * Correct FP->Int behaviour (should saturate) * Make branches made by writing to PC eligible for Rejit Greatly improves performance in most games. * Remove unused branching for Vtbl * RejitRequest as a class rather than a tuple Makes a lot more sense than storing tuples on a dictionary. * Add VMOVN, VSHR (imm), VSHRN (imm) and related tests * Re-order InstEmitSystem32 Alphabetical sorting. * Address Feedback Feedback from Ac_K, remove and sort usings. * Address Feedback 2 * Address Feedback from LDj3SNuD Opcode table reordered to have alphabetical sorting within groups, Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits, Test nits and Test simplification with ValueSource. * Add Debug Asserts to A32 helpers Mainly to prevent the shift ones from being used on I64 operands, as they expect I32 input for most operations (eg. carry flag setting), and expect I32 input for shift and boolean amounts. Most other helper functions don't take Operands, throw on out of range values, and take specific types of OpCode, so didn't need any asserts. * Use ConstF rather than creating an operand. (useful for pooling in future) * Move exclusive load to helper, reference call flag rather than literal 1. * Address LDj feedback (minus table flatten) one final look before it's all gone. the world is so beautiful. * Flatten OpCodeTable oh no * Address more table ordering * Call Flag as int on A32 Co-authored-by: Natalie C. <cyuubiapps@gmail.com> Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 22:20:40 +01:00
_context.IsAarch32 = true;
Translator.IsReadyForTranslation.Set();
Add most of the A32 instruction set to ARMeilleure (#897) * Implement TEQ and MOV (Imm16) * Initial work on A32 instructions + SVC. No tests yet, hangs in rtld. * Implement CLZ, fix BFI and BFC Now stops on SIMD initialization. * Exclusive access instructions, fix to mul, system instructions. Now gets to a break after SignalProcessWideKey64. * Better impl of UBFX, add UDIV and SDIV Now boots way further - now stuck on VMOV instruction. * Many more instructions, start on SIMD and testing framework. * Fix build issues * svc: Rework 32 bit codepath Fixing once and for all argument ordering issues. * Fix 32 bits stacktrace * hle debug: Add 32 bits dynamic section parsing * Fix highCq mode, add many tests, fix some instruction bugs Still suffers from critical malloc failure :weary: * Fix incorrect opcode decoders and a few more instructions. * Add a few instructions and fix others. re-disable highCq for now. Disabled the svc memory clear since i'm not sure about it. * Fix build * Fix typo in ordered/exclusive stores. * Implement some more instructions, fix others. Uxtab16/Sxtab16 are untested. * Begin impl of pairwise, some other instructions. * Add a few more instructions, a quick hack to fix svcs for now. * Add tests and fix issues with VTRN, VZIP, VUZP * Add a few more instructions, fix Vmul_1 encoding. * Fix way too many instruction bugs, add tests for some of the more important ones. * Fix HighCq, enable FastFP paths for some floating point instructions (not entirely sure why these were disabled, so important to note this commit exists) Branching has been removed in A32 shifts until I figure out if it's worth it * Cleanup Part 1 There should be no functional change between these next few commits. Should is the key word. (except for removing break handler) * Implement 32 bits syscalls Co-authored-by: riperiperi <rhy3756547@hotmail.com> Implement all 32 bits counterparts of the 64 bits syscalls we currently have. * Refactor part 2: Move index/subindex logic to Operand May have inadvertently fixed one (1) bug * Add FlushProcessDataCache32 * Address jd's comments * Remove 16 bit encodings from OpCodeTable Still need to catch some edge cases (operands that use the "F" flag) and make Q encodings with non-even indexes undefined. * Correct Fpscr handling for FP vector slow paths WIP * Add StandardFPSCRValue behaviour for all Arithmetic instructions * Add StandardFPSCRValue behaviour to compare instructions. * Force passing of fpcr to FPProcessException and FPUnpack. Reduces potential for code error significantly * OpCode cleanup * Remove urgency from DMB comment in MRRC DMB is currently a no-op via the instruction, so it should likely still be a no-op here. * Test Cleanup * Fix FPDefaultNaN on Ryzen CPUs * Improve some tests, fix some shift instructions, add slow path for Vadd * Fix Typo * More test cleanup * Flip order of Fx and index, to indicate that the operand's is the "base" * Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does. * Reintroduce alignment to DecoderHelper (removed by accident) * One more realign as reading diffs is hard * Use I32 registers in A32 (part 2) Swap default integer register type based on current execution mode. * FPSCR flags as Registers (part 1) Still need to change NativeContext and ExecutionContext to allow getting/setting with the flag values. * Use I32 registers in A32 (part 1) * FPSCR flags as registers (part 2) Only CMP flags are on the registers right now. It could be useful to use more of the space in non-fast-float when implementing A32 flags accurately in the fast path. * Address Feedback * Correct FP->Int behaviour (should saturate) * Make branches made by writing to PC eligible for Rejit Greatly improves performance in most games. * Remove unused branching for Vtbl * RejitRequest as a class rather than a tuple Makes a lot more sense than storing tuples on a dictionary. * Add VMOVN, VSHR (imm), VSHRN (imm) and related tests * Re-order InstEmitSystem32 Alphabetical sorting. * Address Feedback Feedback from Ac_K, remove and sort usings. * Address Feedback 2 * Address Feedback from LDj3SNuD Opcode table reordered to have alphabetical sorting within groups, Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits, Test nits and Test simplification with ValueSource. * Add Debug Asserts to A32 helpers Mainly to prevent the shift ones from being used on I64 operands, as they expect I32 input for most operations (eg. carry flag setting), and expect I32 input for shift and boolean amounts. Most other helper functions don't take Operands, throw on out of range values, and take specific types of OpCode, so didn't need any asserts. * Use ConstF rather than creating an operand. (useful for pooling in future) * Move exclusive load to helper, reference call flag rather than literal 1. * Address LDj feedback (minus table flatten) one final look before it's all gone. the world is so beautiful. * Flatten OpCodeTable oh no * Address more table ordering * Call Flag as int on A32 Co-authored-by: Natalie C. <cyuubiapps@gmail.com> Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 22:20:40 +01:00
Add multi-level function table (#2228) * Add AddressTable<T> * Use AddressTable<T> for dispatch * Remove JumpTable & co. * Add fallback for out of range addresses * Add PPTC support * Add documentation to `AddressTable<T>` * Make AddressTable<T> configurable * Fix table walk * Fix IsMapped check * Remove CountTableCapacity * Add PPTC support for fast path * Rename IsMapped to IsValid * Remove stale comment * Change format of address in exception message * Add TranslatorStubs * Split DispatchStub Avoids recompilation of stubs during tests. * Add hint for 64bit or 32bit * Add documentation to `Symbol` * Add documentation to `TranslatorStubs` Make `TranslatorStubs` disposable as well. * Add documentation to `SymbolType` * Add `AddressTableEventSource` to monitor function table size Add an EventSource which measures the amount of unmanaged bytes allocated by AddressTable<T> instances. dotnet-counters monitor -n Ryujinx --counters ARMeilleure * Add `AllowLcqInFunctionTable` optimization toggle This is to reduce the impact this change has on the test duration. Before everytime a test was ran, the FunctionTable would be initialized and populated so that the newly compiled test would get registered to it. * Implement unmanaged dispatcher Uses the DispatchStub to dispatch into the next translation, which allows execution to stay in unmanaged for longer and skips a ConcurrentDictionary look up when the target translation has been registered to the FunctionTable. * Remove redundant null check * Tune levels of FunctionTable Uses 5 levels instead of 4 and change unit of AddressTableEventSource from KB to MB. * Use 64-bit function table Improves codegen for direct branches: mov qword [rax+0x408],0x10603560 - mov rcx,sub_10603560_OFFSET - mov ecx,[rcx] - mov ecx,ecx - mov rdx,JIT_CACHE_BASE - add rdx,rcx + mov rcx,sub_10603560 + mov rdx,[rcx] mov rcx,rax Improves codegen for dispatch stub: and rax,byte +0x1f - mov eax,[rcx+rax*4] - mov eax,eax - mov rcx,JIT_CACHE_BASE - lea rax,[rcx+rax] + mov rax,[rcx+rax*8] mov rcx,rbx * Remove `JitCacheSymbol` & `JitCache.Offset` * Turn `Translator.Translate` into an instance method We do not have to add more parameter to this method and related ones as new structures are added & needed for translation. * Add symbol only when PTC is enabled Address LDj3SNuD's feedback * Change `NativeContext.Running` to a 32-bit integer * Fix PageTable symbol for host mapped
2021-05-29 23:06:28 +02:00
_cpuContext = new CpuContext(_memory, for64Bit: false);
// Prevent registering LCQ functions in the FunctionTable to avoid initializing and populating the table,
// which improves test durations.
Optimizations.AllowLcqInFunctionTable = false;
Optimizations.UseUnmanagedDispatchLoop = false;
Add most of the A32 instruction set to ARMeilleure (#897) * Implement TEQ and MOV (Imm16) * Initial work on A32 instructions + SVC. No tests yet, hangs in rtld. * Implement CLZ, fix BFI and BFC Now stops on SIMD initialization. * Exclusive access instructions, fix to mul, system instructions. Now gets to a break after SignalProcessWideKey64. * Better impl of UBFX, add UDIV and SDIV Now boots way further - now stuck on VMOV instruction. * Many more instructions, start on SIMD and testing framework. * Fix build issues * svc: Rework 32 bit codepath Fixing once and for all argument ordering issues. * Fix 32 bits stacktrace * hle debug: Add 32 bits dynamic section parsing * Fix highCq mode, add many tests, fix some instruction bugs Still suffers from critical malloc failure :weary: * Fix incorrect opcode decoders and a few more instructions. * Add a few instructions and fix others. re-disable highCq for now. Disabled the svc memory clear since i'm not sure about it. * Fix build * Fix typo in ordered/exclusive stores. * Implement some more instructions, fix others. Uxtab16/Sxtab16 are untested. * Begin impl of pairwise, some other instructions. * Add a few more instructions, a quick hack to fix svcs for now. * Add tests and fix issues with VTRN, VZIP, VUZP * Add a few more instructions, fix Vmul_1 encoding. * Fix way too many instruction bugs, add tests for some of the more important ones. * Fix HighCq, enable FastFP paths for some floating point instructions (not entirely sure why these were disabled, so important to note this commit exists) Branching has been removed in A32 shifts until I figure out if it's worth it * Cleanup Part 1 There should be no functional change between these next few commits. Should is the key word. (except for removing break handler) * Implement 32 bits syscalls Co-authored-by: riperiperi <rhy3756547@hotmail.com> Implement all 32 bits counterparts of the 64 bits syscalls we currently have. * Refactor part 2: Move index/subindex logic to Operand May have inadvertently fixed one (1) bug * Add FlushProcessDataCache32 * Address jd's comments * Remove 16 bit encodings from OpCodeTable Still need to catch some edge cases (operands that use the "F" flag) and make Q encodings with non-even indexes undefined. * Correct Fpscr handling for FP vector slow paths WIP * Add StandardFPSCRValue behaviour for all Arithmetic instructions * Add StandardFPSCRValue behaviour to compare instructions. * Force passing of fpcr to FPProcessException and FPUnpack. Reduces potential for code error significantly * OpCode cleanup * Remove urgency from DMB comment in MRRC DMB is currently a no-op via the instruction, so it should likely still be a no-op here. * Test Cleanup * Fix FPDefaultNaN on Ryzen CPUs * Improve some tests, fix some shift instructions, add slow path for Vadd * Fix Typo * More test cleanup * Flip order of Fx and index, to indicate that the operand's is the "base" * Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does. * Reintroduce alignment to DecoderHelper (removed by accident) * One more realign as reading diffs is hard * Use I32 registers in A32 (part 2) Swap default integer register type based on current execution mode. * FPSCR flags as Registers (part 1) Still need to change NativeContext and ExecutionContext to allow getting/setting with the flag values. * Use I32 registers in A32 (part 1) * FPSCR flags as registers (part 2) Only CMP flags are on the registers right now. It could be useful to use more of the space in non-fast-float when implementing A32 flags accurately in the fast path. * Address Feedback * Correct FP->Int behaviour (should saturate) * Make branches made by writing to PC eligible for Rejit Greatly improves performance in most games. * Remove unused branching for Vtbl * RejitRequest as a class rather than a tuple Makes a lot more sense than storing tuples on a dictionary. * Add VMOVN, VSHR (imm), VSHRN (imm) and related tests * Re-order InstEmitSystem32 Alphabetical sorting. * Address Feedback Feedback from Ac_K, remove and sort usings. * Address Feedback 2 * Address Feedback from LDj3SNuD Opcode table reordered to have alphabetical sorting within groups, Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits, Test nits and Test simplification with ValueSource. * Add Debug Asserts to A32 helpers Mainly to prevent the shift ones from being used on I64 operands, as they expect I32 input for most operations (eg. carry flag setting), and expect I32 input for shift and boolean amounts. Most other helper functions don't take Operands, throw on out of range values, and take specific types of OpCode, so didn't need any asserts. * Use ConstF rather than creating an operand. (useful for pooling in future) * Move exclusive load to helper, reference call flag rather than literal 1. * Address LDj feedback (minus table flatten) one final look before it's all gone. the world is so beautiful. * Flatten OpCodeTable oh no * Address more table ordering * Call Flag as int on A32 Co-authored-by: Natalie C. <cyuubiapps@gmail.com> Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 22:20:40 +01:00
_unicornEmu = new UnicornAArch32();
_unicornEmu.MemoryMap(CodeBaseAddress, Size, MemoryPermission.Read | MemoryPermission.Exec);
_unicornEmu.MemoryMap(DataBaseAddress, Size, MemoryPermission.Read | MemoryPermission.Write);
_unicornEmu.PC = CodeBaseAddress;
Add most of the A32 instruction set to ARMeilleure (#897) * Implement TEQ and MOV (Imm16) * Initial work on A32 instructions + SVC. No tests yet, hangs in rtld. * Implement CLZ, fix BFI and BFC Now stops on SIMD initialization. * Exclusive access instructions, fix to mul, system instructions. Now gets to a break after SignalProcessWideKey64. * Better impl of UBFX, add UDIV and SDIV Now boots way further - now stuck on VMOV instruction. * Many more instructions, start on SIMD and testing framework. * Fix build issues * svc: Rework 32 bit codepath Fixing once and for all argument ordering issues. * Fix 32 bits stacktrace * hle debug: Add 32 bits dynamic section parsing * Fix highCq mode, add many tests, fix some instruction bugs Still suffers from critical malloc failure :weary: * Fix incorrect opcode decoders and a few more instructions. * Add a few instructions and fix others. re-disable highCq for now. Disabled the svc memory clear since i'm not sure about it. * Fix build * Fix typo in ordered/exclusive stores. * Implement some more instructions, fix others. Uxtab16/Sxtab16 are untested. * Begin impl of pairwise, some other instructions. * Add a few more instructions, a quick hack to fix svcs for now. * Add tests and fix issues with VTRN, VZIP, VUZP * Add a few more instructions, fix Vmul_1 encoding. * Fix way too many instruction bugs, add tests for some of the more important ones. * Fix HighCq, enable FastFP paths for some floating point instructions (not entirely sure why these were disabled, so important to note this commit exists) Branching has been removed in A32 shifts until I figure out if it's worth it * Cleanup Part 1 There should be no functional change between these next few commits. Should is the key word. (except for removing break handler) * Implement 32 bits syscalls Co-authored-by: riperiperi <rhy3756547@hotmail.com> Implement all 32 bits counterparts of the 64 bits syscalls we currently have. * Refactor part 2: Move index/subindex logic to Operand May have inadvertently fixed one (1) bug * Add FlushProcessDataCache32 * Address jd's comments * Remove 16 bit encodings from OpCodeTable Still need to catch some edge cases (operands that use the "F" flag) and make Q encodings with non-even indexes undefined. * Correct Fpscr handling for FP vector slow paths WIP * Add StandardFPSCRValue behaviour for all Arithmetic instructions * Add StandardFPSCRValue behaviour to compare instructions. * Force passing of fpcr to FPProcessException and FPUnpack. Reduces potential for code error significantly * OpCode cleanup * Remove urgency from DMB comment in MRRC DMB is currently a no-op via the instruction, so it should likely still be a no-op here. * Test Cleanup * Fix FPDefaultNaN on Ryzen CPUs * Improve some tests, fix some shift instructions, add slow path for Vadd * Fix Typo * More test cleanup * Flip order of Fx and index, to indicate that the operand's is the "base" * Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does. * Reintroduce alignment to DecoderHelper (removed by accident) * One more realign as reading diffs is hard * Use I32 registers in A32 (part 2) Swap default integer register type based on current execution mode. * FPSCR flags as Registers (part 1) Still need to change NativeContext and ExecutionContext to allow getting/setting with the flag values. * Use I32 registers in A32 (part 1) * FPSCR flags as registers (part 2) Only CMP flags are on the registers right now. It could be useful to use more of the space in non-fast-float when implementing A32 flags accurately in the fast path. * Address Feedback * Correct FP->Int behaviour (should saturate) * Make branches made by writing to PC eligible for Rejit Greatly improves performance in most games. * Remove unused branching for Vtbl * RejitRequest as a class rather than a tuple Makes a lot more sense than storing tuples on a dictionary. * Add VMOVN, VSHR (imm), VSHRN (imm) and related tests * Re-order InstEmitSystem32 Alphabetical sorting. * Address Feedback Feedback from Ac_K, remove and sort usings. * Address Feedback 2 * Address Feedback from LDj3SNuD Opcode table reordered to have alphabetical sorting within groups, Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits, Test nits and Test simplification with ValueSource. * Add Debug Asserts to A32 helpers Mainly to prevent the shift ones from being used on I64 operands, as they expect I32 input for most operations (eg. carry flag setting), and expect I32 input for shift and boolean amounts. Most other helper functions don't take Operands, throw on out of range values, and take specific types of OpCode, so didn't need any asserts. * Use ConstF rather than creating an operand. (useful for pooling in future) * Move exclusive load to helper, reference call flag rather than literal 1. * Address LDj feedback (minus table flatten) one final look before it's all gone. the world is so beautiful. * Flatten OpCodeTable oh no * Address more table ordering * Call Flag as int on A32 Co-authored-by: Natalie C. <cyuubiapps@gmail.com> Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 22:20:40 +01:00
}
[TearDown]
public void Teardown()
{
_unicornEmu.Dispose();
_unicornEmu = null;
POWER - Performance Optimizations With Extensive Ramifications (#2286) * Refactoring of KMemoryManager class * Replace some trivial uses of DRAM address with VA * Get rid of GetDramAddressFromVa * Abstracting more operations on derived page table class * Run auto-format on KPageTableBase * Managed to make TryConvertVaToPa private, few uses remains now * Implement guest physical pages ref counting, remove manual freeing * Make DoMmuOperation private and call new abstract methods only from the base class * Pass pages count rather than size on Map/UnmapMemory * Change memory managers to take host pointers * Fix a guest memory leak and simplify KPageTable * Expose new methods for host range query and mapping * Some refactoring of MapPagesFromClientProcess to allow proper page ref counting and mapping without KPageLists * Remove more uses of AddVaRangeToPageList, now only one remains (shared memory page checking) * Add a SharedMemoryStorage class, will be useful for host mapping * Sayonara AddVaRangeToPageList, you served us well * Start to implement host memory mapping (WIP) * Support memory tracking through host exception handling * Fix some access violations from HLE service guest memory access and CPU * Fix memory tracking * Fix mapping list bugs, including a race and a error adding mapping ranges * Simple page table for memory tracking * Simple "volatile" region handle mode * Update UBOs directly (experimental, rough) * Fix the overlap check * Only set non-modified buffers as volatile * Fix some memory tracking issues * Fix possible race in MapBufferFromClientProcess (block list updates were not locked) * Write uniform update to memory immediately, only defer the buffer set. * Fix some memory tracking issues * Pass correct pages count on shared memory unmap * Armeilleure Signal Handler v1 + Unix changes Unix currently behaves like windows, rather than remapping physical * Actually check if the host platform is unix * Fix decommit on linux. * Implement windows 10 placeholder shared memory, fix a buffer issue. * Make PTC version something that will never match with master * Remove testing variable for block count * Add reference count for memory manager, fix dispose Can still deadlock with OpenAL * Add address validation, use page table for mapped check, add docs Might clean up the page table traversing routines. * Implement batched mapping/tracking. * Move documentation, fix tests. * Cleanup uniform buffer update stuff. * Remove unnecessary assignment. * Add unsafe host mapped memory switch On by default. Would be good to turn this off for untrusted code (homebrew, exefs mods) and give the user the option to turn it on manually, though that requires some UI work. * Remove C# exception handlers They have issues due to current .NET limitations, so the meilleure one fully replaces them for now. * Fix MapPhysicalMemory on the software MemoryManager. * Null check for GetHostAddress, docs * Add configuration for setting memory manager mode (not in UI yet) * Add config to UI * Fix type mismatch on Unix signal handler code emit * Fix 6GB DRAM mode. The size can be greater than `uint.MaxValue` when the DRAM is >4GB. * Address some feedback. * More detailed error if backing memory cannot be mapped. * SetLastError on all OS functions for consistency * Force pages dirty with UBO update instead of setting them directly. Seems to be much faster across a few games. Need retesting. * Rebase, configuration rework, fix mem tracking regression * Fix race in FreePages * Set memory managers null after decrementing ref count * Remove readonly keyword, as this is now modified. * Use a local variable for the signal handler rather than a register. * Fix bug with buffer resize, and index/uniform buffer binding. Should fix flickering in games. * Add InvalidAccessHandler to MemoryTracking Doesn't do anything yet * Call invalid access handler on unmapped read/write. Same rules as the regular memory manager. * Make unsafe mapped memory its own MemoryManagerType * Move FlushUboDirty into UpdateState. * Buffer dirty cache, rather than ubo cache Much cleaner, may be reusable for Inline2Memory updates. * This doesn't return anything anymore. * Add sigaction remove methods, correct a few function signatures. * Return empty list of physical regions for size 0. * Also on AddressSpaceManager Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2021-05-24 22:52:44 +02:00
_memory.DecrementReferenceCount();
_context.Dispose();
_ram.Dispose();
Add Profiled Persistent Translation Cache. (#769) * Delete DelegateTypes.cs * Delete DelegateCache.cs * Add files via upload * Update Horizon.cs * Update Program.cs * Update MainWindow.cs * Update Aot.cs * Update RelocEntry.cs * Update Translator.cs * Update MemoryManager.cs * Update InstEmitMemoryHelper.cs * Update Delegates.cs * Nit. * Nit. * Nit. * 10 fewer MSIL bytes for us * Add comment. Nits. * Update Translator.cs * Update Aot.cs * Nits. * Opt.. * Opt.. * Opt.. * Opt.. * Allow to change compression level. * Update MemoryManager.cs * Update Translator.cs * Manage corner cases during the save phase. Nits. * Update Aot.cs * Translator response tweak for Aot disabled. Nit. * Nit. * Nits. * Create DelegateHelpers.cs * Update Delegates.cs * Nit. * Nit. * Nits. * Fix due to #784. * Fixes due to #757 & #841. * Fix due to #846. * Fix due to #847. * Use MethodInfo for managed method calls. Use IR methods instead of managed methods about Max/Min (S/U). Follow-ups & Nits. * Add missing exception messages. Reintroduce slow path for Fmov_Vi. Implement slow path for Fmov_Si. * Switch to the new folder structure. Nits. * Impl. index-based relocation information. Impl. cache file version field. * Nit. * Address gdkchan comments. Mainly: - fixed cache file corruption issue on exit; - exposed a way to disable AOT on the GUI. * Address AcK77 comment. * Address Thealexbarney, jduncanator & emmauss comments. Header magic, CpuId (FI) & Aot -> Ptc. * Adaptation to the new application reloading system. Improvements to the call system of managed methods. Follow-ups. Nits. * Get the same boot times as on master when PTC is disabled. * Profiled Aot. * A32 support (#897). * #975 support (1 of 2). * #975 support (2 of 2). * Rebase fix & nits. * Some fixes and nits (still one bug left). * One fix & nits. * Tests fix (by gdk) & nits. * Support translations not only in high quality and rejit. Nits. * Added possibility to skip translations and continue execution, using `ESC` key. * Update SettingsWindow.cs * Update GLRenderer.cs * Update Ptc.cs * Disabled Profiled PTC by default as requested in the past by gdk. * Fix rejit bug. Increased number of parallel translations. Add stack unwinding stuffs support (1 of 2). Nits. * Add stack unwinding stuffs support (2 of 2). Tuned number of parallel translations. * Restored the ability to assemble jumps with 8-bit offset when Profiled PTC is disabled or during profiling. Modifications due to rebase. Nits. * Limited profiling of the functions to be translated to the addresses belonging to the range of static objects only. * Nits. * Nits. * Update Delegates.cs * Nit. * Update InstEmitSimdArithmetic.cs * Address riperiperi comments. * Fixed the issue of unjustifiably longer boot times at the second boot than at the first boot, measured at the same time or reference point and with the same number of translated functions. * Implemented a simple redundant load/save mechanism. Halved the value of Decoder.MaxInstsPerFunction more appropriate for the current performance of the Translator. Replaced by Logger.PrintError to Logger.PrintDebug in TexturePool.cs about the supposed invalid texture format to avoid the spawn of the log. Nits. * Nit. Improved Logger.PrintError in TexturePool.cs to avoid log spawn. Added missing code for FZ handling (in output) for fp max/min instructions (slow paths). * Add configuration migration for PTC Co-authored-by: Thog <me@thog.eu>
2020-06-16 20:28:02 +02:00
_memory = null;
_context = null;
_cpuContext = null;
Add most of the A32 instruction set to ARMeilleure (#897) * Implement TEQ and MOV (Imm16) * Initial work on A32 instructions + SVC. No tests yet, hangs in rtld. * Implement CLZ, fix BFI and BFC Now stops on SIMD initialization. * Exclusive access instructions, fix to mul, system instructions. Now gets to a break after SignalProcessWideKey64. * Better impl of UBFX, add UDIV and SDIV Now boots way further - now stuck on VMOV instruction. * Many more instructions, start on SIMD and testing framework. * Fix build issues * svc: Rework 32 bit codepath Fixing once and for all argument ordering issues. * Fix 32 bits stacktrace * hle debug: Add 32 bits dynamic section parsing * Fix highCq mode, add many tests, fix some instruction bugs Still suffers from critical malloc failure :weary: * Fix incorrect opcode decoders and a few more instructions. * Add a few instructions and fix others. re-disable highCq for now. Disabled the svc memory clear since i'm not sure about it. * Fix build * Fix typo in ordered/exclusive stores. * Implement some more instructions, fix others. Uxtab16/Sxtab16 are untested. * Begin impl of pairwise, some other instructions. * Add a few more instructions, a quick hack to fix svcs for now. * Add tests and fix issues with VTRN, VZIP, VUZP * Add a few more instructions, fix Vmul_1 encoding. * Fix way too many instruction bugs, add tests for some of the more important ones. * Fix HighCq, enable FastFP paths for some floating point instructions (not entirely sure why these were disabled, so important to note this commit exists) Branching has been removed in A32 shifts until I figure out if it's worth it * Cleanup Part 1 There should be no functional change between these next few commits. Should is the key word. (except for removing break handler) * Implement 32 bits syscalls Co-authored-by: riperiperi <rhy3756547@hotmail.com> Implement all 32 bits counterparts of the 64 bits syscalls we currently have. * Refactor part 2: Move index/subindex logic to Operand May have inadvertently fixed one (1) bug * Add FlushProcessDataCache32 * Address jd's comments * Remove 16 bit encodings from OpCodeTable Still need to catch some edge cases (operands that use the "F" flag) and make Q encodings with non-even indexes undefined. * Correct Fpscr handling for FP vector slow paths WIP * Add StandardFPSCRValue behaviour for all Arithmetic instructions * Add StandardFPSCRValue behaviour to compare instructions. * Force passing of fpcr to FPProcessException and FPUnpack. Reduces potential for code error significantly * OpCode cleanup * Remove urgency from DMB comment in MRRC DMB is currently a no-op via the instruction, so it should likely still be a no-op here. * Test Cleanup * Fix FPDefaultNaN on Ryzen CPUs * Improve some tests, fix some shift instructions, add slow path for Vadd * Fix Typo * More test cleanup * Flip order of Fx and index, to indicate that the operand's is the "base" * Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does. * Reintroduce alignment to DecoderHelper (removed by accident) * One more realign as reading diffs is hard * Use I32 registers in A32 (part 2) Swap default integer register type based on current execution mode. * FPSCR flags as Registers (part 1) Still need to change NativeContext and ExecutionContext to allow getting/setting with the flag values. * Use I32 registers in A32 (part 1) * FPSCR flags as registers (part 2) Only CMP flags are on the registers right now. It could be useful to use more of the space in non-fast-float when implementing A32 flags accurately in the fast path. * Address Feedback * Correct FP->Int behaviour (should saturate) * Make branches made by writing to PC eligible for Rejit Greatly improves performance in most games. * Remove unused branching for Vtbl * RejitRequest as a class rather than a tuple Makes a lot more sense than storing tuples on a dictionary. * Add VMOVN, VSHR (imm), VSHRN (imm) and related tests * Re-order InstEmitSystem32 Alphabetical sorting. * Address Feedback Feedback from Ac_K, remove and sort usings. * Address Feedback 2 * Address Feedback from LDj3SNuD Opcode table reordered to have alphabetical sorting within groups, Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits, Test nits and Test simplification with ValueSource. * Add Debug Asserts to A32 helpers Mainly to prevent the shift ones from being used on I64 operands, as they expect I32 input for most operations (eg. carry flag setting), and expect I32 input for shift and boolean amounts. Most other helper functions don't take Operands, throw on out of range values, and take specific types of OpCode, so didn't need any asserts. * Use ConstF rather than creating an operand. (useful for pooling in future) * Move exclusive load to helper, reference call flag rather than literal 1. * Address LDj feedback (minus table flatten) one final look before it's all gone. the world is so beautiful. * Flatten OpCodeTable oh no * Address more table ordering * Call Flag as int on A32 Co-authored-by: Natalie C. <cyuubiapps@gmail.com> Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 22:20:40 +01:00
