using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Input.HLE;
using Ryujinx.SDL2.Common;
using System;
using System.Runtime.InteropServices;
using static SDL2.SDL;
namespace Ryujinx.Headless.SDL2.Vulkan
{
class VulkanWindow : WindowBase
private GraphicsDebugLevel _glLogLevel;
public VulkanWindow(InputManager inputManager, GraphicsDebugLevel glLogLevel, AspectRatio aspectRatio, bool enableMouse) : base(inputManager, glLogLevel, aspectRatio, enableMouse)
_glLogLevel = glLogLevel;
}
public override SDL_WindowFlags GetWindowFlags() => SDL_WindowFlags.SDL_WINDOW_VULKAN;
protected override void InitializeWindowRenderer() { }
protected override void InitializeRenderer()
Renderer?.Window.SetSize(DefaultWidth, DefaultHeight);
MouseDriver.SetClientSize(DefaultWidth, DefaultHeight);
private void BasicInvoke(Action action)
action();
public unsafe IntPtr CreateWindowSurface(IntPtr instance)
ulong surfaceHandle = 0;
Action createSurface = () =>
if (SDL_Vulkan_CreateSurface(WindowHandle, instance, out surfaceHandle) == SDL_bool.SDL_FALSE)
string errorMessage = $"SDL_Vulkan_CreateSurface failed with error \"{SDL_GetError()}\"";
Logger.Error?.Print(LogClass.Application, errorMessage);
throw new Exception(errorMessage);
};
if (SDL2Driver.MainThreadDispatcher != null)
SDL2Driver.MainThreadDispatcher(createSurface);
else
createSurface();
return (IntPtr)surfaceHandle;
public unsafe string[] GetRequiredInstanceExtensions()
if (SDL_Vulkan_GetInstanceExtensions(WindowHandle, out uint extensionsCount, IntPtr.Zero) == SDL_bool.SDL_TRUE)
IntPtr[] rawExtensions = new IntPtr[(int)extensionsCount];
string[] extensions = new string[(int)extensionsCount];
fixed (IntPtr* rawExtensionsPtr = rawExtensions)
if (SDL_Vulkan_GetInstanceExtensions(WindowHandle, out extensionsCount, (IntPtr)rawExtensionsPtr) == SDL_bool.SDL_TRUE)
for (int i = 0; i < extensions.Length; i++)
extensions[i] = Marshal.PtrToStringUTF8(rawExtensions[i]);
return extensions;
string errorMessage = $"SDL_Vulkan_GetInstanceExtensions failed with error \"{SDL_GetError()}\"";
protected override void FinalizeWindowRenderer()
Device.DisposeGpu();
protected override void SwapBuffers() { }