using Ryujinx.Graphics.GAL.Multithreading.Model;
using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetVertexBuffersCommand : IGALCommand, IGALCommand<SetVertexBuffersCommand>
public CommandType CommandType => CommandType.SetVertexBuffers;
private SpanRef<VertexBufferDescriptor> _vertexBuffers;
public void Set(SpanRef<VertexBufferDescriptor> vertexBuffers)
_vertexBuffers = vertexBuffers;
}
public static void Run(ref SetVertexBuffersCommand command, ThreadedRenderer threaded, IRenderer renderer)
Span<VertexBufferDescriptor> vertexBuffers = command._vertexBuffers.Get(threaded);
renderer.Pipeline.SetVertexBuffers(threaded.Buffers.MapBufferRanges(vertexBuffers));
command._vertexBuffers.Dispose(threaded);