_unicornEmu = null;
_usingMemory = false;
Add most of the A32 instruction set to ARMeilleure (#897) * Implement TEQ and MOV (Imm16) * Initial work on A32 instructions + SVC. No tests yet, hangs in rtld. * Implement CLZ, fix BFI and BFC Now stops on SIMD initialization. * Exclusive access instructions, fix to mul, system instructions. Now gets to a break after SignalProcessWideKey64. * Better impl of UBFX, add UDIV and SDIV Now boots way further - now stuck on VMOV instruction. * Many more instructions, start on SIMD and testing framework. * Fix build issues * svc: Rework 32 bit codepath Fixing once and for all argument ordering issues. * Fix 32 bits stacktrace * hle debug: Add 32 bits dynamic section parsing * Fix highCq mode, add many tests, fix some instruction bugs Still suffers from critical malloc failure :weary: * Fix incorrect opcode decoders and a few more instructions. * Add a few instructions and fix others. re-disable highCq for now. Disabled the svc memory clear since i'm not sure about it. * Fix build * Fix typo in ordered/exclusive stores. * Implement some more instructions, fix others. Uxtab16/Sxtab16 are untested. * Begin impl of pairwise, some other instructions. * Add a few more instructions, a quick hack to fix svcs for now. * Add tests and fix issues with VTRN, VZIP, VUZP * Add a few more instructions, fix Vmul_1 encoding. * Fix way too many instruction bugs, add tests for some of the more important ones. * Fix HighCq, enable FastFP paths for some floating point instructions (not entirely sure why these were disabled, so important to note this commit exists) Branching has been removed in A32 shifts until I figure out if it's worth it * Cleanup Part 1 There should be no functional change between these next few commits. Should is the key word. (except for removing break handler) * Implement 32 bits syscalls Co-authored-by: riperiperi <rhy3756547@hotmail.com> Implement all 32 bits counterparts of the 64 bits syscalls we currently have. * Refactor part 2: Move index/subindex logic to Operand May have inadvertently fixed one (1) bug * Add FlushProcessDataCache32 * Address jd's comments * Remove 16 bit encodings from OpCodeTable Still need to catch some edge cases (operands that use the "F" flag) and make Q encodings with non-even indexes undefined. * Correct Fpscr handling for FP vector slow paths WIP * Add StandardFPSCRValue behaviour for all Arithmetic instructions * Add StandardFPSCRValue behaviour to compare instructions. * Force passing of fpcr to FPProcessException and FPUnpack. Reduces potential for code error significantly * OpCode cleanup * Remove urgency from DMB comment in MRRC DMB is currently a no-op via the instruction, so it should likely still be a no-op here. * Test Cleanup * Fix FPDefaultNaN on Ryzen CPUs * Improve some tests, fix some shift instructions, add slow path for Vadd * Fix Typo * More test cleanup * Flip order of Fx and index, to indicate that the operand's is the "base" * Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does. * Reintroduce alignment to DecoderHelper (removed by accident) * One more realign as reading diffs is hard * Use I32 registers in A32 (part 2) Swap default integer register type based on current execution mode. * FPSCR flags as Registers (part 1) Still need to change NativeContext and ExecutionContext to allow getting/setting with the flag values. * Use I32 registers in A32 (part 1) * FPSCR flags as registers (part 2) Only CMP flags are on the registers right now. It could be useful to use more of the space in non-fast-float when implementing A32 flags accurately in the fast path. * Address Feedback * Correct FP->Int behaviour (should saturate) * Make branches made by writing to PC eligible for Rejit Greatly improves performance in most games. * Remove unused branching for Vtbl * RejitRequest as a class rather than a tuple Makes a lot more sense than storing tuples on a dictionary. * Add VMOVN, VSHR (imm), VSHRN (imm) and related tests * Re-order InstEmitSystem32 Alphabetical sorting. * Address Feedback Feedback from Ac_K, remove and sort usings. * Address Feedback 2 * Address Feedback from LDj3SNuD Opcode table reordered to have alphabetical sorting within groups, Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits, Test nits and Test simplification with ValueSource. * Add Debug Asserts to A32 helpers Mainly to prevent the shift ones from being used on I64 operands, as they expect I32 input for most operations (eg. carry flag setting), and expect I32 input for shift and boolean amounts. Most other helper functions don't take Operands, throw on out of range values, and take specific types of OpCode, so didn't need any asserts. * Use ConstF rather than creating an operand. (useful for pooling in future) * Move exclusive load to helper, reference call flag rather than literal 1. * Address LDj feedback (minus table flatten) one final look before it's all gone. the world is so beautiful. * Flatten OpCodeTable oh no * Address more table ordering * Call Flag as int on A32 Co-authored-by: Natalie C. <cyuubiapps@gmail.com> Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 22:20:40 +01:00
}
protected void Reset()
{
Teardown();
Setup();
}
protected void Opcode(uint opcode)
{
_memory.Write(_currAddress, opcode);
Add most of the A32 instruction set to ARMeilleure (#897) * Implement TEQ and MOV (Imm16) * Initial work on A32 instructions + SVC. No tests yet, hangs in rtld. * Implement CLZ, fix BFI and BFC Now stops on SIMD initialization. * Exclusive access instructions, fix to mul, system instructions. Now gets to a break after SignalProcessWideKey64. * Better impl of UBFX, add UDIV and SDIV Now boots way further - now stuck on VMOV instruction. * Many more instructions, start on SIMD and testing framework. * Fix build issues * svc: Rework 32 bit codepath Fixing once and for all argument ordering issues. * Fix 32 bits stacktrace * hle debug: Add 32 bits dynamic section parsing * Fix highCq mode, add many tests, fix some instruction bugs Still suffers from critical malloc failure :weary: * Fix incorrect opcode decoders and a few more instructions. * Add a few instructions and fix others. re-disable highCq for now. Disabled the svc memory clear since i'm not sure about it. * Fix build * Fix typo in ordered/exclusive stores. * Implement some more instructions, fix others. Uxtab16/Sxtab16 are untested. * Begin impl of pairwise, some other instructions. * Add a few more instructions, a quick hack to fix svcs for now. * Add tests and fix issues with VTRN, VZIP, VUZP * Add a few more instructions, fix Vmul_1 encoding. * Fix way too many instruction bugs, add tests for some of the more important ones. * Fix HighCq, enable FastFP paths for some floating point instructions (not entirely sure why these were disabled, so important to note this commit exists) Branching has been removed in A32 shifts until I figure out if it's worth it * Cleanup Part 1 There should be no functional change between these next few commits. Should is the key word. (except for removing break handler) * Implement 32 bits syscalls Co-authored-by: riperiperi <rhy3756547@hotmail.com> Implement all 32 bits counterparts of the 64 bits syscalls we currently have. * Refactor part 2: Move index/subindex logic to Operand May have inadvertently fixed one (1) bug * Add FlushProcessDataCache32 * Address jd's comments * Remove 16 bit encodings from OpCodeTable Still need to catch some edge cases (operands that use the "F" flag) and make Q encodings with non-even indexes undefined. * Correct Fpscr handling for FP vector slow paths WIP * Add StandardFPSCRValue behaviour for all Arithmetic instructions * Add StandardFPSCRValue behaviour to compare instructions. * Force passing of fpcr to FPProcessException and FPUnpack. Reduces potential for code error significantly * OpCode cleanup * Remove urgency from DMB comment in MRRC DMB is currently a no-op via the instruction, so it should likely still be a no-op here. * Test Cleanup * Fix FPDefaultNaN on Ryzen CPUs * Improve some tests, fix some shift instructions, add slow path for Vadd * Fix Typo * More test cleanup * Flip order of Fx and index, to indicate that the operand's is the "base" * Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does. * Reintroduce alignment to DecoderHelper (removed by accident) * One more realign as reading diffs is hard * Use I32 registers in A32 (part 2) Swap default integer register type based on current execution mode. * FPSCR flags as Registers (part 1) Still need to change NativeContext and ExecutionContext to allow getting/setting with the flag values. * Use I32 registers in A32 (part 1) * FPSCR flags as registers (part 2) Only CMP flags are on the registers right now. It could be useful to use more of the space in non-fast-float when implementing A32 flags accurately in the fast path. * Address Feedback * Correct FP->Int behaviour (should saturate) * Make branches made by writing to PC eligible for Rejit Greatly improves performance in most games. * Remove unused branching for Vtbl * RejitRequest as a class rather than a tuple Makes a lot more sense than storing tuples on a dictionary. * Add VMOVN, VSHR (imm), VSHRN (imm) and related tests * Re-order InstEmitSystem32 Alphabetical sorting. * Address Feedback Feedback from Ac_K, remove and sort usings. * Address Feedback 2 * Address Feedback from LDj3SNuD Opcode table reordered to have alphabetical sorting within groups, Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits, Test nits and Test simplification with ValueSource. * Add Debug Asserts to A32 helpers Mainly to prevent the shift ones from being used on I64 operands, as they expect I32 input for most operations (eg. carry flag setting), and expect I32 input for shift and boolean amounts. Most other helper functions don't take Operands, throw on out of range values, and take specific types of OpCode, so didn't need any asserts. * Use ConstF rather than creating an operand. (useful for pooling in future) * Move exclusive load to helper, reference call flag rather than literal 1. * Address LDj feedback (minus table flatten) one final look before it's all gone. the world is so beautiful. * Flatten OpCodeTable oh no * Address more table ordering * Call Flag as int on A32 Co-authored-by: Natalie C. <cyuubiapps@gmail.com> Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 22:20:40 +01:00
_unicornEmu.MemoryWrite32(_currAddress, opcode);
Add most of the A32 instruction set to ARMeilleure (#897) * Implement TEQ and MOV (Imm16) * Initial work on A32 instructions + SVC. No tests yet, hangs in rtld. * Implement CLZ, fix BFI and BFC Now stops on SIMD initialization. * Exclusive access instructions, fix to mul, system instructions. Now gets to a break after SignalProcessWideKey64. * Better impl of UBFX, add UDIV and SDIV Now boots way further - now stuck on VMOV instruction. * Many more instructions, start on SIMD and testing framework. * Fix build issues * svc: Rework 32 bit codepath Fixing once and for all argument ordering issues. * Fix 32 bits stacktrace * hle debug: Add 32 bits dynamic section parsing * Fix highCq mode, add many tests, fix some instruction bugs Still suffers from critical malloc failure :weary: * Fix incorrect opcode decoders and a few more instructions. * Add a few instructions and fix others. re-disable highCq for now. Disabled the svc memory clear since i'm not sure about it. * Fix build * Fix typo in ordered/exclusive stores. * Implement some more instructions, fix others. Uxtab16/Sxtab16 are untested. * Begin impl of pairwise, some other instructions. * Add a few more instructions, a quick hack to fix svcs for now. * Add tests and fix issues with VTRN, VZIP, VUZP * Add a few more instructions, fix Vmul_1 encoding. * Fix way too many instruction bugs, add tests for some of the more important ones. * Fix HighCq, enable FastFP paths for some floating point instructions (not entirely sure why these were disabled, so important to note this commit exists) Branching has been removed in A32 shifts until I figure out if it's worth it * Cleanup Part 1 There should be no functional change between these next few commits. Should is the key word. (except for removing break handler) * Implement 32 bits syscalls Co-authored-by: riperiperi <rhy3756547@hotmail.com> Implement all 32 bits counterparts of the 64 bits syscalls we currently have. * Refactor part 2: Move index/subindex logic to Operand May have inadvertently fixed one (1) bug * Add FlushProcessDataCache32 * Address jd's comments * Remove 16 bit encodings from OpCodeTable Still need to catch some edge cases (operands that use the "F" flag) and make Q encodings with non-even indexes undefined. * Correct Fpscr handling for FP vector slow paths WIP * Add StandardFPSCRValue behaviour for all Arithmetic instructions * Add StandardFPSCRValue behaviour to compare instructions. * Force passing of fpcr to FPProcessException and FPUnpack. Reduces potential for code error significantly * OpCode cleanup * Remove urgency from DMB comment in MRRC DMB is currently a no-op via the instruction, so it should likely still be a no-op here. * Test Cleanup * Fix FPDefaultNaN on Ryzen CPUs * Improve some tests, fix some shift instructions, add slow path for Vadd * Fix Typo * More test cleanup * Flip order of Fx and index, to indicate that the operand's is the "base" * Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does. * Reintroduce alignment to DecoderHelper (removed by accident) * One more realign as reading diffs is hard * Use I32 registers in A32 (part 2) Swap default integer register type based on current execution mode. * FPSCR flags as Registers (part 1) Still need to change NativeContext and ExecutionContext to allow getting/setting with the flag values. * Use I32 registers in A32 (part 1) * FPSCR flags as registers (part 2) Only CMP flags are on the registers right now. It could be useful to use more of the space in non-fast-float when implementing A32 flags accurately in the fast path. * Address Feedback * Correct FP->Int behaviour (should saturate) * Make branches made by writing to PC eligible for Rejit Greatly improves performance in most games. * Remove unused branching for Vtbl * RejitRequest as a class rather than a tuple Makes a lot more sense than storing tuples on a dictionary. * Add VMOVN, VSHR (imm), VSHRN (imm) and related tests * Re-order InstEmitSystem32 Alphabetical sorting. * Address Feedback Feedback from Ac_K, remove and sort usings. * Address Feedback 2 * Address Feedback from LDj3SNuD Opcode table reordered to have alphabetical sorting within groups, Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits, Test nits and Test simplification with ValueSource. * Add Debug Asserts to A32 helpers Mainly to prevent the shift ones from being used on I64 operands, as they expect I32 input for most operations (eg. carry flag setting), and expect I32 input for shift and boolean amounts. Most other helper functions don't take Operands, throw on out of range values, and take specific types of OpCode, so didn't need any asserts. * Use ConstF rather than creating an operand. (useful for pooling in future) * Move exclusive load to helper, reference call flag rather than literal 1. * Address LDj feedback (minus table flatten) one final look before it's all gone. the world is so beautiful. * Flatten OpCodeTable oh no * Address more table ordering * Call Flag as int on A32 Co-authored-by: Natalie C. <cyuubiapps@gmail.com> Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 22:20:40 +01:00
_currAddress += 4;
}
2022-02-17 23:39:45 +01:00
protected void ThumbOpcode(ushort opcode)
{
_memory.Write(_currAddress, opcode);
_unicornEmu.MemoryWrite16(_currAddress, opcode);
2022-02-17 23:39:45 +01:00
_currAddress += 2;
}
Add most of the A32 instruction set to ARMeilleure (#897) * Implement TEQ and MOV (Imm16) * Initial work on A32 instructions + SVC. No tests yet, hangs in rtld. * Implement CLZ, fix BFI and BFC Now stops on SIMD initialization. * Exclusive access instructions, fix to mul, system instructions. Now gets to a break after SignalProcessWideKey64. * Better impl of UBFX, add UDIV and SDIV Now boots way further - now stuck on VMOV instruction. * Many more instructions, start on SIMD and testing framework. * Fix build issues * svc: Rework 32 bit codepath Fixing once and for all argument ordering issues. * Fix 32 bits stacktrace * hle debug: Add 32 bits dynamic section parsing * Fix highCq mode, add many tests, fix some instruction bugs Still suffers from critical malloc failure :weary: * Fix incorrect opcode decoders and a few more instructions. * Add a few instructions and fix others. re-disable highCq for now. Disabled the svc memory clear since i'm not sure about it. * Fix build * Fix typo in ordered/exclusive stores. * Implement some more instructions, fix others. Uxtab16/Sxtab16 are untested. * Begin impl of pairwise, some other instructions. * Add a few more instructions, a quick hack to fix svcs for now. * Add tests and fix issues with VTRN, VZIP, VUZP * Add a few more instructions, fix Vmul_1 encoding. * Fix way too many instruction bugs, add tests for some of the more important ones. * Fix HighCq, enable FastFP paths for some floating point instructions (not entirely sure why these were disabled, so important to note this commit exists) Branching has been removed in A32 shifts until I figure out if it's worth it * Cleanup Part 1 There should be no functional change between these next few commits. Should is the key word. (except for removing break handler) * Implement 32 bits syscalls Co-authored-by: riperiperi <rhy3756547@hotmail.com> Implement all 32 bits counterparts of the 64 bits syscalls we currently have. * Refactor part 2: Move index/subindex logic to Operand May have inadvertently fixed one (1) bug * Add FlushProcessDataCache32 * Address jd's comments * Remove 16 bit encodings from OpCodeTable Still need to catch some edge cases (operands that use the "F" flag) and make Q encodings with non-even indexes undefined. * Correct Fpscr handling for FP vector slow paths WIP * Add StandardFPSCRValue behaviour for all Arithmetic instructions * Add StandardFPSCRValue behaviour to compare instructions. * Force passing of fpcr to FPProcessException and FPUnpack. Reduces potential for code error significantly * OpCode cleanup * Remove urgency from DMB comment in MRRC DMB is currently a no-op via the instruction, so it should likely still be a no-op here. * Test Cleanup * Fix FPDefaultNaN on Ryzen CPUs * Improve some tests, fix some shift instructions, add slow path for Vadd * Fix Typo * More test cleanup * Flip order of Fx and index, to indicate that the operand's is the "base" * Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does. * Reintroduce alignment to DecoderHelper (removed by accident) * One more realign as reading diffs is hard * Use I32 registers in A32 (part 2) Swap default integer register type based on current execution mode. * FPSCR flags as Registers (part 1) Still need to change NativeContext and ExecutionContext to allow getting/setting with the flag values. * Use I32 registers in A32 (part 1) * FPSCR flags as registers (part 2) Only CMP flags are on the registers right now. It could be useful to use more of the space in non-fast-float when implementing A32 flags accurately in the fast path. * Address Feedback * Correct FP->Int behaviour (should saturate) * Make branches made by writing to PC eligible for Rejit Greatly improves performance in most games. * Remove unused branching for Vtbl * RejitRequest as a class rather than a tuple Makes a lot more sense than storing tuples on a dictionary. * Add VMOVN, VSHR (imm), VSHRN (imm) and related tests * Re-order InstEmitSystem32 Alphabetical sorting. * Address Feedback Feedback from Ac_K, remove and sort usings. * Address Feedback 2 * Address Feedback from LDj3SNuD Opcode table reordered to have alphabetical sorting within groups, Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits, Test nits and Test simplification with ValueSource. * Add Debug Asserts to A32 helpers Mainly to prevent the shift ones from being used on I64 operands, as they expect I32 input for most operations (eg. carry flag setting), and expect I32 input for shift and boolean amounts. Most other helper functions don't take Operands, throw on out of range values, and take specific types of OpCode, so didn't need any asserts. * Use ConstF rather than creating an operand. (useful for pooling in future) * Move exclusive load to helper, reference call flag rather than literal 1. * Address LDj feedback (minus table flatten) one final look before it's all gone. the world is so beautiful. * Flatten OpCodeTable oh no * Address more table ordering * Call Flag as int on A32 Co-authored-by: Natalie C. <cyuubiapps@gmail.com> Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 22:20:40 +01:00
protected ExecutionContext GetContext() => _context;
Add most of the A32 instruction set to ARMeilleure (#897) * Implement TEQ and MOV (Imm16) * Initial work on A32 instructions + SVC. No tests yet, hangs in rtld. * Implement CLZ, fix BFI and BFC Now stops on SIMD initialization. * Exclusive access instructions, fix to mul, system instructions. Now gets to a break after SignalProcessWideKey64. * Better impl of UBFX, add UDIV and SDIV Now boots way further - now stuck on VMOV instruction. * Many more instructions, start on SIMD and testing framework. * Fix build issues * svc: Rework 32 bit codepath Fixing once and for all argument ordering issues. * Fix 32 bits stacktrace * hle debug: Add 32 bits dynamic section parsing * Fix highCq mode, add many tests, fix some instruction bugs Still suffers from critical malloc failure :weary: * Fix incorrect opcode decoders and a few more instructions. * Add a few instructions and fix others. re-disable highCq for now. Disabled the svc memory clear since i'm not sure about it. * Fix build * Fix typo in ordered/exclusive stores. * Implement some more instructions, fix others. Uxtab16/Sxtab16 are untested. * Begin impl of pairwise, some other instructions. * Add a few more instructions, a quick hack to fix svcs for now. * Add tests and fix issues with VTRN, VZIP, VUZP * Add a few more instructions, fix Vmul_1 encoding. * Fix way too many instruction bugs, add tests for some of the more important ones. * Fix HighCq, enable FastFP paths for some floating point instructions (not entirely sure why these were disabled, so important to note this commit exists) Branching has been removed in A32 shifts until I figure out if it's worth it * Cleanup Part 1 There should be no functional change between these next few commits. Should is the key word. (except for removing break handler) * Implement 32 bits syscalls Co-authored-by: riperiperi <rhy3756547@hotmail.com> Implement all 32 bits counterparts of the 64 bits syscalls we currently have. * Refactor part 2: Move index/subindex logic to Operand May have inadvertently fixed one (1) bug * Add FlushProcessDataCache32 * Address jd's comments * Remove 16 bit encodings from OpCodeTable Still need to catch some edge cases (operands that use the "F" flag) and make Q encodings with non-even indexes undefined. * Correct Fpscr handling for FP vector slow paths WIP * Add StandardFPSCRValue behaviour for all Arithmetic instructions * Add StandardFPSCRValue behaviour to compare instructions. * Force passing of fpcr to FPProcessException and FPUnpack. Reduces potential for code error significantly * OpCode cleanup * Remove urgency from DMB comment in MRRC DMB is currently a no-op via the instruction, so it should likely still be a no-op here. * Test Cleanup * Fix FPDefaultNaN on Ryzen CPUs * Improve some tests, fix some shift instructions, add slow path for Vadd * Fix Typo * More test cleanup * Flip order of Fx and index, to indicate that the operand's is the "base" * Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does. * Reintroduce alignment to DecoderHelper (removed by accident) * One more realign as reading diffs is hard * Use I32 registers in A32 (part 2) Swap default integer register type based on current execution mode. * FPSCR flags as Registers (part 1) Still need to change NativeContext and ExecutionContext to allow getting/setting with the flag values. * Use I32 registers in A32 (part 1) * FPSCR flags as registers (part 2) Only CMP flags are on the registers right now. It could be useful to use more of the space in non-fast-float when implementing A32 flags accurately in the fast path. * Address Feedback * Correct FP->Int behaviour (should saturate) * Make branches made by writing to PC eligible for Rejit Greatly improves performance in most games. * Remove unused branching for Vtbl * RejitRequest as a class rather than a tuple Makes a lot more sense than storing tuples on a dictionary. * Add VMOVN, VSHR (imm), VSHRN (imm) and related tests * Re-order InstEmitSystem32 Alphabetical sorting. * Address Feedback Feedback from Ac_K, remove and sort usings. * Address Feedback 2 * Address Feedback from LDj3SNuD Opcode table reordered to have alphabetical sorting within groups, Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits, Test nits and Test simplification with ValueSource. * Add Debug Asserts to A32 helpers Mainly to prevent the shift ones from being used on I64 operands, as they expect I32 input for most operations (eg. carry flag setting), and expect I32 input for shift and boolean amounts. Most other helper functions don't take Operands, throw on out of range values, and take specific types of OpCode, so didn't need any asserts. * Use ConstF rather than creating an operand. (useful for pooling in future) * Move exclusive load to helper, reference call flag rather than literal 1. * Address LDj feedback (minus table flatten) one final look before it's all gone. the world is so beautiful. * Flatten OpCodeTable oh no * Address more table ordering * Call Flag as int on A32 Co-authored-by: Natalie C. <cyuubiapps@gmail.com> Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 22:20:40 +01:00
protected void SetContext(uint r0 = 0,
uint r1 = 0,
uint r2 = 0,
uint r3 = 0,
uint sp = 0,
V128 v0 = default,
V128 v1 = default,
V128 v2 = default,
V128 v3 = default,
V128 v4 = default,
V128 v5 = default,
V128 v14 = default,
V128 v15 = default,
bool saturation = false,
Add most of the A32 instruction set to ARMeilleure (#897) * Implement TEQ and MOV (Imm16) * Initial work on A32 instructions + SVC. No tests yet, hangs in rtld. * Implement CLZ, fix BFI and BFC Now stops on SIMD initialization. * Exclusive access instructions, fix to mul, system instructions. Now gets to a break after SignalProcessWideKey64. * Better impl of UBFX, add UDIV and SDIV Now boots way further - now stuck on VMOV instruction. * Many more instructions, start on SIMD and testing framework. * Fix build issues * svc: Rework 32 bit codepath Fixing once and for all argument ordering issues. * Fix 32 bits stacktrace * hle debug: Add 32 bits dynamic section parsing * Fix highCq mode, add many tests, fix some instruction bugs Still suffers from critical malloc failure :weary: * Fix incorrect opcode decoders and a few more instructions. * Add a few instructions and fix others. re-disable highCq for now. Disabled the svc memory clear since i'm not sure about it. * Fix build * Fix typo in ordered/exclusive stores. * Implement some more instructions, fix others. Uxtab16/Sxtab16 are untested. * Begin impl of pairwise, some other instructions. * Add a few more instructions, a quick hack to fix svcs for now. * Add tests and fix issues with VTRN, VZIP, VUZP * Add a few more instructions, fix Vmul_1 encoding. * Fix way too many instruction bugs, add tests for some of the more important ones. * Fix HighCq, enable FastFP paths for some floating point instructions (not entirely sure why these were disabled, so important to note this commit exists) Branching has been removed in A32 shifts until I figure out if it's worth it * Cleanup Part 1 There should be no functional change between these next few commits. Should is the key word. (except for removing break handler) * Implement 32 bits syscalls Co-authored-by: riperiperi <rhy3756547@hotmail.com> Implement all 32 bits counterparts of the 64 bits syscalls we currently have. * Refactor part 2: Move index/subindex logic to Operand May have inadvertently fixed one (1) bug * Add FlushProcessDataCache32 * Address jd's comments * Remove 16 bit encodings from OpCodeTable Still need to catch some edge cases (operands that use the "F" flag) and make Q encodings with non-even indexes undefined. * Correct Fpscr handling for FP vector slow paths WIP * Add StandardFPSCRValue behaviour for all Arithmetic instructions * Add StandardFPSCRValue behaviour to compare instructions. * Force passing of fpcr to FPProcessException and FPUnpack. Reduces potential for code error significantly * OpCode cleanup * Remove urgency from DMB comment in MRRC DMB is currently a no-op via the instruction, so it should likely still be a no-op here. * Test Cleanup * Fix FPDefaultNaN on Ryzen CPUs * Improve some tests, fix some shift instructions, add slow path for Vadd * Fix Typo * More test cleanup * Flip order of Fx and index, to indicate that the operand's is the "base" * Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does. * Reintroduce alignment to DecoderHelper (removed by accident) * One more realign as reading diffs is hard * Use I32 registers in A32 (part 2) Swap default integer register type based on current execution mode. * FPSCR flags as Registers (part 1) Still need to change NativeContext and ExecutionContext to allow getting/setting with the flag values. * Use I32 registers in A32 (part 1) * FPSCR flags as registers (part 2) Only CMP flags are on the registers right now. It could be useful to use more of the space in non-fast-float when implementing A32 flags accurately in the fast path. * Address Feedback * Correct FP->Int behaviour (should saturate) * Make branches made by writing to PC eligible for Rejit Greatly improves performance in most games. * Remove unused branching for Vtbl * RejitRequest as a class rather than a tuple Makes a lot more sense than storing tuples on a dictionary. * Add VMOVN, VSHR (imm), VSHRN (imm) and related tests * Re-order InstEmitSystem32 Alphabetical sorting. * Address Feedback Feedback from Ac_K, remove and sort usings. * Address Feedback 2 * Address Feedback from LDj3SNuD Opcode table reordered to have alphabetical sorting within groups, Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits, Test nits and Test simplification with ValueSource. * Add Debug Asserts to A32 helpers Mainly to prevent the shift ones from being used on I64 operands, as they expect I32 input for most operations (eg. carry flag setting), and expect I32 input for shift and boolean amounts. Most other helper functions don't take Operands, throw on out of range values, and take specific types of OpCode, so didn't need any asserts. * Use ConstF rather than creating an operand. (useful for pooling in future) * Move exclusive load to helper, reference call flag rather than literal 1. * Address LDj feedback (minus table flatten) one final look before it's all gone. the world is so beautiful. * Flatten OpCodeTable oh no * Address more table ordering * Call Flag as int on A32 Co-authored-by: Natalie C. <cyuubiapps@gmail.com> Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 22:20:40 +01:00
bool overflow = false,
bool carry = false,
bool zero = false,
bool negative = false,
2022-02-17 23:39:45 +01:00
int fpscr = 0,
bool thumb = false)
