Ryujinx/Ryujinx.HLE/HOS/Kernel/HleCoreManager.cs

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using System.Collections.Concurrent;
using System.Threading;
namespace Ryujinx.HLE.HOS.Kernel
{
class HleCoreManager
{
private class PausableThread
{
public ManualResetEvent Event { get; private set; }
public bool IsExiting { get; set; }
public PausableThread()
{
Event = new ManualResetEvent(false);
}
}
private ConcurrentDictionary<Thread, PausableThread> Threads;
public HleCoreManager()
{
Threads = new ConcurrentDictionary<Thread, PausableThread>();
}
public void Set(Thread Thread)
{
GetThread(Thread).Event.Set();
}
public void Reset(Thread Thread)
{
GetThread(Thread).Event.Reset();
}
public void Wait(Thread Thread)
{
PausableThread PausableThread = GetThread(Thread);
if (!PausableThread.IsExiting)
{
PausableThread.Event.WaitOne();
}
}
public void Exit(Thread Thread)
{
GetThread(Thread).IsExiting = true;
}
private PausableThread GetThread(Thread Thread)
{
return Threads.GetOrAdd(Thread, (Key) => new PausableThread());
}
public void RemoveThread(Thread Thread)
{
if (Threads.TryRemove(Thread, out PausableThread PausableThread))
{
PausableThread.Event.Set();
PausableThread.Event.Dispose();
}
}
}
}