using System;
namespace Ryujinx.Ava.Ui.Models
{
internal class StatusUpdatedEventArgs : EventArgs
public bool VSyncEnabled { get; }
public float Volume { get; }
public string GpuBackend { get; }
public string AspectRatio { get; }
public string DockedMode { get; }
public string FifoStatus { get; }
public string GameStatus { get; }
public string GpuName { get; }
public StatusUpdatedEventArgs(bool vSyncEnabled, float volume, string gpuBackend, string dockedMode, string aspectRatio, string gameStatus, string fifoStatus, string gpuName)
VSyncEnabled = vSyncEnabled;
Volume = volume;
GpuBackend = gpuBackend;
DockedMode = dockedMode;
AspectRatio = aspectRatio;
GameStatus = gameStatus;
FifoStatus = fifoStatus;
GpuName = gpuName;
}