Add most of the A32 instruction set to ARMeilleure (#897) * Implement TEQ and MOV (Imm16) * Initial work on A32 instructions + SVC. No tests yet, hangs in rtld. * Implement CLZ, fix BFI and BFC Now stops on SIMD initialization. * Exclusive access instructions, fix to mul, system instructions. Now gets to a break after SignalProcessWideKey64. * Better impl of UBFX, add UDIV and SDIV Now boots way further - now stuck on VMOV instruction. * Many more instructions, start on SIMD and testing framework. * Fix build issues * svc: Rework 32 bit codepath Fixing once and for all argument ordering issues. * Fix 32 bits stacktrace * hle debug: Add 32 bits dynamic section parsing * Fix highCq mode, add many tests, fix some instruction bugs Still suffers from critical malloc failure :weary: * Fix incorrect opcode decoders and a few more instructions. * Add a few instructions and fix others. re-disable highCq for now. Disabled the svc memory clear since i'm not sure about it. * Fix build * Fix typo in ordered/exclusive stores. * Implement some more instructions, fix others. Uxtab16/Sxtab16 are untested. * Begin impl of pairwise, some other instructions. * Add a few more instructions, a quick hack to fix svcs for now. * Add tests and fix issues with VTRN, VZIP, VUZP * Add a few more instructions, fix Vmul_1 encoding. * Fix way too many instruction bugs, add tests for some of the more important ones. * Fix HighCq, enable FastFP paths for some floating point instructions (not entirely sure why these were disabled, so important to note this commit exists) Branching has been removed in A32 shifts until I figure out if it's worth it * Cleanup Part 1 There should be no functional change between these next few commits. Should is the key word. (except for removing break handler) * Implement 32 bits syscalls Co-authored-by: riperiperi <rhy3756547@hotmail.com> Implement all 32 bits counterparts of the 64 bits syscalls we currently have. * Refactor part 2: Move index/subindex logic to Operand May have inadvertently fixed one (1) bug * Add FlushProcessDataCache32 * Address jd's comments * Remove 16 bit encodings from OpCodeTable Still need to catch some edge cases (operands that use the "F" flag) and make Q encodings with non-even indexes undefined. * Correct Fpscr handling for FP vector slow paths WIP * Add StandardFPSCRValue behaviour for all Arithmetic instructions * Add StandardFPSCRValue behaviour to compare instructions. * Force passing of fpcr to FPProcessException and FPUnpack. Reduces potential for code error significantly * OpCode cleanup * Remove urgency from DMB comment in MRRC DMB is currently a no-op via the instruction, so it should likely still be a no-op here. * Test Cleanup * Fix FPDefaultNaN on Ryzen CPUs * Improve some tests, fix some shift instructions, add slow path for Vadd * Fix Typo * More test cleanup * Flip order of Fx and index, to indicate that the operand's is the "base" * Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does. * Reintroduce alignment to DecoderHelper (removed by accident) * One more realign as reading diffs is hard * Use I32 registers in A32 (part 2) Swap default integer register type based on current execution mode. * FPSCR flags as Registers (part 1) Still need to change NativeContext and ExecutionContext to allow getting/setting with the flag values. * Use I32 registers in A32 (part 1) * FPSCR flags as registers (part 2) Only CMP flags are on the registers right now. It could be useful to use more of the space in non-fast-float when implementing A32 flags accurately in the fast path. * Address Feedback * Correct FP->Int behaviour (should saturate) * Make branches made by writing to PC eligible for Rejit Greatly improves performance in most games. * Remove unused branching for Vtbl * RejitRequest as a class rather than a tuple Makes a lot more sense than storing tuples on a dictionary. * Add VMOVN, VSHR (imm), VSHRN (imm) and related tests * Re-order InstEmitSystem32 Alphabetical sorting. * Address Feedback Feedback from Ac_K, remove and sort usings. * Address Feedback 2 * Address Feedback from LDj3SNuD Opcode table reordered to have alphabetical sorting within groups, Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits, Test nits and Test simplification with ValueSource. * Add Debug Asserts to A32 helpers Mainly to prevent the shift ones from being used on I64 operands, as they expect I32 input for most operations (eg. carry flag setting), and expect I32 input for shift and boolean amounts. Most other helper functions don't take Operands, throw on out of range values, and take specific types of OpCode, so didn't need any asserts. * Use ConstF rather than creating an operand. (useful for pooling in future) * Move exclusive load to helper, reference call flag rather than literal 1. * Address LDj feedback (minus table flatten) one final look before it's all gone. the world is so beautiful. * Flatten OpCodeTable oh no * Address more table ordering * Call Flag as int on A32 Co-authored-by: Natalie C. <cyuubiapps@gmail.com> Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 22:20:40 +01:00
{
_context.SetX(0, r0);
_context.SetX(1, r1);
_context.SetX(2, r2);
_context.SetX(3, r3);
_context.SetX(13, sp);
Add most of the A32 instruction set to ARMeilleure (#897) * Implement TEQ and MOV (Imm16) * Initial work on A32 instructions + SVC. No tests yet, hangs in rtld. * Implement CLZ, fix BFI and BFC Now stops on SIMD initialization. * Exclusive access instructions, fix to mul, system instructions. Now gets to a break after SignalProcessWideKey64. * Better impl of UBFX, add UDIV and SDIV Now boots way further - now stuck on VMOV instruction. * Many more instructions, start on SIMD and testing framework. * Fix build issues * svc: Rework 32 bit codepath Fixing once and for all argument ordering issues. * Fix 32 bits stacktrace * hle debug: Add 32 bits dynamic section parsing * Fix highCq mode, add many tests, fix some instruction bugs Still suffers from critical malloc failure :weary: * Fix incorrect opcode decoders and a few more instructions. * Add a few instructions and fix others. re-disable highCq for now. Disabled the svc memory clear since i'm not sure about it. * Fix build * Fix typo in ordered/exclusive stores. * Implement some more instructions, fix others. Uxtab16/Sxtab16 are untested. * Begin impl of pairwise, some other instructions. * Add a few more instructions, a quick hack to fix svcs for now. * Add tests and fix issues with VTRN, VZIP, VUZP * Add a few more instructions, fix Vmul_1 encoding. * Fix way too many instruction bugs, add tests for some of the more important ones. * Fix HighCq, enable FastFP paths for some floating point instructions (not entirely sure why these were disabled, so important to note this commit exists) Branching has been removed in A32 shifts until I figure out if it's worth it * Cleanup Part 1 There should be no functional change between these next few commits. Should is the key word. (except for removing break handler) * Implement 32 bits syscalls Co-authored-by: riperiperi <rhy3756547@hotmail.com> Implement all 32 bits counterparts of the 64 bits syscalls we currently have. * Refactor part 2: Move index/subindex logic to Operand May have inadvertently fixed one (1) bug * Add FlushProcessDataCache32 * Address jd's comments * Remove 16 bit encodings from OpCodeTable Still need to catch some edge cases (operands that use the "F" flag) and make Q encodings with non-even indexes undefined. * Correct Fpscr handling for FP vector slow paths WIP * Add StandardFPSCRValue behaviour for all Arithmetic instructions * Add StandardFPSCRValue behaviour to compare instructions. * Force passing of fpcr to FPProcessException and FPUnpack. Reduces potential for code error significantly * OpCode cleanup * Remove urgency from DMB comment in MRRC DMB is currently a no-op via the instruction, so it should likely still be a no-op here. * Test Cleanup * Fix FPDefaultNaN on Ryzen CPUs * Improve some tests, fix some shift instructions, add slow path for Vadd * Fix Typo * More test cleanup * Flip order of Fx and index, to indicate that the operand's is the "base" * Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does. * Reintroduce alignment to DecoderHelper (removed by accident) * One more realign as reading diffs is hard * Use I32 registers in A32 (part 2) Swap default integer register type based on current execution mode. * FPSCR flags as Registers (part 1) Still need to change NativeContext and ExecutionContext to allow getting/setting with the flag values. * Use I32 registers in A32 (part 1) * FPSCR flags as registers (part 2) Only CMP flags are on the registers right now. It could be useful to use more of the space in non-fast-float when implementing A32 flags accurately in the fast path. * Address Feedback * Correct FP->Int behaviour (should saturate) * Make branches made by writing to PC eligible for Rejit Greatly improves performance in most games. * Remove unused branching for Vtbl * RejitRequest as a class rather than a tuple Makes a lot more sense than storing tuples on a dictionary. * Add VMOVN, VSHR (imm), VSHRN (imm) and related tests * Re-order InstEmitSystem32 Alphabetical sorting. * Address Feedback Feedback from Ac_K, remove and sort usings. * Address Feedback 2 * Address Feedback from LDj3SNuD Opcode table reordered to have alphabetical sorting within groups, Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits, Test nits and Test simplification with ValueSource. * Add Debug Asserts to A32 helpers Mainly to prevent the shift ones from being used on I64 operands, as they expect I32 input for most operations (eg. carry flag setting), and expect I32 input for shift and boolean amounts. Most other helper functions don't take Operands, throw on out of range values, and take specific types of OpCode, so didn't need any asserts. * Use ConstF rather than creating an operand. (useful for pooling in future) * Move exclusive load to helper, reference call flag rather than literal 1. * Address LDj feedback (minus table flatten) one final look before it's all gone. the world is so beautiful. * Flatten OpCodeTable oh no * Address more table ordering * Call Flag as int on A32 Co-authored-by: Natalie C. <cyuubiapps@gmail.com> Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 22:20:40 +01:00
_context.SetV(0, v0);
_context.SetV(1, v1);
_context.SetV(2, v2);
_context.SetV(3, v3);
_context.SetV(4, v4);
_context.SetV(5, v5);
_context.SetV(14, v14);
_context.SetV(15, v15);
_context.SetPstateFlag(PState.QFlag, saturation);
Add most of the A32 instruction set to ARMeilleure (#897) * Implement TEQ and MOV (Imm16) * Initial work on A32 instructions + SVC. No tests yet, hangs in rtld. * Implement CLZ, fix BFI and BFC Now stops on SIMD initialization. * Exclusive access instructions, fix to mul, system instructions. Now gets to a break after SignalProcessWideKey64. * Better impl of UBFX, add UDIV and SDIV Now boots way further - now stuck on VMOV instruction. * Many more instructions, start on SIMD and testing framework. * Fix build issues * svc: Rework 32 bit codepath Fixing once and for all argument ordering issues. * Fix 32 bits stacktrace * hle debug: Add 32 bits dynamic section parsing * Fix highCq mode, add many tests, fix some instruction bugs Still suffers from critical malloc failure :weary: * Fix incorrect opcode decoders and a few more instructions. * Add a few instructions and fix others. re-disable highCq for now. Disabled the svc memory clear since i'm not sure about it. * Fix build * Fix typo in ordered/exclusive stores. * Implement some more instructions, fix others. Uxtab16/Sxtab16 are untested. * Begin impl of pairwise, some other instructions. * Add a few more instructions, a quick hack to fix svcs for now. * Add tests and fix issues with VTRN, VZIP, VUZP * Add a few more instructions, fix Vmul_1 encoding. * Fix way too many instruction bugs, add tests for some of the more important ones. * Fix HighCq, enable FastFP paths for some floating point instructions (not entirely sure why these were disabled, so important to note this commit exists) Branching has been removed in A32 shifts until I figure out if it's worth it * Cleanup Part 1 There should be no functional change between these next few commits. Should is the key word. (except for removing break handler) * Implement 32 bits syscalls Co-authored-by: riperiperi <rhy3756547@hotmail.com> Implement all 32 bits counterparts of the 64 bits syscalls we currently have. * Refactor part 2: Move index/subindex logic to Operand May have inadvertently fixed one (1) bug * Add FlushProcessDataCache32 * Address jd's comments * Remove 16 bit encodings from OpCodeTable Still need to catch some edge cases (operands that use the "F" flag) and make Q encodings with non-even indexes undefined. * Correct Fpscr handling for FP vector slow paths WIP * Add StandardFPSCRValue behaviour for all Arithmetic instructions * Add StandardFPSCRValue behaviour to compare instructions. * Force passing of fpcr to FPProcessException and FPUnpack. Reduces potential for code error significantly * OpCode cleanup * Remove urgency from DMB comment in MRRC DMB is currently a no-op via the instruction, so it should likely still be a no-op here. * Test Cleanup * Fix FPDefaultNaN on Ryzen CPUs * Improve some tests, fix some shift instructions, add slow path for Vadd * Fix Typo * More test cleanup * Flip order of Fx and index, to indicate that the operand's is the "base" * Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does. * Reintroduce alignment to DecoderHelper (removed by accident) * One more realign as reading diffs is hard * Use I32 registers in A32 (part 2) Swap default integer register type based on current execution mode. * FPSCR flags as Registers (part 1) Still need to change NativeContext and ExecutionContext to allow getting/setting with the flag values. * Use I32 registers in A32 (part 1) * FPSCR flags as registers (part 2) Only CMP flags are on the registers right now. It could be useful to use more of the space in non-fast-float when implementing A32 flags accurately in the fast path. * Address Feedback * Correct FP->Int behaviour (should saturate) * Make branches made by writing to PC eligible for Rejit Greatly improves performance in most games. * Remove unused branching for Vtbl * RejitRequest as a class rather than a tuple Makes a lot more sense than storing tuples on a dictionary. * Add VMOVN, VSHR (imm), VSHRN (imm) and related tests * Re-order InstEmitSystem32 Alphabetical sorting. * Address Feedback Feedback from Ac_K, remove and sort usings. * Address Feedback 2 * Address Feedback from LDj3SNuD Opcode table reordered to have alphabetical sorting within groups, Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits, Test nits and Test simplification with ValueSource. * Add Debug Asserts to A32 helpers Mainly to prevent the shift ones from being used on I64 operands, as they expect I32 input for most operations (eg. carry flag setting), and expect I32 input for shift and boolean amounts. Most other helper functions don't take Operands, throw on out of range values, and take specific types of OpCode, so didn't need any asserts. * Use ConstF rather than creating an operand. (useful for pooling in future) * Move exclusive load to helper, reference call flag rather than literal 1. * Address LDj feedback (minus table flatten) one final look before it's all gone. the world is so beautiful. * Flatten OpCodeTable oh no * Address more table ordering * Call Flag as int on A32 Co-authored-by: Natalie C. <cyuubiapps@gmail.com> Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 22:20:40 +01:00
_context.SetPstateFlag(PState.VFlag, overflow);
_context.SetPstateFlag(PState.CFlag, carry);
_context.SetPstateFlag(PState.ZFlag, zero);
_context.SetPstateFlag(PState.NFlag, negative);
Fpsr and Fpcr freed. (#3701) * Implemented in IR the managed methods of the Saturating region ... ... of the SoftFallback class (the SatQ ones). The need to natively manage the Fpcr and Fpsr system registers is still a fact. Contributes to https://github.com/Ryujinx/Ryujinx/issues/2917 ; I will open another PR to implement in Intrinsics-branchless the methods of the Saturation region as well (the SatXXXToXXX ones). All instructions involved have been tested locally in both release and debug modes, in both lowcq and highcq. * Ptc.InternalVersion = 3665 * Addressed PR feedback. * Implemented in IR the managed methods of the ShlReg region of the SoftFallback class. It also includes the last two SatQ ones (following up on https://github.com/Ryujinx/Ryujinx/pull/3665). All instructions involved have been tested locally in both release and debug modes, in both lowcq and highcq. * Fpsr and Fpcr freed. Handling/isolation of Fpsr and Fpcr via register for IR and via memory for Tests and Threads, with synchronization to context exchanges (explicit for SoftFloat); without having to call managed methods. Thanks to the inlining work of the previous two PRs and others in this. Tests performed locally in both release and debug modes, in both lowcq and highcq, with FastFP to true and false (explicit FP tests included). Tested with the title Tony Hawk's PS. Depends on shlreg. * Update InstEmitSimdHelper.cs * De-magic Masks. Remove the Stride and Len flags; Fpsr.NZCV are A32 only, then moved to Fpscr: this leads to emitting less IR in reference to Get/Set Fpsr/Fpcr/Fpscr methods in reference to Mrs/Msr (A64) and Vmrs/Vmsr (A32) instructions. * Addressed PR feedback.
2022-09-20 23:55:13 +02:00
_context.Fpscr = (FPSCR)fpscr;
Add most of the A32 instruction set to ARMeilleure (#897) * Implement TEQ and MOV (Imm16) * Initial work on A32 instructions + SVC. No tests yet, hangs in rtld. * Implement CLZ, fix BFI and BFC Now stops on SIMD initialization. * Exclusive access instructions, fix to mul, system instructions. Now gets to a break after SignalProcessWideKey64. * Better impl of UBFX, add UDIV and SDIV Now boots way further - now stuck on VMOV instruction. * Many more instructions, start on SIMD and testing framework. * Fix build issues * svc: Rework 32 bit codepath Fixing once and for all argument ordering issues. * Fix 32 bits stacktrace * hle debug: Add 32 bits dynamic section parsing * Fix highCq mode, add many tests, fix some instruction bugs Still suffers from critical malloc failure :weary: * Fix incorrect opcode decoders and a few more instructions. * Add a few instructions and fix others. re-disable highCq for now. Disabled the svc memory clear since i'm not sure about it. * Fix build * Fix typo in ordered/exclusive stores. * Implement some more instructions, fix others. Uxtab16/Sxtab16 are untested. * Begin impl of pairwise, some other instructions. * Add a few more instructions, a quick hack to fix svcs for now. * Add tests and fix issues with VTRN, VZIP, VUZP * Add a few more instructions, fix Vmul_1 encoding. * Fix way too many instruction bugs, add tests for some of the more important ones. * Fix HighCq, enable FastFP paths for some floating point instructions (not entirely sure why these were disabled, so important to note this commit exists) Branching has been removed in A32 shifts until I figure out if it's worth it * Cleanup Part 1 There should be no functional change between these next few commits. Should is the key word. (except for removing break handler) * Implement 32 bits syscalls Co-authored-by: riperiperi <rhy3756547@hotmail.com> Implement all 32 bits counterparts of the 64 bits syscalls we currently have. * Refactor part 2: Move index/subindex logic to Operand May have inadvertently fixed one (1) bug * Add FlushProcessDataCache32 * Address jd's comments * Remove 16 bit encodings from OpCodeTable Still need to catch some edge cases (operands that use the "F" flag) and make Q encodings with non-even indexes undefined. * Correct Fpscr handling for FP vector slow paths WIP * Add StandardFPSCRValue behaviour for all Arithmetic instructions * Add StandardFPSCRValue behaviour to compare instructions. * Force passing of fpcr to FPProcessException and FPUnpack. Reduces potential for code error significantly * OpCode cleanup * Remove urgency from DMB comment in MRRC DMB is currently a no-op via the instruction, so it should likely still be a no-op here. * Test Cleanup * Fix FPDefaultNaN on Ryzen CPUs * Improve some tests, fix some shift instructions, add slow path for Vadd * Fix Typo * More test cleanup * Flip order of Fx and index, to indicate that the operand's is the "base" * Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does. * Reintroduce alignment to DecoderHelper (removed by accident) * One more realign as reading diffs is hard * Use I32 registers in A32 (part 2) Swap default integer register type based on current execution mode. * FPSCR flags as Registers (part 1) Still need to change NativeContext and ExecutionContext to allow getting/setting with the flag values. * Use I32 registers in A32 (part 1) * FPSCR flags as registers (part 2) Only CMP flags are on the registers right now. It could be useful to use more of the space in non-fast-float when implementing A32 flags accurately in the fast path. * Address Feedback * Correct FP->Int behaviour (should saturate) * Make branches made by writing to PC eligible for Rejit Greatly improves performance in most games. * Remove unused branching for Vtbl * RejitRequest as a class rather than a tuple Makes a lot more sense than storing tuples on a dictionary. * Add VMOVN, VSHR (imm), VSHRN (imm) and related tests * Re-order InstEmitSystem32 Alphabetical sorting. * Address Feedback Feedback from Ac_K, remove and sort usings. * Address Feedback 2 * Address Feedback from LDj3SNuD Opcode table reordered to have alphabetical sorting within groups, Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits, Test nits and Test simplification with ValueSource. * Add Debug Asserts to A32 helpers Mainly to prevent the shift ones from being used on I64 operands, as they expect I32 input for most operations (eg. carry flag setting), and expect I32 input for shift and boolean amounts. Most other helper functions don't take Operands, throw on out of range values, and take specific types of OpCode, so didn't need any asserts. * Use ConstF rather than creating an operand. (useful for pooling in future) * Move exclusive load to helper, reference call flag rather than literal 1. * Address LDj feedback (minus table flatten) one final look before it's all gone. the world is so beautiful. * Flatten OpCodeTable oh no * Address more table ordering * Call Flag as int on A32 Co-authored-by: Natalie C. <cyuubiapps@gmail.com> Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 22:20:40 +01:00
2022-02-17 23:39:45 +01:00
_context.SetPstateFlag(PState.TFlag, thumb);
_unicornEmu.R[0] = r0;
_unicornEmu.R[1] = r1;
_unicornEmu.R[2] = r2;
_unicornEmu.R[3] = r3;
_unicornEmu.SP = sp;
_unicornEmu.Q[0] = V128ToSimdValue(v0);
_unicornEmu.Q[1] = V128ToSimdValue(v1);
_unicornEmu.Q[2] = V128ToSimdValue(v2);
_unicornEmu.Q[3] = V128ToSimdValue(v3);
_unicornEmu.Q[4] = V128ToSimdValue(v4);
_unicornEmu.Q[5] = V128ToSimdValue(v5);
_unicornEmu.Q[14] = V128ToSimdValue(v14);
_unicornEmu.Q[15] = V128ToSimdValue(v15);
_unicornEmu.QFlag = saturation;
_unicornEmu.OverflowFlag = overflow;
_unicornEmu.CarryFlag = carry;
_unicornEmu.ZeroFlag = zero;
_unicornEmu.NegativeFlag = negative;
_unicornEmu.Fpscr = fpscr;
_unicornEmu.ThumbFlag = thumb;
Add most of the A32 instruction set to ARMeilleure (#897) * Implement TEQ and MOV (Imm16) * Initial work on A32 instructions + SVC. No tests yet, hangs in rtld. * Implement CLZ, fix BFI and BFC Now stops on SIMD initialization. * Exclusive access instructions, fix to mul, system instructions. Now gets to a break after SignalProcessWideKey64. * Better impl of UBFX, add UDIV and SDIV Now boots way further - now stuck on VMOV instruction. * Many more instructions, start on SIMD and testing framework. * Fix build issues * svc: Rework 32 bit codepath Fixing once and for all argument ordering issues. * Fix 32 bits stacktrace * hle debug: Add 32 bits dynamic section parsing * Fix highCq mode, add many tests, fix some instruction bugs Still suffers from critical malloc failure :weary: * Fix incorrect opcode decoders and a few more instructions. * Add a few instructions and fix others. re-disable highCq for now. Disabled the svc memory clear since i'm not sure about it. * Fix build * Fix typo in ordered/exclusive stores. * Implement some more instructions, fix others. Uxtab16/Sxtab16 are untested. * Begin impl of pairwise, some other instructions. * Add a few more instructions, a quick hack to fix svcs for now. * Add tests and fix issues with VTRN, VZIP, VUZP * Add a few more instructions, fix Vmul_1 encoding. * Fix way too many instruction bugs, add tests for some of the more important ones. * Fix HighCq, enable FastFP paths for some floating point instructions (not entirely sure why these were disabled, so important to note this commit exists) Branching has been removed in A32 shifts until I figure out if it's worth it * Cleanup Part 1 There should be no functional change between these next few commits. Should is the key word. (except for removing break handler) * Implement 32 bits syscalls Co-authored-by: riperiperi <rhy3756547@hotmail.com> Implement all 32 bits counterparts of the 64 bits syscalls we currently have. * Refactor part 2: Move index/subindex logic to Operand May have inadvertently fixed one (1) bug * Add FlushProcessDataCache32 * Address jd's comments * Remove 16 bit encodings from OpCodeTable Still need to catch some edge cases (operands that use the "F" flag) and make Q encodings with non-even indexes undefined. * Correct Fpscr handling for FP vector slow paths WIP * Add StandardFPSCRValue behaviour for all Arithmetic instructions * Add StandardFPSCRValue behaviour to compare instructions. * Force passing of fpcr to FPProcessException and FPUnpack. Reduces potential for code error significantly * OpCode cleanup * Remove urgency from DMB comment in MRRC DMB is currently a no-op via the instruction, so it should likely still be a no-op here. * Test Cleanup * Fix FPDefaultNaN on Ryzen CPUs * Improve some tests, fix some shift instructions, add slow path for Vadd * Fix Typo * More test cleanup * Flip order of Fx and index, to indicate that the operand's is the "base" * Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does. * Reintroduce alignment to DecoderHelper (removed by accident) * One more realign as reading diffs is hard * Use I32 registers in A32 (part 2) Swap default integer register type based on current execution mode. * FPSCR flags as Registers (part 1) Still need to change NativeContext and ExecutionContext to allow getting/setting with the flag values. * Use I32 registers in A32 (part 1) * FPSCR flags as registers (part 2) Only CMP flags are on the registers right now. It could be useful to use more of the space in non-fast-float when implementing A32 flags accurately in the fast path. * Address Feedback * Correct FP->Int behaviour (should saturate) * Make branches made by writing to PC eligible for Rejit Greatly improves performance in most games. * Remove unused branching for Vtbl * RejitRequest as a class rather than a tuple Makes a lot more sense than storing tuples on a dictionary. * Add VMOVN, VSHR (imm), VSHRN (imm) and related tests * Re-order InstEmitSystem32 Alphabetical sorting. * Address Feedback Feedback from Ac_K, remove and sort usings. * Address Feedback 2 * Address Feedback from LDj3SNuD Opcode table reordered to have alphabetical sorting within groups, Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits, Test nits and Test simplification with ValueSource. * Add Debug Asserts to A32 helpers Mainly to prevent the shift ones from being used on I64 operands, as they expect I32 input for most operations (eg. carry flag setting), and expect I32 input for shift and boolean amounts. Most other helper functions don't take Operands, throw on out of range values, and take specific types of OpCode, so didn't need any asserts. * Use ConstF rather than creating an operand. (useful for pooling in future) * Move exclusive load to helper, reference call flag rather than literal 1. * Address LDj feedback (minus table flatten) one final look before it's all gone. the world is so beautiful. * Flatten OpCodeTable oh no * Address more table ordering * Call Flag as int on A32 Co-authored-by: Natalie C. <cyuubiapps@gmail.com> Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 22:20:40 +01:00
}
protected void ExecuteOpcodes(bool runUnicorn = true)
Add most of the A32 instruction set to ARMeilleure (#897) * Implement TEQ and MOV (Imm16) * Initial work on A32 instructions + SVC. No tests yet, hangs in rtld. * Implement CLZ, fix BFI and BFC Now stops on SIMD initialization. * Exclusive access instructions, fix to mul, system instructions. Now gets to a break after SignalProcessWideKey64. * Better impl of UBFX, add UDIV and SDIV Now boots way further - now stuck on VMOV instruction. * Many more instructions, start on SIMD and testing framework. * Fix build issues * svc: Rework 32 bit codepath Fixing once and for all argument ordering issues. * Fix 32 bits stacktrace * hle debug: Add 32 bits dynamic section parsing * Fix highCq mode, add many tests, fix some instruction bugs Still suffers from critical malloc failure :weary: * Fix incorrect opcode decoders and a few more instructions. * Add a few instructions and fix others. re-disable highCq for now. Disabled the svc memory clear since i'm not sure about it. * Fix build * Fix typo in ordered/exclusive stores. * Implement some more instructions, fix others. Uxtab16/Sxtab16 are untested. * Begin impl of pairwise, some other instructions. * Add a few more instructions, a quick hack to fix svcs for now. * Add tests and fix issues with VTRN, VZIP, VUZP * Add a few more instructions, fix Vmul_1 encoding. * Fix way too many instruction bugs, add tests for some of the more important ones. * Fix HighCq, enable FastFP paths for some floating point instructions (not entirely sure why these were disabled, so important to note this commit exists) Branching has been removed in A32 shifts until I figure out if it's worth it * Cleanup Part 1 There should be no functional change between these next few commits. Should is the key word. (except for removing break handler) * Implement 32 bits syscalls Co-authored-by: riperiperi <rhy3756547@hotmail.com> Implement all 32 bits counterparts of the 64 bits syscalls we currently have. * Refactor part 2: Move index/subindex logic to Operand May have inadvertently fixed one (1) bug * Add FlushProcessDataCache32 * Address jd's comments * Remove 16 bit encodings from OpCodeTable Still need to catch some edge cases (operands that use the "F" flag) and make Q encodings with non-even indexes undefined. * Correct Fpscr handling for FP vector slow paths WIP * Add StandardFPSCRValue behaviour for all Arithmetic instructions * Add StandardFPSCRValue behaviour to compare instructions. * Force passing of fpcr to FPProcessException and FPUnpack. Reduces potential for code error significantly * OpCode cleanup * Remove urgency from DMB comment in MRRC DMB is currently a no-op via the instruction, so it should likely still be a no-op here. * Test Cleanup * Fix FPDefaultNaN on Ryzen CPUs * Improve some tests, fix some shift instructions, add slow path for Vadd * Fix Typo * More test cleanup * Flip order of Fx and index, to indicate that the operand's is the "base" * Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does. * Reintroduce alignment to DecoderHelper (removed by accident) * One more realign as reading diffs is hard * Use I32 registers in A32 (part 2) Swap default integer register type based on current execution mode. * FPSCR flags as Registers (part 1) Still need to change NativeContext and ExecutionContext to allow getting/setting with the flag values. * Use I32 registers in A32 (part 1) * FPSCR flags as registers (part 2) Only CMP flags are on the registers right now. It could be useful to use more of the space in non-fast-float when implementing A32 flags accurately in the fast path. * Address Feedback * Correct FP->Int behaviour (should saturate) * Make branches made by writing to PC eligible for Rejit Greatly improves performance in most games. * Remove unused branching for Vtbl * RejitRequest as a class rather than a tuple Makes a lot more sense than storing tuples on a dictionary. * Add VMOVN, VSHR (imm), VSHRN (imm) and related tests * Re-order InstEmitSystem32 Alphabetical sorting. * Address Feedback Feedback from Ac_K, remove and sort usings. * Address Feedback 2 * Address Feedback from LDj3SNuD Opcode table reordered to have alphabetical sorting within groups, Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits, Test nits and Test simplification with ValueSource. * Add Debug Asserts to A32 helpers Mainly to prevent the shift ones from being used on I64 operands, as they expect I32 input for most operations (eg. carry flag setting), and expect I32 input for shift and boolean amounts. Most other helper functions don't take Operands, throw on out of range values, and take specific types of OpCode, so didn't need any asserts. * Use ConstF rather than creating an operand. (useful for pooling in future) * Move exclusive load to helper, reference call flag rather than literal 1. * Address LDj feedback (minus table flatten) one final look before it's all gone. the world is so beautiful. * Flatten OpCodeTable oh no * Address more table ordering * Call Flag as int on A32 Co-authored-by: Natalie C. <cyuubiapps@gmail.com> Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 22:20:40 +01:00
