2018-11-18 03:41:16 +01:00
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#define SimdFcond
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Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 20:56:22 +02:00
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using ARMeilleure.State;
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2018-11-18 03:41:16 +01:00
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using NUnit.Framework;
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using System.Collections.Generic;
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namespace Ryujinx.Tests.Cpu
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{
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[Category("SimdFcond")]
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public sealed class CpuTestSimdFcond : CpuTest
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{
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#if SimdFcond
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#region "ValueSource (Types)"
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private static IEnumerable<ulong> _1S_F_()
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{
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yield return 0x00000000FF7FFFFFul; // -Max Normal (float.MinValue)
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yield return 0x0000000080800000ul; // -Min Normal
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yield return 0x00000000807FFFFFul; // -Max Subnormal
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yield return 0x0000000080000001ul; // -Min Subnormal (-float.Epsilon)
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yield return 0x000000007F7FFFFFul; // +Max Normal (float.MaxValue)
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yield return 0x0000000000800000ul; // +Min Normal
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yield return 0x00000000007FFFFFul; // +Max Subnormal
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yield return 0x0000000000000001ul; // +Min Subnormal (float.Epsilon)
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if (!NoZeros)
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{
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yield return 0x0000000080000000ul; // -Zero
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yield return 0x0000000000000000ul; // +Zero
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}
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if (!NoInfs)
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{
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yield return 0x00000000FF800000ul; // -Infinity
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yield return 0x000000007F800000ul; // +Infinity
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}
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if (!NoNaNs)
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{
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yield return 0x00000000FFC00000ul; // -QNaN (all zeros payload) (float.NaN)
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yield return 0x00000000FFBFFFFFul; // -SNaN (all ones payload)
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yield return 0x000000007FC00000ul; // +QNaN (all zeros payload) (-float.NaN) (DefaultNaN)
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yield return 0x000000007FBFFFFFul; // +SNaN (all ones payload)
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}
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for (int cnt = 1; cnt <= RndCnt; cnt++)
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{
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ulong grbg = TestContext.CurrentContext.Random.NextUInt();
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ulong rnd1 = GenNormalS();
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ulong rnd2 = GenSubnormalS();
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yield return (grbg << 32) | rnd1;
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yield return (grbg << 32) | rnd2;
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}
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}
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private static IEnumerable<ulong> _1D_F_()
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{
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yield return 0xFFEFFFFFFFFFFFFFul; // -Max Normal (double.MinValue)
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yield return 0x8010000000000000ul; // -Min Normal
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yield return 0x800FFFFFFFFFFFFFul; // -Max Subnormal
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yield return 0x8000000000000001ul; // -Min Subnormal (-double.Epsilon)
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yield return 0x7FEFFFFFFFFFFFFFul; // +Max Normal (double.MaxValue)
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yield return 0x0010000000000000ul; // +Min Normal
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yield return 0x000FFFFFFFFFFFFFul; // +Max Subnormal
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yield return 0x0000000000000001ul; // +Min Subnormal (double.Epsilon)
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if (!NoZeros)
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{
