Ryujinx/Ryujinx.Audio/Renderer/Common/ReverbLateMode.cs

56 lines
1.6 KiB
C#
Raw Normal View History

//
// Copyright (c) 2019-2021 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//
namespace Ryujinx.Audio.Renderer.Common
{
/// <summary>
/// Late reverb reflection.
/// </summary>
public enum ReverbLateMode : uint
{
/// <summary>
/// Room late reflection. (small acoustic space, fast reflection)
/// </summary>
Room,
/// <summary>
/// Hall late reflection. (large acoustic space, warm reflection)
/// </summary>
Hall,
/// <summary>
/// Classic plate late reflection. (clean distinctive reverb)
/// </summary>
Plate,
/// <summary>
/// Cathedral late reflection. (very large acoustic space, pronounced bright reflection)
/// </summary>
Cathedral,
/// <summary>
/// Do not apply any delay. (max delay)
/// </summary>
NoDelay,
/// <summary>
/// Max delay. (used for delay line limits)
/// </summary>
Limit = NoDelay
}
}