{
_cpuContext.Execute(_context, CodeBaseAddress);
Add most of the A32 instruction set to ARMeilleure (#897) * Implement TEQ and MOV (Imm16) * Initial work on A32 instructions + SVC. No tests yet, hangs in rtld. * Implement CLZ, fix BFI and BFC Now stops on SIMD initialization. * Exclusive access instructions, fix to mul, system instructions. Now gets to a break after SignalProcessWideKey64. * Better impl of UBFX, add UDIV and SDIV Now boots way further - now stuck on VMOV instruction. * Many more instructions, start on SIMD and testing framework. * Fix build issues * svc: Rework 32 bit codepath Fixing once and for all argument ordering issues. * Fix 32 bits stacktrace * hle debug: Add 32 bits dynamic section parsing * Fix highCq mode, add many tests, fix some instruction bugs Still suffers from critical malloc failure :weary: * Fix incorrect opcode decoders and a few more instructions. * Add a few instructions and fix others. re-disable highCq for now. Disabled the svc memory clear since i'm not sure about it. * Fix build * Fix typo in ordered/exclusive stores. * Implement some more instructions, fix others. Uxtab16/Sxtab16 are untested. * Begin impl of pairwise, some other instructions. * Add a few more instructions, a quick hack to fix svcs for now. * Add tests and fix issues with VTRN, VZIP, VUZP * Add a few more instructions, fix Vmul_1 encoding. * Fix way too many instruction bugs, add tests for some of the more important ones. * Fix HighCq, enable FastFP paths for some floating point instructions (not entirely sure why these were disabled, so important to note this commit exists) Branching has been removed in A32 shifts until I figure out if it's worth it * Cleanup Part 1 There should be no functional change between these next few commits. Should is the key word. (except for removing break handler) * Implement 32 bits syscalls Co-authored-by: riperiperi <rhy3756547@hotmail.com> Implement all 32 bits counterparts of the 64 bits syscalls we currently have. * Refactor part 2: Move index/subindex logic to Operand May have inadvertently fixed one (1) bug * Add FlushProcessDataCache32 * Address jd's comments * Remove 16 bit encodings from OpCodeTable Still need to catch some edge cases (operands that use the "F" flag) and make Q encodings with non-even indexes undefined. * Correct Fpscr handling for FP vector slow paths WIP * Add StandardFPSCRValue behaviour for all Arithmetic instructions * Add StandardFPSCRValue behaviour to compare instructions. * Force passing of fpcr to FPProcessException and FPUnpack. Reduces potential for code error significantly * OpCode cleanup * Remove urgency from DMB comment in MRRC DMB is currently a no-op via the instruction, so it should likely still be a no-op here. * Test Cleanup * Fix FPDefaultNaN on Ryzen CPUs * Improve some tests, fix some shift instructions, add slow path for Vadd * Fix Typo * More test cleanup * Flip order of Fx and index, to indicate that the operand's is the "base" * Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does. * Reintroduce alignment to DecoderHelper (removed by accident) * One more realign as reading diffs is hard * Use I32 registers in A32 (part 2) Swap default integer register type based on current execution mode. * FPSCR flags as Registers (part 1) Still need to change NativeContext and ExecutionContext to allow getting/setting with the flag values. * Use I32 registers in A32 (part 1) * FPSCR flags as registers (part 2) Only CMP flags are on the registers right now. It could be useful to use more of the space in non-fast-float when implementing A32 flags accurately in the fast path. * Address Feedback * Correct FP->Int behaviour (should saturate) * Make branches made by writing to PC eligible for Rejit Greatly improves performance in most games. * Remove unused branching for Vtbl * RejitRequest as a class rather than a tuple Makes a lot more sense than storing tuples on a dictionary. * Add VMOVN, VSHR (imm), VSHRN (imm) and related tests * Re-order InstEmitSystem32 Alphabetical sorting. * Address Feedback Feedback from Ac_K, remove and sort usings. * Address Feedback 2 * Address Feedback from LDj3SNuD Opcode table reordered to have alphabetical sorting within groups, Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits, Test nits and Test simplification with ValueSource. * Add Debug Asserts to A32 helpers Mainly to prevent the shift ones from being used on I64 operands, as they expect I32 input for most operations (eg. carry flag setting), and expect I32 input for shift and boolean amounts. Most other helper functions don't take Operands, throw on out of range values, and take specific types of OpCode, so didn't need any asserts. * Use ConstF rather than creating an operand. (useful for pooling in future) * Move exclusive load to helper, reference call flag rather than literal 1. * Address LDj feedback (minus table flatten) one final look before it's all gone. the world is so beautiful. * Flatten OpCodeTable oh no * Address more table ordering * Call Flag as int on A32 Co-authored-by: Natalie C. <cyuubiapps@gmail.com> Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 22:20:40 +01:00
if (runUnicorn)
Add most of the A32 instruction set to ARMeilleure (#897) * Implement TEQ and MOV (Imm16) * Initial work on A32 instructions + SVC. No tests yet, hangs in rtld. * Implement CLZ, fix BFI and BFC Now stops on SIMD initialization. * Exclusive access instructions, fix to mul, system instructions. Now gets to a break after SignalProcessWideKey64. * Better impl of UBFX, add UDIV and SDIV Now boots way further - now stuck on VMOV instruction. * Many more instructions, start on SIMD and testing framework. * Fix build issues * svc: Rework 32 bit codepath Fixing once and for all argument ordering issues. * Fix 32 bits stacktrace * hle debug: Add 32 bits dynamic section parsing * Fix highCq mode, add many tests, fix some instruction bugs Still suffers from critical malloc failure :weary: * Fix incorrect opcode decoders and a few more instructions. * Add a few instructions and fix others. re-disable highCq for now. Disabled the svc memory clear since i'm not sure about it. * Fix build * Fix typo in ordered/exclusive stores. * Implement some more instructions, fix others. Uxtab16/Sxtab16 are untested. * Begin impl of pairwise, some other instructions. * Add a few more instructions, a quick hack to fix svcs for now. * Add tests and fix issues with VTRN, VZIP, VUZP * Add a few more instructions, fix Vmul_1 encoding. * Fix way too many instruction bugs, add tests for some of the more important ones. * Fix HighCq, enable FastFP paths for some floating point instructions (not entirely sure why these were disabled, so important to note this commit exists) Branching has been removed in A32 shifts until I figure out if it's worth it * Cleanup Part 1 There should be no functional change between these next few commits. Should is the key word. (except for removing break handler) * Implement 32 bits syscalls Co-authored-by: riperiperi <rhy3756547@hotmail.com> Implement all 32 bits counterparts of the 64 bits syscalls we currently have. * Refactor part 2: Move index/subindex logic to Operand May have inadvertently fixed one (1) bug * Add FlushProcessDataCache32 * Address jd's comments * Remove 16 bit encodings from OpCodeTable Still need to catch some edge cases (operands that use the "F" flag) and make Q encodings with non-even indexes undefined. * Correct Fpscr handling for FP vector slow paths WIP * Add StandardFPSCRValue behaviour for all Arithmetic instructions * Add StandardFPSCRValue behaviour to compare instructions. * Force passing of fpcr to FPProcessException and FPUnpack. Reduces potential for code error significantly * OpCode cleanup * Remove urgency from DMB comment in MRRC DMB is currently a no-op via the instruction, so it should likely still be a no-op here. * Test Cleanup * Fix FPDefaultNaN on Ryzen CPUs * Improve some tests, fix some shift instructions, add slow path for Vadd * Fix Typo * More test cleanup * Flip order of Fx and index, to indicate that the operand's is the "base" * Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does. * Reintroduce alignment to DecoderHelper (removed by accident) * One more realign as reading diffs is hard * Use I32 registers in A32 (part 2) Swap default integer register type based on current execution mode. * FPSCR flags as Registers (part 1) Still need to change NativeContext and ExecutionContext to allow getting/setting with the flag values. * Use I32 registers in A32 (part 1) * FPSCR flags as registers (part 2) Only CMP flags are on the registers right now. It could be useful to use more of the space in non-fast-float when implementing A32 flags accurately in the fast path. * Address Feedback * Correct FP->Int behaviour (should saturate) * Make branches made by writing to PC eligible for Rejit Greatly improves performance in most games. * Remove unused branching for Vtbl * RejitRequest as a class rather than a tuple Makes a lot more sense than storing tuples on a dictionary. * Add VMOVN, VSHR (imm), VSHRN (imm) and related tests * Re-order InstEmitSystem32 Alphabetical sorting. * Address Feedback Feedback from Ac_K, remove and sort usings. * Address Feedback 2 * Address Feedback from LDj3SNuD Opcode table reordered to have alphabetical sorting within groups, Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits, Test nits and Test simplification with ValueSource. * Add Debug Asserts to A32 helpers Mainly to prevent the shift ones from being used on I64 operands, as they expect I32 input for most operations (eg. carry flag setting), and expect I32 input for shift and boolean amounts. Most other helper functions don't take Operands, throw on out of range values, and take specific types of OpCode, so didn't need any asserts. * Use ConstF rather than creating an operand. (useful for pooling in future) * Move exclusive load to helper, reference call flag rather than literal 1. * Address LDj feedback (minus table flatten) one final look before it's all gone. the world is so beautiful. * Flatten OpCodeTable oh no * Address more table ordering * Call Flag as int on A32 Co-authored-by: Natalie C. <cyuubiapps@gmail.com> Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 22:20:40 +01:00
{
_unicornEmu.RunForCount((_currAddress - CodeBaseAddress - 4) / 4);
Add most of the A32 instruction set to ARMeilleure (#897) * Implement TEQ and MOV (Imm16) * Initial work on A32 instructions + SVC. No tests yet, hangs in rtld. * Implement CLZ, fix BFI and BFC Now stops on SIMD initialization. * Exclusive access instructions, fix to mul, system instructions. Now gets to a break after SignalProcessWideKey64. * Better impl of UBFX, add UDIV and SDIV Now boots way further - now stuck on VMOV instruction. * Many more instructions, start on SIMD and testing framework. * Fix build issues * svc: Rework 32 bit codepath Fixing once and for all argument ordering issues. * Fix 32 bits stacktrace * hle debug: Add 32 bits dynamic section parsing * Fix highCq mode, add many tests, fix some instruction bugs Still suffers from critical malloc failure :weary: * Fix incorrect opcode decoders and a few more instructions. * Add a few instructions and fix others. re-disable highCq for now. Disabled the svc memory clear since i'm not sure about it. * Fix build * Fix typo in ordered/exclusive stores. * Implement some more instructions, fix others. Uxtab16/Sxtab16 are untested. * Begin impl of pairwise, some other instructions. * Add a few more instructions, a quick hack to fix svcs for now. * Add tests and fix issues with VTRN, VZIP, VUZP * Add a few more instructions, fix Vmul_1 encoding. * Fix way too many instruction bugs, add tests for some of the more important ones. * Fix HighCq, enable FastFP paths for some floating point instructions (not entirely sure why these were disabled, so important to note this commit exists) Branching has been removed in A32 shifts until I figure out if it's worth it * Cleanup Part 1 There should be no functional change between these next few commits. Should is the key word. (except for removing break handler) * Implement 32 bits syscalls Co-authored-by: riperiperi <rhy3756547@hotmail.com> Implement all 32 bits counterparts of the 64 bits syscalls we currently have. * Refactor part 2: Move index/subindex logic to Operand May have inadvertently fixed one (1) bug * Add FlushProcessDataCache32 * Address jd's comments * Remove 16 bit encodings from OpCodeTable Still need to catch some edge cases (operands that use the "F" flag) and make Q encodings with non-even indexes undefined. * Correct Fpscr handling for FP vector slow paths WIP * Add StandardFPSCRValue behaviour for all Arithmetic instructions * Add StandardFPSCRValue behaviour to compare instructions. * Force passing of fpcr to FPProcessException and FPUnpack. Reduces potential for code error significantly * OpCode cleanup * Remove urgency from DMB comment in MRRC DMB is currently a no-op via the instruction, so it should likely still be a no-op here. * Test Cleanup * Fix FPDefaultNaN on Ryzen CPUs * Improve some tests, fix some shift instructions, add slow path for Vadd * Fix Typo * More test cleanup * Flip order of Fx and index, to indicate that the operand's is the "base" * Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does. * Reintroduce alignment to DecoderHelper (removed by accident) * One more realign as reading diffs is hard * Use I32 registers in A32 (part 2) Swap default integer register type based on current execution mode. * FPSCR flags as Registers (part 1) Still need to change NativeContext and ExecutionContext to allow getting/setting with the flag values. * Use I32 registers in A32 (part 1) * FPSCR flags as registers (part 2) Only CMP flags are on the registers right now. It could be useful to use more of the space in non-fast-float when implementing A32 flags accurately in the fast path. * Address Feedback * Correct FP->Int behaviour (should saturate) * Make branches made by writing to PC eligible for Rejit Greatly improves performance in most games. * Remove unused branching for Vtbl * RejitRequest as a class rather than a tuple Makes a lot more sense than storing tuples on a dictionary. * Add VMOVN, VSHR (imm), VSHRN (imm) and related tests * Re-order InstEmitSystem32 Alphabetical sorting. * Address Feedback Feedback from Ac_K, remove and sort usings. * Address Feedback 2 * Address Feedback from LDj3SNuD Opcode table reordered to have alphabetical sorting within groups, Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits, Test nits and Test simplification with ValueSource. * Add Debug Asserts to A32 helpers Mainly to prevent the shift ones from being used on I64 operands, as they expect I32 input for most operations (eg. carry flag setting), and expect I32 input for shift and boolean amounts. Most other helper functions don't take Operands, throw on out of range values, and take specific types of OpCode, so didn't need any asserts. * Use ConstF rather than creating an operand. (useful for pooling in future) * Move exclusive load to helper, reference call flag rather than literal 1. * Address LDj feedback (minus table flatten) one final look before it's all gone. the world is so beautiful. * Flatten OpCodeTable oh no * Address more table ordering * Call Flag as int on A32 Co-authored-by: Natalie C. <cyuubiapps@gmail.com> Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 22:20:40 +01:00
}
}
protected ExecutionContext SingleOpcode(uint opcode,
uint r0 = 0,
uint r1 = 0,
uint r2 = 0,
uint r3 = 0,
uint sp = 0,
V128 v0 = default,
V128 v1 = default,
V128 v2 = default,
V128 v3 = default,
V128 v4 = default,
V128 v5 = default,
V128 v14 = default,
V128 v15 = default,
bool saturation = false,
Add most of the A32 instruction set to ARMeilleure (#897) * Implement TEQ and MOV (Imm16) * Initial work on A32 instructions + SVC. No tests yet, hangs in rtld. * Implement CLZ, fix BFI and BFC Now stops on SIMD initialization. * Exclusive access instructions, fix to mul, system instructions. Now gets to a break after SignalProcessWideKey64. * Better impl of UBFX, add UDIV and SDIV Now boots way further - now stuck on VMOV instruction. * Many more instructions, start on SIMD and testing framework. * Fix build issues * svc: Rework 32 bit codepath Fixing once and for all argument ordering issues. * Fix 32 bits stacktrace * hle debug: Add 32 bits dynamic section parsing * Fix highCq mode, add many tests, fix some instruction bugs Still suffers from critical malloc failure :weary: * Fix incorrect opcode decoders and a few more instructions. * Add a few instructions and fix others. re-disable highCq for now. Disabled the svc memory clear since i'm not sure about it. * Fix build * Fix typo in ordered/exclusive stores. * Implement some more instructions, fix others. Uxtab16/Sxtab16 are untested. * Begin impl of pairwise, some other instructions. * Add a few more instructions, a quick hack to fix svcs for now. * Add tests and fix issues with VTRN, VZIP, VUZP * Add a few more instructions, fix Vmul_1 encoding. * Fix way too many instruction bugs, add tests for some of the more important ones. * Fix HighCq, enable FastFP paths for some floating point instructions (not entirely sure why these were disabled, so important to note this commit exists) Branching has been removed in A32 shifts until I figure out if it's worth it * Cleanup Part 1 There should be no functional change between these next few commits. Should is the key word. (except for removing break handler) * Implement 32 bits syscalls Co-authored-by: riperiperi <rhy3756547@hotmail.com> Implement all 32 bits counterparts of the 64 bits syscalls we currently have. * Refactor part 2: Move index/subindex logic to Operand May have inadvertently fixed one (1) bug * Add FlushProcessDataCache32 * Address jd's comments * Remove 16 bit encodings from OpCodeTable Still need to catch some edge cases (operands that use the "F" flag) and make Q encodings with non-even indexes undefined. * Correct Fpscr handling for FP vector slow paths WIP * Add StandardFPSCRValue behaviour for all Arithmetic instructions * Add StandardFPSCRValue behaviour to compare instructions. * Force passing of fpcr to FPProcessException and FPUnpack. Reduces potential for code error significantly * OpCode cleanup * Remove urgency from DMB comment in MRRC DMB is currently a no-op via the instruction, so it should likely still be a no-op here. * Test Cleanup * Fix FPDefaultNaN on Ryzen CPUs * Improve some tests, fix some shift instructions, add slow path for Vadd * Fix Typo * More test cleanup * Flip order of Fx and index, to indicate that the operand's is the "base" * Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does. * Reintroduce alignment to DecoderHelper (removed by accident) * One more realign as reading diffs is hard * Use I32 registers in A32 (part 2) Swap default integer register type based on current execution mode. * FPSCR flags as Registers (part 1) Still need to change NativeContext and ExecutionContext to allow getting/setting with the flag values. * Use I32 registers in A32 (part 1) * FPSCR flags as registers (part 2) Only CMP flags are on the registers right now. It could be useful to use more of the space in non-fast-float when implementing A32 flags accurately in the fast path. * Address Feedback * Correct FP->Int behaviour (should saturate) * Make branches made by writing to PC eligible for Rejit Greatly improves performance in most games. * Remove unused branching for Vtbl * RejitRequest as a class rather than a tuple Makes a lot more sense than storing tuples on a dictionary. * Add VMOVN, VSHR (imm), VSHRN (imm) and related tests * Re-order InstEmitSystem32 Alphabetical sorting. * Address Feedback Feedback from Ac_K, remove and sort usings. * Address Feedback 2 * Address Feedback from LDj3SNuD Opcode table reordered to have alphabetical sorting within groups, Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits, Test nits and Test simplification with ValueSource. * Add Debug Asserts to A32 helpers Mainly to prevent the shift ones from being used on I64 operands, as they expect I32 input for most operations (eg. carry flag setting), and expect I32 input for shift and boolean amounts. Most other helper functions don't take Operands, throw on out of range values, and take specific types of OpCode, so didn't need any asserts. * Use ConstF rather than creating an operand. (useful for pooling in future) * Move exclusive load to helper, reference call flag rather than literal 1. * Address LDj feedback (minus table flatten) one final look before it's all gone. the world is so beautiful. * Flatten OpCodeTable oh no * Address more table ordering * Call Flag as int on A32 Co-authored-by: Natalie C. <cyuubiapps@gmail.com> Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 22:20:40 +01:00
bool overflow = false,
bool carry = false,
bool zero = false,
bool negative = false,
int fpscr = 0,
bool runUnicorn = true)
Add most of the A32 instruction set to ARMeilleure (#897) * Implement TEQ and MOV (Imm16) * Initial work on A32 instructions + SVC. No tests yet, hangs in rtld. * Implement CLZ, fix BFI and BFC Now stops on SIMD initialization. * Exclusive access instructions, fix to mul, system instructions. Now gets to a break after SignalProcessWideKey64. * Better impl of UBFX, add UDIV and SDIV Now boots way further - now stuck on VMOV instruction. * Many more instructions, start on SIMD and testing framework. * Fix build issues * svc: Rework 32 bit codepath Fixing once and for all argument ordering issues. * Fix 32 bits stacktrace * hle debug: Add 32 bits dynamic section parsing * Fix highCq mode, add many tests, fix some instruction bugs Still suffers from critical malloc failure :weary: * Fix incorrect opcode decoders and a few more instructions. * Add a few instructions and fix others. re-disable highCq for now. Disabled the svc memory clear since i'm not sure about it. * Fix build * Fix typo in ordered/exclusive stores. * Implement some more instructions, fix others. Uxtab16/Sxtab16 are untested. * Begin impl of pairwise, some other instructions. * Add a few more instructions, a quick hack to fix svcs for now. * Add tests and fix issues with VTRN, VZIP, VUZP * Add a few more instructions, fix Vmul_1 encoding. * Fix way too many instruction bugs, add tests for some of the more important ones. * Fix HighCq, enable FastFP paths for some floating point instructions (not entirely sure why these were disabled, so important to note this commit exists) Branching has been removed in A32 shifts until I figure out if it's worth it * Cleanup Part 1 There should be no functional change between these next few commits. Should is the key word. (except for removing break handler) * Implement 32 bits syscalls Co-authored-by: riperiperi <rhy3756547@hotmail.com> Implement all 32 bits counterparts of the 64 bits syscalls we currently have. * Refactor part 2: Move index/subindex logic to Operand May have inadvertently fixed one (1) bug * Add FlushProcessDataCache32 * Address jd's comments * Remove 16 bit encodings from OpCodeTable Still need to catch some edge cases (operands that use the "F" flag) and make Q encodings with non-even indexes undefined. * Correct Fpscr handling for FP vector slow paths WIP * Add StandardFPSCRValue behaviour for all Arithmetic instructions * Add StandardFPSCRValue behaviour to compare instructions. * Force passing of fpcr to FPProcessException and FPUnpack. Reduces potential for code error significantly * OpCode cleanup * Remove urgency from DMB comment in MRRC DMB is currently a no-op via the instruction, so it should likely still be a no-op here. * Test Cleanup * Fix FPDefaultNaN on Ryzen CPUs * Improve some tests, fix some shift instructions, add slow path for Vadd * Fix Typo * More test cleanup * Flip order of Fx and index, to indicate that the operand's is the "base" * Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does. * Reintroduce alignment to DecoderHelper (removed by accident) * One more realign as reading diffs is hard * Use I32 registers in A32 (part 2) Swap default integer register type based on current execution mode. * FPSCR flags as Registers (part 1) Still need to change NativeContext and ExecutionContext to allow getting/setting with the flag values. * Use I32 registers in A32 (part 1) * FPSCR flags as registers (part 2) Only CMP flags are on the registers right now. It could be useful to use more of the space in non-fast-float when implementing A32 flags accurately in the fast path. * Address Feedback * Correct FP->Int behaviour (should saturate) * Make branches made by writing to PC eligible for Rejit Greatly improves performance in most games. * Remove unused branching for Vtbl * RejitRequest as a class rather than a tuple Makes a lot more sense than storing tuples on a dictionary. * Add VMOVN, VSHR (imm), VSHRN (imm) and related tests * Re-order InstEmitSystem32 Alphabetical sorting. * Address Feedback Feedback from Ac_K, remove and sort usings. * Address Feedback 2 * Address Feedback from LDj3SNuD Opcode table reordered to have alphabetical sorting within groups, Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits, Test nits and Test simplification with ValueSource. * Add Debug Asserts to A32 helpers Mainly to prevent the shift ones from being used on I64 operands, as they expect I32 input for most operations (eg. carry flag setting), and expect I32 input for shift and boolean amounts. Most other helper functions don't take Operands, throw on out of range values, and take specific types of OpCode, so didn't need any asserts. * Use ConstF rather than creating an operand. (useful for pooling in future) * Move exclusive load to helper, reference call flag rather than literal 1. * Address LDj feedback (minus table flatten) one final look before it's all gone. the world is so beautiful. * Flatten OpCodeTable oh no * Address more table ordering * Call Flag as int on A32 Co-authored-by: Natalie C. <cyuubiapps@gmail.com> Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 22:20:40 +01:00
{
Opcode(opcode);
Opcode(0xE12FFF1E); // BX LR
SetContext(r0, r1, r2, r3, sp, v0, v1, v2, v3, v4, v5, v14, v15, saturation, overflow, carry, zero, negative, fpscr);
ExecuteOpcodes(runUnicorn);
Add most of the A32 instruction set to ARMeilleure (#897) * Implement TEQ and MOV (Imm16) * Initial work on A32 instructions + SVC. No tests yet, hangs in rtld. * Implement CLZ, fix BFI and BFC Now stops on SIMD initialization. * Exclusive access instructions, fix to mul, system instructions. Now gets to a break after SignalProcessWideKey64. * Better impl of UBFX, add UDIV and SDIV Now boots way further - now stuck on VMOV instruction. * Many more instructions, start on SIMD and testing framework. * Fix build issues * svc: Rework 32 bit codepath Fixing once and for all argument ordering issues. * Fix 32 bits stacktrace * hle debug: Add 32 bits dynamic section parsing * Fix highCq mode, add many tests, fix some instruction bugs Still suffers from critical malloc failure :weary: * Fix incorrect opcode decoders and a few more instructions. * Add a few instructions and fix others. re-disable highCq for now. Disabled the svc memory clear since i'm not sure about it. * Fix build * Fix typo in ordered/exclusive stores. * Implement some more instructions, fix others. Uxtab16/Sxtab16 are untested. * Begin impl of pairwise, some other instructions. * Add a few more instructions, a quick hack to fix svcs for now. * Add tests and fix issues with VTRN, VZIP, VUZP * Add a few more instructions, fix Vmul_1 encoding. * Fix way too many instruction bugs, add tests for some of the more important ones. * Fix HighCq, enable FastFP paths for some floating point instructions (not entirely sure why these were disabled, so important to note this commit exists) Branching has been removed in A32 shifts until I figure out if it's worth it * Cleanup Part 1 There should be no functional change between these next few commits. Should is the key word. (except for removing break handler) * Implement 32 bits syscalls Co-authored-by: riperiperi <rhy3756547@hotmail.com> Implement all 32 bits counterparts of the 64 bits syscalls we currently have. * Refactor part 2: Move index/subindex logic to Operand May have inadvertently fixed one (1) bug * Add FlushProcessDataCache32 * Address jd's comments * Remove 16 bit encodings from OpCodeTable Still need to catch some edge cases (operands that use the "F" flag) and make Q encodings with non-even indexes undefined. * Correct Fpscr handling for FP vector slow paths WIP * Add StandardFPSCRValue behaviour for all Arithmetic instructions * Add StandardFPSCRValue behaviour to compare instructions. * Force passing of fpcr to FPProcessException and FPUnpack. Reduces potential for code error significantly * OpCode cleanup * Remove urgency from DMB comment in MRRC DMB is currently a no-op via the instruction, so it should likely still be a no-op here. * Test Cleanup * Fix FPDefaultNaN on Ryzen CPUs * Improve some tests, fix some shift instructions, add slow path for Vadd * Fix Typo * More test cleanup * Flip order of Fx and index, to indicate that the operand's is the "base" * Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does. * Reintroduce alignment to DecoderHelper (removed by accident) * One more realign as reading diffs is hard * Use I32 registers in A32 (part 2) Swap default integer register type based on current execution mode. * FPSCR flags as Registers (part 1) Still need to change NativeContext and ExecutionContext to allow getting/setting with the flag values. * Use I32 registers in A32 (part 1) * FPSCR flags as registers (part 2) Only CMP flags are on the registers right now. It could be useful to use more of the space in non-fast-float when implementing A32 flags accurately in the fast path. * Address Feedback * Correct FP->Int behaviour (should saturate) * Make branches made by writing to PC eligible for Rejit Greatly improves performance in most games. * Remove unused branching for Vtbl * RejitRequest as a class rather than a tuple Makes a lot more sense than storing tuples on a dictionary. * Add VMOVN, VSHR (imm), VSHRN (imm) and related tests * Re-order InstEmitSystem32 Alphabetical sorting. * Address Feedback Feedback from Ac_K, remove and sort usings. * Address Feedback 2 * Address Feedback from LDj3SNuD Opcode table reordered to have alphabetical sorting within groups, Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits, Test nits and Test simplification with ValueSource. * Add Debug Asserts to A32 helpers Mainly to prevent the shift ones from being used on I64 operands, as they expect I32 input for most operations (eg. carry flag setting), and expect I32 input for shift and boolean amounts. Most other helper functions don't take Operands, throw on out of range values, and take specific types of OpCode, so didn't need any asserts. * Use ConstF rather than creating an operand. (useful for pooling in future) * Move exclusive load to helper, reference call flag rather than literal 1. * Address LDj feedback (minus table flatten) one final look before it's all gone. the world is so beautiful. * Flatten OpCodeTable oh no * Address more table ordering * Call Flag as int on A32 Co-authored-by: Natalie C. <cyuubiapps@gmail.com> Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 22:20:40 +01:00
return GetContext();
}
2022-02-17 23:39:45 +01:00
protected ExecutionContext SingleThumbOpcode(ushort opcode,
uint r0 = 0,
uint r1 = 0,
uint r2 = 0,
uint r3 = 0,
uint sp = 0,
bool saturation = false,
