using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Sampler
{
struct SamplerDisposeCommand : IGALCommand, IGALCommand<SamplerDisposeCommand>
public CommandType CommandType => CommandType.SamplerDispose;
private TableRef<ThreadedSampler> _sampler;
public void Set(TableRef<ThreadedSampler> sampler)
_sampler = sampler;
}
public static void Run(ref SamplerDisposeCommand command, ThreadedRenderer threaded, IRenderer renderer)
command._sampler.Get(threaded).Base.Dispose();