2019-10-13 08:02:07 +02:00
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namespace Ryujinx.Graphics.Gpu.State
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{
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2019-12-31 17:32:06 +01:00
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/// <summary>
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/// Render target color buffer mask.
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/// This defines which color channels are written to the color buffer.
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/// </summary>
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2019-10-13 08:02:07 +02:00
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struct RtColorMask
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{
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public uint Packed;
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2019-12-31 17:32:06 +01:00
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/// <summary>
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/// Unpacks red channel enable.
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/// </summary>
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/// <returns>True to write the new red channel color, false to keep the old value</returns>
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2019-10-13 08:02:07 +02:00
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public bool UnpackRed()
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{
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return (Packed & 0x1) != 0;
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}
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2019-12-31 17:32:06 +01:00
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/// <summary>
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/// Unpacks green channel enable.
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/// </summary>
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/// <returns>True to write the new green channel color, false to keep the old value</returns>
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2019-10-13 08:02:07 +02:00
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public bool UnpackGreen()
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{
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return (Packed & 0x10) != 0;
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}
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2019-12-31 17:32:06 +01:00
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/// <summary>
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/// Unpacks blue channel enable.
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/// </summary>
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/// <returns>True to write the new blue channel color, false to keep the old value</returns>
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2019-10-13 08:02:07 +02:00
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public bool UnpackBlue()
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{
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return (Packed & 0x100) != 0;
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}
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2019-12-31 17:32:06 +01:00
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/// <summary>
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/// Unpacks alpha channel enable.
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/// </summary>
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/// <returns>True to write the new alpha channel color, false to keep the old value</returns>
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2019-10-13 08:02:07 +02:00
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public bool UnpackAlpha()
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{
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return (Packed & 0x1000) != 0;
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}
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}
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}
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