using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{
struct CreateSamplerCommand : IGALCommand, IGALCommand<CreateSamplerCommand>
public CommandType CommandType => CommandType.CreateSampler;
private TableRef<ThreadedSampler> _sampler;
private SamplerCreateInfo _info;
public void Set(TableRef<ThreadedSampler> sampler, SamplerCreateInfo info)
_sampler = sampler;
_info = info;
}
public static void Run(ref CreateSamplerCommand command, ThreadedRenderer threaded, IRenderer renderer)
command._sampler.Get(threaded).Base = renderer.CreateSampler(command._info);