bool overflow = false,
bool carry = false,
bool zero = false,
bool negative = false,
int fpscr = 0,
bool runUnicorn = true)
{
ThumbOpcode(opcode);
ThumbOpcode(0x4770); // BX LR
SetContext(r0, r1, r2, r3, sp, default, default, default, default, default, default, default, default, saturation, overflow, carry, zero, negative, fpscr, thumb: true);
ExecuteOpcodes(runUnicorn);
return GetContext();
}
public void RunPrecomputedTestCase(PrecomputedThumbTestCase test)
{
foreach (ushort instruction in test.Instructions)
{
ThumbOpcode(instruction);
}
for (int i = 0; i < 15; i++)
{
GetContext().SetX(i, test.StartRegs[i]);
}
uint startCpsr = test.StartRegs[15];
for (int i = 0; i < 32; i++)
{
GetContext().SetPstateFlag((PState)i, (startCpsr & (1u << i)) != 0);
}
ExecuteOpcodes(runUnicorn: false);
for (int i = 0; i < 15; i++)
{
Assert.That(GetContext().GetX(i), Is.EqualTo(test.FinalRegs[i]));
}
uint finalCpsr = test.FinalRegs[15];
Assert.That(GetContext().Pstate, Is.EqualTo(finalCpsr));
}
public void RunPrecomputedTestCase(PrecomputedMemoryThumbTestCase test)
{
byte[] testMem = new byte[Size];
for (ulong i = 0; i < Size; i += 2)
{
testMem[i + 0] = (byte)((i + DataBaseAddress) >> 0);
testMem[i + 1] = (byte)((i + DataBaseAddress) >> 8);
}
SetWorkingMemory(0, testMem);
RunPrecomputedTestCase(new PrecomputedThumbTestCase(){
Instructions = test.Instructions,
StartRegs = test.StartRegs,
FinalRegs = test.FinalRegs,
});
foreach (var delta in test.MemoryDelta)
{
testMem[delta.Address - DataBaseAddress + 0] = (byte)(delta.Value >> 0);
testMem[delta.Address - DataBaseAddress + 1] = (byte)(delta.Value >> 8);
}
byte[] mem = _memory.GetSpan(DataBaseAddress, (int)Size).ToArray();
Assert.That(mem, Is.EqualTo(testMem), "testmem");
}
protected void SetWorkingMemory(uint offset, byte[] data)
Add most of the A32 instruction set to ARMeilleure (#897) * Implement TEQ and MOV (Imm16) * Initial work on A32 instructions + SVC. No tests yet, hangs in rtld. * Implement CLZ, fix BFI and BFC Now stops on SIMD initialization. * Exclusive access instructions, fix to mul, system instructions. Now gets to a break after SignalProcessWideKey64. * Better impl of UBFX, add UDIV and SDIV Now boots way further - now stuck on VMOV instruction. * Many more instructions, start on SIMD and testing framework. * Fix build issues * svc: Rework 32 bit codepath Fixing once and for all argument ordering issues. * Fix 32 bits stacktrace * hle debug: Add 32 bits dynamic section parsing * Fix highCq mode, add many tests, fix some instruction bugs Still suffers from critical malloc failure :weary: * Fix incorrect opcode decoders and a few more instructions. * Add a few instructions and fix others. re-disable highCq for now. Disabled the svc memory clear since i'm not sure about it. * Fix build * Fix typo in ordered/exclusive stores. * Implement some more instructions, fix others. Uxtab16/Sxtab16 are untested. * Begin impl of pairwise, some other instructions. * Add a few more instructions, a quick hack to fix svcs for now. * Add tests and fix issues with VTRN, VZIP, VUZP * Add a few more instructions, fix Vmul_1 encoding. * Fix way too many instruction bugs, add tests for some of the more important ones. * Fix HighCq, enable FastFP paths for some floating point instructions (not entirely sure why these were disabled, so important to note this commit exists) Branching has been removed in A32 shifts until I figure out if it's worth it * Cleanup Part 1 There should be no functional change between these next few commits. Should is the key word. (except for removing break handler) * Implement 32 bits syscalls Co-authored-by: riperiperi <rhy3756547@hotmail.com> Implement all 32 bits counterparts of the 64 bits syscalls we currently have. * Refactor part 2: Move index/subindex logic to Operand May have inadvertently fixed one (1) bug * Add FlushProcessDataCache32 * Address jd's comments * Remove 16 bit encodings from OpCodeTable Still need to catch some edge cases (operands that use the "F" flag) and make Q encodings with non-even indexes undefined. * Correct Fpscr handling for FP vector slow paths WIP * Add StandardFPSCRValue behaviour for all Arithmetic instructions * Add StandardFPSCRValue behaviour to compare instructions. * Force passing of fpcr to FPProcessException and FPUnpack. Reduces potential for code error significantly * OpCode cleanup * Remove urgency from DMB comment in MRRC DMB is currently a no-op via the instruction, so it should likely still be a no-op here. * Test Cleanup * Fix FPDefaultNaN on Ryzen CPUs * Improve some tests, fix some shift instructions, add slow path for Vadd * Fix Typo * More test cleanup * Flip order of Fx and index, to indicate that the operand's is the "base" * Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does. * Reintroduce alignment to DecoderHelper (removed by accident) * One more realign as reading diffs is hard * Use I32 registers in A32 (part 2) Swap default integer register type based on current execution mode. * FPSCR flags as Registers (part 1) Still need to change NativeContext and ExecutionContext to allow getting/setting with the flag values. * Use I32 registers in A32 (part 1) * FPSCR flags as registers (part 2) Only CMP flags are on the registers right now. It could be useful to use more of the space in non-fast-float when implementing A32 flags accurately in the fast path. * Address Feedback * Correct FP->Int behaviour (should saturate) * Make branches made by writing to PC eligible for Rejit Greatly improves performance in most games. * Remove unused branching for Vtbl * RejitRequest as a class rather than a tuple Makes a lot more sense than storing tuples on a dictionary. * Add VMOVN, VSHR (imm), VSHRN (imm) and related tests * Re-order InstEmitSystem32 Alphabetical sorting. * Address Feedback Feedback from Ac_K, remove and sort usings. * Address Feedback 2 * Address Feedback from LDj3SNuD Opcode table reordered to have alphabetical sorting within groups, Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits, Test nits and Test simplification with ValueSource. * Add Debug Asserts to A32 helpers Mainly to prevent the shift ones from being used on I64 operands, as they expect I32 input for most operations (eg. carry flag setting), and expect I32 input for shift and boolean amounts. Most other helper functions don't take Operands, throw on out of range values, and take specific types of OpCode, so didn't need any asserts. * Use ConstF rather than creating an operand. (useful for pooling in future) * Move exclusive load to helper, reference call flag rather than literal 1. * Address LDj feedback (minus table flatten) one final look before it's all gone. the world is so beautiful. * Flatten OpCodeTable oh no * Address more table ordering * Call Flag as int on A32 Co-authored-by: Natalie C. <cyuubiapps@gmail.com> Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 22:20:40 +01:00
{
_memory.Write(DataBaseAddress + offset, data);
Add most of the A32 instruction set to ARMeilleure (#897) * Implement TEQ and MOV (Imm16) * Initial work on A32 instructions + SVC. No tests yet, hangs in rtld. * Implement CLZ, fix BFI and BFC Now stops on SIMD initialization. * Exclusive access instructions, fix to mul, system instructions. Now gets to a break after SignalProcessWideKey64. * Better impl of UBFX, add UDIV and SDIV Now boots way further - now stuck on VMOV instruction. * Many more instructions, start on SIMD and testing framework. * Fix build issues * svc: Rework 32 bit codepath Fixing once and for all argument ordering issues. * Fix 32 bits stacktrace * hle debug: Add 32 bits dynamic section parsing * Fix highCq mode, add many tests, fix some instruction bugs Still suffers from critical malloc failure :weary: * Fix incorrect opcode decoders and a few more instructions. * Add a few instructions and fix others. re-disable highCq for now. Disabled the svc memory clear since i'm not sure about it. * Fix build * Fix typo in ordered/exclusive stores. * Implement some more instructions, fix others. Uxtab16/Sxtab16 are untested. * Begin impl of pairwise, some other instructions. * Add a few more instructions, a quick hack to fix svcs for now. * Add tests and fix issues with VTRN, VZIP, VUZP * Add a few more instructions, fix Vmul_1 encoding. * Fix way too many instruction bugs, add tests for some of the more important ones. * Fix HighCq, enable FastFP paths for some floating point instructions (not entirely sure why these were disabled, so important to note this commit exists) Branching has been removed in A32 shifts until I figure out if it's worth it * Cleanup Part 1 There should be no functional change between these next few commits. Should is the key word. (except for removing break handler) * Implement 32 bits syscalls Co-authored-by: riperiperi <rhy3756547@hotmail.com> Implement all 32 bits counterparts of the 64 bits syscalls we currently have. * Refactor part 2: Move index/subindex logic to Operand May have inadvertently fixed one (1) bug * Add FlushProcessDataCache32 * Address jd's comments * Remove 16 bit encodings from OpCodeTable Still need to catch some edge cases (operands that use the "F" flag) and make Q encodings with non-even indexes undefined. * Correct Fpscr handling for FP vector slow paths WIP * Add StandardFPSCRValue behaviour for all Arithmetic instructions * Add StandardFPSCRValue behaviour to compare instructions. * Force passing of fpcr to FPProcessException and FPUnpack. Reduces potential for code error significantly * OpCode cleanup * Remove urgency from DMB comment in MRRC DMB is currently a no-op via the instruction, so it should likely still be a no-op here. * Test Cleanup * Fix FPDefaultNaN on Ryzen CPUs * Improve some tests, fix some shift instructions, add slow path for Vadd * Fix Typo * More test cleanup * Flip order of Fx and index, to indicate that the operand's is the "base" * Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does. * Reintroduce alignment to DecoderHelper (removed by accident) * One more realign as reading diffs is hard * Use I32 registers in A32 (part 2) Swap default integer register type based on current execution mode. * FPSCR flags as Registers (part 1) Still need to change NativeContext and ExecutionContext to allow getting/setting with the flag values. * Use I32 registers in A32 (part 1) * FPSCR flags as registers (part 2) Only CMP flags are on the registers right now. It could be useful to use more of the space in non-fast-float when implementing A32 flags accurately in the fast path. * Address Feedback * Correct FP->Int behaviour (should saturate) * Make branches made by writing to PC eligible for Rejit Greatly improves performance in most games. * Remove unused branching for Vtbl * RejitRequest as a class rather than a tuple Makes a lot more sense than storing tuples on a dictionary. * Add VMOVN, VSHR (imm), VSHRN (imm) and related tests * Re-order InstEmitSystem32 Alphabetical sorting. * Address Feedback Feedback from Ac_K, remove and sort usings. * Address Feedback 2 * Address Feedback from LDj3SNuD Opcode table reordered to have alphabetical sorting within groups, Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits, Test nits and Test simplification with ValueSource. * Add Debug Asserts to A32 helpers Mainly to prevent the shift ones from being used on I64 operands, as they expect I32 input for most operations (eg. carry flag setting), and expect I32 input for shift and boolean amounts. Most other helper functions don't take Operands, throw on out of range values, and take specific types of OpCode, so didn't need any asserts. * Use ConstF rather than creating an operand. (useful for pooling in future) * Move exclusive load to helper, reference call flag rather than literal 1. * Address LDj feedback (minus table flatten) one final look before it's all gone. the world is so beautiful. * Flatten OpCodeTable oh no * Address more table ordering * Call Flag as int on A32 Co-authored-by: Natalie C. <cyuubiapps@gmail.com> Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 22:20:40 +01:00
_unicornEmu.MemoryWrite(DataBaseAddress + offset, data);
Add most of the A32 instruction set to ARMeilleure (#897) * Implement TEQ and MOV (Imm16) * Initial work on A32 instructions + SVC. No tests yet, hangs in rtld. * Implement CLZ, fix BFI and BFC Now stops on SIMD initialization. * Exclusive access instructions, fix to mul, system instructions. Now gets to a break after SignalProcessWideKey64. * Better impl of UBFX, add UDIV and SDIV Now boots way further - now stuck on VMOV instruction. * Many more instructions, start on SIMD and testing framework. * Fix build issues * svc: Rework 32 bit codepath Fixing once and for all argument ordering issues. * Fix 32 bits stacktrace * hle debug: Add 32 bits dynamic section parsing * Fix highCq mode, add many tests, fix some instruction bugs Still suffers from critical malloc failure :weary: * Fix incorrect opcode decoders and a few more instructions. * Add a few instructions and fix others. re-disable highCq for now. Disabled the svc memory clear since i'm not sure about it. * Fix build * Fix typo in ordered/exclusive stores. * Implement some more instructions, fix others. Uxtab16/Sxtab16 are untested. * Begin impl of pairwise, some other instructions. * Add a few more instructions, a quick hack to fix svcs for now. * Add tests and fix issues with VTRN, VZIP, VUZP * Add a few more instructions, fix Vmul_1 encoding. * Fix way too many instruction bugs, add tests for some of the more important ones. * Fix HighCq, enable FastFP paths for some floating point instructions (not entirely sure why these were disabled, so important to note this commit exists) Branching has been removed in A32 shifts until I figure out if it's worth it * Cleanup Part 1 There should be no functional change between these next few commits. Should is the key word. (except for removing break handler) * Implement 32 bits syscalls Co-authored-by: riperiperi <rhy3756547@hotmail.com> Implement all 32 bits counterparts of the 64 bits syscalls we currently have. * Refactor part 2: Move index/subindex logic to Operand May have inadvertently fixed one (1) bug * Add FlushProcessDataCache32 * Address jd's comments * Remove 16 bit encodings from OpCodeTable Still need to catch some edge cases (operands that use the "F" flag) and make Q encodings with non-even indexes undefined. * Correct Fpscr handling for FP vector slow paths WIP * Add StandardFPSCRValue behaviour for all Arithmetic instructions * Add StandardFPSCRValue behaviour to compare instructions. * Force passing of fpcr to FPProcessException and FPUnpack. Reduces potential for code error significantly * OpCode cleanup * Remove urgency from DMB comment in MRRC DMB is currently a no-op via the instruction, so it should likely still be a no-op here. * Test Cleanup * Fix FPDefaultNaN on Ryzen CPUs * Improve some tests, fix some shift instructions, add slow path for Vadd * Fix Typo * More test cleanup * Flip order of Fx and index, to indicate that the operand's is the "base" * Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does. * Reintroduce alignment to DecoderHelper (removed by accident) * One more realign as reading diffs is hard * Use I32 registers in A32 (part 2) Swap default integer register type based on current execution mode. * FPSCR flags as Registers (part 1) Still need to change NativeContext and ExecutionContext to allow getting/setting with the flag values. * Use I32 registers in A32 (part 1) * FPSCR flags as registers (part 2) Only CMP flags are on the registers right now. It could be useful to use more of the space in non-fast-float when implementing A32 flags accurately in the fast path. * Address Feedback * Correct FP->Int behaviour (should saturate) * Make branches made by writing to PC eligible for Rejit Greatly improves performance in most games. * Remove unused branching for Vtbl * RejitRequest as a class rather than a tuple Makes a lot more sense than storing tuples on a dictionary. * Add VMOVN, VSHR (imm), VSHRN (imm) and related tests * Re-order InstEmitSystem32 Alphabetical sorting. * Address Feedback Feedback from Ac_K, remove and sort usings. * Address Feedback 2 * Address Feedback from LDj3SNuD Opcode table reordered to have alphabetical sorting within groups, Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits, Test nits and Test simplification with ValueSource. * Add Debug Asserts to A32 helpers Mainly to prevent the shift ones from being used on I64 operands, as they expect I32 input for most operations (eg. carry flag setting), and expect I32 input for shift and boolean amounts. Most other helper functions don't take Operands, throw on out of range values, and take specific types of OpCode, so didn't need any asserts. * Use ConstF rather than creating an operand. (useful for pooling in future) * Move exclusive load to helper, reference call flag rather than literal 1. * Address LDj feedback (minus table flatten) one final look before it's all gone. the world is so beautiful. * Flatten OpCodeTable oh no * Address more table ordering * Call Flag as int on A32 Co-authored-by: Natalie C. <cyuubiapps@gmail.com> Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 22:20:40 +01:00
_usingMemory = true; // When true, CompareAgainstUnicorn checks the working memory for equality too.
Add most of the A32 instruction set to ARMeilleure (#897) * Implement TEQ and MOV (Imm16) * Initial work on A32 instructions + SVC. No tests yet, hangs in rtld. * Implement CLZ, fix BFI and BFC Now stops on SIMD initialization. * Exclusive access instructions, fix to mul, system instructions. Now gets to a break after SignalProcessWideKey64. * Better impl of UBFX, add UDIV and SDIV Now boots way further - now stuck on VMOV instruction. * Many more instructions, start on SIMD and testing framework. * Fix build issues * svc: Rework 32 bit codepath Fixing once and for all argument ordering issues. * Fix 32 bits stacktrace * hle debug: Add 32 bits dynamic section parsing * Fix highCq mode, add many tests, fix some instruction bugs Still suffers from critical malloc failure :weary: * Fix incorrect opcode decoders and a few more instructions. * Add a few instructions and fix others. re-disable highCq for now. Disabled the svc memory clear since i'm not sure about it. * Fix build * Fix typo in ordered/exclusive stores. * Implement some more instructions, fix others. Uxtab16/Sxtab16 are untested. * Begin impl of pairwise, some other instructions. * Add a few more instructions, a quick hack to fix svcs for now. * Add tests and fix issues with VTRN, VZIP, VUZP * Add a few more instructions, fix Vmul_1 encoding. * Fix way too many instruction bugs, add tests for some of the more important ones. * Fix HighCq, enable FastFP paths for some floating point instructions (not entirely sure why these were disabled, so important to note this commit exists) Branching has been removed in A32 shifts until I figure out if it's worth it * Cleanup Part 1 There should be no functional change between these next few commits. Should is the key word. (except for removing break handler) * Implement 32 bits syscalls Co-authored-by: riperiperi <rhy3756547@hotmail.com> Implement all 32 bits counterparts of the 64 bits syscalls we currently have. * Refactor part 2: Move index/subindex logic to Operand May have inadvertently fixed one (1) bug * Add FlushProcessDataCache32 * Address jd's comments * Remove 16 bit encodings from OpCodeTable Still need to catch some edge cases (operands that use the "F" flag) and make Q encodings with non-even indexes undefined. * Correct Fpscr handling for FP vector slow paths WIP * Add StandardFPSCRValue behaviour for all Arithmetic instructions * Add StandardFPSCRValue behaviour to compare instructions. * Force passing of fpcr to FPProcessException and FPUnpack. Reduces potential for code error significantly * OpCode cleanup * Remove urgency from DMB comment in MRRC DMB is currently a no-op via the instruction, so it should likely still be a no-op here. * Test Cleanup * Fix FPDefaultNaN on Ryzen CPUs * Improve some tests, fix some shift instructions, add slow path for Vadd * Fix Typo * More test cleanup * Flip order of Fx and index, to indicate that the operand's is the "base" * Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does. * Reintroduce alignment to DecoderHelper (removed by accident) * One more realign as reading diffs is hard * Use I32 registers in A32 (part 2) Swap default integer register type based on current execution mode. * FPSCR flags as Registers (part 1) Still need to change NativeContext and ExecutionContext to allow getting/setting with the flag values. * Use I32 registers in A32 (part 1) * FPSCR flags as registers (part 2) Only CMP flags are on the registers right now. It could be useful to use more of the space in non-fast-float when implementing A32 flags accurately in the fast path. * Address Feedback * Correct FP->Int behaviour (should saturate) * Make branches made by writing to PC eligible for Rejit Greatly improves performance in most games. * Remove unused branching for Vtbl * RejitRequest as a class rather than a tuple Makes a lot more sense than storing tuples on a dictionary. * Add VMOVN, VSHR (imm), VSHRN (imm) and related tests * Re-order InstEmitSystem32 Alphabetical sorting. * Address Feedback Feedback from Ac_K, remove and sort usings. * Address Feedback 2 * Address Feedback from LDj3SNuD Opcode table reordered to have alphabetical sorting within groups, Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits, Test nits and Test simplification with ValueSource. * Add Debug Asserts to A32 helpers Mainly to prevent the shift ones from being used on I64 operands, as they expect I32 input for most operations (eg. carry flag setting), and expect I32 input for shift and boolean amounts. Most other helper functions don't take Operands, throw on out of range values, and take specific types of OpCode, so didn't need any asserts. * Use ConstF rather than creating an operand. (useful for pooling in future) * Move exclusive load to helper, reference call flag rather than literal 1. * Address LDj feedback (minus table flatten) one final look before it's all gone. the world is so beautiful. * Flatten OpCodeTable oh no * Address more table ordering * Call Flag as int on A32 Co-authored-by: Natalie C. <cyuubiapps@gmail.com> Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 22:20:40 +01:00
}
/// <summary>Rounding Mode control field.</summary>
public enum RMode
{
/// <summary>Round to Nearest mode.</summary>
Rn,
/// <summary>Round towards Plus Infinity mode.</summary>
Rp,
/// <summary>Round towards Minus Infinity mode.</summary>
Rm,
/// <summary>Round towards Zero mode.</summary>
Rz
};
/// <summary>Floating-point Control Register.</summary>
protected enum Fpcr
{
/// <summary>Rounding Mode control field.</summary>
RMode = 22,
/// <summary>Flush-to-zero mode control bit.</summary>
Fz = 24,
/// <summary>Default NaN mode control bit.</summary>
Dn = 25,
/// <summary>Alternative half-precision control bit.</summary>
Ahp = 26
}
/// <summary>Floating-point Status Register.</summary>
[Flags]
protected enum Fpsr
{
None = 0,
/// <summary>Invalid Operation cumulative floating-point exception bit.</summary>
Ioc = 1 << 0,
/// <summary>Divide by Zero cumulative floating-point exception bit.</summary>
Dzc = 1 << 1,
/// <summary>Overflow cumulative floating-point exception bit.</summary>
Ofc = 1 << 2,
/// <summary>Underflow cumulative floating-point exception bit.</summary>
Ufc = 1 << 3,
/// <summary>Inexact cumulative floating-point exception bit.</summary>
Ixc = 1 << 4,
/// <summary>Input Denormal cumulative floating-point exception bit.</summary>
Idc = 1 << 7,
/// <summary>Cumulative saturation bit.</summary>
Qc = 1 << 27,
/// <summary>NZCV flags.</summary>
Nzcv = (1 << 31) | (1 << 30) | (1 << 29) | (1 << 28)
Add most of the A32 instruction set to ARMeilleure (#897) * Implement TEQ and MOV (Imm16) * Initial work on A32 instructions + SVC. No tests yet, hangs in rtld. * Implement CLZ, fix BFI and BFC Now stops on SIMD initialization. * Exclusive access instructions, fix to mul, system instructions. Now gets to a break after SignalProcessWideKey64. * Better impl of UBFX, add UDIV and SDIV Now boots way further - now stuck on VMOV instruction. * Many more instructions, start on SIMD and testing framework. * Fix build issues * svc: Rework 32 bit codepath Fixing once and for all argument ordering issues. * Fix 32 bits stacktrace * hle debug: Add 32 bits dynamic section parsing * Fix highCq mode, add many tests, fix some instruction bugs Still suffers from critical malloc failure :weary: * Fix incorrect opcode decoders and a few more instructions. * Add a few instructions and fix others. re-disable highCq for now. Disabled the svc memory clear since i'm not sure about it. * Fix build * Fix typo in ordered/exclusive stores. * Implement some more instructions, fix others. Uxtab16/Sxtab16 are untested. * Begin impl of pairwise, some other instructions. * Add a few more instructions, a quick hack to fix svcs for now. * Add tests and fix issues with VTRN, VZIP, VUZP * Add a few more instructions, fix Vmul_1 encoding. * Fix way too many instruction bugs, add tests for some of the more important ones. * Fix HighCq, enable FastFP paths for some floating point instructions (not entirely sure why these were disabled, so important to note this commit exists) Branching has been removed in A32 shifts until I figure out if it's worth it * Cleanup Part 1 There should be no functional change between these next few commits. Should is the key word. (except for removing break handler) * Implement 32 bits syscalls Co-authored-by: riperiperi <rhy3756547@hotmail.com> Implement all 32 bits counterparts of the 64 bits syscalls we currently have. * Refactor part 2: Move index/subindex logic to Operand May have inadvertently fixed one (1) bug * Add FlushProcessDataCache32 * Address jd's comments * Remove 16 bit encodings from OpCodeTable Still need to catch some edge cases (operands that use the "F" flag) and make Q encodings with non-even indexes undefined. * Correct Fpscr handling for FP vector slow paths WIP * Add StandardFPSCRValue behaviour for all Arithmetic instructions * Add StandardFPSCRValue behaviour to compare instructions. * Force passing of fpcr to FPProcessException and FPUnpack. Reduces potential for code error significantly * OpCode cleanup * Remove urgency from DMB comment in MRRC DMB is currently a no-op via the instruction, so it should likely still be a no-op here. * Test Cleanup * Fix FPDefaultNaN on Ryzen CPUs * Improve some tests, fix some shift instructions, add slow path for Vadd * Fix Typo * More test cleanup * Flip order of Fx and index, to indicate that the operand's is the "base" * Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does. * Reintroduce alignment to DecoderHelper (removed by accident) * One more realign as reading diffs is hard * Use I32 registers in A32 (part 2) Swap default integer register type based on current execution mode. * FPSCR flags as Registers (part 1) Still need to change NativeContext and ExecutionContext to allow getting/setting with the flag values. * Use I32 registers in A32 (part 1) * FPSCR flags as registers (part 2) Only CMP flags are on the registers right now. It could be useful to use more of the space in non-fast-float when implementing A32 flags accurately in the fast path. * Address Feedback * Correct FP->Int behaviour (should saturate) * Make branches made by writing to PC eligible for Rejit Greatly improves performance in most games. * Remove unused branching for Vtbl * RejitRequest as a class rather than a tuple Makes a lot more sense than storing tuples on a dictionary. * Add VMOVN, VSHR (imm), VSHRN (imm) and related tests * Re-order InstEmitSystem32 Alphabetical sorting. * Address Feedback Feedback from Ac_K, remove and sort usings. * Address Feedback 2 * Address Feedback from LDj3SNuD Opcode table reordered to have alphabetical sorting within groups, Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits, Test nits and Test simplification with ValueSource. * Add Debug Asserts to A32 helpers Mainly to prevent the shift ones from being used on I64 operands, as they expect I32 input for most operations (eg. carry flag setting), and expect I32 input for shift and boolean amounts. Most other helper functions don't take Operands, throw on out of range values, and take specific types of OpCode, so didn't need any asserts. * Use ConstF rather than creating an operand. (useful for pooling in future) * Move exclusive load to helper, reference call flag rather than literal 1. * Address LDj feedback (minus table flatten) one final look before it's all gone. the world is so beautiful. * Flatten OpCodeTable oh no * Address more table ordering * Call Flag as int on A32 Co-authored-by: Natalie C. <cyuubiapps@gmail.com> Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 22:20:40 +01:00
}
[Flags]
protected enum FpSkips
{
None = 0,
IfNaNS = 1,
IfNaND = 2,
IfUnderflow = 4,
IfOverflow = 8
}
protected enum FpTolerances
{
None,
UpToOneUlpsS,
UpToOneUlpsD
}
protected void CompareAgainstUnicorn(
Fpsr fpsrMask = Fpsr.None,
FpSkips fpSkips = FpSkips.None,
FpTolerances fpTolerances = FpTolerances.None)
{
if (fpSkips != FpSkips.None)
{
ManageFpSkips(fpSkips);
}
Assert.That(_context.GetX(0), Is.EqualTo(_unicornEmu.R[0]), "R0");
Assert.That(_context.GetX(1), Is.EqualTo(_unicornEmu.R[1]), "R1");
Assert.That(_context.GetX(2), Is.EqualTo(_unicornEmu.R[2]), "R2");
Assert.That(_context.GetX(3), Is.EqualTo(_unicornEmu.R[3]), "R3");
Add most of the A32 instruction set to ARMeilleure (#897) * Implement TEQ and MOV (Imm16) * Initial work on A32 instructions + SVC. No tests yet, hangs in rtld. * Implement CLZ, fix BFI and BFC Now stops on SIMD initialization. * Exclusive access instructions, fix to mul, system instructions. Now gets to a break after SignalProcessWideKey64. * Better impl of UBFX, add UDIV and SDIV Now boots way further - now stuck on VMOV instruction. * Many more instructions, start on SIMD and testing framework. * Fix build issues * svc: Rework 32 bit codepath Fixing once and for all argument ordering issues. * Fix 32 bits stacktrace * hle debug: Add 32 bits dynamic section parsing * Fix highCq mode, add many tests, fix some instruction bugs Still suffers from critical malloc failure :weary: * Fix incorrect opcode decoders and a few more instructions. * Add a few instructions and fix others. re-disable highCq for now. Disabled the svc memory clear since i'm not sure about it. * Fix build * Fix typo in ordered/exclusive stores. * Implement some more instructions, fix others. Uxtab16/Sxtab16 are untested. * Begin impl of pairwise, some other instructions. * Add a few more instructions, a quick hack to fix svcs for now. * Add tests and fix issues with VTRN, VZIP, VUZP * Add a few more instructions, fix Vmul_1 encoding. * Fix way too many instruction bugs, add tests for some of the more important ones. * Fix HighCq, enable FastFP paths for some floating point instructions (not entirely sure why these were disabled, so important to note this commit exists) Branching has been removed in A32 shifts until I figure out if it's worth it * Cleanup Part 1 There should be no functional change between these next few commits. Should is the key word. (except for removing break handler) * Implement 32 bits syscalls Co-authored-by: riperiperi <rhy3756547@hotmail.com> Implement all 32 bits counterparts of the 64 bits syscalls we currently have. * Refactor part 2: Move index/subindex logic to Operand May have inadvertently fixed one (1) bug * Add FlushProcessDataCache32 * Address jd's comments * Remove 16 bit encodings from OpCodeTable Still need to catch some edge cases (operands that use the "F" flag) and make Q encodings with non-even indexes undefined. * Correct Fpscr handling for FP vector slow paths WIP * Add StandardFPSCRValue behaviour for all Arithmetic instructions * Add StandardFPSCRValue behaviour to compare instructions. * Force passing of fpcr to FPProcessException and FPUnpack. Reduces potential for code error significantly * OpCode cleanup * Remove urgency from DMB comment in MRRC DMB is currently a no-op via the instruction, so it should likely still be a no-op here. * Test Cleanup * Fix FPDefaultNaN on Ryzen CPUs * Improve some tests, fix some shift instructions, add slow path for Vadd * Fix Typo * More test cleanup * Flip order of Fx and index, to indicate that the operand's is the "base" * Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does. * Reintroduce alignment to DecoderHelper (removed by accident) * One more realign as reading diffs is hard * Use I32 registers in A32 (part 2) Swap default integer register type based on current execution mode. * FPSCR flags as Registers (part 1) Still need to change NativeContext and ExecutionContext to allow getting/setting with the flag values. * Use I32 registers in A32 (part 1) * FPSCR flags as registers (part 2) Only CMP flags are on the registers right now. It could be useful to use more of the space in non-fast-float when implementing A32 flags accurately in the fast path. * Address Feedback * Correct FP->Int behaviour (should saturate) * Make branches made by writing to PC eligible for Rejit Greatly improves performance in most games. * Remove unused branching for Vtbl * RejitRequest as a class rather than a tuple Makes a lot more sense than storing tuples on a dictionary. * Add VMOVN, VSHR (imm), VSHRN (imm) and related tests * Re-order InstEmitSystem32 Alphabetical sorting. * Address Feedback Feedback from Ac_K, remove and sort usings. * Address Feedback 2 * Address Feedback from LDj3SNuD Opcode table reordered to have alphabetical sorting within groups, Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits, Test nits and Test simplification with ValueSource. * Add Debug Asserts to A32 helpers Mainly to prevent the shift ones from being used on I64 operands, as they expect I32 input for most operations (eg. carry flag setting), and expect I32 input for shift and boolean amounts. Most other helper functions don't take Operands, throw on out of range values, and take specific types of OpCode, so didn't need any asserts. * Use ConstF rather than creating an operand. (useful for pooling in future) * Move exclusive load to helper, reference call flag rather than literal 1. * Address LDj feedback (minus table flatten) one final look before it's all gone. the world is so beautiful. * Flatten OpCodeTable oh no * Address more table ordering * Call Flag as int on A32 Co-authored-by: Natalie C. <cyuubiapps@gmail.com> Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 22:20:40 +01:00
