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using Ryujinx.Audio.Renderer.Common ;
using Ryujinx.Audio.Renderer.Utils ;
using System ;
using System.Diagnostics ;
namespace Ryujinx.Audio.Renderer.Server.Voice
{
/// <summary>
/// Voice context.
/// </summary>
public class VoiceContext
{
/// <summary>
/// Storage of the sorted indices to <see cref="VoiceState"/>.
/// </summary>
private Memory < int > _sortedVoices ;
/// <summary>
/// Storage for <see cref="VoiceState"/>.
/// </summary>
private Memory < VoiceState > _voices ;
/// <summary>
/// Storage for <see cref="VoiceChannelResource"/>.
/// </summary>
private Memory < VoiceChannelResource > _voiceChannelResources ;
/// <summary>
/// Storage for <see cref="VoiceUpdateState"/> that are used during audio renderer server updates.
/// </summary>
private Memory < VoiceUpdateState > _voiceUpdateStatesCpu ;
/// <summary>
/// Storage for <see cref="VoiceUpdateState"/> for the <see cref="Dsp.AudioProcessor"/>.
/// </summary>
private Memory < VoiceUpdateState > _voiceUpdateStatesDsp ;
/// <summary>
/// The total voice count.
/// </summary>
private uint _voiceCount ;
public void Initialize ( Memory < int > sortedVoices , Memory < VoiceState > voices , Memory < VoiceChannelResource > voiceChannelResources , Memory < VoiceUpdateState > voiceUpdateStatesCpu , Memory < VoiceUpdateState > voiceUpdateStatesDsp , uint voiceCount )
{
_sortedVoices = sortedVoices ;
_voices = voices ;
_voiceChannelResources = voiceChannelResources ;
_voiceUpdateStatesCpu = voiceUpdateStatesCpu ;
_voiceUpdateStatesDsp = voiceUpdateStatesDsp ;
_voiceCount = voiceCount ;
}
/// <summary>
/// Get the total voice count.
/// </summary>
/// <returns>The total voice count.</returns>
public uint GetCount ( )
{
return _voiceCount ;
}
/// <summary>
/// Get a reference to a <see cref="VoiceChannelResource"/> at the given <paramref name="id"/>.
/// </summary>
/// <param name="id">The index to use.</param>
/// <returns>A reference to a <see cref="VoiceChannelResource"/> at the given <paramref name="id"/>.</returns>
public ref VoiceChannelResource GetChannelResource ( int id )
{
return ref SpanIOHelper . GetFromMemory ( _voiceChannelResources , id , _voiceCount ) ;
}
/// <summary>
/// Get a <see cref="Memory{VoiceUpdateState}"/> at the given <paramref name="id"/>.
/// </summary>
/// <param name="id">The index to use.</param>
/// <returns>A <see cref="Memory{VoiceUpdateState}"/> at the given <paramref name="id"/>.</returns>
/// <remarks>The returned <see cref="Memory{VoiceUpdateState}"/> should only be used when updating the server state.</remarks>
public Memory < VoiceUpdateState > GetUpdateStateForCpu ( int id )
{
return SpanIOHelper . GetMemory ( _voiceUpdateStatesCpu , id , _voiceCount ) ;
}
/// <summary>
/// Get a <see cref="Memory{VoiceUpdateState}"/> at the given <paramref name="id"/>.
/// </summary>
/// <param name="id">The index to use.</param>
/// <returns>A <see cref="Memory{VoiceUpdateState}"/> at the given <paramref name="id"/>.</returns>
/// <remarks>The returned <see cref="Memory{VoiceUpdateState}"/> should only be used in the context of processing on the <see cref="Dsp.AudioProcessor"/>.</remarks>
public Memory < VoiceUpdateState > GetUpdateStateForDsp ( int id )
{
return SpanIOHelper . GetMemory ( _voiceUpdateStatesDsp , id , _voiceCount ) ;
}
/// <summary>
/// Get a reference to a <see cref="VoiceState"/> at the given <paramref name="id"/>.
/// </summary>
/// <param name="id">The index to use.</param>
/// <returns>A reference to a <see cref="VoiceState"/> at the given <paramref name="id"/>.</returns>
public ref VoiceState GetState ( int id )
{
return ref SpanIOHelper . GetFromMemory ( _voices , id , _voiceCount ) ;
}
public ref VoiceState GetSortedState ( int id )
{
Debug . Assert ( id > = 0 & & id < _voiceCount ) ;
return ref GetState ( _sortedVoices . Span [ id ] ) ;
}
/// <summary>
/// Update internal state during command generation.
/// </summary>
public void UpdateForCommandGeneration ( )
{
_voiceUpdateStatesDsp . CopyTo ( _voiceUpdateStatesCpu ) ;
}
/// <summary>
/// Sort the internal voices by priority and sorting order (if the priorities match).
/// </summary>
public void Sort ( )
{
for ( int i = 0 ; i < _voiceCount ; i + + )
{
_sortedVoices . Span [ i ] = i ;
}
int [ ] sortedVoicesTemp = _sortedVoices . Slice ( 0 , ( int ) GetCount ( ) ) . ToArray ( ) ;
Array . Sort ( sortedVoicesTemp , ( a , b ) = >
{
ref VoiceState aState = ref GetState ( a ) ;
ref VoiceState bState = ref GetState ( b ) ;
int result = aState . Priority . CompareTo ( bState . Priority ) ;
if ( result = = 0 )
{
return aState . SortingOrder . CompareTo ( bState . SortingOrder ) ;
}
return result ;
} ) ;
sortedVoicesTemp . AsSpan ( ) . CopyTo ( _sortedVoices . Span ) ;
}
}
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}