namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Buffer
{
struct BufferDisposeCommand : IGALCommand, IGALCommand<BufferDisposeCommand>
public CommandType CommandType => CommandType.BufferDispose;
private BufferHandle _buffer;
public void Set(BufferHandle buffer)
_buffer = buffer;
}
public static void Run(ref BufferDisposeCommand command, ThreadedRenderer threaded, IRenderer renderer)
renderer.DeleteBuffer(threaded.Buffers.MapBuffer(command._buffer));
threaded.Buffers.UnassignBuffer(command._buffer);