Ryujinx/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/CacheHashType.cs

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namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
{
/// <summary>
/// Hash algorithm accepted by the shader cache.
/// </summary>
enum CacheHashType : byte
{
/// <summary>
/// xxHash128
/// </summary>
XxHash128
}
}