namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct CopyBufferCommand : IGALCommand, IGALCommand<CopyBufferCommand>
public CommandType CommandType => CommandType.CopyBuffer;
private BufferHandle _source;
private BufferHandle _destination;
private int _srcOffset;
private int _dstOffset;
private int _size;
public void Set(BufferHandle source, BufferHandle destination, int srcOffset, int dstOffset, int size)
_source = source;
_destination = destination;
_srcOffset = srcOffset;
_dstOffset = dstOffset;
_size = size;
}
public static void Run(ref CopyBufferCommand command, ThreadedRenderer threaded, IRenderer renderer)
renderer.Pipeline.CopyBuffer(threaded.Buffers.MapBuffer(command._source), threaded.Buffers.MapBuffer(command._destination), command._srcOffset, command._dstOffset, command._size);