Ryujinx/Ryujinx.Graphics.Shader/Translation/Lowering.cs

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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using System.Collections.Generic;
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
using static Ryujinx.Graphics.Shader.Translation.GlobalMemory;
namespace Ryujinx.Graphics.Shader.Translation
{
static class Lowering
{
public static void RunPass(BasicBlock[] blocks, ShaderConfig config)
{
for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
{
BasicBlock block = blocks[blkIndex];
for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
{
if (!(node.Value is Operation operation))
{
continue;
}
if (UsesGlobalMemory(operation.Inst))
{
node = LowerGlobal(node, config);
}
}
}
}
private static LinkedListNode<INode> LowerGlobal(LinkedListNode<INode> node, ShaderConfig config)
{
Operation operation = (Operation)node.Value;
Operation storageOp;
Operand PrependOperation(Instruction inst, params Operand[] sources)
{
Operand local = Local();
node.List.AddBefore(node, new Operation(inst, local, sources));
return local;
}
Operand addrLow = operation.GetSource(0);
Operand addrHigh = operation.GetSource(1);
Operand sbBaseAddrLow = Const(0);
Operand sbSlot = Const(0);
for (int slot = 0; slot < StorageMaxCount; slot++)
{
int cbOffset = GetStorageCbOffset(config.Stage, slot);
Operand baseAddrLow = Cbuf(0, cbOffset);
Operand baseAddrHigh = Cbuf(0, cbOffset + 1);
Operand size = Cbuf(0, cbOffset + 2);
Operand offset = PrependOperation(Instruction.Subtract, addrLow, baseAddrLow);
Operand borrow = PrependOperation(Instruction.CompareLessU32, addrLow, baseAddrLow);
Operand inRangeLow = PrependOperation(Instruction.CompareLessU32, offset, size);
Operand addrHighBorrowed = PrependOperation(Instruction.Add, addrHigh, borrow);
Operand inRangeHigh = PrependOperation(Instruction.CompareEqual, addrHighBorrowed, baseAddrHigh);
Operand inRange = PrependOperation(Instruction.BitwiseAnd, inRangeLow, inRangeHigh);
sbBaseAddrLow = PrependOperation(Instruction.ConditionalSelect, inRange, baseAddrLow, sbBaseAddrLow);
sbSlot = PrependOperation(Instruction.ConditionalSelect, inRange, Const(slot), sbSlot);
}
Operand alignMask = Const(-config.Capabilities.StorageBufferOffsetAlignment);
Operand baseAddrTrunc = PrependOperation(Instruction.BitwiseAnd, sbBaseAddrLow, Const(-64));
Operand byteOffset = PrependOperation(Instruction.Subtract, addrLow, baseAddrTrunc);
Operand wordOffset = PrependOperation(Instruction.ShiftRightU32, byteOffset, Const(2));
Operand[] sources = new Operand[operation.SourcesCount];
sources[0] = sbSlot;
sources[1] = wordOffset;
for (int index = 2; index < operation.SourcesCount; index++)
{
sources[index] = operation.GetSource(index);
}
if (operation.Inst.IsAtomic())
{
Instruction inst = (operation.Inst & ~Instruction.MrMask) | Instruction.MrStorage;
storageOp = new Operation(inst, operation.Dest, sources);
}
else if (operation.Inst == Instruction.LoadGlobal)
{
storageOp = new Operation(Instruction.LoadStorage, operation.Dest, sources);
}
else
{
storageOp = new Operation(Instruction.StoreStorage, null, sources);
}
for (int index = 0; index < operation.SourcesCount; index++)
{
operation.SetSource(index, null);
}
LinkedListNode<INode> oldNode = node;
node = node.List.AddBefore(node, storageOp);
node.List.Remove(oldNode);
return node;
}
}
}