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yield return 0x8000000000000000ul; // -Zero
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yield return 0x0000000000000000ul; // +Zero
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}
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if (!NoInfs)
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{
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yield return 0xFFF0000000000000ul; // -Infinity
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yield return 0x7FF0000000000000ul; // +Infinity
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}
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if (!NoNaNs)
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{
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yield return 0xFFF8000000000000ul; // -QNaN (all zeros payload) (double.NaN)
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yield return 0xFFF7FFFFFFFFFFFFul; // -SNaN (all ones payload)
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yield return 0x7FF8000000000000ul; // +QNaN (all zeros payload) (-double.NaN) (DefaultNaN)
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yield return 0x7FF7FFFFFFFFFFFFul; // +SNaN (all ones payload)
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}
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for (int cnt = 1; cnt <= RndCnt; cnt++)
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{
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ulong rnd1 = GenNormalD();
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ulong rnd2 = GenSubnormalD();
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yield return rnd1;
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yield return rnd2;
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}
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}
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#endregion
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#region "ValueSource (Opcodes)"
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private static uint[] _F_Ccmp_Ccmpe_S_S_()
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{
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return new uint[]
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{
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0x1E220420u, // FCCMP S1, S2, #0, EQ
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0x1E220430u // FCCMPE S1, S2, #0, EQ
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};
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}
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private static uint[] _F_Ccmp_Ccmpe_S_D_()
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{
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return new uint[]
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{
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0x1E620420u, // FCCMP D1, D2, #0, EQ
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0x1E620430u // FCCMPE D1, D2, #0, EQ
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};
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}
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2019-06-30 01:02:48 +02:00
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private static uint[] _F_Csel_S_S_()
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{
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return new uint[]
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{
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0x1E220C20u // FCSEL S0, S1, S2, EQ
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};
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}
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private static uint[] _F_Csel_S_D_()
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{
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return new uint[]
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{
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0x1E620C20u // FCSEL D0, D1, D2, EQ
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};
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}
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2018-11-18 03:41:16 +01:00
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#endregion
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private const int RndCnt = 2;
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private const int RndCntNzcv = 2;
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private static readonly bool NoZeros = false;
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private static readonly bool NoInfs = false;
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private static readonly bool NoNaNs = false;
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[Test, Pairwise] [Explicit]
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public void F_Ccmp_Ccmpe_S_S([ValueSource("_F_Ccmp_Ccmpe_S_S_")] uint opcodes,
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[ValueSource("_1S_F_")] ulong a,
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[ValueSource("_1S_F_")] ulong b,
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[Random(0u, 15u, RndCntNzcv)] uint nzcv,
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[Values(0b0000u, 0b0001u, 0b0010u, 0b0011u, // <EQ, NE, CS/HS, CC/LO,
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0b0100u, 0b0101u, 0b0110u, 0b0111u, // MI, PL, VS, VC,
