Ryujinx/Ryujinx.HLE/Loaders/Npdm/KernelAccessControl.cs

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using System.IO;
namespace Ryujinx.HLE.Loaders.Npdm
{
class KernelAccessControl
{
public int[] Capabilities { get; private set; }
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public KernelAccessControl(Stream Stream, int Offset, int Size)
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{
Stream.Seek(Offset, SeekOrigin.Begin);
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Capabilities = new int[Size / 4];
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BinaryReader Reader = new BinaryReader(Stream);
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for (int Index = 0; Index < Capabilities.Length; Index++)
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{
Capabilities[Index] = Reader.ReadInt32();
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}
}
}
}