20 lines
482 B
Text
20 lines
482 B
Text
|
ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex)
|
||
|
{
|
||
|
float scale = abs(s_render_scale[1 + samplerIndex + s_frag_scale_count]);
|
||
|
if (scale == 1.0)
|
||
|
{
|
||
|
return inputVec;
|
||
|
}
|
||
|
|
||
|
return ivec2(vec2(inputVec) * scale);
|
||
|
}
|
||
|
|
||
|
int Helper_TextureSizeUnscale(int size, int samplerIndex)
|
||
|
{
|
||
|
float scale = abs(s_render_scale[1 + samplerIndex + s_frag_scale_count]);
|
||
|
if (scale == 1.0)
|
||
|
{
|
||
|
return size;
|
||
|
}
|
||
|
return int(float(size) / scale);
|
||
|
}
|