namespace Ryujinx.Graphics.Shader
{
public struct BufferDescriptor
public readonly int Binding;
public readonly int Slot;
public BufferUsageFlags Flags;
public BufferDescriptor(int binding, int slot)
Binding = binding;
Slot = slot;
Flags = BufferUsageFlags.None;
}
public BufferDescriptor SetFlag(BufferUsageFlags flag)
Flags |= flag;
return this;