namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetFrontFaceCommand : IGALCommand, IGALCommand<SetFrontFaceCommand>
public CommandType CommandType => CommandType.SetFrontFace;
private FrontFace _frontFace;
public void Set(FrontFace frontFace)
_frontFace = frontFace;
}
public static void Run(ref SetFrontFaceCommand command, ThreadedRenderer threaded, IRenderer renderer)
renderer.Pipeline.SetFrontFace(command._frontFace);