using System;
namespace Ryujinx.Memory
{
public sealed class WritableRegion : IDisposable
private readonly IVirtualMemoryManager _mm;
private readonly ulong _va;
private bool NeedsWriteback => _mm != null;
public Memory<byte> Memory { get; }
public WritableRegion(IVirtualMemoryManager mm, ulong va, Memory<byte> memory)
_mm = mm;
_va = va;
Memory = memory;
}
public void Dispose()
if (NeedsWriteback)
_mm.Write(_va, Memory.Span);