namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetUserClipDistanceCommand : IGALCommand, IGALCommand<SetUserClipDistanceCommand>
public CommandType CommandType => CommandType.SetUserClipDistance;
private int _index;
private bool _enableClip;
public void Set(int index, bool enableClip)
_index = index;
_enableClip = enableClip;
}
public static void Run(ref SetUserClipDistanceCommand command, ThreadedRenderer threaded, IRenderer renderer)
renderer.Pipeline.SetUserClipDistance(command._index, command._enableClip);