113 lines
3.7 KiB
C#
113 lines
3.7 KiB
C#
|
//
|
|||
|
// Copyright (c) 2019-2021 Ryujinx
|
|||
|
//
|
|||
|
// This program is free software: you can redistribute it and/or modify
|
|||
|
// it under the terms of the GNU Lesser General Public License as published by
|
|||
|
// the Free Software Foundation, either version 3 of the License, or
|
|||
|
// (at your option) any later version.
|
|||
|
//
|
|||
|
// This program is distributed in the hope that it will be useful,
|
|||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|||
|
// GNU Lesser General Public License for more details.
|
|||
|
//
|
|||
|
// You should have received a copy of the GNU Lesser General Public License
|
|||
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|||
|
//
|
|||
|
|
|||
|
using Ryujinx.Audio.Renderer.Common;
|
|||
|
using Ryujinx.Audio.Renderer.Dsp.State;
|
|||
|
using Ryujinx.Audio.Renderer.Parameter;
|
|||
|
using Ryujinx.Audio.Renderer.Parameter.Effect;
|
|||
|
using Ryujinx.Audio.Renderer.Server.MemoryPool;
|
|||
|
using System;
|
|||
|
using System.Diagnostics;
|
|||
|
using System.Runtime.InteropServices;
|
|||
|
|
|||
|
namespace Ryujinx.Audio.Renderer.Server.Effect
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// Server state for a limiter effect.
|
|||
|
/// </summary>
|
|||
|
public class LimiterEffect : BaseEffect
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// The limiter parameter.
|
|||
|
/// </summary>
|
|||
|
public LimiterParameter Parameter;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// The limiter state.
|
|||
|
/// </summary>
|
|||
|
public Memory<LimiterState> State { get; }
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Create a new <see cref="LimiterEffect"/>.
|
|||
|
/// </summary>
|
|||
|
public LimiterEffect()
|
|||
|
{
|
|||
|
State = new LimiterState[1];
|
|||
|
}
|
|||
|
|
|||
|
public override EffectType TargetEffectType => EffectType.Limiter;
|
|||
|
|
|||
|
public override ulong GetWorkBuffer(int index)
|
|||
|
{
|
|||
|
return GetSingleBuffer();
|
|||
|
}
|
|||
|
|
|||
|
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
|
|||
|
{
|
|||
|
Update(out updateErrorInfo, ref parameter, mapper);
|
|||
|
}
|
|||
|
|
|||
|
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
|
|||
|
{
|
|||
|
Update(out updateErrorInfo, ref parameter, mapper);
|
|||
|
}
|
|||
|
|
|||
|
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
|
|||
|
{
|
|||
|
Debug.Assert(IsTypeValid(ref parameter));
|
|||
|
|
|||
|
ref LimiterParameter limiterParameter = ref MemoryMarshal.Cast<byte, LimiterParameter>(parameter.SpecificData)[0];
|
|||
|
|
|||
|
updateErrorInfo = new BehaviourParameter.ErrorInfo();
|
|||
|
|
|||
|
UpdateParameterBase(ref parameter);
|
|||
|
|
|||
|
Parameter = limiterParameter;
|
|||
|
|
|||
|
IsEnabled = parameter.IsEnabled;
|
|||
|
|
|||
|
if (BufferUnmapped || parameter.IsNew)
|
|||
|
{
|
|||
|
UsageState = UsageState.New;
|
|||
|
Parameter.Status = UsageState.Invalid;
|
|||
|
|
|||
|
BufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], parameter.BufferBase, parameter.BufferSize);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public override void UpdateForCommandGeneration()
|
|||
|
{
|
|||
|
UpdateUsageStateForCommandGeneration();
|
|||
|
|
|||
|
Parameter.Status = UsageState.Enabled;
|
|||
|
Parameter.StatisticsReset = false;
|
|||
|
}
|
|||
|
|
|||
|
public override void InitializeResultState(ref EffectResultState state)
|
|||
|
{
|
|||
|
ref LimiterStatistics statistics = ref MemoryMarshal.Cast<byte, LimiterStatistics>(state.SpecificData)[0];
|
|||
|
|
|||
|
statistics.Reset();
|
|||
|
}
|
|||
|
|
|||
|
public override void UpdateResultState(ref EffectResultState destState, ref EffectResultState srcState)
|
|||
|
{
|
|||
|
destState = srcState;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|