2018-06-11 02:46:42 +02:00
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namespace Ryujinx.HLE.OsHle.Services.Nv.NvGpuGpu
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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 20:53:23 +02:00
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{
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struct NvGpuGpuGetCharacteristics
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{
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public long BufferSize;
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public long BufferAddress;
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public int Arch;
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public int Impl;
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public int Rev;
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public int NumGpc;
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public long L2CacheSize;
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public long OnBoardVideoMemorySize;
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public int NumTpcPerGpc;
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public int BusType;
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public int BigPageSize;
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public int CompressionPageSize;
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public int PdeCoverageBitCount;
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public int AvailableBigPageSizes;
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public int GpcMask;
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public int SmArchSmVersion;
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public int SmArchSpaVersion;
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public int SmArchWarpCount;
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public int GpuVaBitCount;
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public int Reserved;
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public long Flags;
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public int TwodClass;
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public int ThreedClass;
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public int ComputeClass;
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public int GpfifoClass;
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public int InlineToMemoryClass;
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public int DmaCopyClass;
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public int MaxFbpsCount;
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public int FbpEnMask;
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public int MaxLtcPerFbp;
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public int MaxLtsPerLtc;
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public int MaxTexPerTpc;
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public int MaxGpcCount;
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public int RopL2EnMask0;
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public int RopL2EnMask1;
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public long ChipName;
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public long GrCompbitStoreBaseHw;
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}
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}
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