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0b1000u, 0b1001u, 0b1010u, 0b1011u, // HI, LS, GE, LT,
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0b1100u, 0b1101u, 0b1110u, 0b1111u)] uint cond) // GT, LE, AL, NV>
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{
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opcodes |= ((cond & 15) << 12) | ((nzcv & 15) << 0);
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Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 20:56:22 +02:00
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V128 v1 = MakeVectorE0(a);
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V128 v2 = MakeVectorE0(b);
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2018-11-18 03:41:16 +01:00
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bool v = TestContext.CurrentContext.Random.NextBool();
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bool c = TestContext.CurrentContext.Random.NextBool();
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bool z = TestContext.CurrentContext.Random.NextBool();
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bool n = TestContext.CurrentContext.Random.NextBool();
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SingleOpcode(opcodes, v1: v1, v2: v2, overflow: v, carry: c, zero: z, negative: n);
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CompareAgainstUnicorn(fpsrMask: Fpsr.Ioc);
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}
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[Test, Pairwise] [Explicit]
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public void F_Ccmp_Ccmpe_S_D([ValueSource("_F_Ccmp_Ccmpe_S_D_")] uint opcodes,
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[ValueSource("_1D_F_")] ulong a,
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[ValueSource("_1D_F_")] ulong b,
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[Random(0u, 15u, RndCntNzcv)] uint nzcv,
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[Values(0b0000u, 0b0001u, 0b0010u, 0b0011u, // <EQ, NE, CS/HS, CC/LO,
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0b0100u, 0b0101u, 0b0110u, 0b0111u, // MI, PL, VS, VC,
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0b1000u, 0b1001u, 0b1010u, 0b1011u, // HI, LS, GE, LT,
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0b1100u, 0b1101u, 0b1110u, 0b1111u)] uint cond) // GT, LE, AL, NV>
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{
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opcodes |= ((cond & 15) << 12) | ((nzcv & 15) << 0);
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Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 20:56:22 +02:00
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|
V128 v1 = MakeVectorE0(a);
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V128 v2 = MakeVectorE0(b);
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2018-11-18 03:41:16 +01:00
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bool v = TestContext.CurrentContext.Random.NextBool();
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bool c = TestContext.CurrentContext.Random.NextBool();
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bool z = TestContext.CurrentContext.Random.NextBool();
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|
bool n = TestContext.CurrentContext.Random.NextBool();
|
|
|
|
|
|
|
|
SingleOpcode(opcodes, v1: v1, v2: v2, overflow: v, carry: c, zero: z, negative: n);
|
|
|
|
|
|
|
|
CompareAgainstUnicorn(fpsrMask: Fpsr.Ioc);
|
|
|
|
}
|
2019-06-30 01:02:48 +02:00
|
|
|
|
|
|
|
[Test, Pairwise] [Explicit]
|
|
|
|
public void F_Csel_S_S([ValueSource("_F_Csel_S_S_")] uint opcodes,
|
|
|
|
[ValueSource("_1S_F_")] ulong a,
|
|
|
|
[ValueSource("_1S_F_")] ulong b,
|
|
|
|
[Values(0b0000u, 0b0001u, 0b0010u, 0b0011u, // <EQ, NE, CS/HS, CC/LO,
|
|
|
|
0b0100u, 0b0101u, 0b0110u, 0b0111u, // MI, PL, VS, VC,
|
|
|
|
0b1000u, 0b1001u, 0b1010u, 0b1011u, // HI, LS, GE, LT,
|
|
|
|
0b1100u, 0b1101u, 0b1110u, 0b1111u)] uint cond) // GT, LE, AL, NV>
|
|
|
|
{
|
|
|
|
opcodes |= ((cond & 15) << 12);
|
|
|
|
|
|
|
|
ulong z = TestContext.CurrentContext.Random.NextULong();
|
Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 20:56:22 +02:00
|
|
|
V128 v0 = MakeVectorE0E1(z, z);
|
|
|
|
V128 v1 = MakeVectorE0(a);
|
|
|
|
V128 v2 = MakeVectorE0(b);
|
2019-06-30 01:02:48 +02:00
|
|
|
|
|
|
|
SingleOpcode(opcodes, v0: v0, v1: v1, v2: v2);
|
|
|
|
|
|
|
|
CompareAgainstUnicorn();
|
|
|
|
}
|
|
|
|
|
|
|
|
[Test, Pairwise] [Explicit]
|
|
|
|
public void F_Csel_S_D([ValueSource("_F_Csel_S_D_")] uint opcodes,
|
|
|
|
[ValueSource("_1D_F_")] ulong a,
|
|
|
|
[ValueSource("_1D_F_")] ulong b,
|
|
|
|
[Values(0b0000u, 0b0001u, 0b0010u, 0b0011u, // <EQ, NE, CS/HS, CC/LO,
|
|
|
|
0b0100u, 0b0101u, 0b0110u, 0b0111u, // MI, PL, VS, VC,
|
|
|
|
0b1000u, 0b1001u, 0b1010u, 0b1011u, // HI, LS, GE, LT,
|
|
|
|
0b1100u, 0b1101u, 0b1110u, 0b1111u)] uint cond) // GT, LE, AL, NV>
|
|
|
|
{
|
|
|
|
opcodes |= ((cond & 15) << 12);
|
|
|
|
|
|
|
|
ulong z = TestContext.CurrentContext.Random.NextULong();
|
Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 20:56:22 +02:00
|
|
|
V128 v0 = MakeVectorE1(z);
|
|
|
|
V128 v1 = MakeVectorE0(a);
|
|
|
|
V128 v2 = MakeVectorE0(b);
|
2019-06-30 01:02:48 +02:00
|
|
|
|
|
|
|
SingleOpcode(opcodes, v0: v0, v1: v1, v2: v2);
|
|
|
|
|
|
|
|
CompareAgainstUnicorn();
|
|
|
|
}
|
2018-11-18 03:41:16 +01:00
|
|
|
#endif
|
|
|
|
}
|
|
|
|
}
|