Ryujinx/ARMeilleure/Translation/JumpTableEntryAllocator.cs

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using ARMeilleure.Common;
using System.Collections.Generic;
using System.Diagnostics;
namespace ARMeilleure.Translation
{
class JumpTableEntryAllocator
{
private readonly BitMap _bitmap;
private int _freeHint;
public JumpTableEntryAllocator()
{
_bitmap = new BitMap();
}
public bool EntryIsValid(int entryIndex)
{
lock (_bitmap)
{
return _bitmap.IsSet(entryIndex);
}
}
public void SetEntry(int entryIndex)
{
lock (_bitmap)
{
_bitmap.Set(entryIndex);
}
}
public int AllocateEntry()
{
lock (_bitmap)
{
int entryIndex;
if (!_bitmap.IsSet(_freeHint))
{
entryIndex = _freeHint;
}
else
{
entryIndex = _bitmap.FindFirstUnset();
}
_freeHint = entryIndex + 1;
bool wasSet = _bitmap.Set(entryIndex);
Debug.Assert(wasSet);
return entryIndex;
}
}
public void FreeEntry(int entryIndex)
{
lock (_bitmap)
{
_bitmap.Clear(entryIndex);
_freeHint = entryIndex;
}
}
public IEnumerable<int> GetEntries()
{
return _bitmap;
}
}
}