Assert.That(_context.GetX(4), Is.EqualTo(_unicornEmu.R[4]));
Assert.That(_context.GetX(5), Is.EqualTo(_unicornEmu.R[5]));
Assert.That(_context.GetX(6), Is.EqualTo(_unicornEmu.R[6]));
Assert.That(_context.GetX(7), Is.EqualTo(_unicornEmu.R[7]));
Assert.That(_context.GetX(8), Is.EqualTo(_unicornEmu.R[8]));
Assert.That(_context.GetX(9), Is.EqualTo(_unicornEmu.R[9]));
Assert.That(_context.GetX(10), Is.EqualTo(_unicornEmu.R[10]));
Assert.That(_context.GetX(11), Is.EqualTo(_unicornEmu.R[11]));
Assert.That(_context.GetX(12), Is.EqualTo(_unicornEmu.R[12]));
Assert.That(_context.GetX(13), Is.EqualTo(_unicornEmu.SP), "SP");
Add most of the A32 instruction set to ARMeilleure (#897) * Implement TEQ and MOV (Imm16) * Initial work on A32 instructions + SVC. No tests yet, hangs in rtld. * Implement CLZ, fix BFI and BFC Now stops on SIMD initialization. * Exclusive access instructions, fix to mul, system instructions. Now gets to a break after SignalProcessWideKey64. * Better impl of UBFX, add UDIV and SDIV Now boots way further - now stuck on VMOV instruction. * Many more instructions, start on SIMD and testing framework. * Fix build issues * svc: Rework 32 bit codepath Fixing once and for all argument ordering issues. * Fix 32 bits stacktrace * hle debug: Add 32 bits dynamic section parsing * Fix highCq mode, add many tests, fix some instruction bugs Still suffers from critical malloc failure :weary: * Fix incorrect opcode decoders and a few more instructions. * Add a few instructions and fix others. re-disable highCq for now. Disabled the svc memory clear since i'm not sure about it. * Fix build * Fix typo in ordered/exclusive stores. * Implement some more instructions, fix others. Uxtab16/Sxtab16 are untested. * Begin impl of pairwise, some other instructions. * Add a few more instructions, a quick hack to fix svcs for now. * Add tests and fix issues with VTRN, VZIP, VUZP * Add a few more instructions, fix Vmul_1 encoding. * Fix way too many instruction bugs, add tests for some of the more important ones. * Fix HighCq, enable FastFP paths for some floating point instructions (not entirely sure why these were disabled, so important to note this commit exists) Branching has been removed in A32 shifts until I figure out if it's worth it * Cleanup Part 1 There should be no functional change between these next few commits. Should is the key word. (except for removing break handler) * Implement 32 bits syscalls Co-authored-by: riperiperi <rhy3756547@hotmail.com> Implement all 32 bits counterparts of the 64 bits syscalls we currently have. * Refactor part 2: Move index/subindex logic to Operand May have inadvertently fixed one (1) bug * Add FlushProcessDataCache32 * Address jd's comments * Remove 16 bit encodings from OpCodeTable Still need to catch some edge cases (operands that use the "F" flag) and make Q encodings with non-even indexes undefined. * Correct Fpscr handling for FP vector slow paths WIP * Add StandardFPSCRValue behaviour for all Arithmetic instructions * Add StandardFPSCRValue behaviour to compare instructions. * Force passing of fpcr to FPProcessException and FPUnpack. Reduces potential for code error significantly * OpCode cleanup * Remove urgency from DMB comment in MRRC DMB is currently a no-op via the instruction, so it should likely still be a no-op here. * Test Cleanup * Fix FPDefaultNaN on Ryzen CPUs * Improve some tests, fix some shift instructions, add slow path for Vadd * Fix Typo * More test cleanup * Flip order of Fx and index, to indicate that the operand's is the "base" * Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does. * Reintroduce alignment to DecoderHelper (removed by accident) * One more realign as reading diffs is hard * Use I32 registers in A32 (part 2) Swap default integer register type based on current execution mode. * FPSCR flags as Registers (part 1) Still need to change NativeContext and ExecutionContext to allow getting/setting with the flag values. * Use I32 registers in A32 (part 1) * FPSCR flags as registers (part 2) Only CMP flags are on the registers right now. It could be useful to use more of the space in non-fast-float when implementing A32 flags accurately in the fast path. * Address Feedback * Correct FP->Int behaviour (should saturate) * Make branches made by writing to PC eligible for Rejit Greatly improves performance in most games. * Remove unused branching for Vtbl * RejitRequest as a class rather than a tuple Makes a lot more sense than storing tuples on a dictionary. * Add VMOVN, VSHR (imm), VSHRN (imm) and related tests * Re-order InstEmitSystem32 Alphabetical sorting. * Address Feedback Feedback from Ac_K, remove and sort usings. * Address Feedback 2 * Address Feedback from LDj3SNuD Opcode table reordered to have alphabetical sorting within groups, Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits, Test nits and Test simplification with ValueSource. * Add Debug Asserts to A32 helpers Mainly to prevent the shift ones from being used on I64 operands, as they expect I32 input for most operations (eg. carry flag setting), and expect I32 input for shift and boolean amounts. Most other helper functions don't take Operands, throw on out of range values, and take specific types of OpCode, so didn't need any asserts. * Use ConstF rather than creating an operand. (useful for pooling in future) * Move exclusive load to helper, reference call flag rather than literal 1. * Address LDj feedback (minus table flatten) one final look before it's all gone. the world is so beautiful. * Flatten OpCodeTable oh no * Address more table ordering * Call Flag as int on A32 Co-authored-by: Natalie C. <cyuubiapps@gmail.com> Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 22:20:40 +01:00
Assert.That(_context.GetX(14), Is.EqualTo(_unicornEmu.R[14]));
if (fpTolerances == FpTolerances.None)
{
Assert.That(V128ToSimdValue(_context.GetV(0)), Is.EqualTo(_unicornEmu.Q[0]), "V0");
Add most of the A32 instruction set to ARMeilleure (#897) * Implement TEQ and MOV (Imm16) * Initial work on A32 instructions + SVC. No tests yet, hangs in rtld. * Implement CLZ, fix BFI and BFC Now stops on SIMD initialization. * Exclusive access instructions, fix to mul, system instructions. Now gets to a break after SignalProcessWideKey64. * Better impl of UBFX, add UDIV and SDIV Now boots way further - now stuck on VMOV instruction. * Many more instructions, start on SIMD and testing framework. * Fix build issues * svc: Rework 32 bit codepath Fixing once and for all argument ordering issues. * Fix 32 bits stacktrace * hle debug: Add 32 bits dynamic section parsing * Fix highCq mode, add many tests, fix some instruction bugs Still suffers from critical malloc failure :weary: * Fix incorrect opcode decoders and a few more instructions. * Add a few instructions and fix others. re-disable highCq for now. Disabled the svc memory clear since i'm not sure about it. * Fix build * Fix typo in ordered/exclusive stores. * Implement some more instructions, fix others. Uxtab16/Sxtab16 are untested. * Begin impl of pairwise, some other instructions. * Add a few more instructions, a quick hack to fix svcs for now. * Add tests and fix issues with VTRN, VZIP, VUZP * Add a few more instructions, fix Vmul_1 encoding. * Fix way too many instruction bugs, add tests for some of the more important ones. * Fix HighCq, enable FastFP paths for some floating point instructions (not entirely sure why these were disabled, so important to note this commit exists) Branching has been removed in A32 shifts until I figure out if it's worth it * Cleanup Part 1 There should be no functional change between these next few commits. Should is the key word. (except for removing break handler) * Implement 32 bits syscalls Co-authored-by: riperiperi <rhy3756547@hotmail.com> Implement all 32 bits counterparts of the 64 bits syscalls we currently have. * Refactor part 2: Move index/subindex logic to Operand May have inadvertently fixed one (1) bug * Add FlushProcessDataCache32 * Address jd's comments * Remove 16 bit encodings from OpCodeTable Still need to catch some edge cases (operands that use the "F" flag) and make Q encodings with non-even indexes undefined. * Correct Fpscr handling for FP vector slow paths WIP * Add StandardFPSCRValue behaviour for all Arithmetic instructions * Add StandardFPSCRValue behaviour to compare instructions. * Force passing of fpcr to FPProcessException and FPUnpack. Reduces potential for code error significantly * OpCode cleanup * Remove urgency from DMB comment in MRRC DMB is currently a no-op via the instruction, so it should likely still be a no-op here. * Test Cleanup * Fix FPDefaultNaN on Ryzen CPUs * Improve some tests, fix some shift instructions, add slow path for Vadd * Fix Typo * More test cleanup * Flip order of Fx and index, to indicate that the operand's is the "base" * Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does. * Reintroduce alignment to DecoderHelper (removed by accident) * One more realign as reading diffs is hard * Use I32 registers in A32 (part 2) Swap default integer register type based on current execution mode. * FPSCR flags as Registers (part 1) Still need to change NativeContext and ExecutionContext to allow getting/setting with the flag values. * Use I32 registers in A32 (part 1) * FPSCR flags as registers (part 2) Only CMP flags are on the registers right now. It could be useful to use more of the space in non-fast-float when implementing A32 flags accurately in the fast path. * Address Feedback * Correct FP->Int behaviour (should saturate) * Make branches made by writing to PC eligible for Rejit Greatly improves performance in most games. * Remove unused branching for Vtbl * RejitRequest as a class rather than a tuple Makes a lot more sense than storing tuples on a dictionary. * Add VMOVN, VSHR (imm), VSHRN (imm) and related tests * Re-order InstEmitSystem32 Alphabetical sorting. * Address Feedback Feedback from Ac_K, remove and sort usings. * Address Feedback 2 * Address Feedback from LDj3SNuD Opcode table reordered to have alphabetical sorting within groups, Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits, Test nits and Test simplification with ValueSource. * Add Debug Asserts to A32 helpers Mainly to prevent the shift ones from being used on I64 operands, as they expect I32 input for most operations (eg. carry flag setting), and expect I32 input for shift and boolean amounts. Most other helper functions don't take Operands, throw on out of range values, and take specific types of OpCode, so didn't need any asserts. * Use ConstF rather than creating an operand. (useful for pooling in future) * Move exclusive load to helper, reference call flag rather than literal 1. * Address LDj feedback (minus table flatten) one final look before it's all gone. the world is so beautiful. * Flatten OpCodeTable oh no * Address more table ordering * Call Flag as int on A32 Co-authored-by: Natalie C. <cyuubiapps@gmail.com> Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 22:20:40 +01:00
}
else
{
ManageFpTolerances(fpTolerances);
}
Assert.That(V128ToSimdValue(_context.GetV(1)), Is.EqualTo(_unicornEmu.Q[1]), "V1");
Assert.That(V128ToSimdValue(_context.GetV(2)), Is.EqualTo(_unicornEmu.Q[2]), "V2");
Assert.That(V128ToSimdValue(_context.GetV(3)), Is.EqualTo(_unicornEmu.Q[3]), "V3");
Assert.That(V128ToSimdValue(_context.GetV(4)), Is.EqualTo(_unicornEmu.Q[4]), "V4");
Assert.That(V128ToSimdValue(_context.GetV(5)), Is.EqualTo(_unicornEmu.Q[5]), "V5");
Add most of the A32 instruction set to ARMeilleure (#897) * Implement TEQ and MOV (Imm16) * Initial work on A32 instructions + SVC. No tests yet, hangs in rtld. * Implement CLZ, fix BFI and BFC Now stops on SIMD initialization. * Exclusive access instructions, fix to mul, system instructions. Now gets to a break after SignalProcessWideKey64. * Better impl of UBFX, add UDIV and SDIV Now boots way further - now stuck on VMOV instruction. * Many more instructions, start on SIMD and testing framework. * Fix build issues * svc: Rework 32 bit codepath Fixing once and for all argument ordering issues. * Fix 32 bits stacktrace * hle debug: Add 32 bits dynamic section parsing * Fix highCq mode, add many tests, fix some instruction bugs Still suffers from critical malloc failure :weary: * Fix incorrect opcode decoders and a few more instructions. * Add a few instructions and fix others. re-disable highCq for now. Disabled the svc memory clear since i'm not sure about it. * Fix build * Fix typo in ordered/exclusive stores. * Implement some more instructions, fix others. Uxtab16/Sxtab16 are untested. * Begin impl of pairwise, some other instructions. * Add a few more instructions, a quick hack to fix svcs for now. * Add tests and fix issues with VTRN, VZIP, VUZP * Add a few more instructions, fix Vmul_1 encoding. * Fix way too many instruction bugs, add tests for some of the more important ones. * Fix HighCq, enable FastFP paths for some floating point instructions (not entirely sure why these were disabled, so important to note this commit exists) Branching has been removed in A32 shifts until I figure out if it's worth it * Cleanup Part 1 There should be no functional change between these next few commits. Should is the key word. (except for removing break handler) * Implement 32 bits syscalls Co-authored-by: riperiperi <rhy3756547@hotmail.com> Implement all 32 bits counterparts of the 64 bits syscalls we currently have. * Refactor part 2: Move index/subindex logic to Operand May have inadvertently fixed one (1) bug * Add FlushProcessDataCache32 * Address jd's comments * Remove 16 bit encodings from OpCodeTable Still need to catch some edge cases (operands that use the "F" flag) and make Q encodings with non-even indexes undefined. * Correct Fpscr handling for FP vector slow paths WIP * Add StandardFPSCRValue behaviour for all Arithmetic instructions * Add StandardFPSCRValue behaviour to compare instructions. * Force passing of fpcr to FPProcessException and FPUnpack. Reduces potential for code error significantly * OpCode cleanup * Remove urgency from DMB comment in MRRC DMB is currently a no-op via the instruction, so it should likely still be a no-op here. * Test Cleanup * Fix FPDefaultNaN on Ryzen CPUs * Improve some tests, fix some shift instructions, add slow path for Vadd * Fix Typo * More test cleanup * Flip order of Fx and index, to indicate that the operand's is the "base" * Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does. * Reintroduce alignment to DecoderHelper (removed by accident) * One more realign as reading diffs is hard * Use I32 registers in A32 (part 2) Swap default integer register type based on current execution mode. * FPSCR flags as Registers (part 1) Still need to change NativeContext and ExecutionContext to allow getting/setting with the flag values. * Use I32 registers in A32 (part 1) * FPSCR flags as registers (part 2) Only CMP flags are on the registers right now. It could be useful to use more of the space in non-fast-float when implementing A32 flags accurately in the fast path. * Address Feedback * Correct FP->Int behaviour (should saturate) * Make branches made by writing to PC eligible for Rejit Greatly improves performance in most games. * Remove unused branching for Vtbl * RejitRequest as a class rather than a tuple Makes a lot more sense than storing tuples on a dictionary. * Add VMOVN, VSHR (imm), VSHRN (imm) and related tests * Re-order InstEmitSystem32 Alphabetical sorting. * Address Feedback Feedback from Ac_K, remove and sort usings. * Address Feedback 2 * Address Feedback from LDj3SNuD Opcode table reordered to have alphabetical sorting within groups, Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits, Test nits and Test simplification with ValueSource. * Add Debug Asserts to A32 helpers Mainly to prevent the shift ones from being used on I64 operands, as they expect I32 input for most operations (eg. carry flag setting), and expect I32 input for shift and boolean amounts. Most other helper functions don't take Operands, throw on out of range values, and take specific types of OpCode, so didn't need any asserts. * Use ConstF rather than creating an operand. (useful for pooling in future) * Move exclusive load to helper, reference call flag rather than literal 1. * Address LDj feedback (minus table flatten) one final look before it's all gone. the world is so beautiful. * Flatten OpCodeTable oh no * Address more table ordering * Call Flag as int on A32 Co-authored-by: Natalie C. <cyuubiapps@gmail.com> Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 22:20:40 +01:00
Assert.That(V128ToSimdValue(_context.GetV(6)), Is.EqualTo(_unicornEmu.Q[6]));
Assert.That(V128ToSimdValue(_context.GetV(7)), Is.EqualTo(_unicornEmu.Q[7]));
Assert.That(V128ToSimdValue(_context.GetV(8)), Is.EqualTo(_unicornEmu.Q[8]));
Assert.That(V128ToSimdValue(_context.GetV(9)), Is.EqualTo(_unicornEmu.Q[9]));
Assert.That(V128ToSimdValue(_context.GetV(10)), Is.EqualTo(_unicornEmu.Q[10]));
Assert.That(V128ToSimdValue(_context.GetV(11)), Is.EqualTo(_unicornEmu.Q[11]));
Assert.That(V128ToSimdValue(_context.GetV(12)), Is.EqualTo(_unicornEmu.Q[12]));
Assert.That(V128ToSimdValue(_context.GetV(13)), Is.EqualTo(_unicornEmu.Q[13]));
Assert.That(V128ToSimdValue(_context.GetV(14)), Is.EqualTo(_unicornEmu.Q[14]), "V14");
Assert.That(V128ToSimdValue(_context.GetV(15)), Is.EqualTo(_unicornEmu.Q[15]), "V15");
Add most of the A32 instruction set to ARMeilleure (#897) * Implement TEQ and MOV (Imm16) * Initial work on A32 instructions + SVC. No tests yet, hangs in rtld. * Implement CLZ, fix BFI and BFC Now stops on SIMD initialization. * Exclusive access instructions, fix to mul, system instructions. Now gets to a break after SignalProcessWideKey64. * Better impl of UBFX, add UDIV and SDIV Now boots way further - now stuck on VMOV instruction. * Many more instructions, start on SIMD and testing framework. * Fix build issues * svc: Rework 32 bit codepath Fixing once and for all argument ordering issues. * Fix 32 bits stacktrace * hle debug: Add 32 bits dynamic section parsing * Fix highCq mode, add many tests, fix some instruction bugs Still suffers from critical malloc failure :weary: * Fix incorrect opcode decoders and a few more instructions. * Add a few instructions and fix others. re-disable highCq for now. Disabled the svc memory clear since i'm not sure about it. * Fix build * Fix typo in ordered/exclusive stores. * Implement some more instructions, fix others. Uxtab16/Sxtab16 are untested. * Begin impl of pairwise, some other instructions. * Add a few more instructions, a quick hack to fix svcs for now. * Add tests and fix issues with VTRN, VZIP, VUZP * Add a few more instructions, fix Vmul_1 encoding. * Fix way too many instruction bugs, add tests for some of the more important ones. * Fix HighCq, enable FastFP paths for some floating point instructions (not entirely sure why these were disabled, so important to note this commit exists) Branching has been removed in A32 shifts until I figure out if it's worth it * Cleanup Part 1 There should be no functional change between these next few commits. Should is the key word. (except for removing break handler) * Implement 32 bits syscalls Co-authored-by: riperiperi <rhy3756547@hotmail.com> Implement all 32 bits counterparts of the 64 bits syscalls we currently have. * Refactor part 2: Move index/subindex logic to Operand May have inadvertently fixed one (1) bug * Add FlushProcessDataCache32 * Address jd's comments * Remove 16 bit encodings from OpCodeTable Still need to catch some edge cases (operands that use the "F" flag) and make Q encodings with non-even indexes undefined. * Correct Fpscr handling for FP vector slow paths WIP * Add StandardFPSCRValue behaviour for all Arithmetic instructions * Add StandardFPSCRValue behaviour to compare instructions. * Force passing of fpcr to FPProcessException and FPUnpack. Reduces potential for code error significantly * OpCode cleanup * Remove urgency from DMB comment in MRRC DMB is currently a no-op via the instruction, so it should likely still be a no-op here. * Test Cleanup * Fix FPDefaultNaN on Ryzen CPUs * Improve some tests, fix some shift instructions, add slow path for Vadd * Fix Typo * More test cleanup * Flip order of Fx and index, to indicate that the operand's is the "base" * Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does. * Reintroduce alignment to DecoderHelper (removed by accident) * One more realign as reading diffs is hard * Use I32 registers in A32 (part 2) Swap default integer register type based on current execution mode. * FPSCR flags as Registers (part 1) Still need to change NativeContext and ExecutionContext to allow getting/setting with the flag values. * Use I32 registers in A32 (part 1) * FPSCR flags as registers (part 2) Only CMP flags are on the registers right now. It could be useful to use more of the space in non-fast-float when implementing A32 flags accurately in the fast path. * Address Feedback * Correct FP->Int behaviour (should saturate) * Make branches made by writing to PC eligible for Rejit Greatly improves performance in most games. * Remove unused branching for Vtbl * RejitRequest as a class rather than a tuple Makes a lot more sense than storing tuples on a dictionary. * Add VMOVN, VSHR (imm), VSHRN (imm) and related tests * Re-order InstEmitSystem32 Alphabetical sorting. * Address Feedback Feedback from Ac_K, remove and sort usings. * Address Feedback 2 * Address Feedback from LDj3SNuD Opcode table reordered to have alphabetical sorting within groups, Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits, Test nits and Test simplification with ValueSource. * Add Debug Asserts to A32 helpers Mainly to prevent the shift ones from being used on I64 operands, as they expect I32 input for most operations (eg. carry flag setting), and expect I32 input for shift and boolean amounts. Most other helper functions don't take Operands, throw on out of range values, and take specific types of OpCode, so didn't need any asserts. * Use ConstF rather than creating an operand. (useful for pooling in future) * Move exclusive load to helper, reference call flag rather than literal 1. * Address LDj feedback (minus table flatten) one final look before it's all gone. the world is so beautiful. * Flatten OpCodeTable oh no * Address more table ordering * Call Flag as int on A32 Co-authored-by: Natalie C. <cyuubiapps@gmail.com> Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 22:20:40 +01:00
Assert.Multiple(() =>
{
Assert.That(_context.GetPstateFlag(PState.GE0Flag), Is.EqualTo((_unicornEmu.CPSR & (1u << 16)) != 0), "GE0Flag");
Assert.That(_context.GetPstateFlag(PState.GE1Flag), Is.EqualTo((_unicornEmu.CPSR & (1u << 17)) != 0), "GE1Flag");
Assert.That(_context.GetPstateFlag(PState.GE2Flag), Is.EqualTo((_unicornEmu.CPSR & (1u << 18)) != 0), "GE2Flag");
Assert.That(_context.GetPstateFlag(PState.GE3Flag), Is.EqualTo((_unicornEmu.CPSR & (1u << 19)) != 0), "GE3Flag");
Assert.That(_context.GetPstateFlag(PState.QFlag), Is.EqualTo(_unicornEmu.QFlag), "QFlag");
Assert.That(_context.GetPstateFlag(PState.VFlag), Is.EqualTo(_unicornEmu.OverflowFlag), "VFlag");
Assert.That(_context.GetPstateFlag(PState.CFlag), Is.EqualTo(_unicornEmu.CarryFlag), "CFlag");
Assert.That(_context.GetPstateFlag(PState.ZFlag), Is.EqualTo(_unicornEmu.ZeroFlag), "ZFlag");
Assert.That(_context.GetPstateFlag(PState.NFlag), Is.EqualTo(_unicornEmu.NegativeFlag), "NFlag");
});
Add most of the A32 instruction set to ARMeilleure (#897) * Implement TEQ and MOV (Imm16) * Initial work on A32 instructions + SVC. No tests yet, hangs in rtld. * Implement CLZ, fix BFI and BFC Now stops on SIMD initialization. * Exclusive access instructions, fix to mul, system instructions. Now gets to a break after SignalProcessWideKey64. * Better impl of UBFX, add UDIV and SDIV Now boots way further - now stuck on VMOV instruction. * Many more instructions, start on SIMD and testing framework. * Fix build issues * svc: Rework 32 bit codepath Fixing once and for all argument ordering issues. * Fix 32 bits stacktrace * hle debug: Add 32 bits dynamic section parsing * Fix highCq mode, add many tests, fix some instruction bugs Still suffers from critical malloc failure :weary: * Fix incorrect opcode decoders and a few more instructions. * Add a few instructions and fix others. re-disable highCq for now. Disabled the svc memory clear since i'm not sure about it. * Fix build * Fix typo in ordered/exclusive stores. * Implement some more instructions, fix others. Uxtab16/Sxtab16 are untested. * Begin impl of pairwise, some other instructions. * Add a few more instructions, a quick hack to fix svcs for now. * Add tests and fix issues with VTRN, VZIP, VUZP * Add a few more instructions, fix Vmul_1 encoding. * Fix way too many instruction bugs, add tests for some of the more important ones. * Fix HighCq, enable FastFP paths for some floating point instructions (not entirely sure why these were disabled, so important to note this commit exists) Branching has been removed in A32 shifts until I figure out if it's worth it * Cleanup Part 1 There should be no functional change between these next few commits. Should is the key word. (except for removing break handler) * Implement 32 bits syscalls Co-authored-by: riperiperi <rhy3756547@hotmail.com> Implement all 32 bits counterparts of the 64 bits syscalls we currently have. * Refactor part 2: Move index/subindex logic to Operand May have inadvertently fixed one (1) bug * Add FlushProcessDataCache32 * Address jd's comments * Remove 16 bit encodings from OpCodeTable Still need to catch some edge cases (operands that use the "F" flag) and make Q encodings with non-even indexes undefined. * Correct Fpscr handling for FP vector slow paths WIP * Add StandardFPSCRValue behaviour for all Arithmetic instructions * Add StandardFPSCRValue behaviour to compare instructions. * Force passing of fpcr to FPProcessException and FPUnpack. Reduces potential for code error significantly * OpCode cleanup * Remove urgency from DMB comment in MRRC DMB is currently a no-op via the instruction, so it should likely still be a no-op here. * Test Cleanup * Fix FPDefaultNaN on Ryzen CPUs * Improve some tests, fix some shift instructions, add slow path for Vadd * Fix Typo * More test cleanup * Flip order of Fx and index, to indicate that the operand's is the "base" * Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does. * Reintroduce alignment to DecoderHelper (removed by accident) * One more realign as reading diffs is hard * Use I32 registers in A32 (part 2) Swap default integer register type based on current execution mode. * FPSCR flags as Registers (part 1) Still need to change NativeContext and ExecutionContext to allow getting/setting with the flag values. * Use I32 registers in A32 (part 1) * FPSCR flags as registers (part 2) Only CMP flags are on the registers right now. It could be useful to use more of the space in non-fast-float when implementing A32 flags accurately in the fast path. * Address Feedback * Correct FP->Int behaviour (should saturate) * Make branches made by writing to PC eligible for Rejit Greatly improves performance in most games. * Remove unused branching for Vtbl * RejitRequest as a class rather than a tuple Makes a lot more sense than storing tuples on a dictionary. * Add VMOVN, VSHR (imm), VSHRN (imm) and related tests * Re-order InstEmitSystem32 Alphabetical sorting. * Address Feedback Feedback from Ac_K, remove and sort usings. * Address Feedback 2 * Address Feedback from LDj3SNuD Opcode table reordered to have alphabetical sorting within groups, Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits, Test nits and Test simplification with ValueSource. * Add Debug Asserts to A32 helpers Mainly to prevent the shift ones from being used on I64 operands, as they expect I32 input for most operations (eg. carry flag setting), and expect I32 input for shift and boolean amounts. Most other helper functions don't take Operands, throw on out of range values, and take specific types of OpCode, so didn't need any asserts. * Use ConstF rather than creating an operand. (useful for pooling in future) * Move exclusive load to helper, reference call flag rather than literal 1. * Address LDj feedback (minus table flatten) one final look before it's all gone. the world is so beautiful. * Flatten OpCodeTable oh no * Address more table ordering * Call Flag as int on A32 Co-authored-by: Natalie C. <cyuubiapps@gmail.com> Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 22:20:40 +01:00
Fpsr and Fpcr freed. (#3701) * Implemented in IR the managed methods of the Saturating region ... ... of the SoftFallback class (the SatQ ones). The need to natively manage the Fpcr and Fpsr system registers is still a fact. Contributes to https://github.com/Ryujinx/Ryujinx/issues/2917 ; I will open another PR to implement in Intrinsics-branchless the methods of the Saturation region as well (the SatXXXToXXX ones). All instructions involved have been tested locally in both release and debug modes, in both lowcq and highcq. * Ptc.InternalVersion = 3665 * Addressed PR feedback. * Implemented in IR the managed methods of the ShlReg region of the SoftFallback class. It also includes the last two SatQ ones (following up on https://github.com/Ryujinx/Ryujinx/pull/3665). All instructions involved have been tested locally in both release and debug modes, in both lowcq and highcq. * Fpsr and Fpcr freed. Handling/isolation of Fpsr and Fpcr via register for IR and via memory for Tests and Threads, with synchronization to context exchanges (explicit for SoftFloat); without having to call managed methods. Thanks to the inlining work of the previous two PRs and others in this. Tests performed locally in both release and debug modes, in both lowcq and highcq, with FastFP to true and false (explicit FP tests included). Tested with the title Tony Hawk's PS. Depends on shlreg. * Update InstEmitSimdHelper.cs * De-magic Masks. Remove the Stride and Len flags; Fpsr.NZCV are A32 only, then moved to Fpscr: this leads to emitting less IR in reference to Get/Set Fpsr/Fpcr/Fpscr methods in reference to Mrs/Msr (A64) and Vmrs/Vmsr (A32) instructions. * Addressed PR feedback.
