using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeAluImm32 : OpCodeAlu, IOpCodeImm
public int Immediate { get; }
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeAluImm32(emitter, address, opCode);
public OpCodeAluImm32(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
Immediate = opCode.Extract(20, 32);
SetCondCode = opCode.Extract(52);
Extended = opCode.Extract(53);
Saturate = opCode.Extract(54);
}