namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetDepthTestCommand : IGALCommand, IGALCommand<SetDepthTestCommand>
public CommandType CommandType => CommandType.SetDepthTest;
private DepthTestDescriptor _depthTest;
public void Set(DepthTestDescriptor depthTest)
_depthTest = depthTest;
}
public static void Run(ref SetDepthTestCommand command, ThreadedRenderer threaded, IRenderer renderer)
renderer.Pipeline.SetDepthTest(command._depthTest);