2022-09-20 23:55:13 +02:00
Assert.That((int)_context.Fpscr & (int)fpsrMask, Is.EqualTo(_unicornEmu.Fpscr & (int)fpsrMask), "Fpscr");
Add most of the A32 instruction set to ARMeilleure (#897) * Implement TEQ and MOV (Imm16) * Initial work on A32 instructions + SVC. No tests yet, hangs in rtld. * Implement CLZ, fix BFI and BFC Now stops on SIMD initialization. * Exclusive access instructions, fix to mul, system instructions. Now gets to a break after SignalProcessWideKey64. * Better impl of UBFX, add UDIV and SDIV Now boots way further - now stuck on VMOV instruction. * Many more instructions, start on SIMD and testing framework. * Fix build issues * svc: Rework 32 bit codepath Fixing once and for all argument ordering issues. * Fix 32 bits stacktrace * hle debug: Add 32 bits dynamic section parsing * Fix highCq mode, add many tests, fix some instruction bugs Still suffers from critical malloc failure :weary: * Fix incorrect opcode decoders and a few more instructions. * Add a few instructions and fix others. re-disable highCq for now. Disabled the svc memory clear since i'm not sure about it. * Fix build * Fix typo in ordered/exclusive stores. * Implement some more instructions, fix others. Uxtab16/Sxtab16 are untested. * Begin impl of pairwise, some other instructions. * Add a few more instructions, a quick hack to fix svcs for now. * Add tests and fix issues with VTRN, VZIP, VUZP * Add a few more instructions, fix Vmul_1 encoding. * Fix way too many instruction bugs, add tests for some of the more important ones. * Fix HighCq, enable FastFP paths for some floating point instructions (not entirely sure why these were disabled, so important to note this commit exists) Branching has been removed in A32 shifts until I figure out if it's worth it * Cleanup Part 1 There should be no functional change between these next few commits. Should is the key word. (except for removing break handler) * Implement 32 bits syscalls Co-authored-by: riperiperi <rhy3756547@hotmail.com> Implement all 32 bits counterparts of the 64 bits syscalls we currently have. * Refactor part 2: Move index/subindex logic to Operand May have inadvertently fixed one (1) bug * Add FlushProcessDataCache32 * Address jd's comments * Remove 16 bit encodings from OpCodeTable Still need to catch some edge cases (operands that use the "F" flag) and make Q encodings with non-even indexes undefined. * Correct Fpscr handling for FP vector slow paths WIP * Add StandardFPSCRValue behaviour for all Arithmetic instructions * Add StandardFPSCRValue behaviour to compare instructions. * Force passing of fpcr to FPProcessException and FPUnpack. Reduces potential for code error significantly * OpCode cleanup * Remove urgency from DMB comment in MRRC DMB is currently a no-op via the instruction, so it should likely still be a no-op here. * Test Cleanup * Fix FPDefaultNaN on Ryzen CPUs * Improve some tests, fix some shift instructions, add slow path for Vadd * Fix Typo * More test cleanup * Flip order of Fx and index, to indicate that the operand's is the "base" * Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does. * Reintroduce alignment to DecoderHelper (removed by accident) * One more realign as reading diffs is hard * Use I32 registers in A32 (part 2) Swap default integer register type based on current execution mode. * FPSCR flags as Registers (part 1) Still need to change NativeContext and ExecutionContext to allow getting/setting with the flag values. * Use I32 registers in A32 (part 1) * FPSCR flags as registers (part 2) Only CMP flags are on the registers right now. It could be useful to use more of the space in non-fast-float when implementing A32 flags accurately in the fast path. * Address Feedback * Correct FP->Int behaviour (should saturate) * Make branches made by writing to PC eligible for Rejit Greatly improves performance in most games. * Remove unused branching for Vtbl * RejitRequest as a class rather than a tuple Makes a lot more sense than storing tuples on a dictionary. * Add VMOVN, VSHR (imm), VSHRN (imm) and related tests * Re-order InstEmitSystem32 Alphabetical sorting. * Address Feedback Feedback from Ac_K, remove and sort usings. * Address Feedback 2 * Address Feedback from LDj3SNuD Opcode table reordered to have alphabetical sorting within groups, Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits, Test nits and Test simplification with ValueSource. * Add Debug Asserts to A32 helpers Mainly to prevent the shift ones from being used on I64 operands, as they expect I32 input for most operations (eg. carry flag setting), and expect I32 input for shift and boolean amounts. Most other helper functions don't take Operands, throw on out of range values, and take specific types of OpCode, so didn't need any asserts. * Use ConstF rather than creating an operand. (useful for pooling in future) * Move exclusive load to helper, reference call flag rather than literal 1. * Address LDj feedback (minus table flatten) one final look before it's all gone. the world is so beautiful. * Flatten OpCodeTable oh no * Address more table ordering * Call Flag as int on A32 Co-authored-by: Natalie C. <cyuubiapps@gmail.com> Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 22:20:40 +01:00
if (_usingMemory)
Add most of the A32 instruction set to ARMeilleure (#897) * Implement TEQ and MOV (Imm16) * Initial work on A32 instructions + SVC. No tests yet, hangs in rtld. * Implement CLZ, fix BFI and BFC Now stops on SIMD initialization. * Exclusive access instructions, fix to mul, system instructions. Now gets to a break after SignalProcessWideKey64. * Better impl of UBFX, add UDIV and SDIV Now boots way further - now stuck on VMOV instruction. * Many more instructions, start on SIMD and testing framework. * Fix build issues * svc: Rework 32 bit codepath Fixing once and for all argument ordering issues. * Fix 32 bits stacktrace * hle debug: Add 32 bits dynamic section parsing * Fix highCq mode, add many tests, fix some instruction bugs Still suffers from critical malloc failure :weary: * Fix incorrect opcode decoders and a few more instructions. * Add a few instructions and fix others. re-disable highCq for now. Disabled the svc memory clear since i'm not sure about it. * Fix build * Fix typo in ordered/exclusive stores. * Implement some more instructions, fix others. Uxtab16/Sxtab16 are untested. * Begin impl of pairwise, some other instructions. * Add a few more instructions, a quick hack to fix svcs for now. * Add tests and fix issues with VTRN, VZIP, VUZP * Add a few more instructions, fix Vmul_1 encoding. * Fix way too many instruction bugs, add tests for some of the more important ones. * Fix HighCq, enable FastFP paths for some floating point instructions (not entirely sure why these were disabled, so important to note this commit exists) Branching has been removed in A32 shifts until I figure out if it's worth it * Cleanup Part 1 There should be no functional change between these next few commits. Should is the key word. (except for removing break handler) * Implement 32 bits syscalls Co-authored-by: riperiperi <rhy3756547@hotmail.com> Implement all 32 bits counterparts of the 64 bits syscalls we currently have. * Refactor part 2: Move index/subindex logic to Operand May have inadvertently fixed one (1) bug * Add FlushProcessDataCache32 * Address jd's comments * Remove 16 bit encodings from OpCodeTable Still need to catch some edge cases (operands that use the "F" flag) and make Q encodings with non-even indexes undefined. * Correct Fpscr handling for FP vector slow paths WIP * Add StandardFPSCRValue behaviour for all Arithmetic instructions * Add StandardFPSCRValue behaviour to compare instructions. * Force passing of fpcr to FPProcessException and FPUnpack. Reduces potential for code error significantly * OpCode cleanup * Remove urgency from DMB comment in MRRC DMB is currently a no-op via the instruction, so it should likely still be a no-op here. * Test Cleanup * Fix FPDefaultNaN on Ryzen CPUs * Improve some tests, fix some shift instructions, add slow path for Vadd * Fix Typo * More test cleanup * Flip order of Fx and index, to indicate that the operand's is the "base" * Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does. * Reintroduce alignment to DecoderHelper (removed by accident) * One more realign as reading diffs is hard * Use I32 registers in A32 (part 2) Swap default integer register type based on current execution mode. * FPSCR flags as Registers (part 1) Still need to change NativeContext and ExecutionContext to allow getting/setting with the flag values. * Use I32 registers in A32 (part 1) * FPSCR flags as registers (part 2) Only CMP flags are on the registers right now. It could be useful to use more of the space in non-fast-float when implementing A32 flags accurately in the fast path. * Address Feedback * Correct FP->Int behaviour (should saturate) * Make branches made by writing to PC eligible for Rejit Greatly improves performance in most games. * Remove unused branching for Vtbl * RejitRequest as a class rather than a tuple Makes a lot more sense than storing tuples on a dictionary. * Add VMOVN, VSHR (imm), VSHRN (imm) and related tests * Re-order InstEmitSystem32 Alphabetical sorting. * Address Feedback Feedback from Ac_K, remove and sort usings. * Address Feedback 2 * Address Feedback from LDj3SNuD Opcode table reordered to have alphabetical sorting within groups, Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits, Test nits and Test simplification with ValueSource. * Add Debug Asserts to A32 helpers Mainly to prevent the shift ones from being used on I64 operands, as they expect I32 input for most operations (eg. carry flag setting), and expect I32 input for shift and boolean amounts. Most other helper functions don't take Operands, throw on out of range values, and take specific types of OpCode, so didn't need any asserts. * Use ConstF rather than creating an operand. (useful for pooling in future) * Move exclusive load to helper, reference call flag rather than literal 1. * Address LDj feedback (minus table flatten) one final look before it's all gone. the world is so beautiful. * Flatten OpCodeTable oh no * Address more table ordering * Call Flag as int on A32 Co-authored-by: Natalie C. <cyuubiapps@gmail.com> Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 22:20:40 +01:00
{
byte[] mem = _memory.GetSpan(DataBaseAddress, (int)Size).ToArray();
byte[] unicornMem = _unicornEmu.MemoryRead(DataBaseAddress, Size);
Add most of the A32 instruction set to ARMeilleure (#897) * Implement TEQ and MOV (Imm16) * Initial work on A32 instructions + SVC. No tests yet, hangs in rtld. * Implement CLZ, fix BFI and BFC Now stops on SIMD initialization. * Exclusive access instructions, fix to mul, system instructions. Now gets to a break after SignalProcessWideKey64. * Better impl of UBFX, add UDIV and SDIV Now boots way further - now stuck on VMOV instruction. * Many more instructions, start on SIMD and testing framework. * Fix build issues * svc: Rework 32 bit codepath Fixing once and for all argument ordering issues. * Fix 32 bits stacktrace * hle debug: Add 32 bits dynamic section parsing * Fix highCq mode, add many tests, fix some instruction bugs Still suffers from critical malloc failure :weary: * Fix incorrect opcode decoders and a few more instructions. * Add a few instructions and fix others. re-disable highCq for now. Disabled the svc memory clear since i'm not sure about it. * Fix build * Fix typo in ordered/exclusive stores. * Implement some more instructions, fix others. Uxtab16/Sxtab16 are untested. * Begin impl of pairwise, some other instructions. * Add a few more instructions, a quick hack to fix svcs for now. * Add tests and fix issues with VTRN, VZIP, VUZP * Add a few more instructions, fix Vmul_1 encoding. * Fix way too many instruction bugs, add tests for some of the more important ones. * Fix HighCq, enable FastFP paths for some floating point instructions (not entirely sure why these were disabled, so important to note this commit exists) Branching has been removed in A32 shifts until I figure out if it's worth it * Cleanup Part 1 There should be no functional change between these next few commits. Should is the key word. (except for removing break handler) * Implement 32 bits syscalls Co-authored-by: riperiperi <rhy3756547@hotmail.com> Implement all 32 bits counterparts of the 64 bits syscalls we currently have. * Refactor part 2: Move index/subindex logic to Operand May have inadvertently fixed one (1) bug * Add FlushProcessDataCache32 * Address jd's comments * Remove 16 bit encodings from OpCodeTable Still need to catch some edge cases (operands that use the "F" flag) and make Q encodings with non-even indexes undefined. * Correct Fpscr handling for FP vector slow paths WIP * Add StandardFPSCRValue behaviour for all Arithmetic instructions * Add StandardFPSCRValue behaviour to compare instructions. * Force passing of fpcr to FPProcessException and FPUnpack. Reduces potential for code error significantly * OpCode cleanup * Remove urgency from DMB comment in MRRC DMB is currently a no-op via the instruction, so it should likely still be a no-op here. * Test Cleanup * Fix FPDefaultNaN on Ryzen CPUs * Improve some tests, fix some shift instructions, add slow path for Vadd * Fix Typo * More test cleanup * Flip order of Fx and index, to indicate that the operand's is the "base" * Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does. * Reintroduce alignment to DecoderHelper (removed by accident) * One more realign as reading diffs is hard * Use I32 registers in A32 (part 2) Swap default integer register type based on current execution mode. * FPSCR flags as Registers (part 1) Still need to change NativeContext and ExecutionContext to allow getting/setting with the flag values. * Use I32 registers in A32 (part 1) * FPSCR flags as registers (part 2) Only CMP flags are on the registers right now. It could be useful to use more of the space in non-fast-float when implementing A32 flags accurately in the fast path. * Address Feedback * Correct FP->Int behaviour (should saturate) * Make branches made by writing to PC eligible for Rejit Greatly improves performance in most games. * Remove unused branching for Vtbl * RejitRequest as a class rather than a tuple Makes a lot more sense than storing tuples on a dictionary. * Add VMOVN, VSHR (imm), VSHRN (imm) and related tests * Re-order InstEmitSystem32 Alphabetical sorting. * Address Feedback Feedback from Ac_K, remove and sort usings. * Address Feedback 2 * Address Feedback from LDj3SNuD Opcode table reordered to have alphabetical sorting within groups, Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits, Test nits and Test simplification with ValueSource. * Add Debug Asserts to A32 helpers Mainly to prevent the shift ones from being used on I64 operands, as they expect I32 input for most operations (eg. carry flag setting), and expect I32 input for shift and boolean amounts. Most other helper functions don't take Operands, throw on out of range values, and take specific types of OpCode, so didn't need any asserts. * Use ConstF rather than creating an operand. (useful for pooling in future) * Move exclusive load to helper, reference call flag rather than literal 1. * Address LDj feedback (minus table flatten) one final look before it's all gone. the world is so beautiful. * Flatten OpCodeTable oh no * Address more table ordering * Call Flag as int on A32 Co-authored-by: Natalie C. <cyuubiapps@gmail.com> Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 22:20:40 +01:00
Assert.That(mem, Is.EqualTo(unicornMem), "Data");
Add most of the A32 instruction set to ARMeilleure (#897) * Implement TEQ and MOV (Imm16) * Initial work on A32 instructions + SVC. No tests yet, hangs in rtld. * Implement CLZ, fix BFI and BFC Now stops on SIMD initialization. * Exclusive access instructions, fix to mul, system instructions. Now gets to a break after SignalProcessWideKey64. * Better impl of UBFX, add UDIV and SDIV Now boots way further - now stuck on VMOV instruction. * Many more instructions, start on SIMD and testing framework. * Fix build issues * svc: Rework 32 bit codepath Fixing once and for all argument ordering issues. * Fix 32 bits stacktrace * hle debug: Add 32 bits dynamic section parsing * Fix highCq mode, add many tests, fix some instruction bugs Still suffers from critical malloc failure :weary: * Fix incorrect opcode decoders and a few more instructions. * Add a few instructions and fix others. re-disable highCq for now. Disabled the svc memory clear since i'm not sure about it. * Fix build * Fix typo in ordered/exclusive stores. * Implement some more instructions, fix others. Uxtab16/Sxtab16 are untested. * Begin impl of pairwise, some other instructions. * Add a few more instructions, a quick hack to fix svcs for now. * Add tests and fix issues with VTRN, VZIP, VUZP * Add a few more instructions, fix Vmul_1 encoding. * Fix way too many instruction bugs, add tests for some of the more important ones. * Fix HighCq, enable FastFP paths for some floating point instructions (not entirely sure why these were disabled, so important to note this commit exists) Branching has been removed in A32 shifts until I figure out if it's worth it * Cleanup Part 1 There should be no functional change between these next few commits. Should is the key word. (except for removing break handler) * Implement 32 bits syscalls Co-authored-by: riperiperi <rhy3756547@hotmail.com> Implement all 32 bits counterparts of the 64 bits syscalls we currently have. * Refactor part 2: Move index/subindex logic to Operand May have inadvertently fixed one (1) bug * Add FlushProcessDataCache32 * Address jd's comments * Remove 16 bit encodings from OpCodeTable Still need to catch some edge cases (operands that use the "F" flag) and make Q encodings with non-even indexes undefined. * Correct Fpscr handling for FP vector slow paths WIP * Add StandardFPSCRValue behaviour for all Arithmetic instructions * Add StandardFPSCRValue behaviour to compare instructions. * Force passing of fpcr to FPProcessException and FPUnpack. Reduces potential for code error significantly * OpCode cleanup * Remove urgency from DMB comment in MRRC DMB is currently a no-op via the instruction, so it should likely still be a no-op here. * Test Cleanup * Fix FPDefaultNaN on Ryzen CPUs * Improve some tests, fix some shift instructions, add slow path for Vadd * Fix Typo * More test cleanup * Flip order of Fx and index, to indicate that the operand's is the "base" * Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does. * Reintroduce alignment to DecoderHelper (removed by accident) * One more realign as reading diffs is hard * Use I32 registers in A32 (part 2) Swap default integer register type based on current execution mode. * FPSCR flags as Registers (part 1) Still need to change NativeContext and ExecutionContext to allow getting/setting with the flag values. * Use I32 registers in A32 (part 1) * FPSCR flags as registers (part 2) Only CMP flags are on the registers right now. It could be useful to use more of the space in non-fast-float when implementing A32 flags accurately in the fast path. * Address Feedback * Correct FP->Int behaviour (should saturate) * Make branches made by writing to PC eligible for Rejit Greatly improves performance in most games. * Remove unused branching for Vtbl * RejitRequest as a class rather than a tuple Makes a lot more sense than storing tuples on a dictionary. * Add VMOVN, VSHR (imm), VSHRN (imm) and related tests * Re-order InstEmitSystem32 Alphabetical sorting. * Address Feedback Feedback from Ac_K, remove and sort usings. * Address Feedback 2 * Address Feedback from LDj3SNuD Opcode table reordered to have alphabetical sorting within groups, Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits, Test nits and Test simplification with ValueSource. * Add Debug Asserts to A32 helpers Mainly to prevent the shift ones from being used on I64 operands, as they expect I32 input for most operations (eg. carry flag setting), and expect I32 input for shift and boolean amounts. Most other helper functions don't take Operands, throw on out of range values, and take specific types of OpCode, so didn't need any asserts. * Use ConstF rather than creating an operand. (useful for pooling in future) * Move exclusive load to helper, reference call flag rather than literal 1. * Address LDj feedback (minus table flatten) one final look before it's all gone. the world is so beautiful. * Flatten OpCodeTable oh no * Address more table ordering * Call Flag as int on A32 Co-authored-by: Natalie C. <cyuubiapps@gmail.com> Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 22:20:40 +01:00
}
}
private void ManageFpSkips(FpSkips fpSkips)
{
if (fpSkips.HasFlag(FpSkips.IfNaNS))
{
if (float.IsNaN(_unicornEmu.Q[0].AsFloat()))
{
Assert.Ignore("NaN test.");
}
}
else if (fpSkips.HasFlag(FpSkips.IfNaND))
{
if (double.IsNaN(_unicornEmu.Q[0].AsDouble()))
{
Assert.Ignore("NaN test.");
}
}
if (fpSkips.HasFlag(FpSkips.IfUnderflow))
{
if ((_unicornEmu.Fpscr & (int)Fpsr.Ufc) != 0)
{
Assert.Ignore("Underflow test.");
}
}
if (fpSkips.HasFlag(FpSkips.IfOverflow))
{
if ((_unicornEmu.Fpscr & (int)Fpsr.Ofc) != 0)
{
Assert.Ignore("Overflow test.");
}
}
}
private void ManageFpTolerances(FpTolerances fpTolerances)
{
bool IsNormalOrSubnormalS(float f) => float.IsNormal(f) || float.IsSubnormal(f);
bool IsNormalOrSubnormalD(double d) => double.IsNormal(d) || double.IsSubnormal(d);
if (!Is.EqualTo(_unicornEmu.Q[0]).ApplyTo(V128ToSimdValue(_context.GetV(0))).IsSuccess)
{
if (fpTolerances == FpTolerances.UpToOneUlpsS)
{
if (IsNormalOrSubnormalS(_unicornEmu.Q[0].AsFloat()) &&
IsNormalOrSubnormalS(_context.GetV(0).As<float>()))
Add most of the A32 instruction set to ARMeilleure (#897) * Implement TEQ and MOV (Imm16) * Initial work on A32 instructions + SVC. No tests yet, hangs in rtld. * Implement CLZ, fix BFI and BFC Now stops on SIMD initialization. * Exclusive access instructions, fix to mul, system instructions. Now gets to a break after SignalProcessWideKey64. * Better impl of UBFX, add UDIV and SDIV Now boots way further - now stuck on VMOV instruction. * Many more instructions, start on SIMD and testing framework. * Fix build issues * svc: Rework 32 bit codepath Fixing once and for all argument ordering issues. * Fix 32 bits stacktrace * hle debug: Add 32 bits dynamic section parsing * Fix highCq mode, add many tests, fix some instruction bugs Still suffers from critical malloc failure :weary: * Fix incorrect opcode decoders and a few more instructions. * Add a few instructions and fix others. re-disable highCq for now. Disabled the svc memory clear since i'm not sure about it. * Fix build * Fix typo in ordered/exclusive stores. * Implement some more instructions, fix others. Uxtab16/Sxtab16 are untested. * Begin impl of pairwise, some other instructions. * Add a few more instructions, a quick hack to fix svcs for now. * Add tests and fix issues with VTRN, VZIP, VUZP * Add a few more instructions, fix Vmul_1 encoding. * Fix way too many instruction bugs, add tests for some of the more important ones. * Fix HighCq, enable FastFP paths for some floating point instructions (not entirely sure why these were disabled, so important to note this commit exists) Branching has been removed in A32 shifts until I figure out if it's worth it * Cleanup Part 1 There should be no functional change between these next few commits. Should is the key word. (except for removing break handler) * Implement 32 bits syscalls Co-authored-by: riperiperi <rhy3756547@hotmail.com> Implement all 32 bits counterparts of the 64 bits syscalls we currently have. * Refactor part 2: Move index/subindex logic to Operand May have inadvertently fixed one (1) bug * Add FlushProcessDataCache32 * Address jd's comments * Remove 16 bit encodings from OpCodeTable Still need to catch some edge cases (operands that use the "F" flag) and make Q encodings with non-even indexes undefined. * Correct Fpscr handling for FP vector slow paths WIP * Add StandardFPSCRValue behaviour for all Arithmetic instructions * Add StandardFPSCRValue behaviour to compare instructions. * Force passing of fpcr to FPProcessException and FPUnpack. Reduces potential for code error significantly * OpCode cleanup * Remove urgency from DMB comment in MRRC DMB is currently a no-op via the instruction, so it should likely still be a no-op here. * Test Cleanup * Fix FPDefaultNaN on Ryzen CPUs * Improve some tests, fix some shift instructions, add slow path for Vadd * Fix Typo * More test cleanup * Flip order of Fx and index, to indicate that the operand's is the "base" * Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does. * Reintroduce alignment to DecoderHelper (removed by accident) * One more realign as reading diffs is hard * Use I32 registers in A32 (part 2) Swap default integer register type based on current execution mode. * FPSCR flags as Registers (part 1) Still need to change NativeContext and ExecutionContext to allow getting/setting with the flag values. * Use I32 registers in A32 (part 1) * FPSCR flags as registers (part 2) Only CMP flags are on the registers right now. It could be useful to use more of the space in non-fast-float when implementing A32 flags accurately in the fast path. * Address Feedback * Correct FP->Int behaviour (should saturate) * Make branches made by writing to PC eligible for Rejit Greatly improves performance in most games. * Remove unused branching for Vtbl * RejitRequest as a class rather than a tuple Makes a lot more sense than storing tuples on a dictionary. * Add VMOVN, VSHR (imm), VSHRN (imm) and related tests * Re-order InstEmitSystem32 Alphabetical sorting. * Address Feedback Feedback from Ac_K, remove and sort usings. * Address Feedback 2 * Address Feedback from LDj3SNuD Opcode table reordered to have alphabetical sorting within groups, Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits, Test nits and Test simplification with ValueSource. * Add Debug Asserts to A32 helpers Mainly to prevent the shift ones from being used on I64 operands, as they expect I32 input for most operations (eg. carry flag setting), and expect I32 input for shift and boolean amounts. Most other helper functions don't take Operands, throw on out of range values, and take specific types of OpCode, so didn't need any asserts. * Use ConstF rather than creating an operand. (useful for pooling in future) * Move exclusive load to helper, reference call flag rather than literal 1. * Address LDj feedback (minus table flatten) one final look before it's all gone. the world is so beautiful. * Flatten OpCodeTable oh no * Address more table ordering * Call Flag as int on A32 Co-authored-by: Natalie C. <cyuubiapps@gmail.com> Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 22:20:40 +01:00
{
Assert.Multiple(() =>
{
Assert.That(_context.GetV(0).Extract<float>(0),
Is.EqualTo(_unicornEmu.Q[0].GetFloat(0)).Within(1).Ulps, "V0[0]");
Assert.That(_context.GetV(0).Extract<float>(1),
Is.EqualTo(_unicornEmu.Q[0].GetFloat(1)).Within(1).Ulps, "V0[1]");
Assert.That(_context.GetV(0).Extract<float>(2),
Is.EqualTo(_unicornEmu.Q[0].GetFloat(2)).Within(1).Ulps, "V0[2]");
Assert.That(_context.GetV(0).Extract<float>(3),
Is.EqualTo(_unicornEmu.Q[0].GetFloat(3)).Within(1).Ulps, "V0[3]");
});
