namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct ClearRenderTargetDepthStencilCommand : IGALCommand, IGALCommand<ClearRenderTargetDepthStencilCommand>
public CommandType CommandType => CommandType.ClearRenderTargetDepthStencil;
private int _layer;
private int _layerCount;
private float _depthValue;
private bool _depthMask;
private int _stencilValue;
private int _stencilMask;
public void Set(int layer, int layerCount, float depthValue, bool depthMask, int stencilValue, int stencilMask)
_layer = layer;
_layerCount = layerCount;
_depthValue = depthValue;
_depthMask = depthMask;
_stencilValue = stencilValue;
_stencilMask = stencilMask;
}
public static void Run(ref ClearRenderTargetDepthStencilCommand command, ThreadedRenderer threaded, IRenderer renderer)
renderer.Pipeline.ClearRenderTargetDepthStencil(command._layer, command._layerCount, command._depthValue, command._depthMask, command._stencilValue, command._stencilMask);