namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{
struct ResetCounterCommand : IGALCommand, IGALCommand<ResetCounterCommand>
public CommandType CommandType => CommandType.ResetCounter;
private CounterType _type;
public void Set(CounterType type)
_type = type;
}
public static void Run(ref ResetCounterCommand command, ThreadedRenderer threaded, IRenderer renderer)
renderer.ResetCounter(command._type);