Add most of the A32 instruction set to ARMeilleure (#897) * Implement TEQ and MOV (Imm16) * Initial work on A32 instructions + SVC. No tests yet, hangs in rtld. * Implement CLZ, fix BFI and BFC Now stops on SIMD initialization. * Exclusive access instructions, fix to mul, system instructions. Now gets to a break after SignalProcessWideKey64. * Better impl of UBFX, add UDIV and SDIV Now boots way further - now stuck on VMOV instruction. * Many more instructions, start on SIMD and testing framework. * Fix build issues * svc: Rework 32 bit codepath Fixing once and for all argument ordering issues. * Fix 32 bits stacktrace * hle debug: Add 32 bits dynamic section parsing * Fix highCq mode, add many tests, fix some instruction bugs Still suffers from critical malloc failure :weary: * Fix incorrect opcode decoders and a few more instructions. * Add a few instructions and fix others. re-disable highCq for now. Disabled the svc memory clear since i'm not sure about it. * Fix build * Fix typo in ordered/exclusive stores. * Implement some more instructions, fix others. Uxtab16/Sxtab16 are untested. * Begin impl of pairwise, some other instructions. * Add a few more instructions, a quick hack to fix svcs for now. * Add tests and fix issues with VTRN, VZIP, VUZP * Add a few more instructions, fix Vmul_1 encoding. * Fix way too many instruction bugs, add tests for some of the more important ones. * Fix HighCq, enable FastFP paths for some floating point instructions (not entirely sure why these were disabled, so important to note this commit exists) Branching has been removed in A32 shifts until I figure out if it's worth it * Cleanup Part 1 There should be no functional change between these next few commits. Should is the key word. (except for removing break handler) * Implement 32 bits syscalls Co-authored-by: riperiperi <rhy3756547@hotmail.com> Implement all 32 bits counterparts of the 64 bits syscalls we currently have. * Refactor part 2: Move index/subindex logic to Operand May have inadvertently fixed one (1) bug * Add FlushProcessDataCache32 * Address jd's comments * Remove 16 bit encodings from OpCodeTable Still need to catch some edge cases (operands that use the "F" flag) and make Q encodings with non-even indexes undefined. * Correct Fpscr handling for FP vector slow paths WIP * Add StandardFPSCRValue behaviour for all Arithmetic instructions * Add StandardFPSCRValue behaviour to compare instructions. * Force passing of fpcr to FPProcessException and FPUnpack. Reduces potential for code error significantly * OpCode cleanup * Remove urgency from DMB comment in MRRC DMB is currently a no-op via the instruction, so it should likely still be a no-op here. * Test Cleanup * Fix FPDefaultNaN on Ryzen CPUs * Improve some tests, fix some shift instructions, add slow path for Vadd * Fix Typo * More test cleanup * Flip order of Fx and index, to indicate that the operand's is the "base" * Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does. * Reintroduce alignment to DecoderHelper (removed by accident) * One more realign as reading diffs is hard * Use I32 registers in A32 (part 2) Swap default integer register type based on current execution mode. * FPSCR flags as Registers (part 1) Still need to change NativeContext and ExecutionContext to allow getting/setting with the flag values. * Use I32 registers in A32 (part 1) * FPSCR flags as registers (part 2) Only CMP flags are on the registers right now. It could be useful to use more of the space in non-fast-float when implementing A32 flags accurately in the fast path. * Address Feedback * Correct FP->Int behaviour (should saturate) * Make branches made by writing to PC eligible for Rejit Greatly improves performance in most games. * Remove unused branching for Vtbl * RejitRequest as a class rather than a tuple Makes a lot more sense than storing tuples on a dictionary. * Add VMOVN, VSHR (imm), VSHRN (imm) and related tests * Re-order InstEmitSystem32 Alphabetical sorting. * Address Feedback Feedback from Ac_K, remove and sort usings. * Address Feedback 2 * Address Feedback from LDj3SNuD Opcode table reordered to have alphabetical sorting within groups, Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits, Test nits and Test simplification with ValueSource. * Add Debug Asserts to A32 helpers Mainly to prevent the shift ones from being used on I64 operands, as they expect I32 input for most operations (eg. carry flag setting), and expect I32 input for shift and boolean amounts. Most other helper functions don't take Operands, throw on out of range values, and take specific types of OpCode, so didn't need any asserts. * Use ConstF rather than creating an operand. (useful for pooling in future) * Move exclusive load to helper, reference call flag rather than literal 1. * Address LDj feedback (minus table flatten) one final look before it's all gone. the world is so beautiful. * Flatten OpCodeTable oh no * Address more table ordering * Call Flag as int on A32 Co-authored-by: Natalie C. <cyuubiapps@gmail.com> Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 22:20:40 +01:00
Console.WriteLine(fpTolerances);
}
else
{
Assert.That(V128ToSimdValue(_context.GetV(0)), Is.EqualTo(_unicornEmu.Q[0]));
}
}
if (fpTolerances == FpTolerances.UpToOneUlpsD)
{
if (IsNormalOrSubnormalD(_unicornEmu.Q[0].AsDouble()) &&
IsNormalOrSubnormalD(_context.GetV(0).As<double>()))
Add most of the A32 instruction set to ARMeilleure (#897) * Implement TEQ and MOV (Imm16) * Initial work on A32 instructions + SVC. No tests yet, hangs in rtld. * Implement CLZ, fix BFI and BFC Now stops on SIMD initialization. * Exclusive access instructions, fix to mul, system instructions. Now gets to a break after SignalProcessWideKey64. * Better impl of UBFX, add UDIV and SDIV Now boots way further - now stuck on VMOV instruction. * Many more instructions, start on SIMD and testing framework. * Fix build issues * svc: Rework 32 bit codepath Fixing once and for all argument ordering issues. * Fix 32 bits stacktrace * hle debug: Add 32 bits dynamic section parsing * Fix highCq mode, add many tests, fix some instruction bugs Still suffers from critical malloc failure :weary: * Fix incorrect opcode decoders and a few more instructions. * Add a few instructions and fix others. re-disable highCq for now. Disabled the svc memory clear since i'm not sure about it. * Fix build * Fix typo in ordered/exclusive stores. * Implement some more instructions, fix others. Uxtab16/Sxtab16 are untested. * Begin impl of pairwise, some other instructions. * Add a few more instructions, a quick hack to fix svcs for now. * Add tests and fix issues with VTRN, VZIP, VUZP * Add a few more instructions, fix Vmul_1 encoding. * Fix way too many instruction bugs, add tests for some of the more important ones. * Fix HighCq, enable FastFP paths for some floating point instructions (not entirely sure why these were disabled, so important to note this commit exists) Branching has been removed in A32 shifts until I figure out if it's worth it * Cleanup Part 1 There should be no functional change between these next few commits. Should is the key word. (except for removing break handler) * Implement 32 bits syscalls Co-authored-by: riperiperi <rhy3756547@hotmail.com> Implement all 32 bits counterparts of the 64 bits syscalls we currently have. * Refactor part 2: Move index/subindex logic to Operand May have inadvertently fixed one (1) bug * Add FlushProcessDataCache32 * Address jd's comments * Remove 16 bit encodings from OpCodeTable Still need to catch some edge cases (operands that use the "F" flag) and make Q encodings with non-even indexes undefined. * Correct Fpscr handling for FP vector slow paths WIP * Add StandardFPSCRValue behaviour for all Arithmetic instructions * Add StandardFPSCRValue behaviour to compare instructions. * Force passing of fpcr to FPProcessException and FPUnpack. Reduces potential for code error significantly * OpCode cleanup * Remove urgency from DMB comment in MRRC DMB is currently a no-op via the instruction, so it should likely still be a no-op here. * Test Cleanup * Fix FPDefaultNaN on Ryzen CPUs * Improve some tests, fix some shift instructions, add slow path for Vadd * Fix Typo * More test cleanup * Flip order of Fx and index, to indicate that the operand's is the "base" * Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does. * Reintroduce alignment to DecoderHelper (removed by accident) * One more realign as reading diffs is hard * Use I32 registers in A32 (part 2) Swap default integer register type based on current execution mode. * FPSCR flags as Registers (part 1) Still need to change NativeContext and ExecutionContext to allow getting/setting with the flag values. * Use I32 registers in A32 (part 1) * FPSCR flags as registers (part 2) Only CMP flags are on the registers right now. It could be useful to use more of the space in non-fast-float when implementing A32 flags accurately in the fast path. * Address Feedback * Correct FP->Int behaviour (should saturate) * Make branches made by writing to PC eligible for Rejit Greatly improves performance in most games. * Remove unused branching for Vtbl * RejitRequest as a class rather than a tuple Makes a lot more sense than storing tuples on a dictionary. * Add VMOVN, VSHR (imm), VSHRN (imm) and related tests * Re-order InstEmitSystem32 Alphabetical sorting. * Address Feedback Feedback from Ac_K, remove and sort usings. * Address Feedback 2 * Address Feedback from LDj3SNuD Opcode table reordered to have alphabetical sorting within groups, Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits, Test nits and Test simplification with ValueSource. * Add Debug Asserts to A32 helpers Mainly to prevent the shift ones from being used on I64 operands, as they expect I32 input for most operations (eg. carry flag setting), and expect I32 input for shift and boolean amounts. Most other helper functions don't take Operands, throw on out of range values, and take specific types of OpCode, so didn't need any asserts. * Use ConstF rather than creating an operand. (useful for pooling in future) * Move exclusive load to helper, reference call flag rather than literal 1. * Address LDj feedback (minus table flatten) one final look before it's all gone. the world is so beautiful. * Flatten OpCodeTable oh no * Address more table ordering * Call Flag as int on A32 Co-authored-by: Natalie C. <cyuubiapps@gmail.com> Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 22:20:40 +01:00
{
Assert.Multiple(() =>
{
Assert.That(_context.GetV(0).Extract<double>(0),
Is.EqualTo(_unicornEmu.Q[0].GetDouble(0)).Within(1).Ulps, "V0[0]");
Assert.That(_context.GetV(0).Extract<double>(1),
Is.EqualTo(_unicornEmu.Q[0].GetDouble(1)).Within(1).Ulps, "V0[1]");
});
Add most of the A32 instruction set to ARMeilleure (#897) * Implement TEQ and MOV (Imm16) * Initial work on A32 instructions + SVC. No tests yet, hangs in rtld. * Implement CLZ, fix BFI and BFC Now stops on SIMD initialization. * Exclusive access instructions, fix to mul, system instructions. Now gets to a break after SignalProcessWideKey64. * Better impl of UBFX, add UDIV and SDIV Now boots way further - now stuck on VMOV instruction. * Many more instructions, start on SIMD and testing framework. * Fix build issues * svc: Rework 32 bit codepath Fixing once and for all argument ordering issues. * Fix 32 bits stacktrace * hle debug: Add 32 bits dynamic section parsing * Fix highCq mode, add many tests, fix some instruction bugs Still suffers from critical malloc failure :weary: * Fix incorrect opcode decoders and a few more instructions. * Add a few instructions and fix others. re-disable highCq for now. Disabled the svc memory clear since i'm not sure about it. * Fix build * Fix typo in ordered/exclusive stores. * Implement some more instructions, fix others. Uxtab16/Sxtab16 are untested. * Begin impl of pairwise, some other instructions. * Add a few more instructions, a quick hack to fix svcs for now. * Add tests and fix issues with VTRN, VZIP, VUZP * Add a few more instructions, fix Vmul_1 encoding. * Fix way too many instruction bugs, add tests for some of the more important ones. * Fix HighCq, enable FastFP paths for some floating point instructions (not entirely sure why these were disabled, so important to note this commit exists) Branching has been removed in A32 shifts until I figure out if it's worth it * Cleanup Part 1 There should be no functional change between these next few commits. Should is the key word. (except for removing break handler) * Implement 32 bits syscalls Co-authored-by: riperiperi <rhy3756547@hotmail.com> Implement all 32 bits counterparts of the 64 bits syscalls we currently have. * Refactor part 2: Move index/subindex logic to Operand May have inadvertently fixed one (1) bug * Add FlushProcessDataCache32 * Address jd's comments * Remove 16 bit encodings from OpCodeTable Still need to catch some edge cases (operands that use the "F" flag) and make Q encodings with non-even indexes undefined. * Correct Fpscr handling for FP vector slow paths WIP * Add StandardFPSCRValue behaviour for all Arithmetic instructions * Add StandardFPSCRValue behaviour to compare instructions. * Force passing of fpcr to FPProcessException and FPUnpack. Reduces potential for code error significantly * OpCode cleanup * Remove urgency from DMB comment in MRRC DMB is currently a no-op via the instruction, so it should likely still be a no-op here. * Test Cleanup * Fix FPDefaultNaN on Ryzen CPUs * Improve some tests, fix some shift instructions, add slow path for Vadd * Fix Typo * More test cleanup * Flip order of Fx and index, to indicate that the operand's is the "base" * Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does. * Reintroduce alignment to DecoderHelper (removed by accident) * One more realign as reading diffs is hard * Use I32 registers in A32 (part 2) Swap default integer register type based on current execution mode. * FPSCR flags as Registers (part 1) Still need to change NativeContext and ExecutionContext to allow getting/setting with the flag values. * Use I32 registers in A32 (part 1) * FPSCR flags as registers (part 2) Only CMP flags are on the registers right now. It could be useful to use more of the space in non-fast-float when implementing A32 flags accurately in the fast path. * Address Feedback * Correct FP->Int behaviour (should saturate) * Make branches made by writing to PC eligible for Rejit Greatly improves performance in most games. * Remove unused branching for Vtbl * RejitRequest as a class rather than a tuple Makes a lot more sense than storing tuples on a dictionary. * Add VMOVN, VSHR (imm), VSHRN (imm) and related tests * Re-order InstEmitSystem32 Alphabetical sorting. * Address Feedback Feedback from Ac_K, remove and sort usings. * Address Feedback 2 * Address Feedback from LDj3SNuD Opcode table reordered to have alphabetical sorting within groups, Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits, Test nits and Test simplification with ValueSource. * Add Debug Asserts to A32 helpers Mainly to prevent the shift ones from being used on I64 operands, as they expect I32 input for most operations (eg. carry flag setting), and expect I32 input for shift and boolean amounts. Most other helper functions don't take Operands, throw on out of range values, and take specific types of OpCode, so didn't need any asserts. * Use ConstF rather than creating an operand. (useful for pooling in future) * Move exclusive load to helper, reference call flag rather than literal 1. * Address LDj feedback (minus table flatten) one final look before it's all gone. the world is so beautiful. * Flatten OpCodeTable oh no * Address more table ordering * Call Flag as int on A32 Co-authored-by: Natalie C. <cyuubiapps@gmail.com> Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 22:20:40 +01:00
Console.WriteLine(fpTolerances);
}
else
{
Assert.That(V128ToSimdValue(_context.GetV(0)), Is.EqualTo(_unicornEmu.Q[0]));
}
}
}
}
private static SimdValue V128ToSimdValue(V128 value)
{
return new SimdValue(value.Extract<ulong>(0), value.Extract<ulong>(1));
Add most of the A32 instruction set to ARMeilleure (#897) * Implement TEQ and MOV (Imm16) * Initial work on A32 instructions + SVC. No tests yet, hangs in rtld. * Implement CLZ, fix BFI and BFC Now stops on SIMD initialization. * Exclusive access instructions, fix to mul, system instructions. Now gets to a break after SignalProcessWideKey64. * Better impl of UBFX, add UDIV and SDIV Now boots way further - now stuck on VMOV instruction. * Many more instructions, start on SIMD and testing framework. * Fix build issues * svc: Rework 32 bit codepath Fixing once and for all argument ordering issues. * Fix 32 bits stacktrace * hle debug: Add 32 bits dynamic section parsing * Fix highCq mode, add many tests, fix some instruction bugs Still suffers from critical malloc failure :weary: * Fix incorrect opcode decoders and a few more instructions. * Add a few instructions and fix others. re-disable highCq for now. Disabled the svc memory clear since i'm not sure about it. * Fix build * Fix typo in ordered/exclusive stores. * Implement some more instructions, fix others. Uxtab16/Sxtab16 are untested. * Begin impl of pairwise, some other instructions. * Add a few more instructions, a quick hack to fix svcs for now. * Add tests and fix issues with VTRN, VZIP, VUZP * Add a few more instructions, fix Vmul_1 encoding. * Fix way too many instruction bugs, add tests for some of the more important ones. * Fix HighCq, enable FastFP paths for some floating point instructions (not entirely sure why these were disabled, so important to note this commit exists) Branching has been removed in A32 shifts until I figure out if it's worth it * Cleanup Part 1 There should be no functional change between these next few commits. Should is the key word. (except for removing break handler) * Implement 32 bits syscalls Co-authored-by: riperiperi <rhy3756547@hotmail.com> Implement all 32 bits counterparts of the 64 bits syscalls we currently have. * Refactor part 2: Move index/subindex logic to Operand May have inadvertently fixed one (1) bug * Add FlushProcessDataCache32 * Address jd's comments * Remove 16 bit encodings from OpCodeTable Still need to catch some edge cases (operands that use the "F" flag) and make Q encodings with non-even indexes undefined. * Correct Fpscr handling for FP vector slow paths WIP * Add StandardFPSCRValue behaviour for all Arithmetic instructions * Add StandardFPSCRValue behaviour to compare instructions. * Force passing of fpcr to FPProcessException and FPUnpack. Reduces potential for code error significantly * OpCode cleanup * Remove urgency from DMB comment in MRRC DMB is currently a no-op via the instruction, so it should likely still be a no-op here. * Test Cleanup * Fix FPDefaultNaN on Ryzen CPUs * Improve some tests, fix some shift instructions, add slow path for Vadd * Fix Typo * More test cleanup * Flip order of Fx and index, to indicate that the operand's is the "base" * Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does. * Reintroduce alignment to DecoderHelper (removed by accident) * One more realign as reading diffs is hard * Use I32 registers in A32 (part 2) Swap default integer register type based on current execution mode. * FPSCR flags as Registers (part 1) Still need to change NativeContext and ExecutionContext to allow getting/setting with the flag values. * Use I32 registers in A32 (part 1) * FPSCR flags as registers (part 2) Only CMP flags are on the registers right now. It could be useful to use more of the space in non-fast-float when implementing A32 flags accurately in the fast path. * Address Feedback * Correct FP->Int behaviour (should saturate) * Make branches made by writing to PC eligible for Rejit Greatly improves performance in most games. * Remove unused branching for Vtbl * RejitRequest as a class rather than a tuple Makes a lot more sense than storing tuples on a dictionary. * Add VMOVN, VSHR (imm), VSHRN (imm) and related tests * Re-order InstEmitSystem32 Alphabetical sorting. * Address Feedback Feedback from Ac_K, remove and sort usings. * Address Feedback 2 * Address Feedback from LDj3SNuD Opcode table reordered to have alphabetical sorting within groups, Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits, Test nits and Test simplification with ValueSource. * Add Debug Asserts to A32 helpers Mainly to prevent the shift ones from being used on I64 operands, as they expect I32 input for most operations (eg. carry flag setting), and expect I32 input for shift and boolean amounts. Most other helper functions don't take Operands, throw on out of range values, and take specific types of OpCode, so didn't need any asserts. * Use ConstF rather than creating an operand. (useful for pooling in future) * Move exclusive load to helper, reference call flag rather than literal 1. * Address LDj feedback (minus table flatten) one final look before it's all gone. the world is so beautiful. * Flatten OpCodeTable oh no * Address more table ordering * Call Flag as int on A32 Co-authored-by: Natalie C. <cyuubiapps@gmail.com> Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 22:20:40 +01:00
}
protected static V128 MakeVectorScalar(float value) => new V128(value);
protected static V128 MakeVectorScalar(double value) => new V128(value);
protected static V128 MakeVectorE0(ulong e0) => new V128(e0, 0);
protected static V128 MakeVectorE1(ulong e1) => new V128(0, e1);
protected static V128 MakeVectorE0E1(ulong e0, ulong e1) => new V128(e0, e1);
protected static V128 MakeVectorE0E1E2E3(uint e0, uint e1, uint e2, uint e3)
{
return new V128(e0, e1, e2, e3);
}
protected static ulong GetVectorE0(V128 vector) => vector.Extract<ulong>(0);
protected static ulong GetVectorE1(V128 vector) => vector.Extract<ulong>(1);
Add most of the A32 instruction set to ARMeilleure (#897) * Implement TEQ and MOV (Imm16) * Initial work on A32 instructions + SVC. No tests yet, hangs in rtld. * Implement CLZ, fix BFI and BFC Now stops on SIMD initialization. * Exclusive access instructions, fix to mul, system instructions. Now gets to a break after SignalProcessWideKey64. * Better impl of UBFX, add UDIV and SDIV Now boots way further - now stuck on VMOV instruction. * Many more instructions, start on SIMD and testing framework. * Fix build issues * svc: Rework 32 bit codepath Fixing once and for all argument ordering issues. * Fix 32 bits stacktrace * hle debug: Add 32 bits dynamic section parsing * Fix highCq mode, add many tests, fix some instruction bugs Still suffers from critical malloc failure :weary: * Fix incorrect opcode decoders and a few more instructions. * Add a few instructions and fix others. re-disable highCq for now. Disabled the svc memory clear since i'm not sure about it. * Fix build * Fix typo in ordered/exclusive stores. * Implement some more instructions, fix others. Uxtab16/Sxtab16 are untested. * Begin impl of pairwise, some other instructions. * Add a few more instructions, a quick hack to fix svcs for now. * Add tests and fix issues with VTRN, VZIP, VUZP * Add a few more instructions, fix Vmul_1 encoding. * Fix way too many instruction bugs, add tests for some of the more important ones. * Fix HighCq, enable FastFP paths for some floating point instructions (not entirely sure why these were disabled, so important to note this commit exists) Branching has been removed in A32 shifts until I figure out if it's worth it * Cleanup Part 1 There should be no functional change between these next few commits. Should is the key word. (except for removing break handler) * Implement 32 bits syscalls Co-authored-by: riperiperi <rhy3756547@hotmail.com> Implement all 32 bits counterparts of the 64 bits syscalls we currently have. * Refactor part 2: Move index/subindex logic to Operand May have inadvertently fixed one (1) bug * Add FlushProcessDataCache32 * Address jd's comments * Remove 16 bit encodings from OpCodeTable Still need to catch some edge cases (operands that use the "F" flag) and make Q encodings with non-even indexes undefined. * Correct Fpscr handling for FP vector slow paths WIP * Add StandardFPSCRValue behaviour for all Arithmetic instructions * Add StandardFPSCRValue behaviour to compare instructions. * Force passing of fpcr to FPProcessException and FPUnpack. Reduces potential for code error significantly * OpCode cleanup * Remove urgency from DMB comment in MRRC DMB is currently a no-op via the instruction, so it should likely still be a no-op here. * Test Cleanup * Fix FPDefaultNaN on Ryzen CPUs * Improve some tests, fix some shift instructions, add slow path for Vadd * Fix Typo * More test cleanup * Flip order of Fx and index, to indicate that the operand's is the "base" * Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does. * Reintroduce alignment to DecoderHelper (removed by accident) * One more realign as reading diffs is hard * Use I32 registers in A32 (part 2) Swap default integer register type based on current execution mode. * FPSCR flags as Registers (part 1) Still need to change NativeContext and ExecutionContext to allow getting/setting with the flag values. * Use I32 registers in A32 (part 1) * FPSCR flags as registers (part 2) Only CMP flags are on the registers right now. It could be useful to use more of the space in non-fast-float when implementing A32 flags accurately in the fast path. * Address Feedback * Correct FP->Int behaviour (should saturate) * Make branches made by writing to PC eligible for Rejit Greatly improves performance in most games. * Remove unused branching for Vtbl * RejitRequest as a class rather than a tuple Makes a lot more sense than storing tuples on a dictionary. * Add VMOVN, VSHR (imm), VSHRN (imm) and related tests * Re-order InstEmitSystem32 Alphabetical sorting. * Address Feedback Feedback from Ac_K, remove and sort usings. * Address Feedback 2 * Address Feedback from LDj3SNuD Opcode table reordered to have alphabetical sorting within groups, Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits, Test nits and Test simplification with ValueSource. * Add Debug Asserts to A32 helpers Mainly to prevent the shift ones from being used on I64 operands, as they expect I32 input for most operations (eg. carry flag setting), and expect I32 input for shift and boolean amounts. Most other helper functions don't take Operands, throw on out of range values, and take specific types of OpCode, so didn't need any asserts. * Use ConstF rather than creating an operand. (useful for pooling in future) * Move exclusive load to helper, reference call flag rather than literal 1. * Address LDj feedback (minus table flatten) one final look before it's all gone. the world is so beautiful. * Flatten OpCodeTable oh no * Address more table ordering * Call Flag as int on A32 Co-authored-by: Natalie C. <cyuubiapps@gmail.com> Co-authored-by: Thog <thog@protonmail.com>
2020-02-23 22:20:40 +01:00
protected static ushort GenNormalH()
{
uint rnd;
do rnd = TestContext.CurrentContext.Random.NextUShort();
while ((rnd & 0x7C00u) == 0u ||
(~rnd & 0x7C00u) == 0u);
return (ushort)rnd;
}
protected static ushort GenSubnormalH()
{
uint rnd;
do rnd = TestContext.CurrentContext.Random.NextUShort();
while ((rnd & 0x03FFu) == 0u);
return (ushort)(rnd & 0x83FFu);
}
protected static uint GenNormalS()
{
uint rnd;
do rnd = TestContext.CurrentContext.Random.NextUInt();
while ((rnd & 0x7F800000u) == 0u ||
(~rnd & 0x7F800000u) == 0u);
return rnd;
}
protected static uint GenSubnormalS()
{
uint rnd;
do rnd = TestContext.CurrentContext.Random.NextUInt();
while ((rnd & 0x007FFFFFu) == 0u);
return rnd & 0x807FFFFFu;
}
protected static ulong GenNormalD()
{
ulong rnd;
do rnd = TestContext.CurrentContext.Random.NextULong();
while ((rnd & 0x7FF0000000000000ul) == 0ul ||
(~rnd & 0x7FF0000000000000ul) == 0ul);
return rnd;
}
protected static ulong GenSubnormalD()
{
ulong rnd;
do rnd = TestContext.CurrentContext.Random.NextULong();
while ((rnd & 0x000FFFFFFFFFFFFFul) == 0ul);
return rnd & 0x800FFFFFFFFFFFFFul;
}
}
}