Ryujinx/Ryujinx.Audio.Renderer/Common/MemoryPoolUserState.cs

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//
// Copyright (c) 2019-2021 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//
namespace Ryujinx.Audio.Renderer.Common
{
/// <summary>
/// Represents the state of a memory pool.
/// </summary>
public enum MemoryPoolUserState : uint
{
/// <summary>
/// Invalid state.
/// </summary>
Invalid = 0,
/// <summary>
/// The memory pool is new. (client side only)
/// </summary>
New = 1,
/// <summary>
/// The user asked to detach the memory pool from the <see cref="Dsp.AudioProcessor"/>.
/// </summary>
RequestDetach = 2,
/// <summary>
/// The memory pool is detached from the <see cref="Dsp.AudioProcessor"/>.
/// </summary>
Detached = 3,
/// <summary>
/// The user asked to attach the memory pool to the <see cref="Dsp.AudioProcessor"/>.
/// </summary>
RequestAttach = 4,
/// <summary>
/// The memory pool is attached to the <see cref="Dsp.AudioProcessor"/>.
/// </summary>
Attached = 5,
/// <summary>
/// The memory pool is released. (client side only)
/// </summary>
Released = 6
}
}